Nightrider Flail
With its requirements met (Str 10 · Dex 24), Nightrider Flail reaches 385 attack rating at +25; the strongest affinity at those stats is Magic at 502.
Dropped by any of: Night's Cavalry; Steed · 2 in Weeping Peninsula
- Attack rating (+25)
- 385
- Scaling (+25)
- Str D · Dex B
- Class
- Flail
- Weight
- 6
- Requires
- Str 10 · Dex 24
- Skill
- Spinning Chain · FP 8 / 10
- Passive
- Causes blood loss buildup (50)
- Upgrades with
- Smithing Stones (+25), takes Ashes of War
In-game description
A flail with two additional bludgeoning heads. Weapon of the Night's Cavalry who ride funeral steeds.
The large spikes make it highly effective at inducing blood loss, but also demand higher dexterity to wield.
Attack rating by affinity 13
At Str 10 · Dex 24 · Int 10 · Fai 10 · Arc 10 (each stat at the weapon's requirement, 10 where it has none), one-handed.
| Affinity | +0 | Max | Damage at max | Scaling at max |
|---|---|---|---|---|
| Standard | 143 | 385 +25 | Physical 385 | Str DDex BInt –Fai –Arc – |
| Heavy | 117 | 309 +25 | Physical 309 | Str BDex –Int –Fai –Arc – |
| Keen | 145 | 401 +25 | Physical 401 | Str EDex AInt –Fai –Arc – |
| Quality | 126 | 344 +25 | Physical 344 | Str BDex BInt –Fai –Arc – |
| Fire | 190 | 423 +25 | Physical 209Fire 214 | Str CDex EInt –Fai –Arc – |
| Flame Art | 198 | 500 +25 | Physical 239Fire 261 | Str EDex EInt –Fai BArc – |
| Lightning | 209 | 501 +25 | Physical 243Lightning 258 | Str EDex CInt –Fai –Arc – |
| Sacred | 175 | 500 +25 | Physical 239Holy 261 | Str EDex EInt –Fai BArc – |
| Magic | 176 | 502 +25 | Physical 240Magic 262 | Str EDex EInt BFai –Arc – |
| Cold | 192 | 458 +25 | Physical 280Magic 178 | Str DDex BInt CFai –Arc – |
| Poison | 118 | 351 +25 | Physical 351 | Str DDex BInt –Fai –Arc D |
| Blood | 118 | 351 +25 | Physical 351 | Str DDex BInt –Fai –Arc D |
| Occult | 118 | 336 +25 | Physical 336 | Str EDex DInt –Fai –Arc B |
Try your own stats, two-handing and any upgrade in the AR calculator.
Attack rating by stat (Standard, +25)
- Dexterity
- Strength
Show the numbers
| Stat level | Dexterity | Strength |
|---|---|---|
| 10 | – | 385 |
| 13 | – | 389 |
| 16 | – | 394 |
| 19 | – | 398 |
| 22 | – | 402 |
| 24 | 385 | – |
| 25 | – | 405 |
| 27 | 396 | – |
| 28 | – | 409 |
| 30 | 408 | – |
| 31 | – | 413 |
| 33 | 419 | – |
| 34 | – | 416 |
| 36 | 430 | – |
| 37 | – | 420 |
| 39 | 440 | – |
| 40 | – | 423 |
| 42 | 450 | – |
| 43 | – | 426 |
| 45 | 460 | – |
| 46 | – | 429 |
| 48 | 470 | – |
| 49 | – | 432 |
| 51 | 479 | – |
| 52 | – | 435 |
| 54 | 487 | – |
| 55 | – | 438 |
| 57 | 495 | – |
| 58 | – | 440 |
| 60 | 501 | – |
| 61 | – | 442 |
| 63 | 507 | – |
| 64 | – | 444 |
| 66 | 513 | – |
| 67 | – | 446 |
| 69 | 520 | – |
| 70 | – | 448 |
| 72 | 526 | – |
| 73 | – | 450 |
| 75 | 532 | – |
| 76 | – | 452 |
| 78 | 538 | – |
| 79 | – | 454 |
| 81 | 543 | – |
| 82 | – | 455 |
| 84 | 546 | – |
| 85 | – | 456 |
| 87 | 548 | – |
| 88 | – | 456 |
| 90 | 551 | – |
| 91 | – | 457 |
| 93 | 553 | – |
| 94 | – | 458 |
| 96 | 555 | – |
| 97 | – | 459 |
| 99 | 558 | 459 |
| Stat | Soft caps | AR per point, by stretch | At 99 |
|---|---|---|---|
| Dexterity | 60, 80 | 24–60: +3.22 · 60–80: +2.1 · 80–99: +0.79 | 558 from 385 |
| Strength | 18, 60, 80 | 10–18: +1.5 · 18–60: +1.05 · 60–80: +0.65 · 80–99: +0.26 | 459 from 385 |
Soft caps are the breakpoints of the scaling curve the game assigns this weapon; past each one a point adds less (or, for some curves, more).
