Zamor Ice Storm
Thrust staff into ground to create freezing tornado
Pickup · Forbidden Lands
- Type
- Sorcery
- FP
- 17
- Stamina
- 27
- Memory slots
- 1
- Requires
- Int 36
In-game description
Ice sorcery of the Town of Zamor.
Strike the ground with the staff to create a freezing tornado. Charging enhances potency.
Cloaked in icy tempests, the knights of Zamor have challenged the Fire Giants since ancient times.
What it hits with
| Hit | Magic | Stance | Per cast | Frostbite |
|---|---|---|---|---|
| Zamor Ice Storm | 99 | 8 | 1 | 80 |
| Zamor Ice Storm | 74 | 2 | 1 | 80 |
| Held (charged) | ||||
| Zamor Ice Storm | — | — | 1 | 80 |
| Zamor Ice Storm | 104 | 10.18 | 1 | 80 |
| Zamor Ice Storm | 79 | 3.7 | 1 | 80 |
Base damage per hit from the game's attack table (AtkParam_Pc), before your staff's scaling and the target's defenses; stance is the poise damage of the hit. "Per cast" is how many of that projectile one cast fires; how many of them reach one target depends on its size and distance, so no total per cast is given. Status buildup is per hit, from the effect the projectile applies. Hit names are the community's labels for the param rows.
Damage at your staff's scaling
| Hit | 100 | 200 | 300 | 400 | 500 |
|---|---|---|---|---|---|
| Zamor Ice Storm | 99 | 198 | 297 | 396 | 495 |
| Zamor Ice Storm | 74 | 148 | 222 | 296 | 370 |
| Zamor Ice Storm · held | 104 | 208 | 312 | 416 | 520 |
| Zamor Ice Storm · held | 79 | 158 | 237 | 316 | 395 |
The columns are the Sorcery Scaling number your staff shows in the status screen; each hit is its base damage × that number ÷ 100, before defenses and buffs. Find your staff's number at your stats with the build planner.
#49 of 70 sorceries by strongest hit
Where to find Zamor Ice Storm
Placed in the world 1
- Forbidden Lands · Grand Lift of Rold