| Full page →Gain Rush if fighting alone. | 3 | SoloSpeedBuff |
| Full page →20% chance to gain Rush on Free Aim shot. | 3 | FreeAimBuffSpeed |
| Full page →Deal 50% more damage if Health is below 10%. | 5 | Damage |
| Full page →Healing Tints have double the Healing effect. | 10 | ItemsHeal |
| Full page →20% chance to Burn on Free Aim shot. | 3 | FreeAimBurnStatusEffects |
| Full page →+10% of a Gradient Charge on applying a Buff. Once per turn. | 10 | GradientBuff |
| Full page →+15% of a Gradient Charge on Base Attack. | 7 | GradientBaseAttack |
| Full page →+20% of a Gradient Charge on applying Burn. Once per turn. | 10 | GradientBurn |
| Full page →+10% of a Gradient Charge on Counterattack. | 10 | CounterGradient |
| Full page →+20% of a Gradient Charge on Critical Hit. Once per turn. | 10 | GradientCritical |
| Full page →+20% of a Gradient Charge on hitting a Marked target. Once per turn. | 10 | GradientMarkStatusEffects |
| Full page →50% increased Gradient Generation with Healing Skills. | 5 | Gradient |
| Full page →+5% of a Gradient Charge on hitting a Stunned enemy. | 5 | GradientBreak |
| Full page →+5% of a Gradient Charge on using an item. | 2 | ItemsGradient |
| Full page →+15% of a Gradient Charge on hitting a Weakness. Once per turn. | 5 | Gradient |
| Full page →25% increased Dodge window. | 15 | — |
| Resist to Earth damage. | 10 | — |
| Full page →Double all Heals received. | 30 | Heal |
| Full page →+2 AP on using an item. | 5 | APItems |
| Full page →Using a Healing Skill gives 50% more damage for 1 turn. | 10 | HealDamage |
| On death, allies gain Powerful. | 7 | — |
| Full page →Counters deal 100% more damage for each successful Jump Counter this turn. | 5 | CounterDamage |
| Full page →Gain Powerful if fighting alone. | 3 | SoloDamageBuff |
| Full page →+1 AP on Base Attack. | 15 | APBaseAttack |
| Full page →+3 AP on Breaking a target. | 3 | APBreak |
| Full page →On death, +4 AP to allies. | 5 | DeathAP |
| Full page →+1 AP per Gradient Charge consumed. | 10 | APGradient |
| Full page →On Healing an ally, also give 2 AP. | 10 | HealAP |
| Full page →+1 AP on Jump Counterattack. | 5 | AP |
| Full page →20% chance to gain 1 AP on Free Aim shot. | 10 | FreeAimAP |
| +1 AP on battle start. | 5 | AP |
| +1 AP on battle start. | 10 | AP |
| +1 AP on battle start. | 15 | AP |
| +1 AP on battle start. | 20 | AP |
| Full page →Heals provided are doubled until any damage is taken. | 10 | Heal |
| Full page →50% increased damage if Exhausted. | 2 | StatusEffectsDamage |
| Full page →Always play twice in a row, but deal 50% less damage. | 10 | Speed |
| Start each turn with 4 Barbapapa stacks. Every 5th hit with a Skill deals 600% more damage. | 15 | Damage |
| Resist to Fire damage. | 10 | — |
| 25% increased damage until death. 20% decreased damage on death. (Once) | 15 | Damage |
| Full page →First hit dealt and taken deals 50% more damage. | 5 | Damage |
| Full page →Play first. | 10 | Speed |
| Full page →Free Aim shots can apply Inverted. | 1 | — |
| Free Aim shots can apply Precision on self. | 1 | — |
| Full page →Each successive Skill hit deals 10% more damage. | 20 | Damage |
| [WIP] Base attack ignores shield. | 1 | — |
| 25% increased damage on Frozen targets. | 1 | — |
| Free Aim shots can Freeze. | 5 | — |
| Full page →Breaking a target doubles its Burn amount. | 5 | BreakBurnStatusEffects |
| [WIP] Gain more Chroma at the end of a battle. | 10 | — |
| Deal 25% more damage, but take 25% more damage. | 10 | Damage |
| Full page →+50% of a Gradient Charge on Breaking a target. | 5 | GradientBreak |
