HP = base pool × its own scaling effects × the duo/trio effect × the Deep of Night depth effect, rounded down. Day 2 and area scaling that event scripts add during an expedition are not included.
Great Church Boss · 2,358 HP solo · Field Boss Threat
Players
Normal
Depth 1
Depth 2
Depth 3
Depth 4
Depth 5
Solo
2,358
3,066
3,250
3,446
3,859
4,052
Duo
2,594
3,373
3,575
3,791
4,245
4,457
Trio
2,830
3,679
3,900
4,135
4,631
4,863
Damage absorption
Standard
35%
Slash
45%
Strike
10%
Pierce
40%
Magic
60%
Fire
40%
Lightning
40%
Holy
−10%
Status resistance
Poison
Immune
Scarlet Rot
252 (+290, +747, +747, +747, +747 after each proc)
Blood Loss
Immune
Frostbite
Immune
Sleep
Immune
Madness
Immune
Death Blight
Immune
In a duo / trio: HP ×1.1 / ×1.2, poise damage taken ×0.75 / ×0.5, status build-up taken ×0.985 / ×0.97. Deep of Night attack power: ×1.3, ×1.547, ×1.841, ×2.54, ×2.947 (depth 1–5).