Almanauts
Clair Obscur: Expedition 33
Verified for build 23765773279 entries

Pictos · page 3

Every Picto with its stats, Lumina cost and every merchant, chest and enemy that gives it.

279 entries
Full page →Healing Tints also apply Rush.5ItemsSpeedBuff
Full page →Gain Powerful for 1 turn on Base Attack.10BaseAttackBuffDamage
Full page →5% increased damage for each consecutive successful Dodge. Can stack up to 10 times.5Damage
Full page →Each successful Parry increases damage by 5% until end of the following turn. Taking any damage removes this…5DamageParry
Full page →Healing Tints also apply Powerful.5ItemsBuffDamage
Full page →+2 AP on Healing an ally. Once per turn.10APHeal
Full page →No longer gain AP on Parry. +1 AP on getting hit.10APDefense
Full page →+3 AP to all allies when revived.5DeathAP
Full page →+1 AP on hitting a Stunned target with a Skill.10BreakAP
Full page →Base Attack applies Powerless for 1 turn.10BaseAttackDebuffDefense
Full page →Marked targets deal 30% less damage.10DefenseMarkStatusEffects
Full page →25% increased damage on full Health.15Damage
Perfect Rythms give 1 AP.1—
Resist to Physical damage.20—
Full page →Convert all Skill damage to Physical damage.1—
[WIP] Free Aim on a weak spot applies Defenseless for 1 turn.1—
Full page →25% increased Free Aim damage. Free Aim shots ignore Shields.2FreeAimDamage
Play immediately after using a Gradient Attack.1—
Successful Dodges can apply Powerless to the attacker.3—
Power Breaker ShotFree Aim shots can apply Powerless.——
Successfully Dodging can apply Powerful.3—
Full page →Healing an ally also applies Powerful for 1 turn.5HealBuff
Full page →Gain Powerful on hitting a Marked enemy.5BuffDamageMarkStatusEffects
Full page →Apply Powerful on applying Shell.10BuffDefenseDamage
Full page →Apply Powerful for 3 turns when revived.3DeathDamageBuff
Full page →10% increased damage per Shield Point on self.5DamageShield
[WIP] Counter damage increased.1—
Allows Flee to be instantaneous.40Defense
Full page →Gain Shell for 1 turn on Base Attack.10BaseAttackBuffDefense
Full page →On death, allies gain Shell.5DeathBuffDefense
[WIP] Enemies deal 3% less damage for each Burn.1—
Full page →Healing an ally also applies Shell for 1 turn.5HealBuff
Full page →Healing Tints also apply Shell.5ItemsBuffDefense
Damage received is always lesser than max Health.1—
Damage taken is randomly multiplied by a value between 50% and 200%.5—
Recovers 10% Health on turn start.10Heal
Full page →Apply Regen for 3 turns when revived.3DeathHealBuff
Full page →Play immediately when revived.5DeathSpeed
Full page →Revive Tints also give 3 AP.10ItemsAP
Apply Rush for 3 turns on revive.5—
Apply Shell for 3 turns on revive.5—
Full page →+2 AP on dealing damage to a Marked target. Once per turn.5MarkAPStatusEffects
Full page →Every hit has a 50% chance to deal either 50% or 200% of its damage.5Damage
Full page →Apply Rush on applying Powerful.10BuffSpeedDamage
Full page →Revive with 100% Health. Once per battle.40DeathDefense
Full page →When Healing an ally, also Heal self for 50% of that value.10Heal
Full page →Apply Shell on applying Rush.10BuffSpeedDefense
Full page →30% increased damage while having Shields, but receiving any damage always removes all Shields.15DamageShield
All hits break 1 more Shield.10Shield
Full page →On death, allies gain 3 Shield points.10DeathShieldDefense
Full page →Healing Tints also add 2 Shields.10ItemsShieldDefense
Full page →Immediately play when falling below 30% Health. Once per battle.5Speed
Full page →Base attack applies Slow for 1 turn.10BaseAttackSpeedDebuff
Full page →Apply Slow on Break.5DebuffBreakSpeed
Full page →First Free Aim shot each turn deals 200% increased damage and can Break.15FreeAimBreak
Full page →+2 Shields when the character's Health falls below 50%. Once per battle.10DefenseShield
Full page →+1 Shield when passing turn.3ShieldDefense
Full page →Deal 50% more damage if fighting alone.1SoloDamage
Consume a Healing Tint when falling below 50% Health.10ItemsHeal
Full page →Apply Powerful when falling below 50% Health.5DamageBuff
Apply Precision buff when passing under 50% health.3—
Full page →Apply Rush when falling below 50% Health.5SpeedBuff
Full page →Apply Shell when falling below 50% Health.5DefenseBuff
Deal 30% more damage, but lose 20% Health per turn.5Damage
Speedster DodgeSuccessfully Dodging can apply Rush.——
Full page →50% increased Break damage on Base Attack.1BreakBaseAttack
Full page →50% chance to apply Mark when attacking a Marked target.10MarkStatusEffects
Full page →30% increased damage on Stunned targets.10BreakDamage
Full page →Survive fatal damage with 1 Health. Once per battle.20Defense
Full page →Recover 50% Health on killing an enemy.5Heal
Full page →15% increased damage for each Status Effect on self.3DamageStatusEffects
Full page →10% increased damage while all allies are alive.5Damage
Max Health is reduced to 1.1—
Resist to Lightning damage.10—
Full page →Energy Tints also apply Rush.10ItemsSpeed
After shooting 10 times in the same turn, gain +2 AP (once). And following Shots this turn deal 200% more dam…20FreeAimDamageAP
Full page →After a Free Aim hit, Base Attack damage is increased by 50% for 1 turn.5FreeAimBaseAttackDamage
Full page →5% increased damage per turn. Can stack up to 5 times.15Damage
Full page →+1 AP on hitting an enemy's Weakness. Once per turn.3AP