Almanauts
Armored Core VI
WeaponPlasma RifleVerified for build 21034069
IA-C01W1: NEBULA art

IA-C01W1: NEBULA

Plasma rifle developed long ago by the Rubicon Research
Institute. Focuses on suppressive potential, prioritizing
rapid-fire performance over explosive power. Can be
charged to increase output and expand blast radius.

Try it in the assembly planner

Firepower

88attack per trigger
33impact per trigger
126damage per second
47impact per second
Element
energy (blast)
Accumulative impact
22
Direct hit adjustment
125%
Rapid fire
1.43 / s
Recoil
15
Total rounds
58
Ammo cost
600
Cooling
238
Lock range
200 m

Charged (2.7 s): attack 143, impact 70, accumulative impact 36.

Per second = attack × hits × rapid fire: sustained, before reloads, overheating and range falloff.

Damage per second: #34 of 36 arm units

  1. LR-037 HARRIS314 Linear Rifle
  2. WR-0555 ATTACHE310 Heavy Machine Gun
  3. IA-C01W6: NB-REDSHIFT306 Coral Rifle
  4. MA-J-201 RANSETSU-AR289 Burst Assault Rifle
  5. 44-142 KRSV260 Multi Energy Rifle
  6. WS-5000 APERITIF203 Siege Missile Launcher
  7. IA-C01W1: NEBULA126 Plasma Rifle
  8. Vvc-760PR78 Plasma Rifle
  9. HML-G2/P19MLT-0471 Missile Launcher
Arm weapons with a rapid-fire rate, by damage per second (before reloads).

In an assembly

  • Weighs 29% of a typical arms load limit (13,540) when held in an arm.

Overview

Type
Plasma Rifle
Mounts on
R-arm, L-arm, R-back, L-back
Weight
3,890
EN load
609
Game ID
10150200

Other plasma rifles 1

Same slot, closest in weight

Patch history: tracking from regulation build 21034069; every later balance change will show here.

Raw game dataAs the game defines it
  • categoryPlasma Rifle
  • weight3890
  • enLoad609
  • slots[right-arm, left-arm, right-back, left-back]
  • attack{7}
    • elementenergy
    • attackPower88
    • impact33
    • accumulativeImpact22
    • directHitAdjustment125
    • blasttrue
    • hits1
  • chargedAttack{7}
    • elementenergy
    • attackPower143
    • impact70
    • accumulativeImpact36
    • directHitAdjustment125
    • blasttrue
    • hits1
  • chargeTime2.7
  • rapidFire1.43
  • recoil15
  • totalRounds58
  • ammoCost600
  • lockRange200
  • cooling238
  • overheatDelay1.6