Katar
With its requirements met (Str 8 · Dex 10), Katar reaches 268 attack rating at +25; the strongest affinity at those stats is Magic at 408.
Chest · Caelid
- Attack rating (+25)
- 268
- Scaling (+25)
- Str D · Dex C
- Class
- Fist
- Weight
- 2.5
- Requires
- Str 8 · Dex 10
- Skill
- Impaling Thrust · FP 9
- Upgrades with
- Smithing Stones (+25), takes Ashes of War
In-game description
Imported dagger design with a rather unique handle. The blade can be swung about as the extension of one's fist.
Attack rating by affinity 13
At Str 10 · Dex 10 · Int 10 · Fai 10 · Arc 10 (each stat at the weapon's requirement, 10 where it has none), one-handed.
| Affinity | +0 | Max | Damage at max | Scaling at max |
|---|---|---|---|---|
| Standard | 105 | 268 +25 | Physical 268 | Str DDex CInt –Fai –Arc – |
| Heavy | 98 | 256 +25 | Physical 256 | Str BDex –Int –Fai –Arc – |
| Keen | 99 | 263 +25 | Physical 263 | Str EDex BInt –Fai –Arc – |
| Quality | 95 | 242 +25 | Physical 242 | Str BDex BInt –Fai –Arc – |
| Fire | 158 | 350 +25 | Physical 173Fire 177 | Str CDex EInt –Fai –Arc – |
| Flame Art | 163 | 406 +25 | Physical 194Fire 212 | Str EDex EInt –Fai CArc – |
| Lightning | 158 | 358 +25 | Physical 177Lightning 181 | Str EDex CInt –Fai –Arc – |
| Sacred | 145 | 406 +25 | Physical 194Holy 212 | Str EDex EInt –Fai CArc – |
| Magic | 145 | 408 +25 | Physical 192Magic 216 | Str EDex EInt CFai –Arc – |
| Cold | 151 | 341 +25 | Physical 192Magic 149 | Str DDex CInt CFai –Arc – |
| Poison | 88 | 241 +25 | Physical 241 | Str DDex CInt –Fai –Arc D |
| Blood | 88 | 241 +25 | Physical 241 | Str DDex CInt –Fai –Arc D |
| Occult | 94 | 256 +25 | Physical 256 | Str EDex DInt –Fai –Arc B |
Try your own stats, two-handing and any upgrade in the AR calculator.
Attack rating by stat (Standard, +25)
- Dexterity
- Strength
Show the numbers
| Stat level | Dexterity | Strength |
|---|---|---|
| 10 | 268 | 268 |
| 13 | 276 | 273 |
| 16 | 284 | 279 |
| 19 | 292 | 284 |
| 22 | 299 | 289 |
| 25 | 305 | 293 |
| 28 | 312 | 297 |
| 31 | 318 | 302 |
| 34 | 325 | 306 |
| 37 | 331 | 310 |
| 40 | 337 | 314 |
| 43 | 343 | 318 |
| 46 | 348 | 322 |
| 49 | 354 | 325 |
| 52 | 359 | 329 |
| 55 | 364 | 332 |
| 58 | 368 | 335 |
| 61 | 371 | 337 |
| 64 | 375 | 339 |
| 67 | 378 | 342 |
| 70 | 382 | 344 |
| 73 | 386 | 346 |
| 76 | 389 | 349 |
| 79 | 393 | 351 |
| 82 | 395 | 353 |
| 85 | 396 | 354 |
| 88 | 398 | 355 |
| 91 | 399 | 355 |
| 94 | 400 | 356 |
| 97 | 402 | 357 |
| 99 | 403 | 358 |
| Stat | Soft caps | AR per point, by stretch | At 99 |
|---|---|---|---|
| Dexterity | 18, 60, 80 | 10–18: +2.75 · 18–60: +1.9 · 60–80: +1.2 · 80–99: +0.47 | 403 from 268 |
| Strength | 18, 60, 80 | 10–18: +1.88 · 18–60: +1.26 · 60–80: +0.8 · 80–99: +0.32 | 358 from 268 |
Soft caps are the breakpoints of the scaling curve the game assigns this weapon; past each one a point adds less (or, for some curves, more).
