Almanauts
Clair Obscur: Expedition 33
Verified for build 23765773324 entries

Luminas · page 2

Every Lumina with its point cost and where to get the Picto that teaches it.

324 entries
20% chance to gain Rush on Free Aim shot.3FreeAimBuffSpeed
Deal 50% more damage if Health is below 10%.5Damage
Healing Tints have double the Healing effect.10ItemsHeal
20% chance to Burn on Free Aim shot.3FreeAimBurnStatusEffects
+10% of a Gradient Charge on applying a Buff. Once per turn.10GradientBuff
+15% of a Gradient Charge on Base Attack.7GradientBaseAttack
+20% of a Gradient Charge on applying Burn. Once per turn.10GradientBurn
+10% of a Gradient Charge on Counterattack.10CounterGradient
+20% of a Gradient Charge on Critical Hit. Once per turn.10GradientCritical
+20% of a Gradient Charge on hitting a Marked target. Once per turn.10GradientMarkStatusEffects
+5% of a Gradient Charge on Parry.1—
50% increased Gradient Generation with Healing Skills.5Gradient
+5% of a Gradient Charge on hitting a Stunned enemy.5GradientBreak
+5% of a Gradient Charge on using an item.2ItemsGradient
+15% of a Gradient Charge on hitting a Weakness. Once per turn.5Gradient
Drawing Chariot allows to play again.1—
[WIP] Card Skills have increased damage for each Foretell on the target.1—
Drawing Death applies Defenseless on everybody for 1 turn.1—
Fill deck with only Death and Empress cards.1—
25% reduced Dodge window, but 50% chance to gain 1 AP on successful Dodge.15—
On applying a Burn stack, apply a second one.30BurnStatusEffects
Mark requires 1 more hit to be removed.20MarkStatusEffects
Every third hit of a Skill deals double damage.10Damage
Resist to Earth damage.10—
Double all Heals received.30Heal
+2 AP on using an item.5APItems
Using a Healing Skill gives 50% more damage for 1 turn.10HealDamage
On death, allies gain Powerful.7—
Counters deal 100% more damage for each successful Jump Counter this turn.5CounterDamage
Drawing Empress applies Powerful.1—
+1 AP on Base Attack.15APBaseAttack
+3 AP on Breaking a target.3APBreak
On death, +4 AP to allies.5DeathAP
+1 AP per Gradient Charge consumed.10APGradient
On Healing an ally, also give 2 AP.10HealAP
+1 AP on Jump Counterattack.5AP
20% chance to gain 1 AP on Free Aim shot.10FreeAimAP
+1 AP on battle start.5AP
+1 AP on battle start.10AP
+1 AP on battle start.15AP
+1 AP on battle start.20AP
Every AP gain is increased by 1.40AP
Heals provided are doubled until any damage is taken.10Heal
50% increased damage if Exhausted.2StatusEffectsDamage
Always play twice in a row, but deal 50% less damage.10Speed
FeintStart each turn with 4 Barbapapa stacks. Every 5th hit with a Skill deals 600% more damage.15Damage
Resist to Fire damage.10—
25% increased damage until death. 20% decreased damage on death. (Once)15Damage
First hit dealt and taken deals 50% more damage.5Damage
Play first.10Speed
If there are 9 or more Foretell on enemies, draw the Fool card.1—
Fill deck with only Tower and Fool cards.1—
Free Aim shots can apply Inverted.1—
Free Aim shots can apply Precision on self.1—
Each successive Skill hit deals 10% more damage.20Damage
[WIP] Base attack ignores shield.1—
25% increased damage on Frozen targets.1—
Hitting a Frozen enemy heals self.1—
Free Aim shots can Freeze.5—
Breaking a target doubles its Burn amount.5BreakBurnStatusEffects
[WIP] Gain more Chroma at the end of a battle.10—
Deal 25% more damage, but take 25% more damage.10Damage
+50% of a Gradient Charge on Breaking a target.5GradientBreak
50% increased Break damage with Gradient Attacks.5GradientBreak
25% increased damage with Gradient Attacks.5GradientDamage
On turn start, consume 3 Gradient Charges (if able) to deal 200% more damage this turn.15GradientDamage
+5% of a gradient charge on Parry.10GradientParry
Recover 10% Health on using a Gradient Charge.5GradientHeal
+15% to Defenceless damage amplification.15DebuffDamage
+15% to Powerful damage increase.10BuffDamage
+15% to Powerless damage reduction.15DebuffDefense
Precision gives 15% more Accuracy.1—
+25% to Rush Speed increase.10BuffSpeed
+10% to Shell damage reduction.10BuffDefense
+15% to Slow Speed reduction.15DebuffSpeed
33% chance to skip own turn, but deal 50% more damage.2—
Heal 15% HP on applying a buff.10HealBuff
Recover 25% Health on Counterattack.10CounterHeal
On death, the rest of the Expedition recover all Health.5DeathHeal
Recover 25% Health when attacking a Burning target. Once per turn.10BurnHealStatusEffects
Recover 25% Health on hitting a Marked enemy. Once per turn.20HealMarkStatusEffects
Recover 3% Health on Parry.5ParryHeal
Receive 15% of all Heals affecting other characters.5Heal
Recover 5% Health on hitting a Stunned target.10BreakHeal
Healing Tints also give 1 AP.1ItemsAP
Resist to Ice damage.10—
30% increased damage until a hit is received.10Damage
+3 Shields on Battle Start, but max Health is halved.10ShieldDefense
Free Aim shots can apply Inverted.5—
Apply Inverted on self for 3 turns on battle start. 50% increased damage while Inverted.5StatusEffectsDamage
Fill deck with only Justice and Chariot cards.1—
+1 AP on drawing the Justice Card.1—
100% Critical Chance while fighting alone.3SoloCriticalBuff
20% chance to apply Mark on Free Aim shot.3FreeAimMarkStatusEffects
On every damage dealt, try to consume 1 AP. If successful, increase damage by 20%.10Damage
20% chance to gain Powerful on Free Aim shot.3FreeAimBuffDamage
20% chance to gain Shell on Free Aim shot.3FreeAimBuffDefense
Fool is drawn every second turn.1—
Once per fight, when low Health, Freeze all enemies.1—
Under Tower, Free Aim shots deal double damage.1—