Attack rating by upgrade, by affinity
- Standard
- Magic
- Lightning
- Flame Art
Show the numbers
| Upgrade level | Standard | Magic | Lightning | Flame Art |
|---|---|---|---|---|
| 0 | 143 | 176 | 209 | 198 |
| 1 | 152 | 188 | 219 | 209 |
| 2 | 161 | 201 | 231 | 221 |
| 3 | 170 | 213 | 242 | 232 |
| 4 | 179 | 226 | 254 | 244 |
| 5 | 188 | 239 | 265 | 255 |
| 6 | 197 | 251 | 276 | 268 |
| 7 | 206 | 264 | 287 | 280 |
| 8 | 216 | 277 | 299 | 292 |
| 9 | 225 | 290 | 311 | 304 |
| 10 | 235 | 304 | 323 | 317 |
| 11 | 244 | 317 | 335 | 328 |
| 12 | 254 | 330 | 346 | 340 |
| 13 | 264 | 343 | 358 | 353 |
| 14 | 273 | 356 | 370 | 364 |
| 15 | 283 | 369 | 381 | 377 |
| 16 | 293 | 382 | 393 | 389 |
| 17 | 303 | 395 | 406 | 402 |
| 18 | 313 | 408 | 418 | 414 |
| 19 | 323 | 421 | 429 | 426 |
| 20 | 333 | 435 | 441 | 439 |
| 21 | 343 | 448 | 454 | 451 |
| 22 | 354 | 461 | 466 | 463 |
| 23 | 364 | 474 | 477 | 475 |
| 24 | 374 | 488 | 489 | 487 |
| 25 | 385 | 502 | 501 | 500 |
Status buildup by upgrade
- Cold · Frost
- Poison · Poison
- Blood · Blood loss
- Occult · Blood loss
Show the numbers
| Upgrade level | Cold · Frost | Poison · Poison | Blood · Blood loss | Occult · Blood loss |
|---|---|---|---|---|
| 0 | 66 | 66 | 57 | 46 |
| 1 | 67 | 67 | 58 | 46 |
| 2 | 69 | 68 | 59 | 46 |
| 3 | 70 | 69 | 60 | 46 |
| 4 | 72 | 70 | 61 | 46 |
| 5 | 73 | 71 | 62 | 46 |
| 6 | 75 | 73 | 63 | 46 |
| 7 | 77 | 75 | 64 | 46 |
| 8 | 78 | 76 | 65 | 46 |
| 9 | 80 | 77 | 66 | 46 |
| 10 | 81 | 78 | 67 | 46 |
| 11 | 83 | 80 | 69 | 46 |
| 12 | 85 | 81 | 70 | 46 |
| 13 | 86 | 82 | 71 | 46 |
| 14 | 88 | 83 | 72 | 46 |
| 15 | 89 | 84 | 73 | 46 |
| 16 | 91 | 86 | 74 | 46 |
| 17 | 92 | 87 | 75 | 46 |
| 18 | 94 | 88 | 76 | 47 |
| 19 | 96 | 89 | 77 | 47 |
| 20 | 97 | 90 | 78 | 47 |
| 21 | 99 | 91 | 79 | 47 |
| 22 | 100 | 93 | 80 | 47 |
| 23 | 102 | 94 | 81 | 47 |
| 24 | 104 | 95 | 82 | 47 |
| 25 | 105 | 96 | 83 | 47 |
#5 of 7 flail weapons by attack rating
Moveset the game's own
Damage with Standard +25 at the stats above, before the enemy's defense; two-handed moves include two-handing's Strength bonus. MV (motion value) is the hit's share of attack rating (100 = all of it).