Attack rating by upgrade, by affinity
- Standard
- Magic
- Flame Art
- Sacred
Show the numbers
| Upgrade level | Standard | Magic | Flame Art | Sacred |
|---|---|---|---|---|
| 0 | 105 | 145 | 163 | 145 |
| 1 | 111 | 154 | 173 | 155 |
| 2 | 118 | 165 | 182 | 165 |
| 3 | 124 | 175 | 192 | 176 |
| 4 | 130 | 186 | 201 | 185 |
| 5 | 137 | 196 | 211 | 195 |
| 6 | 143 | 207 | 221 | 206 |
| 7 | 149 | 216 | 231 | 216 |
| 8 | 156 | 227 | 240 | 227 |
| 9 | 162 | 238 | 250 | 237 |
| 10 | 169 | 249 | 259 | 248 |
| 11 | 175 | 259 | 269 | 259 |
| 12 | 182 | 270 | 279 | 269 |
| 13 | 188 | 280 | 289 | 280 |
| 14 | 195 | 290 | 299 | 290 |
| 15 | 202 | 301 | 308 | 301 |
| 16 | 208 | 312 | 318 | 311 |
| 17 | 215 | 323 | 328 | 321 |
| 18 | 221 | 334 | 338 | 332 |
| 19 | 228 | 343 | 348 | 343 |
| 20 | 235 | 354 | 358 | 354 |
| 21 | 241 | 365 | 368 | 364 |
| 22 | 248 | 376 | 377 | 375 |
| 23 | 255 | 387 | 387 | 385 |
| 24 | 262 | 397 | 397 | 396 |
| 25 | 268 | 408 | 406 | 406 |
Status buildup by upgrade
- Cold · Frost
- Poison · Poison
- Blood · Blood loss
Show the numbers
| Upgrade level | Cold · Frost | Poison · Poison | Blood · Blood loss |
|---|---|---|---|
| 0 | 66 | 66 | 57 |
| 1 | 67 | 67 | 58 |
| 2 | 69 | 68 | 59 |
| 3 | 70 | 69 | 60 |
| 4 | 72 | 70 | 61 |
| 5 | 73 | 71 | 62 |
| 6 | 75 | 73 | 63 |
| 7 | 77 | 75 | 64 |
| 8 | 78 | 76 | 65 |
| 9 | 80 | 77 | 66 |
| 10 | 81 | 78 | 67 |
| 11 | 83 | 80 | 69 |
| 12 | 85 | 81 | 70 |
| 13 | 86 | 82 | 71 |
| 14 | 88 | 83 | 72 |
| 15 | 89 | 84 | 73 |
| 16 | 91 | 86 | 74 |
| 17 | 92 | 87 | 75 |
| 18 | 94 | 88 | 76 |
| 19 | 96 | 89 | 77 |
| 20 | 97 | 90 | 78 |
| 21 | 99 | 91 | 79 |
| 22 | 100 | 93 | 80 |
| 23 | 102 | 94 | 81 |
| 24 | 104 | 95 | 82 |
| 25 | 105 | 96 | 83 |
#12 of 14 fist weapons by attack rating
Moveset the game's own
Damage with Standard +25 at the stats above, before the enemy's defense; two-handed moves include two-handing's Strength bonus. MV (motion value) is the hit's share of attack rating (100 = all of it).
One-handed16players can parry them
| Move | MV | Damage | Stance | Stamina | 1st hit |
|---|---|---|---|---|---|
| R1 1Standard | 100 | 268 | 5 | 8.6 | 0.47 s |
| R1 2Standard | 101 | 271 | 5 | 8.6 | 0.37 s |
| R1 3Standard | 102 | 274 | 5 | 8.6 | 0.43 s |
| R1 4Standard | 103 | 276 | 5 | 8.6 | 0.43 s |
| R1 5Pierce | 104 | 279 | 5 | 8.6 | 0.37 s |
| R1 6Pierce | 110 | 295 | 10 | 8.6 | 0.63 s |
| R2Pierce | 120 | 322 | 10 | 13.9 | — |
| Charged R2Pierce | 150 | 403 | 30 | 21.4 | 0.97 s |
| R2 2Pierce | 120 | 322 | 10 | 13.9 | — |
| Charged R2 2Pierce | 150 | 403 | 30 | 21.4 | 0.90 s |
| Running R1Standard | 105 | 282 | 5 | 9.6 | 0.53 s |
| Running R2Pierce | 120 | 322 | 10 | 13.9 | 0.60 s |
| Backstep R1Pierce | 90 | 241 | 5 | 7.5 | 0.53 s |
| Jumping R1Standard | 107 | 287 | 7.5 | 7.5 | 0.37 s |
| Jumping R2Pierce | 122 | 327 | 20 | 13.9 | 0.47 s |
| Guard counterPierce | 130 | 349 | 30 | 13.9 | 0.57 s |
Two-handed17players can parry them
| Move | MV | Damage | Stance | Stamina | 1st hit |
|---|---|---|---|---|---|
| R1 1Pierce · 2 hits | 92 + 92 | 494 | 6 | 15 | 0.37 s |
| R1 2Standard/Pierce · 2 hits | 94 + 94 | 505 | 6 | 15 | 0.40 s |
| R1 3Standard | 96 | 258 | 6 | 7.5 | 0.50 s |
| R1 4Pierce · 2 hits | 98 + 98 | 526 | 6 | 15 | 0.43 s |
| R1 5Pierce | 100 | 268 | 6 | 7.5 | 0.37 s |
| R1 6Standard/Pierce · 2 hits | 106 + 106 | 569 | 6 | 15 | 0.53 s |
| R2Pierce | 150 | 403 | 7.5 | 12.8 | — |
| Charged R2Pierce · 2 hits | 130 + 130 | 698 | 15 | 38.5 | 1.03 s |
