Almanauts
Hytale
ItemrareVerified for v0.7.2

Adamantite Helm

Overview

Quality
rare
Item level
40
Category
Armors
Durability
150
Kind
Item
Game ID
Armor_Adamantite_Head

Armor· Head

Physical resistance
8%
Projectile resistance
8%
Health
+14

How to get it

Craft

Need several? The crafting calculator expands this recipe down to raw materials.

Full cost in raw materials

One Adamantite Helm takes 3 crafts in all and 8 min 23 s of crafting time, starting from:

StepBenchCraftsMakesTime
Adamantite IngotFurnace15155 min
Heavy LeatherTannery553 min 20 s
Adamantite HelmArmor Bench113 s

In crafting order, ingredients first; time is each recipe's craft time × crafts (benches can work side by side). For several at once, use the crafting calculator.

Full Adamantite set 4 pieces

PiecePhysicalProjectileHealth
Adamantite HelmHead8%8%+14
Adamantite CuirassChest14.4%14.4%+24
Adamantite GauntletsHands6.4%6.4%+11
Adamantite GreavesLegs11.2%11.2%+19
Whole set40%40%+68

"Whole set" adds up the values each piece lists for itself; the game doesn't say anywhere how resistances combine in combat.

Raw materials for the whole set

  1. Adamantite40% +68 health
  2. Mithril40% +68 health
  3. Cobalt32% +61 health
  4. Thorium32% +61 health
  5. Ancient Steel25% +46 health
  6. Bronze25% +46 health
  7. Cindercloth25% +46 health
  8. Cotton25% +46 health
  9. Crude Diving25% +46 health
  10. Heavy Leather25% +46 health
  11. Iron25% +46 health
  12. Light Leather25% +46 health
  13. Linen25% +46 health
  14. Medium Leather25% +46 health
  15. Onyxium25% +46 health
  16. Prisma25% +46 health
  17. Raven Leather25% +46 health
  18. Silk25% +46 health
  19. Soft Leather25% +46 health
  20. Steel25% +46 health
  21. Trork Warrior25% +46 health
  22. Wooden25% +46 health
  23. Woolen25% +46 health
  24. Woolen25% +46 health
  25. Copper18% +25 health
Physical resistance of every full armor set, added up over its pieces.

Head armor by tier

#1 of 27 by physical resistance.

ItemLevelPhysical resistanceHealth bonusDurability
Wooden Helm55%+960
Copper Helm103.6%+580
Soft Leather Hood105%+9120
Woolen Helm105%+9120
Light Leather Helm155%+9120
Linen Hood155%+9120
Iron Helm205%+9100
Kweebec Helm205%+940
Steel Helm205%+9150
Bronze Helm255%+9200
Cotton Hood255%+9120
Crude Diving Mask255%+9120
Medium Leather Helm255%+9120
Trork Warrior Helm255%+950
Ornate Bronze Helm285%+9120
Ancient Steel Helm305%+975
Thorium Helm306.4%+12120
Woolen Hood305%+9100
Raven Leather Hood325%+9120
Cobalt Helm356.4%+12120
Heavy Leather Helm355%+9120
Silk Diadem355%+9120
Adamantite Helm408%+14150
Cindercloth Hood455%+9120
Mithril Helm508%+14180
Onyxium Helm505%+9120
Prisma Helm755%+9250
  1. Wooden Helm5% lv 5
  2. Copper Helm3.6% lv 10
  3. Soft Leather Hood5% lv 10
  4. Woolen Helm5% lv 10
  5. Light Leather Helm5% lv 15
  6. Linen Hood5% lv 15
  7. Iron Helm5% lv 20
  8. Kweebec Helm5% lv 20
  9. Steel Helm5% lv 20
  10. Bronze Helm5% lv 25
  11. Cotton Hood5% lv 25
  12. Crude Diving Mask5% lv 25
  13. Medium Leather Helm5% lv 25
  14. Trork Warrior Helm5% lv 25
  15. Ornate Bronze Helm5% lv 28
  16. Ancient Steel Helm5% lv 30
  17. Thorium Helm6.4% lv 30
  18. Woolen Hood5% lv 30
  19. Raven Leather Hood5% lv 32
  20. Cobalt Helm6.4% lv 35
  21. Heavy Leather Helm5% lv 35
  22. Silk Diadem5% lv 35
  23. Adamantite Helm8% lv 40
  24. Cindercloth Hood5% lv 45
  25. Mithril Helm8% lv 50
  26. Onyxium Helm5% lv 50
  27. Prisma Helm5% lv 75
Physical resistance of each piece.

Base values before buffs and enchantments.

Salvages into

SalvagebenchProcessing4 s
Raw game dataEvery value as the game defines it, with what it inherits from its parents filled in
  • qualityRare
  • level40
  • categoryItems.Armors
  • categories[Items.Armors]
  • maxDurability150
  • iconIcons/ItemsGenerated/Armor_Adamantite_Head.png
  • armor{3}
    • slotHead
    • resistance{2}
      • Physical0.08
      • Projectile0.08
    • stats{1}
      • Health14
  • recipe{4}
    • inputs[3]
      • 0{2}
        • idIngredient_Bar_Adamantite
        • qty15
      • 1{2}
        • idIngredient_Leather_Heavy
        • qty5
      • 2{2}
        • idIngredient_Fabric_Scrap_Cindercloth
        • qty4
    • outputs[1]
      • 0{2}
        • idArmor_Adamantite_Head
        • qty1
    • bench{4}
      • idArmor_Bench
      • typeCrafting
      • categories[Armor_Head]
      • tier3
    • time3
  • hasIcontrue