Almanauts
Hytale
ItemcommonVerified for v0.7.3

Carrot Item

Instantly restores 5% health and grants:

• Health Regen I

Duration: 1:00
Liked by Rabbits, Bunnies and Horses.

Overview

Quality
common
Category
Foods
Kind
Item
Game ID
Plant_Crop_Carrot_Item

How to get it

Drops 6

SourceHowChanceAverageRange
CarrotBlockBreak by hand (fully grown)100%11
CarrotBlockHarvest (fully grown)100%11
Mature CarrotBlockBreak by hand (fully grown)100%11
Mature CarrotBlockHarvest (fully grown)100%11
Template CropBlockBreak by hand (fully grown)100%11
Template CropBlockHarvest (fully grown)100%11

Chance of at least one per kill or break, computed from the drop tables. How we compute it.

Other loot tables 6

Chests, structures and events use these tables; the game doesn't say which ones on their own.

Loot tableChanceAverage
Zone1 Kweebec Tier15.5%0.14
Zone3 Kweebec Tier15.5%0.14
Zone1 Kweebec Tier35.5%0.17
Zone1 Kweebec Tier25.5%0.14
Zone3 Kweebec Tier25.5%0.14
Zone3 Kweebec Tier35.5%0.17

How much goes into each item 1

Carrot per craft of each item, counted through every step of its recipe tree (1 of 1 use it through an intermediate such as an ingot or leather).

  1. Bamboo Bed1
Carrot needed for one of each item.

Expected effort

How many kills or breaks it takes on average, and the chance of getting at least one, from each source's exact odds.

SourceTries per itemTries for 10≥1 in 1≥1 in 5≥1 in 10
CarrotBreak by hand (fully grown)110100%100%100%
CarrotHarvest (fully grown)110100%100%100%
Mature CarrotBreak by hand (fully grown)110100%100%100%
Mature CarrotHarvest (fully grown)110100%100%100%
Template CropBreak by hand (fully grown)110100%100%100%
Template CropHarvest (fully grown)110100%100%100%

"Tries for 10" is the long-run average (10 ÷ the average amount per try); actual runs vary.

Used to make 4

Raw game dataEvery value as the game defines it, with what it inherits from its parents filled in
  • qualityCommon
  • categoryItems.Foods
  • categories[Items.Foods]
  • iconIcons/ItemsGenerated/Plant_Crop_Carrot.png
  • isBlocktrue
  • hasIcontrue