At level 60, the lowest level it's fought at: the archetype table's row at that level × the enemy's own multipliers, rounded, as the game's scaling code does. Break bar: 80% of HP, stunned 1 turns when broken.
Where it's fought 1
Area
Level
HP
Hard
Attack
The Chosen Path
60
96,364
120,454
2,399
The level is the area's own level, or the encounter's when it sets one. HP and Attack on Normal, HP on Hard; Easy has Normal's HP. Placed enemies can carry a level offset of their own on top (not included yet).
HP by encounter level
Normal
Hard
The Strong archetype's HP at each level × this enemy's HP multiplier (×1), rounded. Marked: the levels it is fought at. The numbers below are the levels around its fights.Show the numbers
Encounter level
Normal
Hard
48
42k
52k
51
51k
64k
54
64k
80k
57
79k
99k
60
96k
120k
63
114k
142k
66
133k
166k
69
155k
193k
72
182k
227k
New Game+
Run
Level
HP
Hard
Attack
First run
60
96,364
120,454
2,399
NG+1
120
835,156
1,043,946
9,307
NG+2
150
1,164,384
1,455,480
12,965
NG+3
170
1,403,414
1,754,266
15,621
NG+4
190
1,656,950
2,071,188
18,438
NG+5
210
1,924,210
2,405,262
21,407
NG+1 to NG+5 add +60, +90, +110, +130, +150 levels to every encounter. HP on Normal and Hard, Attack on Normal.