Scythe
With its requirements met (Str 14 · Dex 14), Scythe reaches 379 attack rating at +25; the strongest affinities at those stats are Flame Art, Sacred and Magic at 538.
Pickup · Liurnia of the Lakes
- Attack rating (+25)
- 379
- Scaling (+25)
- Str D · Dex B
- Class
- Reaper
- Weight
- 7.5
- Requires
- Str 14 · Dex 14
- Skill
- Spinning Slash · FP 12
- Passive
- Causes blood loss buildup (55)
- Upgrades with
- Smithing Stones (+25), takes Ashes of War
In-game description
Large scythe featuring a long, slender blade. Designed to reap, this weapon is capable of rapidly inflicting blood loss while also slipping through an enemy's guard.
In the hands of a highly dexterous wielder it is capable of striking fear into the heart of any foe.
Attack rating by affinity 13
At Str 14 · Dex 14 · Int 10 · Fai 10 · Arc 10 (each stat at the weapon's requirement, 10 where it has none), one-handed.
| Affinity | +0 | Max | Damage at max | Scaling at max |
|---|---|---|---|---|
| Standard | 144 | 379 +25 | Physical 379 | Str DDex BInt –Fai –Arc – |
| Heavy | 136 | 367 +25 | Physical 367 | Str BDex –Int –Fai –Arc – |
| Keen | 140 | 369 +25 | Physical 369 | Str EDex AInt –Fai –Arc – |
| Quality | 133 | 356 +25 | Physical 356 | Str BDex BInt –Fai –Arc – |
| Fire | 213 | 487 +25 | Physical 240Fire 247 | Str CDex EInt –Fai –Arc – |
| Flame Art | 214 | 538 +25 | Physical 259Fire 279 | Str EDex DInt –Fai CArc – |
| Lightning | 213 | 498 +25 | Physical 245Lightning 253 | Str EDex CInt –Fai –Arc – |
| Sacred | 190 | 538 +25 | Physical 259Holy 279 | Str EDex DInt –Fai CArc – |
| Magic | 190 | 538 +25 | Physical 254Magic 284 | Str EDex EInt BFai –Arc – |
| Cold | 202 | 466 +25 | Physical 274Magic 192 | Str DDex BInt CFai –Arc – |
| Poison | 120 | 343 +25 | Physical 343 | Str DDex BInt –Fai –Arc D |
| Blood | 120 | 343 +25 | Physical 343 | Str DDex BInt –Fai –Arc D |
| Occult | 126 | 352 +25 | Physical 352 | Str EDex DInt –Fai –Arc B |
Try your own stats, two-handing and any upgrade in the AR calculator.
Attack rating by stat (Standard, +25)
- Dexterity
- Strength
Show the numbers
| Stat level | Dexterity | Strength |
|---|---|---|
| 14 | 379 | 379 |
| 17 | 394 | 384 |
| 20 | 408 | 389 |
| 23 | 421 | 394 |
| 26 | 433 | 398 |
| 29 | 445 | 402 |
| 32 | 457 | 407 |
| 35 | 469 | 411 |
| 38 | 480 | 415 |
| 41 | 491 | 419 |
| 44 | 502 | 423 |
| 47 | 512 | 426 |
| 50 | 522 | 430 |
| 53 | 531 | 433 |
| 56 | 540 | 436 |
| 59 | 547 | 438 |
| 62 | 553 | 441 |
| 65 | 560 | 443 |
| 68 | 567 | 445 |
| 71 | 573 | 448 |
| 74 | 580 | 450 |
| 77 | 587 | 453 |
| 80 | 594 | 455 |
| 83 | 596 | 456 |
| 86 | 599 | 457 |
| 89 | 601 | 458 |
| 92 | 604 | 459 |
| 95 | 606 | 459 |
| 98 | 609 | 460 |
| 99 | 610 | 461 |
| Stat | Soft caps | AR per point, by stretch | At 99 |
|---|---|---|---|
| Dexterity | 18, 60, 80 | 14–18: +5.25 · 18–60: +3.55 · 60–80: +2.25 · 80–99: +0.84 | 610 from 379 |
| Strength | 18, 60, 80 | 14–18: +1.75 · 18–60: +1.26 · 60–80: +0.8 · 80–99: +0.32 | 461 from 379 |
Soft caps are the breakpoints of the scaling curve the game assigns this weapon; past each one a point adds less (or, for some curves, more).
