Sun Realm Shield
With its requirements met (Str 8), Sun Realm Shield reaches 196 attack rating at +25; the strongest affinity at those stats is Sacred at 308.
The Lands Between: 9 →The Realm of Shadow: 4 →
- Farm: Skeleton (2%) Crumbling Farum Azula, Altus Plateau, Mt. Gelmir, Stormhill and 5 more regions
- Farm: Skeleton (2%) Gravesite Plain, Foot of the Jagged Peak, Midra's Manse, Shadow Keep, Church District · The Realm of Shadow
Also dropped by enemies placed all over (no markers): Drop: Skeleton (2%) · Capital Outskirts, Limgrave, Crumbling Farum Azula and 10 more
- Attack rating (+25)
- 196
- Scaling (+25)
- Str C
- Class
- Medium Shield
- Weight
- 3.5
- Requires
- Str 8
- Skill
- Parry
- Upgrades with
- Smithing Stones (+25), takes Ashes of War
In-game description
Shield of honor depicting a city crowned by the sun. It has seen better days.
Much like the wear upon the shield, the Seat of the Sun is long faded away.
Attack rating by affinity 13
At Str 10 · Dex 10 · Int 10 · Fai 10 · Arc 10 (each stat at the weapon's requirement, 10 where it has none), one-handed.
| Affinity | +0 | Max | Damage at max | Scaling at max |
|---|---|---|---|---|
| Standard | 77 | 196 +25 | Physical 196 | Str CDex –Int –Fai –Arc – |
| Heavy | 74 | 193 +25 | Physical 193 | Str BDex –Int –Fai –Arc – |
| Keen | 74 | 193 +25 | Physical 193 | Str EDex CInt –Fai –Arc – |
| Quality | 71 | 177 +25 | Physical 177 | Str CDex CInt –Fai –Arc – |
| Fire | 121 | 268 +25 | Physical 132Fire 136 | Str DDex EInt –Fai –Arc – |
| Flame Art | 124 | 307 +25 | Physical 148Fire 159 | Str DDex –Int –Fai DArc – |
| Lightning | 121 | 274 +25 | Physical 135Lightning 139 | Str EDex DInt –Fai –Arc – |
| Sacred | 111 | 308 +25 | Physical 149Holy 159 | Str DDex –Int –Fai DArc – |
| Magic | 110 | 306 +25 | Physical 147Magic 159 | Str EDex –Int DFai –Arc – |
| Cold | 117 | 258 +25 | Physical 139Magic 119 | Str CDex –Int DFai –Arc – |
| Poison | 66 | 175 +25 | Physical 175 | Str CDex –Int –Fai –Arc D |
| Blood | 66 | 175 +25 | Physical 175 | Str CDex –Int –Fai –Arc D |
| Occult | 71 | 191 +25 | Physical 191 | Str DDex –Int –Fai –Arc C |
Try your own stats, two-handing and any upgrade in the AR calculator.
Attack rating by stat (Standard, +25)
Show the numbers
| Stat level | Attack rating |
|---|---|
| 10 | 196 |
| 13 | 202 |
| 16 | 209 |
| 19 | 215 |
| 22 | 221 |
| 25 | 226 |
| 28 | 232 |
| 31 | 237 |
| 34 | 242 |
| 37 | 247 |
| 40 | 252 |
| 43 | 257 |
| 46 | 261 |
| 49 | 266 |
| 52 | 270 |
| 55 | 274 |
| 58 | 277 |
| 61 | 280 |
| 64 | 283 |
| 67 | 286 |
| 70 | 288 |
| 73 | 291 |
| 76 | 294 |
| 79 | 297 |
| 82 | 299 |
| 85 | 300 |
| 88 | 301 |
| 91 | 302 |
| 94 | 304 |
| 97 | 305 |
| 99 | 305 |
| Stat | Soft caps | AR per point, by stretch | At 99 |
|---|---|---|---|
| Strength | 18, 60, 80 | 10–18: +2.13 · 18–60: +1.57 · 60–80: +0.95 · 80–99: +0.37 | 305 from 196 |
Soft caps are the breakpoints of the scaling curve the game assigns this weapon; past each one a point adds less (or, for some curves, more).