One-handed15can't be parried
| Move | MV | Damage | Stance | Stamina | 1st hit |
|---|---|---|---|---|---|
| R1 1Strike | 100 | 385 | 6 | 14.4 | 0.53 s |
| R1 2Strike | 101 | 389 | 6 | 14.4 | 0.57 s |
| R1 3Strike | 102 | 393 | 6 | 14.4 | 0.53 s |
| R1 4Strike | 110 | 423 | 12 | 14.4 | 0.57 s |
| R2Strike | 120 | 462 | 12 | 23.7 | — |
| Charged R2Strike | 165 | 635 | 36 | 39.1 | 2.03 s |
| R2 2Strike | 120 | 462 | 12 | 23.7 | — |
| Charged R2 2Strike | 165 | 635 | 36 | 39.1 | 2.07 s |
| Running R1Strike | 105 | 404 | 6 | 18.5 | 0.60 s |
| Running R2Strike | 120 | 462 | 12 | 23.7 | 0.77 s |
| Rolling R1Strike | 90 | 346 | 6 | 12.4 | 0.37 s |
| Backstep R1Strike | 90 | 346 | 6 | 12.4 | 0.60 s |
| Jumping R1Strike | 107 | 412 | 9 | 12.4 | 0.50 s |
| Jumping R2Strike | 127 | 489 | 24 | 23.7 | 0.53 s |
| Guard counterStrike | 125 | 481 | 36 | 23.7 | 0.67 s |
Two-handed15can't be parried
| Move | MV | Damage | Stance | Stamina | 1st hit |
|---|---|---|---|---|---|
| R1 1Strike | 103 | 404 | 7.8 | 18.5 | 0.53 s |
| R1 2Strike | 104 | 408 | 7.8 | 18.5 | 0.53 s |
| R1 3Strike | 105 | 412 | 7.8 | 18.5 | 0.53 s |
| R1 4Strike | 113 | 443 | 15.6 | 18.5 | 0.53 s |
| R2Strike | 125 | 490 | 13.2 | 28.8 | — |
| Charged R2Strike | 170 | 667 | 39.6 | 46.4 | 2.07 s |
| R2 2Strike | 125 | 490 | 13.2 | 28.8 | — |
| Charged R2 2Strike | 170 | 667 | 39.6 | 46.4 | 2.03 s |
| Running R1Strike | 110 | 431 | 7.8 | 21.6 | 0.60 s |
| Running R2Strike | 125 | 490 | 13.2 | 28.8 | 0.77 s |
| Rolling R1Strike | 95 | 372 | 7.8 | 15.5 | 0.40 s |
| Backstep R1Strike | 95 | 372 | 7.8 | 15.5 | 0.60 s |
| Jumping R1Strike | 112 | 439 | 9 | 14.4 | 0.50 s |
| Jumping R2Strike | 132 | 518 | 26.4 | 28.8 | 0.53 s |
| Guard counterStrike | 140 | 549 | 39.6 | 28.8 | 0.67 s |
Criticals2
| Move | MV | Damage | Stance | Stamina | 1st hit |
|---|---|---|---|---|---|
| BackstabStrike · 2 hits | 55 + 192 | 951 | 0 | 21.6 | 0.53 s |
| RiposteStrike · 2 hits | 55 + 303 | 1,379 | 0 | 21.6 | 0.97 s |
Skill: Spinning Chain3move names inferred
| Move | MV | Damage | Stance | Stamina | 1st hit |
|---|---|---|---|---|---|
| Skill (held)Strike · 3 hits | 85 + 85 + 85 | 982 | 15.3 | 6.2 | 0.00 s |
| Skill → R1Strike · 2 hits | 90 + 120 | 809 | 17.4 | 16.5 | 0.23 s |
| Skill → R2Strike · 2 hits | 110 + 140 | 963 | 24 | 30.9 | 0.57 s |
From the player's animation events, BehaviorParam_PC and AtkParam_Pc. First hit: seconds at normal speed from the start of the move's animation (uncharged R2s start from a released charge, so they show —). Criticals include the weapon's critical multiplier. * The elemental motion value differs from the physical one shown; the damage uses each.
