Whip
With its requirements met (Str 8 · Dex 14), Whip reaches 298 attack rating at +25; the strongest affinities at those stats are Flame Art, Sacred and Magic at 432.
Pickup · Weeping Peninsula
- Attack rating (+25)
- 298
- Scaling (+25)
- Str D · Dex C
- Class
- Whip
- Weight
- 2
- Requires
- Str 8 · Dex 14
- Skill
- Kick
- Upgrades with
- Smithing Stones (+25), takes Ashes of War
In-game description
A leather whip. Not originally used for combat, but as an instrument of pain.
Though its supple attacks cannot be thwarted by parrying or even guarding, it is incapable of dealing critical hits.
Attack rating by affinity 13
At Str 10 · Dex 14 · Int 10 · Fai 10 · Arc 10 (each stat at the weapon's requirement, 10 where it has none), one-handed.
| Affinity | +0 | Max | Damage at max | Scaling at max |
|---|---|---|---|---|
| Standard | 115 | 298 +25 | Physical 298 | Str DDex CInt –Fai –Arc – |
| Heavy | 103 | 271 +25 | Physical 271 | Str BDex –Int –Fai –Arc – |
| Keen | 111 | 302 +25 | Physical 302 | Str EDex BInt –Fai –Arc – |
| Quality | 104 | 273 +25 | Physical 273 | Str BDex BInt –Fai –Arc – |
| Fire | 167 | 371 +25 | Physical 184Fire 187 | Str CDex EInt –Fai –Arc – |
| Flame Art | 173 | 432 +25 | Physical 212Fire 220 | Str EDex DInt –Fai CArc – |
| Lightning | 171 | 394 +25 | Physical 194Lightning 200 | Str EDex CInt –Fai –Arc – |
| Sacred | 154 | 432 +25 | Physical 212Holy 220 | Str EDex DInt –Fai CArc – |
| Magic | 154 | 432 +25 | Physical 208Magic 224 | Str EDex EInt CFai –Arc – |
| Cold | 163 | 373 +25 | Physical 212Magic 161 | Str DDex CInt CFai –Arc – |
| Poison | 95 | 266 +25 | Physical 266 | Str CDex CInt –Fai –Arc D |
| Blood | 95 | 266 +25 | Physical 266 | Str CDex CInt –Fai –Arc D |
| Occult | 100 | 277 +25 | Physical 277 | Str EDex DInt –Fai –Arc B |
Try your own stats, two-handing and any upgrade in the AR calculator.
Attack rating by stat (Standard, +25)
- Dexterity
- Strength
Show the numbers
| Stat level | Dexterity | Strength |
|---|---|---|
| 10 | – | 298 |
| 13 | – | 304 |
| 14 | 298 | – |
| 16 | – | 310 |
| 17 | 306 | – |
| 19 | – | 317 |
| 20 | 314 | – |
| 22 | – | 322 |
| 23 | 321 | – |
| 25 | – | 328 |
| 26 | 329 | – |
| 28 | – | 333 |
| 29 | 335 | – |
| 31 | – | 338 |
| 32 | 342 | – |
| 34 | – | 343 |
| 35 | 349 | – |
| 37 | – | 348 |
| 38 | 355 | – |
| 40 | – | 353 |
| 41 | 362 | – |
| 43 | – | 358 |
| 44 | 368 | – |
| 46 | – | 362 |
| 47 | 374 | – |
| 49 | – | 366 |
| 50 | 379 | – |
| 52 | – | 370 |
| 53 | 385 | – |
| 55 | – | 374 |
| 56 | 390 | – |
| 58 | – | 378 |
| 59 | 394 | – |
| 61 | – | 380 |
| 62 | 397 | – |
| 64 | – | 383 |
| 65 | 401 | – |
| 67 | – | 386 |
| 68 | 405 | – |
| 70 | – | 389 |
| 71 | 409 | – |
| 73 | – | 392 |
| 74 | 412 | – |
| 76 | – | 395 |
| 77 | 416 | – |
| 79 | – | 398 |
| 80 | 420 | – |
| 82 | – | 399 |
| 83 | 422 | – |
| 85 | – | 400 |
| 86 | 423 | – |
| 88 | – | 401 |
| 89 | 425 | – |
| 91 | – | 403 |
| 92 | 426 | – |
| 94 | – | 404 |
| 95 | 427 | – |
| 97 | – | 405 |
| 98 | 429 | – |
| 99 | 429 | 406 |
| Stat | Soft caps | AR per point, by stretch | At 99 |
|---|---|---|---|
| Dexterity | 18, 60, 80 | 14–18: +2.75 · 18–60: +2.05 · 60–80: +1.25 · 80–99: +0.47 | 429 from 298 |
| Strength | 18, 60, 80 | 10–18: +2.13 · 18–60: +1.52 · 60–80: +1 · 80–99: +0.37 | 406 from 298 |
Soft caps are the breakpoints of the scaling curve the game assigns this weapon; past each one a point adds less (or, for some curves, more).