Attack rating by upgrade, by affinity
- Standard
- Sacred
- Flame Art
- Magic
Show the numbers
| Upgrade level | Standard | Sacred | Flame Art | Magic |
|---|---|---|---|---|
| 0 | 77 | 111 | 124 | 110 |
| 1 | 82 | 118 | 132 | 118 |
| 2 | 86 | 126 | 139 | 126 |
| 3 | 91 | 134 | 147 | 133 |
| 4 | 96 | 142 | 153 | 141 |
| 5 | 100 | 149 | 161 | 149 |
| 6 | 105 | 157 | 168 | 156 |
| 7 | 110 | 165 | 175 | 164 |
| 8 | 115 | 173 | 182 | 172 |
| 9 | 119 | 180 | 189 | 180 |
| 10 | 124 | 188 | 197 | 187 |
| 11 | 129 | 197 | 204 | 196 |
| 12 | 134 | 205 | 212 | 204 |
| 13 | 138 | 212 | 219 | 211 |
| 14 | 143 | 220 | 226 | 219 |
| 15 | 148 | 228 | 233 | 227 |
| 16 | 153 | 236 | 241 | 235 |
| 17 | 157 | 244 | 248 | 242 |
| 18 | 162 | 252 | 256 | 251 |
| 19 | 167 | 260 | 263 | 259 |
| 20 | 172 | 268 | 270 | 266 |
| 21 | 177 | 276 | 277 | 274 |
| 22 | 182 | 284 | 284 | 282 |
| 23 | 186 | 291 | 292 | 291 |
| 24 | 191 | 299 | 299 | 298 |
| 25 | 196 | 308 | 307 | 306 |
Status buildup by upgrade
- Cold · Frost
- Poison · Poison
- Blood · Blood loss
Show the numbers
| Upgrade level | Cold · Frost | Poison · Poison | Blood · Blood loss |
|---|---|---|---|
| 0 | 66 | 66 | 57 |
| 1 | 67 | 67 | 58 |
| 2 | 69 | 68 | 59 |
| 3 | 70 | 69 | 60 |
| 4 | 72 | 70 | 61 |
| 5 | 73 | 71 | 62 |
| 6 | 75 | 73 | 63 |
| 7 | 77 | 75 | 64 |
| 8 | 78 | 76 | 65 |
| 9 | 80 | 77 | 66 |
| 10 | 81 | 78 | 67 |
| 11 | 83 | 80 | 69 |
| 12 | 85 | 81 | 70 |
| 13 | 86 | 82 | 71 |
| 14 | 88 | 83 | 72 |
| 15 | 89 | 84 | 73 |
| 16 | 91 | 86 | 74 |
| 17 | 92 | 87 | 75 |
| 18 | 94 | 88 | 76 |
| 19 | 96 | 89 | 77 |
| 20 | 97 | 90 | 78 |
| 21 | 99 | 91 | 79 |
| 22 | 100 | 93 | 80 |
| 23 | 102 | 94 | 81 |
| 24 | 104 | 95 | 82 |
| 25 | 105 | 96 | 83 |
#30 of 32 medium shield weapons by attack rating
Moveset the game's own
Damage with Standard +25 at the stats above, before the enemy's defense; two-handed moves include two-handing's Strength bonus. MV (motion value) is the hit's share of attack rating (100 = all of it).
One-handed15players can parry them
| Move | MV | Damage | Stance | Stamina | 1st hit |
|---|---|---|---|---|---|
| R1 1Strike | 100 | 196 | 5.5 | 11.3 | 0.47 s |
| R1 2Strike | 101 | 198 | 5.5 | 11.3 | 0.40 s |
| R1 3Strike | 102 | 200 | 5.5 | 11.3 | 0.40 s |
| R1 4Strike | 105 | 206 | 11 | 11.3 | 0.53 s |
| R2Strike | 120 | 235 | 11 | 18.8 | — |
| Charged R2Strike | 140 | 275 | 33 | 28.2 | 1.20 s |
| R2 2Strike | 120 | 235 | 11 | 18.8 | — |
| Charged R2 2Strike | 140 | 275 | 33 | 28.2 | 1.30 s |
| Running R1Strike | 105 | 206 | 5.5 | 14.1 | 0.67 s |
| Running R2Strike | 115 | 225 | 11 | 18.8 | 0.63 s |
| Rolling R1Strike | 90 | 176 | 5.5 | 9.4 | 0.43 s |
| Backstep R1Strike | 90 | 176 | 5.5 | 9.4 | 0.53 s |
| Jumping R1Strike | 107 | 210 | 8.3 | 9.4 | 0.43 s |
| Jumping R2Strike | 122 | 239 | 22 | 18.8 | 0.50 s |
| Guard counterStrike | 130 | 255 | 33 | 18.8 | 0.67 s |
Two-handed15players can parry them
| Move | MV | Damage | Stance | Stamina | 1st hit |
|---|---|---|---|---|---|
| R1 1Strike | 103 | 213 | 7.2 | 14.1 | 0.50 s |
| R1 2Strike | 104 | 215 | 7.2 | 14.1 | 0.50 s |
| R1 3Strike | 105 | 217 | 7.2 | 14.1 | 0.47 s |
