At level 82, the lowest level it's fought at: the archetype table's row at that level × the enemy's own multipliers, rounded, as the game's scaling code does. Break bar: 80% of HP, stunned 1 turns when broken.
Where it's fought 1
Area
Level
HP
Hard
Attack
Scripted fight
82
604,084
755,104
4,242
The level is the area's own level, or the encounter's when it sets one. HP and Attack on Normal, HP on Hard; Easy has Normal's HP. Placed enemies can carry a level offset of their own on top (not included yet).
HP by encounter level
Normal
Hard
The Strong archetype's HP at each level × this enemy's HP multiplier (×2), rounded. Marked: the levels it is fought at. The numbers below are the levels around its fights.Show the numbers
Encounter level
Normal
Hard
72
364k
455k
75
427k
534k
78
498k
623k
81
576k
720k
82
604k
755k
84
662k
828k
87
757k
946k
90
860k
1.1M
93
975k
1.2M
New Game+
Run
Level
HP
Hard
Attack
First run
82
604,084
755,104
4,242
NG+1
142
2,146,076
2,682,596
11,950
NG+2
172
2,856,256
3,570,320
15,895
NG+3
192
3,366,140
4,207,676
18,728
NG+4
212
3,903,324
4,879,156
21,712
NG+5
232
4,466,484
5,583,108
24,841
NG+1 to NG+5 add +60, +90, +110, +130, +150 levels to every encounter. HP on Normal and Hard, Attack on Normal.