Attack rating by upgrade, by affinity
- Standard
- Flame Art
- Sacred
- Magic
Show the numbers
| Upgrade level | Standard | Flame Art | Sacred | Magic |
|---|---|---|---|---|
| 0 | 115 | 173 | 154 | 154 |
| 1 | 122 | 183 | 165 | 164 |
| 2 | 129 | 194 | 175 | 175 |
| 3 | 136 | 204 | 186 | 185 |
| 4 | 143 | 214 | 197 | 197 |
| 5 | 150 | 224 | 208 | 208 |
| 6 | 157 | 234 | 218 | 219 |
| 7 | 164 | 245 | 230 | 230 |
| 8 | 171 | 255 | 241 | 241 |
| 9 | 179 | 265 | 253 | 252 |
| 10 | 186 | 276 | 263 | 263 |
| 11 | 193 | 286 | 275 | 275 |
| 12 | 200 | 296 | 286 | 286 |
| 13 | 208 | 307 | 297 | 297 |
| 14 | 215 | 317 | 308 | 307 |
| 15 | 222 | 328 | 319 | 319 |
| 16 | 230 | 338 | 331 | 330 |
| 17 | 237 | 349 | 342 | 341 |
| 18 | 245 | 360 | 354 | 352 |
| 19 | 252 | 370 | 365 | 364 |
| 20 | 260 | 381 | 377 | 376 |
| 21 | 267 | 391 | 387 | 386 |
| 22 | 275 | 401 | 399 | 398 |
| 23 | 282 | 412 | 410 | 409 |
| 24 | 290 | 422 | 422 | 420 |
| 25 | 298 | 432 | 432 | 432 |
Status buildup by upgrade
- Cold · Frost
- Poison · Poison
- Blood · Blood loss
Show the numbers
| Upgrade level | Cold · Frost | Poison · Poison | Blood · Blood loss |
|---|---|---|---|
| 0 | 66 | 66 | 57 |
| 1 | 67 | 67 | 58 |
| 2 | 69 | 68 | 59 |
| 3 | 70 | 69 | 60 |
| 4 | 72 | 70 | 61 |
| 5 | 73 | 71 | 62 |
| 6 | 75 | 73 | 63 |
| 7 | 77 | 75 | 64 |
| 8 | 78 | 76 | 65 |
| 9 | 80 | 77 | 66 |
| 10 | 81 | 78 | 67 |
| 11 | 83 | 80 | 69 |
| 12 | 85 | 81 | 70 |
| 13 | 86 | 82 | 71 |
| 14 | 88 | 83 | 72 |
| 15 | 89 | 84 | 73 |
| 16 | 91 | 86 | 74 |
| 17 | 92 | 87 | 75 |
| 18 | 94 | 88 | 76 |
| 19 | 96 | 89 | 77 |
| 20 | 97 | 90 | 78 |
| 21 | 99 | 91 | 79 |
| 22 | 100 | 93 | 80 |
| 23 | 102 | 94 | 81 |
| 24 | 104 | 95 | 82 |
| 25 | 105 | 96 | 83 |
#7 of 7 whip weapons by attack rating
Moveset the game's own
Damage with Standard +25 at the stats above, before the enemy's defense; two-handed moves include two-handing's Strength bonus. MV (motion value) is the hit's share of attack rating (100 = all of it).
