| Full page →Healing Tints also apply Rush. | 5 | ItemsSpeedBuff |
| Full page →Gain Powerful for 1 turn on Base Attack. | 10 | BaseAttackBuffDamage |
| Full page →5% increased damage for each consecutive successful Dodge. Can stack up to 10 times. | 5 | Damage |
| Full page →Each successful Parry increases damage by 5% until end of the following turn. Taking any damage removes this… | 5 | DamageParry |
| Full page →Healing Tints also apply Powerful. | 5 | ItemsBuffDamage |
| Full page →+2 AP on Healing an ally. Once per turn. | 10 | APHeal |
| Full page →No longer gain AP on Parry. +1 AP on getting hit. | 10 | APDefense |
| Full page →+3 AP to all allies when revived. | 5 | DeathAP |
| Full page →+1 AP on hitting a Stunned target with a Skill. | 10 | BreakAP |
| Full page →Base Attack applies Powerless for 1 turn. | 10 | BaseAttackDebuffDefense |
| Full page →Marked targets deal 30% less damage. | 10 | DefenseMarkStatusEffects |
| Full page →25% increased damage on full Health. | 15 | Damage |
| Perfect Rythms give 1 AP. | 1 | — |
| Resist to Physical damage. | 20 | — |
| Full page →Convert all Skill damage to Physical damage. | 1 | — |
| [WIP] Free Aim on a weak spot applies Defenseless for 1 turn. | 1 | — |
| Full page →25% increased Free Aim damage. Free Aim shots ignore Shields. | 2 | FreeAimDamage |
| Play immediately after using a Gradient Attack. | 1 | — |
| Successful Dodges can apply Powerless to the attacker. | 3 | — |
| Power Breaker ShotFree Aim shots can apply Powerless. | — | — |
| Successfully Dodging can apply Powerful. | 3 | — |
| Full page →Healing an ally also applies Powerful for 1 turn. | 5 | HealBuff |
| Full page →Gain Powerful on hitting a Marked enemy. | 5 | BuffDamageMarkStatusEffects |
| Full page →Apply Powerful on applying Shell. | 10 | BuffDefenseDamage |
| Full page →Apply Powerful for 3 turns when revived. | 3 | DeathDamageBuff |
| Full page →10% increased damage per Shield Point on self. | 5 | DamageShield |
| [WIP] Counter damage increased. | 1 | — |
| Allows Flee to be instantaneous. | 40 | Defense |
| Full page →Gain Shell for 1 turn on Base Attack. | 10 | BaseAttackBuffDefense |
| Full page →On death, allies gain Shell. | 5 | DeathBuffDefense |
| [WIP] Enemies deal 3% less damage for each Burn. | 1 | — |
| Full page →Healing an ally also applies Shell for 1 turn. | 5 | HealBuff |
| Full page →Healing Tints also apply Shell. | 5 | ItemsBuffDefense |
| Damage received is always lesser than max Health. | 1 | — |
| Damage taken is randomly multiplied by a value between 50% and 200%. | 5 | — |
| Recovers 10% Health on turn start. | 10 | Heal |
| Full page →Apply Regen for 3 turns when revived. | 3 | DeathHealBuff |
| Full page →Play immediately when revived. | 5 | DeathSpeed |
| Full page →Revive Tints also give 3 AP. | 10 | ItemsAP |
| Apply Rush for 3 turns on revive. | 5 | — |
| Apply Shell for 3 turns on revive. | 5 | — |
| Full page →+2 AP on dealing damage to a Marked target. Once per turn. | 5 | MarkAPStatusEffects |
| Full page →Every hit has a 50% chance to deal either 50% or 200% of its damage. | 5 | Damage |
| Full page →Apply Rush on applying Powerful. | 10 | BuffSpeedDamage |
| Full page →Revive with 100% Health. Once per battle. | 40 | DeathDefense |
| Full page →When Healing an ally, also Heal self for 50% of that value. | 10 | Heal |
| Full page →Apply Shell on applying Rush. | 10 | BuffSpeedDefense |
| Full page →30% increased damage while having Shields, but receiving any damage always removes all Shields. | 15 | DamageShield |
| All hits break 1 more Shield. | 10 | Shield |
| Full page →On death, allies gain 3 Shield points. | 10 | DeathShieldDefense |
| Full page →Healing Tints also add 2 Shields. | 10 | ItemsShieldDefense |
| Full page →Immediately play when falling below 30% Health. Once per battle. | 5 | Speed |
| Full page →Base attack applies Slow for 1 turn. | 10 | BaseAttackSpeedDebuff |
| Full page →Apply Slow on Break. | 5 | DebuffBreakSpeed |
| Full page →First Free Aim shot each turn deals 200% increased damage and can Break. | 15 | FreeAimBreak |
| Full page →+2 Shields when the character's Health falls below 50%. Once per battle. | 10 | DefenseShield |
| Full page →+1 Shield when passing turn. | 3 | ShieldDefense |
| Full page →Deal 50% more damage if fighting alone. | 1 | SoloDamage |
| Consume a Healing Tint when falling below 50% Health. | 10 | ItemsHeal |
| Full page →Apply Powerful when falling below 50% Health. | 5 | DamageBuff |
| Apply Precision buff when passing under 50% health. | 3 | — |
| Full page →Apply Rush when falling below 50% Health. | 5 | SpeedBuff |
| Full page →Apply Shell when falling below 50% Health. | 5 | DefenseBuff |
| Deal 30% more damage, but lose 20% Health per turn. | 5 | Damage |
| Speedster DodgeSuccessfully Dodging can apply Rush. | — | — |
| Full page →50% increased Break damage on Base Attack. | 1 | BreakBaseAttack |
| Full page →50% chance to apply Mark when attacking a Marked target. | 10 | MarkStatusEffects |
| Full page →30% increased damage on Stunned targets. | 10 | BreakDamage |
| Full page →Survive fatal damage with 1 Health. Once per battle. | 20 | Defense |
| Full page →Recover 50% Health on killing an enemy. | 5 | Heal |
| Full page →15% increased damage for each Status Effect on self. | 3 | DamageStatusEffects |
| Full page →10% increased damage while all allies are alive. | 5 | Damage |
| Max Health is reduced to 1. | 1 | — |
| Resist to Lightning damage. | 10 | — |
| Full page →Energy Tints also apply Rush. | 10 | ItemsSpeed |
| After shooting 10 times in the same turn, gain +2 AP (once). And following Shots this turn deal 200% more dam… | 20 | FreeAimDamageAP |
| Full page →After a Free Aim hit, Base Attack damage is increased by 50% for 1 turn. | 5 | FreeAimBaseAttackDamage |
| Full page →5% increased damage per turn. Can stack up to 5 times. | 15 | Damage |
| Full page →+1 AP on hitting an enemy's Weakness. Once per turn. | 3 | AP |