Almanauts
Hytale
ItemcommonVerified for v0.7.2

Wooden Shield

Overview

Quality
common
Item level
40
Category
Weapons
Kind
Item
Game ID
Weapon_Shield_Wood

Damage per attack

AttackPhysical
Guard Bash0

Base damage before armor and buffs.

How to get it

Craft

By hand

Need several? The crafting calculator expands this recipe down to raw materials.

Other loot tables 22

Chests, structures and events use these tables; the game doesn't say which ones on their own.

Loot tableChanceAverage
Zone1 Kweebec Tier13.8%0.04
Zone1 Goblin Tier13.8%0.04
Zone1 Undead Tier13.8%0.04
Zone1 Encounters Tier13.8%0.04
Zone1 Trork Tier13.8%0.04
Zone1 Kweebec Tier23.4%0.03
Zone1 Goblin Tier23.4%0.03
Zone1 Undead Tier23.4%0.03
Zone1 Encounters Tier23.4%0.03
Zone1 Trork Tier23.4%0.03
Zone1 Kweebec Tier33.2%0.03
Zone1 Trork Tier33.2%0.03
Zone2 Feran Tier13.2%0.03
Zone1 Undead Tier33.2%0.03
Zone2 Encounters Tier13.2%0.03
Zone2 Undead Tier13.2%0.03
Zone1 Encounters Tier33.2%0.03
Zone1 Goblin Tier33.2%0.03
Zone2 Feran Tier23%0.03
Zone1 Encounters Tier43%0.03
Zone2 Encounters Tier23%0.03
Zone2 Undead Tier23%0.03

Full cost in raw materials

One Wooden Shield takes 2 crafts in all and 20 s of crafting time, starting from:

StepBenchCraftsMakesTime
Light LeatherTannery1120 s
Wooden ShieldBy hand11—

In crafting order, ingredients first; time is each recipe's craft time × crafts (benches can work side by side). For several at once, use the crafting calculator.

Every shield by tier

#14 of 16 by strongest hit.

  1. Copper Shield0 lv 10
  2. Rusty Shield0 lv 15
  3. Scrap Shield0 lv 15
  4. Spiked Scrap Shield0 lv 15
  5. Iron Shield0 lv 20
  6. Doomed Outlander Shield0 lv 30
  7. Thorium Shield0 lv 30
  8. Cobalt Shield0 lv 35
  9. Adamantite Shield0 lv 40
  10. Ancient Knight's Incandescent Shield0 lv 40
  11. Ancient Knight's Shield0 lv 40
  12. Giant Ruined Shield0 lv 40
  13. Praetorian Shield0 lv 40
  14. Wooden Shield0 lv 40
  15. Mithril Shield0 lv 50
  16. Onyxium Shield0 lv 50
Strongest single hit, base damage.

Base values before buffs and enchantments.

Salvages into

SalvagebenchProcessing4 s
Raw game dataEvery value as the game defines it, with what it inherits from its parents filled in
  • qualityCommon
  • level40
  • categoryItems.Weapons
  • categories[Items.Weapons]
  • iconIcons/ItemsGenerated/Weapon_Shield_Wood.png
  • damage{1}
    • Guard_Bash{1}
      • Physical0
  • recipe{2}
    • inputs[3]
      • 0{3}
        • idWood_Trunk
        • qty6
        • resourcetrue
      • 1{2}
        • idIngredient_Fibre
        • qty4
      • 2{2}
        • idIngredient_Leather_Light
        • qty1
    • outputs[1]
      • 0{2}
        • idWeapon_Shield_Wood
        • qty1
  • hasIcontrue