One-handed15can't be parried
| Move | MV | Damage | Stance | Stamina | 1st hit |
|---|---|---|---|---|---|
| R1 1Strike | 100 | 298 | 4 | 15 | 0.67 s |
| R1 2Strike | 101 | 301 | 4 | 15 | 0.63 s |
| R1 3Strike | 102 | 304 | 4 | 15 | 0.63 s |
| R1 4Strike | 108 | 322 | 8 | 15 | 0.77 s |
| R2Strike | 125 | 372 | 8 | 25 | — |
| Charged R2Strike | 155 | 462 | 16 | 35 | 1.33 s |
| R2 2Strike | 125 | 372 | 8 | 25 | — |
| Charged R2 2Strike | 155 | 462 | 16 | 35 | 1.30 s |
| Running R1Strike | 105 | 313 | 4 | 18 | 0.70 s |
| Running R2Strike | 120 | 357 | 8 | 25 | 0.70 s |
| Rolling R1Strike | 90 | 268 | 4 | 12 | 0.50 s |
| Backstep R1Strike | 90 | 268 | 4 | 12 | 0.60 s |
| Jumping R1Strike | 107 | 319 | 6 | 12 | 0.53 s |
| Jumping R2Strike | 123 | 366 | 16 | 25 | 0.77 s |
| Guard counterStrike | 125 | 372 | 24 | 25 | 0.80 s |
Two-handed15can't be parried
| Move | MV | Damage | Stance | Stamina | 1st hit |
|---|---|---|---|---|---|
| R1 1Strike | 103 | 317 | 5.2 | 18 | 0.60 s |
| R1 2Strike | 105 | 324 | 5.2 | 18 | 0.60 s |
| R1 3Strike | 107 | 330 | 5.2 | 18 | 0.67 s |
| R1 4Strike | 113 | 348 | 10.4 | 18 | 0.70 s |
| R2Strike | 130 | 401 | 8.8 | 30 | — |
| Charged R2Strike | 160 | 493 | 17.6 | 40 | 1.27 s |
| R2 2Strike | 130 | 401 | 8.8 | 30 | — |
| Charged R2 2Strike | 160 | 493 | 17.6 | 40 | 1.30 s |
| Running R1Strike | 115 | 355 | 5.2 | 22 | 0.70 s |
| Running R2Strike | 125 | 385 | 8.8 | 30 | 0.63 s |
| Rolling R1Strike | 95 | 293 | 5.2 | 15 | 0.50 s |
| Backstep R1Strike | 105 | 324 | 8.8 | 15 | 0.77 s |
| Jumping R1Strike | 113 | 348 | 7.8 | 15 | 0.53 s |
| Jumping R2Strike | 127 | 392 | 17.6 | 30 | 0.77 s |
| Guard counterStrike | 130 | 401 | 26.4 | 30 | 0.80 s |
From the player's animation events, BehaviorParam_PC and AtkParam_Pc. First hit: seconds at normal speed from the start of the move's animation (uncharged R2s start from a released charge, so they show —). Criticals include the weapon's critical multiplier. * The elemental motion value differs from the physical one shown; the damage uses each.
