Simple Candle
Hits and energy by mastery
It takes 3 ticks and can't progress below 1 blue mastery. Each hit adds a tick per full multiple of that requirement, up to 3:
| Mastery | Ticks per hit | Hits | Energy |
|---|---|---|---|
| 1+ | 1 | 3 | 6 |
| 2+ | 2 | 2 | 4 |
| 3+ | 3 | 1 | 2 |
Tools on the belt and perks add mastery; a zombie always works at the requirement.
Recipe
Takes
Makes
- 1×Simple Candle
- 1×Simple Candle (chance depends on perks)
At Formulation Bench · 3 ticks · 6 energy
Need several, or the whole chain? The crafting planner works it out down to raw materials.
Perks that change it 4
- Church materialistKeeper+4 mastery
- Formula oneKeeper+4 mastery
- Mad necrochemistZombie+3 mastery
- Holy corpseZombie+3 mastery
Overview
- Kind
- Craft
- Station
- Formulation Bench
- Mastery
- Blue mastery
- Mastery required
- 1
- Ticks
- 3
- Energy per tick
- 2
- Game ID
candle_basic
Unlocked by 1
Raw game dataAs the game defines it
- kindcraft
- stations[formulation_bench]
- talenttalent_blue
inputs[2]
0{2}
- idbeeswax
- count2
1{2}
- idthread_flax
- count1
outputs[2]
0{2}
- idcandle_basic
- count1
1{3}
- idcandle_basic
- count1
chance{1}
- formula0.8*WorkerPar("perk_alchemist")
- duration3
- energyPerTick2
- masteryLock1
- needsUnlocktrue
- linkedPerks[perk_church_materialist, perk_formula_one, zperk_formulation_talent, zperk_church_supplies_talent]
techPoints{2}
- red1
- blue1