| 20% chance to gain Rush on Free Aim shot. | 3 | FreeAimBuffSpeed |
| Deal 50% more damage if Health is below 10%. | 5 | Damage |
| Healing Tints have double the Healing effect. | 10 | ItemsHeal |
| 20% chance to Burn on Free Aim shot. | 3 | FreeAimBurnStatusEffects |
| +10% of a Gradient Charge on applying a Buff. Once per turn. | 10 | GradientBuff |
| +15% of a Gradient Charge on Base Attack. | 7 | GradientBaseAttack |
| +20% of a Gradient Charge on applying Burn. Once per turn. | 10 | GradientBurn |
| +10% of a Gradient Charge on Counterattack. | 10 | CounterGradient |
| +20% of a Gradient Charge on Critical Hit. Once per turn. | 10 | GradientCritical |
| +20% of a Gradient Charge on hitting a Marked target. Once per turn. | 10 | GradientMarkStatusEffects |
| +5% of a Gradient Charge on Parry. | 1 | — |
| 50% increased Gradient Generation with Healing Skills. | 5 | Gradient |
| +5% of a Gradient Charge on hitting a Stunned enemy. | 5 | GradientBreak |
| +5% of a Gradient Charge on using an item. | 2 | ItemsGradient |
| +15% of a Gradient Charge on hitting a Weakness. Once per turn. | 5 | Gradient |
| Drawing Chariot allows to play again. | 1 | — |
| [WIP] Card Skills have increased damage for each Foretell on the target. | 1 | — |
| Drawing Death applies Defenseless on everybody for 1 turn. | 1 | — |
| Fill deck with only Death and Empress cards. | 1 | — |
| 25% reduced Dodge window, but 50% chance to gain 1 AP on successful Dodge. | 15 | — |
| On applying a Burn stack, apply a second one. | 30 | BurnStatusEffects |
| Mark requires 1 more hit to be removed. | 20 | MarkStatusEffects |
| Every third hit of a Skill deals double damage. | 10 | Damage |
| Resist to Earth damage. | 10 | — |
| Double all Heals received. | 30 | Heal |
| +2 AP on using an item. | 5 | APItems |
| Using a Healing Skill gives 50% more damage for 1 turn. | 10 | HealDamage |
| On death, allies gain Powerful. | 7 | — |
| Counters deal 100% more damage for each successful Jump Counter this turn. | 5 | CounterDamage |
| Drawing Empress applies Powerful. | 1 | — |
| +1 AP on Base Attack. | 15 | APBaseAttack |
| +3 AP on Breaking a target. | 3 | APBreak |
| On death, +4 AP to allies. | 5 | DeathAP |
| +1 AP per Gradient Charge consumed. | 10 | APGradient |
| On Healing an ally, also give 2 AP. | 10 | HealAP |
| +1 AP on Jump Counterattack. | 5 | AP |
| 20% chance to gain 1 AP on Free Aim shot. | 10 | FreeAimAP |
| +1 AP on battle start. | 5 | AP |
| +1 AP on battle start. | 10 | AP |
| +1 AP on battle start. | 15 | AP |
| +1 AP on battle start. | 20 | AP |
| Every AP gain is increased by 1. | 40 | AP |
| Heals provided are doubled until any damage is taken. | 10 | Heal |
| 50% increased damage if Exhausted. | 2 | StatusEffectsDamage |
| Always play twice in a row, but deal 50% less damage. | 10 | Speed |
| FeintStart each turn with 4 Barbapapa stacks. Every 5th hit with a Skill deals 600% more damage. | 15 | Damage |
| Resist to Fire damage. | 10 | — |
| 25% increased damage until death. 20% decreased damage on death. (Once) | 15 | Damage |
| First hit dealt and taken deals 50% more damage. | 5 | Damage |
| Play first. | 10 | Speed |
| If there are 9 or more Foretell on enemies, draw the Fool card. | 1 | — |
| Fill deck with only Tower and Fool cards. | 1 | — |
| Free Aim shots can apply Inverted. | 1 | — |
| Free Aim shots can apply Precision on self. | 1 | — |
| Each successive Skill hit deals 10% more damage. | 20 | Damage |
| [WIP] Base attack ignores shield. | 1 | — |
| 25% increased damage on Frozen targets. | 1 | — |
| Hitting a Frozen enemy heals self. | 1 | — |
| Free Aim shots can Freeze. | 5 | — |
| Breaking a target doubles its Burn amount. | 5 | BreakBurnStatusEffects |
| [WIP] Gain more Chroma at the end of a battle. | 10 | — |
| Deal 25% more damage, but take 25% more damage. | 10 | Damage |
| +50% of a Gradient Charge on Breaking a target. | 5 | GradientBreak |
| 50% increased Break damage with Gradient Attacks. | 5 | GradientBreak |
| 25% increased damage with Gradient Attacks. | 5 | GradientDamage |
| On turn start, consume 3 Gradient Charges (if able) to deal 200% more damage this turn. | 15 | GradientDamage |
| +5% of a gradient charge on Parry. | 10 | GradientParry |
| Recover 10% Health on using a Gradient Charge. | 5 | GradientHeal |
| +15% to Defenceless damage amplification. | 15 | DebuffDamage |
| +15% to Powerful damage increase. | 10 | BuffDamage |
| +15% to Powerless damage reduction. | 15 | DebuffDefense |
| Precision gives 15% more Accuracy. | 1 | — |
| +25% to Rush Speed increase. | 10 | BuffSpeed |
| +10% to Shell damage reduction. | 10 | BuffDefense |
| +15% to Slow Speed reduction. | 15 | DebuffSpeed |
| 33% chance to skip own turn, but deal 50% more damage. | 2 | — |
| Heal 15% HP on applying a buff. | 10 | HealBuff |
| Recover 25% Health on Counterattack. | 10 | CounterHeal |
| On death, the rest of the Expedition recover all Health. | 5 | DeathHeal |
| Recover 25% Health when attacking a Burning target. Once per turn. | 10 | BurnHealStatusEffects |
| Recover 25% Health on hitting a Marked enemy. Once per turn. | 20 | HealMarkStatusEffects |
| Recover 3% Health on Parry. | 5 | ParryHeal |
| Receive 15% of all Heals affecting other characters. | 5 | Heal |
| Recover 5% Health on hitting a Stunned target. | 10 | BreakHeal |
| Healing Tints also give 1 AP. | 1 | ItemsAP |
| Resist to Ice damage. | 10 | — |
| 30% increased damage until a hit is received. | 10 | Damage |
| +3 Shields on Battle Start, but max Health is halved. | 10 | ShieldDefense |
| Free Aim shots can apply Inverted. | 5 | — |
| Apply Inverted on self for 3 turns on battle start. 50% increased damage while Inverted. | 5 | StatusEffectsDamage |
| Fill deck with only Justice and Chariot cards. | 1 | — |
| +1 AP on drawing the Justice Card. | 1 | — |
| 100% Critical Chance while fighting alone. | 3 | SoloCriticalBuff |
| 20% chance to apply Mark on Free Aim shot. | 3 | FreeAimMarkStatusEffects |
| On every damage dealt, try to consume 1 AP. If successful, increase damage by 20%. | 10 | Damage |
| 20% chance to gain Powerful on Free Aim shot. | 3 | FreeAimBuffDamage |
| 20% chance to gain Shell on Free Aim shot. | 3 | FreeAimBuffDefense |
| Fool is drawn every second turn. | 1 | — |
| Once per fight, when low Health, Freeze all enemies. | 1 | — |
| Under Tower, Free Aim shots deal double damage. | 1 | — |