Attack rating by upgrade, by affinity
- Standard
- Flame Art
- Sacred
- Magic
Show the numbers
| Upgrade level | Standard | Flame Art | Sacred | Magic |
|---|---|---|---|---|
| 0 | 144 | 214 | 190 | 190 |
| 1 | 153 | 226 | 203 | 203 |
| 2 | 162 | 239 | 216 | 216 |
| 3 | 171 | 251 | 230 | 230 |
| 4 | 180 | 264 | 243 | 243 |
| 5 | 189 | 277 | 257 | 257 |
| 6 | 198 | 289 | 271 | 271 |
| 7 | 207 | 302 | 285 | 285 |
| 8 | 216 | 316 | 299 | 299 |
| 9 | 226 | 329 | 312 | 312 |
| 10 | 235 | 342 | 327 | 327 |
| 11 | 244 | 355 | 341 | 340 |
| 12 | 253 | 368 | 354 | 355 |
| 13 | 263 | 380 | 369 | 368 |
| 14 | 272 | 394 | 382 | 382 |
| 15 | 282 | 407 | 397 | 396 |
| 16 | 291 | 420 | 411 | 410 |
| 17 | 301 | 433 | 426 | 425 |
| 18 | 310 | 447 | 439 | 439 |
| 19 | 320 | 460 | 454 | 452 |
| 20 | 330 | 474 | 469 | 467 |
| 21 | 340 | 486 | 482 | 481 |
| 22 | 349 | 500 | 496 | 495 |
| 23 | 359 | 513 | 511 | 510 |
| 24 | 369 | 525 | 524 | 524 |
| 25 | 379 | 538 | 538 | 538 |
Status buildup by upgrade
- Cold · Frost
- Poison · Poison
- Blood · Blood loss
- Occult · Blood loss
Show the numbers
| Upgrade level | Cold · Frost | Poison · Poison | Blood · Blood loss | Occult · Blood loss |
|---|---|---|---|---|
| 0 | 80 | 80 | 69 | 51 |
| 1 | 81 | 81 | 70 | 51 |
| 2 | 83 | 82 | 71 | 51 |
| 3 | 85 | 85 | 72 | 51 |
| 4 | 87 | 86 | 73 | 51 |
| 5 | 89 | 88 | 75 | 51 |
| 6 | 91 | 89 | 77 | 51 |
| 7 | 93 | 90 | 78 | 51 |
| 8 | 95 | 92 | 79 | 51 |
| 9 | 96 | 93 | 81 | 51 |
| 10 | 98 | 95 | 82 | 51 |
| 11 | 100 | 96 | 83 | 51 |
| 12 | 102 | 97 | 84 | 52 |
| 13 | 104 | 99 | 86 | 52 |
| 14 | 106 | 100 | 87 | 52 |
| 15 | 108 | 102 | 88 | 52 |
| 16 | 110 | 103 | 89 | 52 |
| 17 | 111 | 104 | 91 | 52 |
| 18 | 113 | 106 | 92 | 52 |
| 19 | 115 | 107 | 93 | 52 |
| 20 | 117 | 109 | 94 | 52 |
| 21 | 119 | 110 | 96 | 52 |
| 22 | 121 | 111 | 97 | 52 |
| 23 | 123 | 113 | 98 | 52 |
| 24 | 125 | 114 | 99 | 52 |
| 25 | 127 | 116 | 101 | 52 |
#5 of 5 reaper weapons by attack rating
Moveset the game's own
Damage with Standard +25 at the stats above, before the enemy's defense; two-handed moves include two-handing's Strength bonus. MV (motion value) is the hit's share of attack rating (100 = all of it).
One-handed15players can parry them
| Move | MV | Damage | Stance | Stamina | 1st hit |
|---|---|---|---|---|---|
| R1 1Slash | 100 | 379 | 9.3 | 15 | 0.60 s |
| R1 2Slash | 101 | 383 | 9.3 | 15 | 0.60 s |
| R1 3Slash | 102 | 387 | 9.3 | 15 | 0.57 s |
| R1 4Slash | 110 | 417 | 10 | 15 | 0.73 s |
| R2Slash | 125 | 474 | 10 | 25 | — |
| Charged R2Slash · 2 hits | 50 + 160 | 796 | 30 | 35 | 1.63 s |
| R2 2Slash | 125 | 474 | 10 | 25 | — |
| Charged R2 2Slash · 2 hits | 50 + 160 | 796 | 30 | 35 | 1.50 s |
| Running R1Slash | 105 | 398 | 9.3 | 18 | 0.63 s |
| Running R2Slash | 120 | 455 | 10 | 25 | 0.63 s |
| Rolling R1Slash | 90 | 341 | 9.3 | 12 | 0.43 s |
| Backstep R1Slash | 90 | 341 | 9.3 | 12 | 0.60 s |
| Jumping R1Slash | 107 | 406 | 9.3 | 12 | 0.50 s |
| Jumping R2Slash | 130 | 493 | 20 | 25 | 0.57 s |
| Guard counterSlash | 125 | 474 | 30 | 25 | 0.77 s |
Two-handed15players can parry them
| Move | MV | Damage | Stance | Stamina | 1st hit |
|---|---|---|---|---|---|
| R1 1Slash | 103 | 402 | 12 | 18 | 0.60 s |
| R1 2Slash | 104 | 406 | 12 | 18 | 0.60 s |
| R1 3Slash | 105 | 410 | 12 | 18 | 0.60 s |
| R1 4Slash | 115 | 449 | 13 | 18 | 0.73 s |
| R2Slash | 130 | 508 | 11 | 30 | — |
| Charged R2Slash · 2 hits | 50 + 165 | 841 | 33 | 40 | 1.63 s |
| R2 2Slash | 130 | 508 | 11 | 30 | — |
