Oiled Beam
Hits and energy by mastery
It takes 8 ticks and can't progress below 6 orange mastery. Each hit adds a tick per full multiple of that requirement, up to 3:
| Mastery | Ticks per hit | Hits | Energy |
|---|---|---|---|
| 6+ | 1 | 8 | 16 |
| 12+ | 2 | 4 | 8 |
| 18+ | 3 | 3 | 6 |
Base price of what it makes: 50, of what it takes: 46 (+4, +0.25 per energy at 6 mastery).
Tools on the belt and perks add mastery; a zombie always works at the requirement.
Recipe
Takes
Makes
At Woodworking Workbench II · 8 ticks · 16 energy
Need several, or the whole chain? The crafting planner works it out down to raw materials.
Perks that change it 3
- Apprentice CarpenterZombie+2 mastery
- Master CarpenterZombie+4 mastery
- Splinter ProofKeeper+2 mastery
Overview
- Kind
- Craft
- Station
- Woodworking Workbench II
- Mastery
- Orange mastery
- Mastery required
- 6
- Ticks
- 8
- Energy per tick
- 2
- Game ID
oiled_beam
Unlocked by 1
Raw game dataAs the game defines it
- kindcraft
- stations[woodworking_workbench_2]
- talenttalent_orange
inputs[2]
0{2}
- idmelted_fat
- count1
1{2}
- idwooden_beam
- count2
outputs[1]
0{2}
- idoiled_beam
- count2
- duration8
- energyPerTick2
- masteryLock6
- needsUnlocktrue
- linkedPerks[zperk_apprentice_carpenter, zperk_master_carpenter, perk_splinter_proof]
techPoints{1}
- red2