| Healing an ally also applies Rush for 1 turn. | 5 | HealBuff |
| +1 Shield on being revived. | 5 | DeathShieldDefense |
| On Critical hit, 100% increased damage of the next non-Critical hit. | 10 | DamageCritical |
| Can't be Bound. | 5 | — |
| Can't be Cursed. | 5 | — |
| Can't be Dizzied. | 5 | — |
| Immune to Exhaust. | 5 | — |
| Can't be Inverted. | 5 | — |
| Can't be Silenced. | 5 | — |
| Immune to Blight. | 10 | DefenseStatusEffects |
| Immune to Burn. | 15 | StatusEffectsDefense |
| Immune to Charm. | 10 | DefenseStatusEffects |
| Immune to Freeze. | 15 | StatusEffectsDefense |
| Immune to Stun. | 5 | DefenseStatusEffects |
| Skills cost 1 less AP. | 30 | AP |
| Recover 15% Health on Base Attack. | 15 | BaseAttackHeal |
| Recover 15% Health on Base Attack. | 15 | — |
| 50% increased Free Aim damage. | 3 | FreeAimDamage |
| 50% increased Base Attack damage. | 7 | BaseAttackDamage |
| 50% increased Base Attack damage. | 7 | — |
| 25% increased Counterattack damage. | 3 | Counter |
| 50% increased Counterattack damage. | 5 | CounterDamage |
| 75% increased Counterattack damage. | 7 | CounterDamage |
| 50% increased damage on the first hit. Once per battle. | 5 | Damage |
| Start battle with 1 Health. | 1 | — |
| Self apply Burn on battle start. | 1 | — |
| Self apply Curse on battle start. | 1 | — |
| Kill self on battle start. | 1 | Death |
| Apply Powerful for 3 turns on battle start. | 10 | BuffDamage |
| Apply Regen for 3 turns on battle start. | 10 | BuffHeal |
| Apply Rush for 3 turns on battle start. | 10 | BuffSpeed |
| Apply Shell for 3 turns on battle start. | 10 | BuffDefense |
| 50% increased Counter Attack damage. | 2 | — |
| +1 Shield if not affected by any Shield on turn start. | 20 | ShieldDefense |
| +2 AP on applying a Status Effect. Once per turn. | 15 | APStatusEffects |
| +1 AP on Weak Point hit. | 1 | — |
| On damage received, deal 10% of the Base Attack damage back to the attacker. | 5 | — |
| Break damage is increased by 50%, but base damage is reduced by 20%. | 1 | Break |
| 25% increased Break damage. | 10 | Break |
| Base Attack can Break. | 10 | BaseAttackBreak |
| 25% increased Break damage on Burning enemies. | 5 | BreakBurnStatusEffects |
| 50% increased Break damage on Counterattack. | 3 | CounterBreak |
| Fully charge enemy's Break Bar on death. | 5 | BreakDeath |
| 50% increased Break damage with Free Aim shots. | 1 | BreakFreeAim |
| 25% increased Break damage against Slowed enemies. | 5 | BreakSpeedStatusEffects |
| 25% increased damage on Burning targets. | 10 | BurnDamageStatusEffects |
| Apply 3 Burn stacks on Breaking a target. | 3 | BreakBurnStatusEffects |
| Apply 3 Burn to all enemies on Death. | 5 | BurnDeathStatusEffects |
| Successful Dodges can Burn the attacker. | 3 | — |
| Apply Burn on hitting a Marked enemy. | 15 | MarkBurnStatusEffects |
| Free Aim shots can Burn. | 1 | — |
| Apply Mark on Stun removed. | 1 | — |
| Always play twice in a row. | 40 | Speed |
| On death, allies gain 25% increased damage until they die. | 15 | DeathDamage |
| On turn start, if no damage taken since last turn, recover 100% Health. | 30 | Heal |
| Healing Tints also remove all Status Effects from the target. | 5 | ItemsStatusEffects |
| Base Attack has 1 extra hit. | 10 | APBaseAttack |
| Base Attack has 1 extra hit. | 20 | APBaseAttack |
| Base Attack has 1 extra hit. | 30 | APBaseAttack |
| Take 50% less damage, but can't be Healed. | 20 | Defense |
| 30% increased damage, but can't be Healed. | 15 | Damage |
| Base attack consumes up to 100 Burns to deal 10% more damage per Burn consumed. | 10 | BaseAttackBurnDamage |
| 25% increased Break damage on Critical hits. | 5 | BreakCritical |
| 25% increased Critical Chance on Burning enemies. | 5 | CriticalBurnStatusEffects |
| +25% Critical Chance while Cursed. | 1 | — |
| After killing an enemy, the following hit has 100% chance of dealing a Critical Strike. | 1 | — |
| 50% increased Critical Chance if Health is below 30%. | 5 | Critical |
| 100% Critical Chance on hitting a Stunned target. | 1 | — |
| 100% Critical Chance on hitting a Stunned target. | 5 | CriticalBreak |
| 25% increased Critical Chance on Defenceless enemies. | 5 | CriticalDebuff |
| 25% increased Critical Chance on Weakness. | 5 | Critical |
| 30% increased damage while Cursed. | 1 | — |
| 50% damage taken is redirected to other allies (if possible). | 30 | Defense |
| Resist to Dark damage. | 10 | — |
| +3 AP on killing an enemy. | 2 | AP |
| +3 AP on killing an enemy. | 2 | — |
| +3 AP on killing an enemy. | 2 | AP |
| On Death, deal damage to all enemies. | 5 | DeathDamage |
| Successful Dodges can apply Defenseless to the attacker. | 3 | — |
| Successfully Dodging can apply Shell. | 3 | — |
| On receiving damage, consume 1 AP to take 30% less damage, if possible. | 1 | Defense |
| Gain 1 AP on Perfect Dodge. Once per turn. | 1 | APDefense |
| Consume 1 AP to prevent Status Effects application, if possible. | 15 | StatusEffects |
| Gain Powerful on Breaking a target. | 3 | BreakDamageBuff |
| +1 AP on Base Attack. | 10 | APBaseAttack |
| +1 AP on applying Burn. Once per turn. | 10 | APBurnStatusEffects |
| Dispel the first negative Status Effect received and gain 2 AP. | 10 | StatusEffectsAP |
| +1 AP on successful Parry. | 15 | APParry |
| Give 2 AP on applying Powerful. | 10 | APBuffDamage |
| Give 2 AP on applying Rush. | 10 | APBuffSpeed |
| Give 2 AP on applying Shell. | 10 | APBuffDefense |
| +1 AP on turn start. | 20 | AP |
| Base Attack applies Defenceless for 1 turn. | 10 | BaseAttackDebuffDamage |
| Apply Defenceless on Break. | 5 | DamageBreakDebuff |
| Energy Tints now affect the whole Expedition. | 20 | Items |
| Healing Tints now affect the whole Expedition. | 20 | Items |
| Burn duration is increased by 2. | 15 | BurnStatusEffects |
| Reduce damage taken by 50%, but can't Parry or Dodge. | 1 | Defense |
| Play again on Breaking a target. | 3 | BreakSpeed |
| Deal 50% more damage, but can't Parry or Dodge. | 5 | Damage |