Almanauts
Clair Obscur: Expedition 33
Verified for build 23765773324 entries

Luminas · page 3

Every Lumina with its point cost and where to get the Picto that teaches it.

324 entries
Gain Rush if fighting alone.3SoloSpeedBuff
Healing Tints also apply Rush.5ItemsSpeedBuff
+1 Fire Stain on any Stain generated.1—
Support skills AP cost are reduced by 2 on Caster Mask.1—
25% increased Dodge window.15—
10% increased Earth damage for each Earth Stain.1—
Gain Powerful for 1 turn on Base Attack.10BaseAttackBuffDamage
5% increased damage for each consecutive successful Dodge. Can stack up to 10 times.5Damage
Gain Powerful if fighting alone.3SoloDamageBuff
Each successful Parry increases damage by 5% until end of the following turn. Taking any damage removes this…5DamageParry
Healing Tints also apply Powerful.5ItemsBuffDamage
No longer gain AP on Parry. +1 AP on getting hit.10APDefense
+3 AP to all allies when revived.5DeathAP
Base Attack applies Powerless for 1 turn.10BaseAttackDebuffDefense
10% increased Fire damage for each Fire Stain.1—
Recover a high amount of Health on Rank down.1—
10% increased Ice damage for each Ice Stain.1—
Can't die on Rank S.1—
[WIP] Gain more xp at battle end wip10—
Resist to Light damage.10—
Breaks last 1 more turn but the target can't be Broken twice.10Break
On applying Powerful, its duration is increased by 2.10BuffDamage
On applying Rush, its duration is increased by 2.10BuffSpeed
Full page →On applying Shell, its duration is increased by 2.10BuffDefense
Recover a small amount of Health on Rank down.1—
30% chance to recover 1 AP on hitting a Weak Point.1—
Apply Mark on Break.5MarkBreakStatusEffects
Recover a medium amount of Health on Rank down.1—
Perfection lost on hit is reduced by 50%.1—
+1 AP on Rank up.1—
-1 AP on Rank down.1—
Damage can exceed 9,999.5Damage
Convert all Physical damage to Void damage.10—
25% increased Parry window.30—
25% reduced Parry window but double Counterattack damage.15—
+2 AP on skipping a turn.1—
Double all Perfection gain.1—
Prefect Rythms recover 5% Health.1—
Perfect Rythms give 1 AP.1—
+1 AP on Parry, but damage received is doubled.5APParry
Resist to Physical damage.20—
Convert all Skill damage to Physical damage.1—
[WIP] Free Aim on a weak spot applies Defenseless for 1 turn.1—
25% increased Free Aim damage. Free Aim shots ignore Shields.2FreeAimDamage
Play immediately after using a Gradient Attack.1—
Successful Dodges can apply Powerless to the attacker.3—
Free Aim shots can apply Powerless.3—
Successfully Dodging can apply Powerful.3—
Healing an ally also applies Powerful for 1 turn.5HealBuff
Gain Powerful on hitting a Marked enemy.5BuffDamageMarkStatusEffects
Apply Powerful on applying Shell.10BuffDefenseDamage
Apply Powerful for 3 turns when revived.3DeathDamageBuff
10% increased damage per Shield Point on self.5DamageShield
[WIP] Counter damage increased.1—
Allows Flee to be instantaneous.40Defense
Gain Shell for 1 turn on Base Attack.10BaseAttackBuffDefense
On death, allies gain Shell.5DeathBuffDefense
[WIP] Enemies deal 3% less damage for each Burn.1—
Healing an ally also applies Shell for 1 turn.5HealBuff
Gain Shell if fighting alone.3SoloDefenseBuff
Healing Tints also apply Shell.5ItemsBuffDefense
Damage received is always lesser than max Health.1—
Damage taken is randomly multiplied by a value between 50% and 200%.5—
Recovers 10% Health on turn start.10Heal
Apply Regen for 3 turns when revived.3DeathHealBuff
Play immediately when revived.5DeathSpeed
Revive Tints also give 3 AP.10ItemsAP
Apply Rush for 3 turns on revive.5—
Apply Shell for 3 turns on revive.5—
+2 AP on dealing damage to a Marked target. Once per turn.5MarkAPStatusEffects
Every hit has a 50% chance to deal either 50% or 200% of its damage.5Damage
Apply Rush on applying Powerful.10BuffSpeedDamage
Revive with 100% Health. Once per battle.40DeathDefense
When Healing an ally, also Heal self for 50% of that value.10Heal
Apply Shell on applying Rush.10BuffSpeedDefense
30% increased damage while having Shields, but receiving any damage always removes all Shields.15DamageShield
All hits break 1 more Shield.10Shield
On death, allies gain 3 Shield points.10DeathShieldDefense
Healing Tints also add 2 Shields.10ItemsShieldDefense
Immediately play when falling below 30% Health. Once per battle.5Speed
Base attack applies Slow for 1 turn.10BaseAttackSpeedDebuff
Apply Slow on Break.5DebuffBreakSpeed
First Free Aim shot each turn deals 200% increased damage and can Break.15FreeAimBreak
Deal 50% more Base Attack damage but 50% less Free Aim damage.5—
+2 Shields when the character's Health falls below 50%. Once per battle.10DefenseShield
+1 Shield when passing turn.3ShieldDefense
Deal 50% more damage if fighting alone.1SoloDamage
Consume a Healing Tint when falling below 50% Health.10ItemsHeal
Apply Powerful when falling below 50% Health.5DamageBuff
Apply Precision buff when passing under 50% health.3—
Apply Rush when falling below 50% Health.5SpeedBuff
Apply Shell when falling below 50% Health.5DefenseBuff
Deal 30% more damage, but lose 20% Health per turn.5Damage
Successfully Dodging can apply Rush.3—
50% increased Break damage on Base Attack.1BreakBaseAttack
Can't Dodge. +5% increased damage per Parry until damage taken.5DamageParry
Start battle on Rank A.1—
Start battle on Rank B.1—
Start battle on Rank S.1—
10% increased Lightning damage for each Lightning Stain.1—