Almanauts
Hytale
BlockVerified for v0.7.2

Green Petals

Can be obtained by destroying Green Flowers.

Overview

Item level
25
Category
Plants
Kind
Block
Game ID
Plant_Petals_Green

How to get it

Craft

Furniture Bench

Need several? The crafting calculator expands this recipe down to raw materials.

Drops 5

SourceHowChanceAverageRange
DuckweedBlockBreak by hand100%32–4
HemlockBlockBreak by hand100%32–4
Jungle FlowerBlockBreak by hand100%32–4
Lime SucculentBlockBreak by hand100%32–4
WaterlilyBlockBreak by hand100%32–4

Chance of at least one per kill or break, computed from the drop tables. How we compute it.

Salvage 5

Salvaging these at a Salvage bench gives this item back:

How much goes into each item 3

Green Petals per craft of each item, counted through every step of its recipe tree (1 of 3 use it through an intermediate such as an ingot or leather).

  1. Small Green Christmas Packet3
  2. Ruined Wooden Bed2 via intermediates
  3. Overgrown Temple Torch1
Green Petals needed for one of each item.

Expected effort

How many kills or breaks it takes on average, and the chance of getting at least one, from each source's exact odds.

SourceTries per itemTries for 10≥1 in 1≥1 in 5≥1 in 10
DuckweedBreak by hand0.33.3100%100%100%
HemlockBreak by hand0.33.3100%100%100%
Jungle FlowerBreak by hand0.33.3100%100%100%
Lime SucculentBreak by hand0.33.3100%100%100%
WaterlilyBreak by hand0.33.3100%100%100%

"Tries for 10" is the long-run average (10 ÷ the average amount per try); actual runs vary.

Craft or farm?

Craft one

Raw materials through 2 crafting steps.

Farm one

About 0.3 breaks of Duckweed (break by hand), the source with the most per try.

Used to make 7

Raw game dataEvery value as the game defines it, with what it inherits from its parents filled in
  • level25
  • categoryBlocks.Plants
  • categories[Blocks.Plants]
  • iconIcons/ItemsGenerated/Plant_Petals_Green.png
  • isBlocktrue
  • recipe{3}
    • inputs[2]
      • 0{2}
        • idPlant_Crop_Lettuce_Item
        • qty1
      • 1{2}
        • idPlant_Petals_White
        • qty1
    • outputs[1]
      • 0{2}
        • idPlant_Petals_Green
        • qty1
    • bench{3}
      • idFurniture_Bench
      • typeCrafting
      • categories[Furniture_Textiles]
  • hasIcontrue