| Charged R2 2Slash · 2 hits | 50 + 165 | 841 | 33 | 40 | 1.53 s |
| Running R1Slash | 110 | 430 | 12 | 22 | 0.63 s |
| Running R2Slash | 125 | 489 | 11 | 30 | 0.67 s |
| Rolling R1Slash | 95 | 371 | 12 | 15 | 0.43 s |
| Backstep R1Slash | 95 | 371 | 12 | 15 | 0.57 s |
| Jumping R1Slash | 110 | 430 | 12 | 15 | 0.53 s |
| Jumping R2Slash | 135 | 528 | 22 | 30 | 0.53 s |
| Guard counterSlash | 130 | 508 | 33 | 30 | 0.77 s |
Criticals2
| Move | MV | Damage | Stance | Stamina | 1st hit |
|---|---|---|---|---|---|
| BackstabSlash | 220 | 834 | 0 | 20 | 0.47 s |
| RiposteSlash | 264 | 1,001 | 0 | 20 | 0.80 s |
Skill: Spinning Slash2move names inferred
| Move | MV | Damage | Stance | Stamina | 1st hit |
|---|---|---|---|---|---|
| SkillSlash | 105 | 398 | 11.5 | 20 | 0.90 s |
| Skill follow-upSlash · 2 hits | 60 + 110 | 645 | 15.3 | 35 | 0.40 s |
From the player's animation events, BehaviorParam_PC and AtkParam_Pc. First hit: seconds at normal speed from the start of the move's animation (uncharged R2s start from a released charge, so they show —). Criticals include the weapon's critical multiplier. * The elemental motion value differs from the physical one shown; the damage uses each.
By upgrade level (Standard)
| Level | AR | Physical | Cost |
|---|---|---|---|
| +0 | 144 | 144 | — |
| +1 | 153 | 153 | Smithing Stone [1] × 2 |
| +2 | 162 | 162 | Smithing Stone [1] × 4 |
| +3 | 171 | 171 | Smithing Stone [1] × 6 |
| +4 | 180 | 180 | Smithing Stone [2] × 2 |
| +5 | 189 | 189 | Smithing Stone [2] × 4 |
| +6 | 198 | 198 | Smithing Stone [2] × 6 |
| +7 | 207 | 207 | Smithing Stone [3] × 2 |
| +8 | 216 | 216 | Smithing Stone [3] × 4 |
| +9 | 226 | 226 | Smithing Stone [3] × 6 |
| +10 | 235 | 235 | Smithing Stone [4] × 2 |
| +11 | 244 | 244 | Smithing Stone [4] × 4 |
| +12 | 253 | 253 | Smithing Stone [4] × 6 |
| +13 | 263 | 263 | Smithing Stone [5] × 2 |
| +14 | 272 | 272 | Smithing Stone [5] × 4 |
| +15 | 282 | 282 | Smithing Stone [5] × 6 |
| +16 | 291 | 291 | Smithing Stone [6] × 2 |
| +17 | 301 | 301 | Smithing Stone [6] × 4 |
| +18 | 310 | 310 | Smithing Stone [6] × 6 |
| +19 | 320 | 320 | Smithing Stone [7] × 2 |
| +20 | 330 | 330 | Smithing Stone [7] × 4 |
| +21 | 340 | 340 | Smithing Stone [7] × 6 |
| +22 | 349 | 349 | Smithing Stone [8] × 2 |
| +23 | 359 | 359 | Smithing Stone [8] × 4 |
| +24 | 369 | 369 | Smithing Stone [8] × 6 |
| +25 | 379 | 379 | Ancient Dragon Smithing Stone × 1 |
From +0 to +25: 12 Smithing Stone [1], 12 Smithing Stone [2], 12 Smithing Stone [3], 12 Smithing Stone [4], 12 Smithing Stone [5], 12 Smithing Stone [6], 12 Smithing Stone [7], 12 Smithing Stone [8], 1 Ancient Dragon Smithing Stone.
Where to find Scythe
Placed in the world 1
- Liurnia of the Lakes · Cliffbottom Catacombs
Patch history 4
Every patch that changed its numbers, version by version.
- 1.03.1from 1.02.1
- Passive effect 16,401→66,401
- 1.04.1from 1.03.3
- Passive effect 166,401→6,401
- 1.07from 1.06
Every changed value (1)
Value Before to After Change Defence and poise 1 Guard Bypass % -40 -50 −10 - 1.12.1from 1.10
Every changed value (1)
Value Before to After Change Health, stamina and weight 1 Weapon Regain HP Amount 60 90 +30+50%
Other reapers with similar AR
- Grave Scythe 430
- Obsidian Lamina 443
- Halo Scythe 565
- Winged Scythe 606
Overview
- Class
- Reaper
- Weight
- 7.5
- Requires
- Str 14 · Dex 14
- Affinities
- Standard, Heavy, Keen, Quality, Fire, Flame Art, Lightning, Sacred, Magic, Cold, Poison, Blood, Occult
- Game ID
19000000