By upgrade level (Standard)
| Level | AR | Physical | Cost |
|---|---|---|---|
| +0 | 115 | 115 | — |
| +1 | 122 | 122 | Smithing Stone [1] × 2 |
| +2 | 129 | 129 | Smithing Stone [1] × 4 |
| +3 | 136 | 136 | Smithing Stone [1] × 6 |
| +4 | 143 | 143 | Smithing Stone [2] × 2 |
| +5 | 150 | 150 | Smithing Stone [2] × 4 |
| +6 | 157 | 157 | Smithing Stone [2] × 6 |
| +7 | 164 | 164 | Smithing Stone [3] × 2 |
| +8 | 171 | 171 | Smithing Stone [3] × 4 |
| +9 | 179 | 179 | Smithing Stone [3] × 6 |
| +10 | 186 | 186 | Smithing Stone [4] × 2 |
| +11 | 193 | 193 | Smithing Stone [4] × 4 |
| +12 | 200 | 200 | Smithing Stone [4] × 6 |
| +13 | 208 | 208 | Smithing Stone [5] × 2 |
| +14 | 215 | 215 | Smithing Stone [5] × 4 |
| +15 | 222 | 222 | Smithing Stone [5] × 6 |
| +16 | 230 | 230 | Smithing Stone [6] × 2 |
| +17 | 237 | 237 | Smithing Stone [6] × 4 |
| +18 | 245 | 245 | Smithing Stone [6] × 6 |
| +19 | 252 | 252 | Smithing Stone [7] × 2 |
| +20 | 260 | 260 | Smithing Stone [7] × 4 |
| +21 | 267 | 267 | Smithing Stone [7] × 6 |
| +22 | 275 | 275 | Smithing Stone [8] × 2 |
| +23 | 282 | 282 | Smithing Stone [8] × 4 |
| +24 | 290 | 290 | Smithing Stone [8] × 6 |
| +25 | 298 | 298 | Ancient Dragon Smithing Stone × 1 |
From +0 to +25: 12 Smithing Stone [1], 12 Smithing Stone [2], 12 Smithing Stone [3], 12 Smithing Stone [4], 12 Smithing Stone [5], 12 Smithing Stone [6], 12 Smithing Stone [7], 12 Smithing Stone [8], 1 Ancient Dragon Smithing Stone.
Where to find Whip
Placed in the world 1
- Weeping Peninsula · Beside the Rampart Gaol
Attack rating, patch by patch
At max upgrade, Standard affinity, every stat at 40: 403 in 1.02.1 → 415 in 1.17.3, changed by 1 patch.
Rebuilt from the weapon's own patch history; upgrade and scaling-curve tables are taken as they are today.
Patch history 1
Every patch that changed its numbers, version by version.
- 1.12.1from 1.10
- Physical attack100→103Standard
- Physical attack96→98HeavyKeenQualityFireFlame ArtLightningSacredMagicColdPoisonBloodOccult
- Fire attack96→98FireFlame Art
- Lightning attack96→98Lightning
- Holy attack96→98Sacred
- Magic attack96→98Magic
- Magic attack77→78Cold
Every changed value (8)
Value Before to After Change Key changes 7 Physical attack 100 103 +3+3% Physical attack 96 98 +2+2.1% Fire attack 96 98 +2+2.1% Lightning attack 96 98 +2+2.1% Holy attack 96 98 +2+2.1% Magic attack 96 98 +2+2.1% Magic attack 77 78 +1+1.3% Health, stamina and weight 1 Weapon Regain HP Amount 40 60 +20+50%
Other whips with similar AR
- Thorned Whip 316
- Urumi 322
- Hoslow's Petal Whip 340
- Tooth Whip 368
- Magma Whip Candlestick 449
- Giant's Red Braid 451
Overview
- Class
- Whip
- Weight
- 2
- Requires
- Str 8 · Dex 14
- Affinities
- Standard, Heavy, Keen, Quality, Fire, Flame Art, Lightning, Sacred, Magic, Cold, Poison, Blood, Occult
- Game ID
20000000