Green Petals
Can be obtained by destroying Green Flowers.
Overview
- Item level
- 25
- Category
- Plants
- Kind
- Block
- Game ID
Plant_Petals_Green
How to get it
Craft
Need several? The crafting calculator expands this recipe down to raw materials.
Drops 5
| Source | How | Chance | Average | Range |
|---|---|---|---|---|
| Duckweed | Break by hand | 100% | 3 | 2–4 |
| Hemlock | Break by hand | 100% | 3 | 2–4 |
| Jungle Flower | Break by hand | 100% | 3 | 2–4 |
| Lime Succulent | Break by hand | 100% | 3 | 2–4 |
| Waterlily | Break by hand | 100% | 3 | 2–4 |
Chance of at least one per kill or break, computed from the drop tables. How we compute it.
Salvage 5
Salvaging these at a Salvage bench gives this item back:
How much goes into each item 3
Green Petals per craft of each item, counted through every step of its recipe tree (1 of 3 use it through an intermediate such as an ingot or leather).
Expected effort
How many kills or breaks it takes on average, and the chance of getting at least one, from each source's exact odds.
| Source | Tries per item | Tries for 10 | ≥1 in 1 | ≥1 in 5 | ≥1 in 10 |
|---|---|---|---|---|---|
| Duckweed | 0.3 | 3.3 | 100% | 100% | 100% |
| Hemlock | 0.3 | 3.3 | 100% | 100% | 100% |
| Jungle Flower | 0.3 | 3.3 | 100% | 100% | 100% |
| Lime Succulent | 0.3 | 3.3 | 100% | 100% | 100% |
| Waterlily | 0.3 | 3.3 | 100% | 100% | 100% |
"Tries for 10" is the long-run average (10 ÷ the average amount per try); actual runs vary.
Craft or farm?
Farm one
About 0.3 breaks of Duckweed (break by hand), the source with the most per try.
Used to make 7
Raw game dataEvery value as the game defines it, with what it inherits from its parents filled in
- level25
- categoryBlocks.Plants
- categories[Blocks.Plants]
- iconIcons/ItemsGenerated/Plant_Petals_Green.png
- isBlocktrue
recipe{3}
inputs[2]
0{2}
- idPlant_Crop_Lettuce_Item
- qty1
1{2}
- idPlant_Petals_White
- qty1
outputs[1]
0{2}
- idPlant_Petals_Green
- qty1
bench{3}
- idFurniture_Bench
- typeCrafting
- categories[Furniture_Textiles]
- hasIcontrue