Cobalt Shortbow
Overview
- Quality
- rare
- Item level
- 35
- Category
- Weapons
- Durability
- 350
- Kind
- Item
- Game ID
Weapon_Shortbow_Cobalt
Damage per attack
| Attack | Projectile |
|---|---|
| Primary Shoot Damage Strength 0 | 1 |
| Primary Shoot Damage Strength 1 | 2 |
| Primary Shoot Damage Strength 2 | 5 |
| Primary Shoot Damage Strength 3 | 8 |
| Primary Shoot Damage Strength 4 | 23 |
| Signature Volley | 17 |
| Guard Bash | 0 |
Base damage before armor and buffs.
How to get it
Craft
Need several? The crafting calculator expands this recipe down to raw materials.
Other loot tables 3
Chests, structures and events use these tables; the game doesn't say which ones on their own.
| Loot table | Chance | Average |
|---|---|---|
| Zone4 Encounters Tier4 | 0.67% | 0.01 |
| Zone4 Undead Tier3 | 0.47% | 0 |
| Zone4 Encounters Tier3 | 0.47% | 0 |
Full cost in raw materials
One Cobalt Shortbow takes 3 crafts in all and 4 min 24 s of crafting time, starting from:
| Step | Bench | Crafts | Makes | Time |
|---|---|---|---|---|
| Cobalt Ingot | Furnace | 10 | 10 | 3 min |
| Heavy Leather | Tannery | 2 | 2 | 1 min 20 s |
| Cobalt Shortbow | Weapon Bench | 1 | 1 | 4 s |
In crafting order, ingredients first; time is each recipe's craft time × crafts (benches can work side by side). For several at once, use the crafting calculator.
Every shortbow by tier
#8 of 13 by strongest hit.
| Item | Level | Strongest hit | Weakest hit | Durability |
|---|---|---|---|---|
| Crude Shortbow | 9 | 12 | 0 | 120 |
| Copper Shortbow | 10 | 15 | 0 | 200 |
| Rusty Iron Shortbow | 15 | 17 | 0 | 120 |
| Flame Shortbow | 20 | 25 | 0 | 120 |
| Frost Shortbow | 20 | 25 | 0 | 120 |
| Iron Shortbow | 20 | 19 | 0 | 250 |
| Bronze Shortbow | 25 | 17 | 0 | 120 |
| Doomed Outlander Shortbow | 30 | 23 | 0 | 75 |
| Thorium Shortbow | 30 | 23 | 0 | 350 |
| Cobalt Shortbow | 35 | 23 | 0 | 350 |
| Adamantite Shortbow | 40 | 29 | 0 | 500 |
| Mithril Shortbow | 50 | 37 | 0 | 220 |
| Onyxium Shortbow | 50 | 37 | 0 | 220 |
Base values before buffs and enchantments.
Salvages into
Raw game dataEvery value as the game defines it, with what it inherits from its parents filled in
- qualityRare
- level35
- categoryItems.Weapons
- categories[Items.Weapons]
- maxDurability350
- iconIcons/ItemsGenerated/Weapon_Bow_Cobalt.png
damage{7}
Primary_Shoot_Damage_Strength_0{1}
- Projectile1
Primary_Shoot_Damage_Strength_1{1}
- Projectile2
Primary_Shoot_Damage_Strength_2{1}
- Projectile5
Primary_Shoot_Damage_Strength_3{1}
- Projectile8
Primary_Shoot_Damage_Strength_4{1}
- Projectile23
Signature_Volley{1}
- Projectile17
Guard_Bash{1}
- Projectile0
recipe{4}
inputs[3]
0{2}
- idIngredient_Bar_Cobalt
- qty10
1{2}
- idIngredient_Leather_Heavy
- qty2
2{2}
- idIngredient_Fabric_Scrap_Shadoweave
- qty3
outputs[1]
0{2}
- idWeapon_Shortbow_Cobalt
- qty1
bench{4}
- idWeapon_Bench
- typeCrafting
- categories[Weapon_Bow]
- tier2
- time4
- hasIcontrue