| Full page →50% increased Break damage with Gradient Attacks. | 5 | GradientBreak |
| Full page →25% increased damage with Gradient Attacks. | 5 | GradientDamage |
| On turn start, consume 3 Gradient Charges (if able) to deal 200% more damage this turn. | 15 | GradientDamage |
| Full page →+5% of a gradient charge on Parry. | 10 | GradientParry |
| Full page →Recover 10% Health on using a Gradient Charge. | 5 | GradientHeal |
| Full page →+15% to Defenceless damage amplification. | 15 | DebuffDamage |
| Full page →+15% to Powerful damage increase. | 10 | BuffDamage |
| +15% to Powerless damage reduction. | 15 | DebuffDefense |
| Precision gives 15% more Accuracy. | 1 | — |
| Full page →+25% to Rush Speed increase. | 10 | BuffSpeed |
| Full page →+10% to Shell damage reduction. | 10 | BuffDefense |
| Full page →+15% to Slow Speed reduction. | 15 | DebuffSpeed |
| 33% chance to skip own turn, but deal 50% more damage. | 2 | — |
| Full page →Heal 15% HP on applying a buff. | 10 | HealBuff |
| Recover 25% Health on Counterattack. | 10 | CounterHeal |
| Full page →On death, the rest of the Expedition recover all Health. | 5 | DeathHeal |
| Full page →Recover 25% Health when attacking a Burning target. Once per turn. | 10 | BurnHealStatusEffects |
| Recover 25% Health on hitting a Marked enemy. Once per turn. | 20 | HealMarkStatusEffects |
| Full page →Recover 3% Health on Parry. | 5 | ParryHeal |
| Full page →Receive 15% of all Heals affecting other characters. | 5 | Heal |
| Full page →Recover 5% Health on hitting a Stunned target. | 10 | BreakHeal |
| Full page →Healing Tints also give 1 AP. | 1 | ItemsAP |
| Resist to Ice damage. | 10 | — |
| Full page →30% increased damage until a hit is received. | 10 | Damage |
| Full page →+3 Shields on Battle Start, but max Health is halved. | 10 | ShieldDefense |
| Full page →Apply Inverted on self for 3 turns on battle start. 50% increased damage while Inverted. | 5 | StatusEffectsDamage |
| Full page →100% Critical Chance while fighting alone. | 3 | SoloCriticalBuff |
| [WIP] Gain more xp at battle end wip | 10 | — |
| Resist to Light damage. | 10 | — |
| Full page →Breaks last 1 more turn but the target can't be Broken twice. | 10 | Break |
| Full page →On applying Powerful, its duration is increased by 2. | 10 | BuffDamage |
| Full page →On applying Rush, its duration is increased by 2. | 10 | BuffSpeed |
| Full page →On applying Shell, its duration is increased by 2. | 10 | BuffDefense |
| 30% chance to recover 1 AP on hitting a Weak Point. | 1 | — |
| Full page →Apply Mark on Break. | 5 | MarkBreakStatusEffects |
| Full page →20% chance to apply Mark on Free Aim shot. | 3 | FreeAimMarkStatusEffects |
| Damage can exceed 9,999. | 5 | Damage |
| Full page →Convert all Physical damage to Void damage. | 10 | — |
| 25% increased Parry window. | 30 | — |
| Full page →25% reduced Parry window but double Counterattack damage. | 15 | — |
| +2 AP on skipping a turn. | 1 | — |
| Prefect Rythms recover 5% Health. | 1 | — |
| Full page →+1 AP on Parry, but damage received is doubled. | 5 | APParry |
| Full page →On every damage dealt, try to consume 1 AP. If successful, increase damage by 20%. | 10 | Damage |
| Full page →20% chance to gain Powerful on Free Aim shot. | 3 | FreeAimBuffDamage |
| Full page →Gain Shell if fighting alone. | 3 | SoloDefenseBuff |
| Full page →20% chance to gain Shell on Free Aim shot. | 3 | FreeAimBuffDefense |
| Full page →Can't Dodge. +5% increased damage per Parry until damage taken. | 5 | DamageParry |