Almanauts
Clair Obscur: Expedition 33
Verified for build 23765773324 entries

Luminas

Every Lumina with its point cost and where to get the Picto that teaches it.

324 entries
Healing an ally also applies Rush for 1 turn.5HealBuff
+1 Shield on being revived.5DeathShieldDefense
On Critical hit, 100% increased damage of the next non-Critical hit.10DamageCritical
Can't be Bound.5—
Can't be Cursed.5—
Can't be Dizzied.5—
Immune to Exhaust.5—
Can't be Inverted.5—
Can't be Silenced.5—
Immune to Blight.10DefenseStatusEffects
Immune to Burn.15StatusEffectsDefense
Immune to Charm.10DefenseStatusEffects
Immune to Freeze.15StatusEffectsDefense
Immune to Stun.5DefenseStatusEffects
Skills cost 1 less AP.30AP
Recover 15% Health on Base Attack.15BaseAttackHeal
Recover 15% Health on Base Attack.15—
50% increased Free Aim damage.3FreeAimDamage
50% increased Base Attack damage.7BaseAttackDamage
50% increased Base Attack damage.7—
25% increased Counterattack damage.3Counter
50% increased Counterattack damage.5CounterDamage
75% increased Counterattack damage.7CounterDamage
50% increased damage on the first hit. Once per battle.5Damage
Start battle with 1 Health.1—
Self apply Burn on battle start.1—
Self apply Curse on battle start.1—
Kill self on battle start.1Death
Apply Powerful for 3 turns on battle start.10BuffDamage
Apply Regen for 3 turns on battle start.10BuffHeal
Apply Rush for 3 turns on battle start.10BuffSpeed
Apply Shell for 3 turns on battle start.10BuffDefense
50% increased Counter Attack damage.2—
+1 Shield if not affected by any Shield on turn start.20ShieldDefense
+2 AP on applying a Status Effect. Once per turn.15APStatusEffects
+1 AP on Weak Point hit.1—
On damage received, deal 10% of the Base Attack damage back to the attacker.5—
Break damage is increased by 50%, but base damage is reduced by 20%.1Break
25% increased Break damage.10Break
Base Attack can Break.10BaseAttackBreak
25% increased Break damage on Burning enemies.5BreakBurnStatusEffects
50% increased Break damage on Counterattack.3CounterBreak
Fully charge enemy's Break Bar on death.5BreakDeath
50% increased Break damage with Free Aim shots.1BreakFreeAim
25% increased Break damage against Slowed enemies.5BreakSpeedStatusEffects
25% increased damage on Burning targets.10BurnDamageStatusEffects
Apply 3 Burn stacks on Breaking a target.3BreakBurnStatusEffects
Apply 3 Burn to all enemies on Death.5BurnDeathStatusEffects
Successful Dodges can Burn the attacker.3—
Apply Burn on hitting a Marked enemy.15MarkBurnStatusEffects
Free Aim shots can Burn.1—
Apply Mark on Stun removed.1—
Always play twice in a row.40Speed
On death, allies gain 25% increased damage until they die.15DeathDamage
On turn start, if no damage taken since last turn, recover 100% Health.30Heal
Healing Tints also remove all Status Effects from the target.5ItemsStatusEffects
Base Attack has 1 extra hit.10APBaseAttack
Base Attack has 1 extra hit.20APBaseAttack
Base Attack has 1 extra hit.30APBaseAttack
Take 50% less damage, but can't be Healed.20Defense
30% increased damage, but can't be Healed.15Damage
Base attack consumes up to 100 Burns to deal 10% more damage per Burn consumed.10BaseAttackBurnDamage
25% increased Break damage on Critical hits.5BreakCritical
25% increased Critical Chance on Burning enemies.5CriticalBurnStatusEffects
+25% Critical Chance while Cursed.1—
After killing an enemy, the following hit has 100% chance of dealing a Critical Strike.1—
50% increased Critical Chance if Health is below 30%.5Critical
100% Critical Chance on hitting a Stunned target.1—
100% Critical Chance on hitting a Stunned target.5CriticalBreak
25% increased Critical Chance on Defenceless enemies.5CriticalDebuff
25% increased Critical Chance on Weakness.5Critical
30% increased damage while Cursed.1—
50% damage taken is redirected to other allies (if possible).30Defense
Resist to Dark damage.10—
+3 AP on killing an enemy.2AP
+3 AP on killing an enemy.2—
+3 AP on killing an enemy.2AP
On Death, deal damage to all enemies.5DeathDamage
Successful Dodges can apply Defenseless to the attacker.3—
Successfully Dodging can apply Shell.3—
On receiving damage, consume 1 AP to take 30% less damage, if possible.1Defense
Gain 1 AP on Perfect Dodge. Once per turn.1APDefense
Consume 1 AP to prevent Status Effects application, if possible.15StatusEffects
Gain Powerful on Breaking a target.3BreakDamageBuff
+1 AP on Base Attack.10APBaseAttack
+1 AP on applying Burn. Once per turn.10APBurnStatusEffects
Dispel the first negative Status Effect received and gain 2 AP.10StatusEffectsAP
+1 AP on successful Parry.15APParry
Give 2 AP on applying Powerful.10APBuffDamage
Give 2 AP on applying Rush.10APBuffSpeed
Give 2 AP on applying Shell.10APBuffDefense
+1 AP on turn start.20AP
Base Attack applies Defenceless for 1 turn.10BaseAttackDebuffDamage
Apply Defenceless on Break.5DamageBreakDebuff
Energy Tints now affect the whole Expedition.20Items
Healing Tints now affect the whole Expedition.20Items
Burn duration is increased by 2.15BurnStatusEffects
Reduce damage taken by 50%, but can't Parry or Dodge.1Defense
Play again on Breaking a target.3BreakSpeed
Deal 50% more damage, but can't Parry or Dodge.5Damage