| R2 2Pierce | 150 | 403 | 7.5 | 12.8 | — |
| Charged R2 2Standard/Pierce · 2 hits | 130 + 130 | 698 | 15 | 38.5 | 1.00 s |
| Running R1Pierce · 2 hits | 100 + 95 | 524 | 6 | 19.3 | 0.53 s |
| Running R2Pierce · 2 hits | 105 + 110 | 577 | 12 | 25.7 | 0.57 s |
| Rolling R1Standard/Pierce · 2 hits | 85 + 85 | 456 | 6 | 15 | 0.33 s |
| Backstep R1Standard · 2 hits | 85 + 85 | 456 | 6 | 15 | 0.50 s |
| Jumping R1Standard · 2 hits | 102 + 102 | 548 | 9 | 15 | 0.37 s |
| Jumping R2Pierce · 2 hits | 115 + 115 | 618 | 24 | 25.7 | 0.47 s |
| Guard counterStandard · 2 hits | 100 + 125 | 604 | 33 | 25.7 | 0.57 s |
Criticals2
| Move | MV | Damage | Stance | Stamina | 1st hit |
|---|---|---|---|---|---|
| BackstabStrike · 2 hits | 55 + 242 | 878 | 0 | 13.9 | 0.53 s |
| RiposteStrike · 2 hits | 55 + 330 | 1,138 | 0 | 13.9 | 0.93 s |
Skill: Impaling Thrust1move names inferred
| Move | MV | Damage | Stance | Stamina | 1st hit |
|---|---|---|---|---|---|
| SkillPierce | 187 | 502 | 30 | 42.8 | 0.93 s |
From the player's animation events, BehaviorParam_PC and AtkParam_Pc. First hit: seconds at normal speed from the start of the move's animation (uncharged R2s start from a released charge, so they show —). Criticals include the weapon's critical multiplier. * The elemental motion value differs from the physical one shown; the damage uses each.
By upgrade level (Standard)
| Level | AR | Physical | Cost |
|---|---|---|---|
| +0 | 105 | 105 | — |
| +1 | 111 | 111 | Smithing Stone [1] × 2 |
| +2 | 118 | 118 | Smithing Stone [1] × 4 |
| +3 | 124 | 124 | Smithing Stone [1] × 6 |
| +4 | 130 | 130 | Smithing Stone [2] × 2 |
| +5 | 137 | 137 | Smithing Stone [2] × 4 |
| +6 | 143 | 143 | Smithing Stone [2] × 6 |
| +7 | 149 | 149 | Smithing Stone [3] × 2 |
| +8 | 156 | 156 | Smithing Stone [3] × 4 |
| +9 | 162 | 162 | Smithing Stone [3] × 6 |
| +10 | 169 | 169 | Smithing Stone [4] × 2 |
| +11 | 175 | 175 | Smithing Stone [4] × 4 |
| +12 | 182 | 182 | Smithing Stone [4] × 6 |
| +13 | 188 | 188 | Smithing Stone [5] × 2 |
| +14 | 195 | 195 | Smithing Stone [5] × 4 |
| +15 | 202 | 202 | Smithing Stone [5] × 6 |
| +16 | 208 | 208 | Smithing Stone [6] × 2 |
| +17 | 215 | 215 | Smithing Stone [6] × 4 |
| +18 | 221 | 221 | Smithing Stone [6] × 6 |
| +19 | 228 | 228 | Smithing Stone [7] × 2 |
| +20 | 235 | 235 | Smithing Stone [7] × 4 |
| +21 | 241 | 241 | Smithing Stone [7] × 6 |
| +22 | 248 | 248 | Smithing Stone [8] × 2 |
| +23 | 255 | 255 | Smithing Stone [8] × 4 |
| +24 | 262 | 262 | Smithing Stone [8] × 6 |
| +25 | 268 | 268 | Ancient Dragon Smithing Stone × 1 |
From +0 to +25: 12 Smithing Stone [1], 12 Smithing Stone [2], 12 Smithing Stone [3], 12 Smithing Stone [4], 12 Smithing Stone [5], 12 Smithing Stone [6], 12 Smithing Stone [7], 12 Smithing Stone [8], 1 Ancient Dragon Smithing Stone.
Where to find Katar
Placed in the world 2
- Caelid · Fort Gael North · 2 spots
Patch history 1
Every patch that changed its numbers, version by version.
- 1.12.1from 1.10
Every changed value (1)
Value Before to After Change Health, stamina and weight 1 Weapon Regain HP Amount 40 60 +20+50%
Other fists with similar AR
- Spiked Caestus 258
- Caestus 255
- Iron Ball 283
- Poisoned Hand 294
- Star Fist 296
- Pata 300
- Madding Hand 334
- Golem Fist 359
Overview
- Class
- Fist
- Weight
- 2.5
- Requires
- Str 8 · Dex 10
- Affinities
- Standard, Heavy, Keen, Quality, Fire, Flame Art, Lightning, Sacred, Magic, Cold, Poison, Blood, Occult
- Game ID
21100000