By upgrade level (Standard)
| Level | AR | Physical | Cost |
|---|---|---|---|
| +0 | 143 | 143 | — |
| +1 | 152 | 152 | Smithing Stone [1] × 2 |
| +2 | 161 | 161 | Smithing Stone [1] × 4 |
| +3 | 170 | 170 | Smithing Stone [1] × 6 |
| +4 | 179 | 179 | Smithing Stone [2] × 2 |
| +5 | 188 | 188 | Smithing Stone [2] × 4 |
| +6 | 197 | 197 | Smithing Stone [2] × 6 |
| +7 | 206 | 206 | Smithing Stone [3] × 2 |
| +8 | 216 | 216 | Smithing Stone [3] × 4 |
| +9 | 225 | 225 | Smithing Stone [3] × 6 |
| +10 | 235 | 235 | Smithing Stone [4] × 2 |
| +11 | 244 | 244 | Smithing Stone [4] × 4 |
| +12 | 254 | 254 | Smithing Stone [4] × 6 |
| +13 | 264 | 264 | Smithing Stone [5] × 2 |
| +14 | 273 | 273 | Smithing Stone [5] × 4 |
| +15 | 283 | 283 | Smithing Stone [5] × 6 |
| +16 | 293 | 293 | Smithing Stone [6] × 2 |
| +17 | 303 | 303 | Smithing Stone [6] × 4 |
| +18 | 313 | 313 | Smithing Stone [6] × 6 |
| +19 | 323 | 323 | Smithing Stone [7] × 2 |
| +20 | 333 | 333 | Smithing Stone [7] × 4 |
| +21 | 343 | 343 | Smithing Stone [7] × 6 |
| +22 | 354 | 354 | Smithing Stone [8] × 2 |
| +23 | 364 | 364 | Smithing Stone [8] × 4 |
| +24 | 374 | 374 | Smithing Stone [8] × 6 |
| +25 | 385 | 385 | Ancient Dragon Smithing Stone × 1 |
From +0 to +25: 12 Smithing Stone [1], 12 Smithing Stone [2], 12 Smithing Stone [3], 12 Smithing Stone [4], 12 Smithing Stone [5], 12 Smithing Stone [6], 12 Smithing Stone [7], 12 Smithing Stone [8], 1 Ancient Dragon Smithing Stone.
Where to find Nightrider Flail
Rewards
- Dropped by any of: Night's Cavalry; Funeral Steed (Weeping Peninsula) · Night's Cavalry · Weeping Peninsula Map
- Drop: Night's Cavalry · Weeping Peninsula Map
Attack rating, patch by patch
At max upgrade, Standard affinity, every stat at 40: 458 in 1.02.1 → 482 in 1.17.3, changed by 1 patch.
Rebuilt from the weapon's own patch history; upgrade and scaling-curve tables are taken as they are today.
Patch history 3
Every patch that changed its numbers, version by version.
- 1.08from 1.07.1
Every changed value (1)
Value Before to After Change Defence and poise 1 Poise ×0.018 ×0.052 +0.034+189% - 1.09from 1.08.1
- Physical attack112→115Standard
- Strength scaling20→21Standard
- Dexterity scaling62→66Standard
- Physical attack107→110HeavyKeenQualityFireFlame ArtLightningSacredMagicColdPoisonBloodOccult
- Strength scaling46→49Heavy
- Dexterity scaling61→65Keen
- Strength scaling53→56Quality
- Dexterity scaling53→56Quality
- Fire attack107→110FireFlame Art
- Strength scaling35→37Fire
- Dexterity scaling12→13Flame ArtSacred
- Faith scaling41→43Flame ArtSacred
- Lightning attack107→110Lightning
- Dexterity scaling35→37Lightning
- Holy attack107→110Sacred
- Magic attack107→110Magic
- Dexterity scaling18→19Magic
- Intelligence scaling41→43Magic
- Magic attack86→88Cold
- Dexterity scaling55→59Cold
- Intelligence scaling32→34Cold
- Dexterity scaling58→62PoisonBlood
- Dexterity scaling24→26Occult
- Arcane scaling69→73Occult
- 1.12.1from 1.10
Every changed value (1)
Value Before to After Change Health, stamina and weight 1 Weapon Regain HP Amount 60 90 +30+50%
Other flails with similar AR
- Chainlink Flail 362
- Flail 344
- Family Heads 467
- Golden Order Flail 518
- Bastard's Stars 522
- Serpent Flail 525
Overview
- Class
- Flail
- Weight
- 6
- Requires
- Str 10 · Dex 24
- Affinities
- Standard, Heavy, Keen, Quality, Fire, Flame Art, Lightning, Sacred, Magic, Cold, Poison, Blood, Occult
- Game ID
13000000