| Gain Rush if fighting alone. | 3 | SoloSpeedBuff |
| Healing Tints also apply Rush. | 5 | ItemsSpeedBuff |
| +1 Fire Stain on any Stain generated. | 1 | — |
| Support skills AP cost are reduced by 2 on Caster Mask. | 1 | — |
| 25% increased Dodge window. | 15 | — |
| 10% increased Earth damage for each Earth Stain. | 1 | — |
| Gain Powerful for 1 turn on Base Attack. | 10 | BaseAttackBuffDamage |
| 5% increased damage for each consecutive successful Dodge. Can stack up to 10 times. | 5 | Damage |
| Gain Powerful if fighting alone. | 3 | SoloDamageBuff |
| Each successful Parry increases damage by 5% until end of the following turn. Taking any damage removes this… | 5 | DamageParry |
| Healing Tints also apply Powerful. | 5 | ItemsBuffDamage |
| No longer gain AP on Parry. +1 AP on getting hit. | 10 | APDefense |
| +3 AP to all allies when revived. | 5 | DeathAP |
| Base Attack applies Powerless for 1 turn. | 10 | BaseAttackDebuffDefense |
| 10% increased Fire damage for each Fire Stain. | 1 | — |
| Recover a high amount of Health on Rank down. | 1 | — |
| 10% increased Ice damage for each Ice Stain. | 1 | — |
| Can't die on Rank S. | 1 | — |
| [WIP] Gain more xp at battle end wip | 10 | — |
| Resist to Light damage. | 10 | — |
| Breaks last 1 more turn but the target can't be Broken twice. | 10 | Break |
| On applying Powerful, its duration is increased by 2. | 10 | BuffDamage |
| On applying Rush, its duration is increased by 2. | 10 | BuffSpeed |
| Full page →On applying Shell, its duration is increased by 2. | 10 | BuffDefense |
| Recover a small amount of Health on Rank down. | 1 | — |
| 30% chance to recover 1 AP on hitting a Weak Point. | 1 | — |
| Apply Mark on Break. | 5 | MarkBreakStatusEffects |
| Recover a medium amount of Health on Rank down. | 1 | — |
| Perfection lost on hit is reduced by 50%. | 1 | — |
| +1 AP on Rank up. | 1 | — |
| -1 AP on Rank down. | 1 | — |
| Damage can exceed 9,999. | 5 | Damage |
| Convert all Physical damage to Void damage. | 10 | — |
| 25% increased Parry window. | 30 | — |
| 25% reduced Parry window but double Counterattack damage. | 15 | — |
| +2 AP on skipping a turn. | 1 | — |
| Double all Perfection gain. | 1 | — |
| Prefect Rythms recover 5% Health. | 1 | — |
| Perfect Rythms give 1 AP. | 1 | — |
| +1 AP on Parry, but damage received is doubled. | 5 | APParry |
| Resist to Physical damage. | 20 | — |
| Convert all Skill damage to Physical damage. | 1 | — |
| [WIP] Free Aim on a weak spot applies Defenseless for 1 turn. | 1 | — |
| 25% increased Free Aim damage. Free Aim shots ignore Shields. | 2 | FreeAimDamage |
| Play immediately after using a Gradient Attack. | 1 | — |
| Successful Dodges can apply Powerless to the attacker. | 3 | — |
| Free Aim shots can apply Powerless. | 3 | — |
| Successfully Dodging can apply Powerful. | 3 | — |
| Healing an ally also applies Powerful for 1 turn. | 5 | HealBuff |
| Gain Powerful on hitting a Marked enemy. | 5 | BuffDamageMarkStatusEffects |
| Apply Powerful on applying Shell. | 10 | BuffDefenseDamage |
| Apply Powerful for 3 turns when revived. | 3 | DeathDamageBuff |
| 10% increased damage per Shield Point on self. | 5 | DamageShield |
| [WIP] Counter damage increased. | 1 | — |
| Allows Flee to be instantaneous. | 40 | Defense |
| Gain Shell for 1 turn on Base Attack. | 10 | BaseAttackBuffDefense |
| On death, allies gain Shell. | 5 | DeathBuffDefense |
| [WIP] Enemies deal 3% less damage for each Burn. | 1 | — |
| Healing an ally also applies Shell for 1 turn. | 5 | HealBuff |
| Gain Shell if fighting alone. | 3 | SoloDefenseBuff |
| Healing Tints also apply Shell. | 5 | ItemsBuffDefense |
| Damage received is always lesser than max Health. | 1 | — |
| Damage taken is randomly multiplied by a value between 50% and 200%. | 5 | — |
| Recovers 10% Health on turn start. | 10 | Heal |
| Apply Regen for 3 turns when revived. | 3 | DeathHealBuff |
| Play immediately when revived. | 5 | DeathSpeed |
| Revive Tints also give 3 AP. | 10 | ItemsAP |
| Apply Rush for 3 turns on revive. | 5 | — |
| Apply Shell for 3 turns on revive. | 5 | — |
| +2 AP on dealing damage to a Marked target. Once per turn. | 5 | MarkAPStatusEffects |
| Every hit has a 50% chance to deal either 50% or 200% of its damage. | 5 | Damage |
| Apply Rush on applying Powerful. | 10 | BuffSpeedDamage |
| Revive with 100% Health. Once per battle. | 40 | DeathDefense |
| When Healing an ally, also Heal self for 50% of that value. | 10 | Heal |
| Apply Shell on applying Rush. | 10 | BuffSpeedDefense |
| 30% increased damage while having Shields, but receiving any damage always removes all Shields. | 15 | DamageShield |
| All hits break 1 more Shield. | 10 | Shield |
| On death, allies gain 3 Shield points. | 10 | DeathShieldDefense |
| Healing Tints also add 2 Shields. | 10 | ItemsShieldDefense |
| Immediately play when falling below 30% Health. Once per battle. | 5 | Speed |
| Base attack applies Slow for 1 turn. | 10 | BaseAttackSpeedDebuff |
| Apply Slow on Break. | 5 | DebuffBreakSpeed |
| First Free Aim shot each turn deals 200% increased damage and can Break. | 15 | FreeAimBreak |
| Deal 50% more Base Attack damage but 50% less Free Aim damage. | 5 | — |
| +2 Shields when the character's Health falls below 50%. Once per battle. | 10 | DefenseShield |
| +1 Shield when passing turn. | 3 | ShieldDefense |
| Deal 50% more damage if fighting alone. | 1 | SoloDamage |
| Consume a Healing Tint when falling below 50% Health. | 10 | ItemsHeal |
| Apply Powerful when falling below 50% Health. | 5 | DamageBuff |
| Apply Precision buff when passing under 50% health. | 3 | — |
| Apply Rush when falling below 50% Health. | 5 | SpeedBuff |
| Apply Shell when falling below 50% Health. | 5 | DefenseBuff |
| Deal 30% more damage, but lose 20% Health per turn. | 5 | Damage |
| Successfully Dodging can apply Rush. | 3 | — |
| 50% increased Break damage on Base Attack. | 1 | BreakBaseAttack |
| Can't Dodge. +5% increased damage per Parry until damage taken. | 5 | DamageParry |
| Start battle on Rank A. | 1 | — |
| Start battle on Rank B. | 1 | — |
| Start battle on Rank S. | 1 | — |
| 10% increased Lightning damage for each Lightning Stain. | 1 | — |