Almanauts
Clair Obscur: Expedition 33
Verified for build 23765773279 entries

Pictos

Every Picto with its stats, Lumina cost and every merchant, chest and enemy that gives it.

279 entries
Full page →Healing an ally also applies Rush for 1 turn.5HealBuff
Full page →+1 Shield on being revived.5DeathShieldDefense
Full page →On Critical hit, 100% increased damage of the next non-Critical hit.10DamageCritical
Can't be Bound.5—
Can't be Cursed.5—
Can't be Dizzied.5—
Immune to Exhaust.5—
Can't be Inverted.5—
Full page →Immune to Blight.10DefenseStatusEffects
Full page →Immune to Burn.15StatusEffectsDefense
Immune to Charm.10DefenseStatusEffects
Immune to Freeze.15StatusEffectsDefense
Immune to Stun.5DefenseStatusEffects
Skills cost 1 less AP.30AP
Full page →Recover 15% Health on Base Attack.15BaseAttackHeal
Full page →50% increased Free Aim damage.3FreeAimDamage
Full page →50% increased Base Attack damage.7BaseAttackDamage
Full page →50% increased Counterattack damage.3Counter
Full page →50% increased Counterattack damage.5CounterDamage
Full page →50% increased Counterattack damage.7CounterDamage
Full page →50% increased damage on the first hit. Once per battle.5Damage
Full page →Start battle with 1 Health.——
Self apply Burn on battle start.1—
Self apply Curse on battle start.1—
Kill self on battle start.1Death
Apply Powerful for 3 turns on battle start.10BuffDamage
Apply Regen for 3 turns on battle start.10BuffHeal
Full page →Apply Rush for 3 turns on battle start.10BuffSpeed
Apply Shell for 3 turns on battle start.10BuffDefense
50% increased Counter Attack damage.2—
Full page →+1 Shield if not affected by any Shield on turn start.20ShieldDefense
Full page →+2 AP on applying a Status Effect. Once per turn.15APStatusEffects
+1 AP on Weak Point hit.1—
On damage received, deal 10% of the Base Attack damage back to the attacker.5—
Full page →Break damage is increased by 50%, but base damage is reduced by 20%.1Break
Full page →25% increased Break damage.10Break
Full page →Base Attack can Break.10BaseAttackBreak
Full page →25% increased Break damage on Burning enemies.5BreakBurnStatusEffects
Full page →50% increased Break damage on Counterattack.3CounterBreak
Full page →Fully charge enemy's Break Bar on death.5BreakDeath
Full page →50% increased Break damage with Free Aim shots.1BreakFreeAim
Full page →25% increased Break damage against Slowed enemies.5BreakSpeedStatusEffects
Full page →25% increased damage on Burning targets.10BurnDamageStatusEffects
Full page →Apply 3 Burn stacks on Breaking a target.3BreakBurnStatusEffects
Full page →Apply 3 Burn to all enemies on Death.5BurnDeathStatusEffects
Successful Dodges can Burn the attacker.3—
Full page →Apply Burn on hitting a Marked enemy.15MarkBurnStatusEffects
Full page →Apply Mark on Stun removed.1—
Full page →Always play twice in a row.40Speed
Full page →On death, allies gain 25% increased damage until they die.15DeathDamage
On turn start, if no damage taken since last turn, recover 100% Health.30Heal
Full page →Healing Tints also remove all Status Effects from the target.5ItemsStatusEffects
Full page →Base Attack has 1 extra hit.10APBaseAttack
Full page →Base Attack has 1 extra hit.20APBaseAttack
Full page →Base Attack has 1 extra hit.30APBaseAttack
Full page →Take 50% less damage, but can't be Healed.20Defense
Full page →30% increased damage, but can't be Healed.15Damage
Full page →Base attack consumes up to 100 Burns to deal 10% more damage per Burn consumed.10BaseAttackBurnDamage
Full page →25% increased Break damage on Critical hits.5BreakCritical
Full page →25% increased Critical Chance on Burning enemies.5CriticalBurnStatusEffects
+25% Critical Chance while Cursed.1—
After killing an enemy, the following hit has 100% chance of dealing a Critical Strike.1—
Full page →50% increased Critical Chance if Health is below 30%.5Critical
Full page →Increased critical hit chance against stunned enemies1—
Full page →100% Critical Chance on hitting a Stunned target.5CriticalBreak
Full page →25% increased Critical Chance on Defenceless enemies.5CriticalDebuff
Full page →25% increased Critical Chance on Weakness.——
Full page →30% increased damage while Cursed.1—
Full page →50% damage taken is redirected to other allies (if possible).30Defense
Resist to Dark damage.10—
Full page →+3 AP on killing an enemy.2AP
Full page →+3 AP on killing an enemy.2AP
Full page →On Death, deal damage to all enemies.5DeathDamage
Successful Dodges can apply Defenseless to the attacker.3—
Successfully Dodging can apply Shell.3—
Full page →On receiving damage, consume 1 AP to take 30% less damage, if possible.1Defense
Full page →25% reduced Dodge window, but 50% chance to gain 1 AP on successful Dodge.15—
Full page →Gain 1 AP on Perfect Dodge. Once per turn.1APDefense
Full page →On applying a Burn stack, apply a second one.30BurnStatusEffects
Mark requires 1 more hit to be removed.20MarkStatusEffects
Full page →Every third hit of a Skill deals double damage.10Damage
Full page →Consume 1 AP to prevent Status Effects application, if possible.15StatusEffects
Full page →Gain Powerful on Breaking a target.3BreakDamageBuff
Full page →+1 AP on Base Attack.10APBaseAttack
Full page →+1 AP on applying Burn. Once per turn.10APBurnStatusEffects
Full page →Dispel the first negative Status Effect received and gain 2 AP.10StatusEffectsAP
Full page →+1 AP on successful Parry.15APParry
Full page →Give 2 AP on applying Powerful.10APBuffDamage
Give 2 AP on applying Rush.10APBuffSpeed
Full page →Give 2 AP on applying Shell.10APBuffDefense
Full page →+1 AP on turn start.20AP
Every AP gain is increased by 1.40AP
Full page →Base Attack applies Defenceless for 1 turn.10BaseAttackDebuffDamage
Full page →Apply Defenceless on Break.5DamageBreakDebuff
Energy Tints now affect the whole Expedition.20Items
Healing Tints now affect the whole Expedition.20Items
Full page →Burn duration is increased by 2.15BurnStatusEffects
Full page →Reduce damage taken by 50%, but can't Parry or Dodge.1Defense
Full page →Play again on Breaking a target.3BreakSpeed
Deal 50% more damage, but can't Parry or Dodge.5Damage