| R1 4Strike | 110 | 227 | 14.3 | 14.1 | 0.57 s |
| R2Strike | 125 | 258 | 12.1 | 22.6 | — |
| Charged R2Strike | 145 | 300 | 36.3 | 33.8 | 1.20 s |
| R2 2Strike | 125 | 258 | 12.1 | 22.6 | — |
| Charged R2 2Strike | 145 | 300 | 36.3 | 33.8 | 1.30 s |
| Running R1Strike | 110 | 227 | 7.2 | 16.9 | 0.63 s |
| Running R2Strike | 120 | 248 | 12.1 | 22.6 | 0.63 s |
| Rolling R1Strike | 95 | 196 | 7.2 | 12.2 | 0.43 s |
| Backstep R1Strike | 95 | 196 | 7.2 | 12.2 | 0.50 s |
| Jumping R1Strike | 112 | 232 | 10.7 | 11.3 | 0.47 s |
| Jumping R2Strike | 127 | 263 | 24.2 | 22.6 | 0.50 s |
| Guard counterStrike | 140 | 290 | 36.3 | 22.6 | 0.67 s |
From the player's animation events, BehaviorParam_PC and AtkParam_Pc. First hit: seconds at normal speed from the start of the move's animation (uncharged R2s start from a released charge, so they show —). Criticals include the weapon's critical multiplier. * The elemental motion value differs from the physical one shown; the damage uses each.
By upgrade level (Standard)
| Level | AR | Physical | Cost |
|---|---|---|---|
| +0 | 77 | 77 | — |
| +1 | 82 | 82 | Smithing Stone [1] × 2 |
| +2 | 86 | 86 | Smithing Stone [1] × 4 |
| +3 | 91 | 91 | Smithing Stone [1] × 6 |
| +4 | 96 | 96 | Smithing Stone [2] × 2 |
| +5 | 100 | 100 | Smithing Stone [2] × 4 |
| +6 | 105 | 105 | Smithing Stone [2] × 6 |
| +7 | 110 | 110 | Smithing Stone [3] × 2 |
| +8 | 115 | 115 | Smithing Stone [3] × 4 |
| +9 | 119 | 119 | Smithing Stone [3] × 6 |
| +10 | 124 | 124 | Smithing Stone [4] × 2 |
| +11 | 129 | 129 | Smithing Stone [4] × 4 |
| +12 | 134 | 134 | Smithing Stone [4] × 6 |
| +13 | 138 | 138 | Smithing Stone [5] × 2 |
| +14 | 143 | 143 | Smithing Stone [5] × 4 |
| +15 | 148 | 148 | Smithing Stone [5] × 6 |
| +16 | 153 | 153 | Smithing Stone [6] × 2 |
| +17 | 157 | 157 | Smithing Stone [6] × 4 |
| +18 | 162 | 162 | Smithing Stone [6] × 6 |
| +19 | 167 | 167 | Smithing Stone [7] × 2 |
| +20 | 172 | 172 | Smithing Stone [7] × 4 |
| +21 | 177 | 177 | Smithing Stone [7] × 6 |
| +22 | 182 | 182 | Smithing Stone [8] × 2 |
| +23 | 186 | 186 | Smithing Stone [8] × 4 |
| +24 | 191 | 191 | Smithing Stone [8] × 6 |
| +25 | 196 | 196 | Ancient Dragon Smithing Stone × 1 |
From +0 to +25: 12 Smithing Stone [1], 12 Smithing Stone [2], 12 Smithing Stone [3], 12 Smithing Stone [4], 12 Smithing Stone [5], 12 Smithing Stone [6], 12 Smithing Stone [7], 12 Smithing Stone [8], 1 Ancient Dragon Smithing Stone.
Where to find Sun Realm Shield
Dropped by 1
- Enemies the game gives no name, up to 2% per kill · Stormhill, Mt. Gelmir, Caelid, Mountaintops of the Giants, Crumbling Farum Azula, Capital Outskirts, Gravesite Plain, Foot of the Jagged Peak, Scadu Altus
At Discovery 100. "Once" drops stop after the first (the game sets a flag).
Source not yet traced: we don't know yet where or how you get this item in the game.
Patch history 3
Every patch that changed its numbers, version by version.
Other medium shields with similar AR
Overview
- Class
- Medium Shield
- Weight
- 3.5
- Requires
- Str 8
- Affinities
- Standard, Heavy, Keen, Quality, Fire, Flame Art, Lightning, Sacred, Magic, Cold, Poison, Blood, Occult
- Game ID
31050000