Gnoster (Everdark Sovereign)
A flying insect and living shears that
trail the earth. Those lucky enough to
escape the former's rain of magic light
fall victim to the shears. If moth poison
is ingested, it will eat through the host—
a parasite that cannot be removed alone.
- Expedition
- Sentient Pest
- Weak to
- Fire
HP by party size and depth
The final fight's HP: base pool × the boss's own scaling effects, × the duo or trio effect, × the Deep of Night depth effect. Weak to Fire (the expedition menu's hint).
Gnoster, Wisdom of Night
| Players | Normal | Depth 1 | Depth 2 | Depth 3 | Depth 4 | Depth 5 |
|---|---|---|---|---|---|---|
| Solo | 13,027 | 16,935 | 17,951 | 19,032 | 21,312 | 22,380 |
| Duo | 26,054 | 33,870 | 35,902 | 38,065 | 42,624 | 44,761 |
| Trio | 39,081 | 50,806 | 53,854 | 57,098 | 63,937 | 67,142 |
Damage absorption
- Standard
- −15%
- Slash
- −25%
- Strike
- −15%
- Pierce
- −25%
- Magic
- 50%
- Fire
- −40%
- Lightning
- 10%
- Holy
- 10%
Status resistance
- Poison
- 542 (+457, +457, +457, +457, +457 after each proc)
- Scarlet Rot
- 154 (+98, +388, +845, +845, +845 after each proc)
- Blood Loss
- 154 (+98, +388, +845, +845, +845 after each proc)
- Frostbite
- 154 (+98, +388, +845, +845, +845 after each proc)
- Sleep
- 542 (+457, +457, +457, +457, +457 after each proc)
- Madness
- Immune
- Death Blight
- Immune
In a duo / trio: HP ×2 / ×3, poise damage taken ×0.55 / ×0.3, status build-up taken ×0.85 / ×0.7. Deep of Night attack power: ×1.3, ×1.547, ×1.841, ×2.54, ×2.947 (depth 1–5).
Other versions of Gnoster, Wisdom of Night in the game's params 4
| Version | Solo | Duo | Trio | Trio, depth 5 |
|---|---|---|---|---|
| Boss Phase 1 | 13,027 | 26,054 | 39,081 | 84,416 |
| Everdark Sovereign Phase 1 | 6,839 | 13,678 | 20,517 | 44,318 |
| Everdark Sovereign Phase 2 | 6,513 | 13,027 | 19,540 | 42,208 |
| Random Encounter | 1,010 | 1,313 | 1,616 | 2,776 |
Each is another NpcParam row of the same enemy (phases, adds or other fights); the boss page has their full tables.
Chance it is the Deep of Night target
Each depth draws its Nightlord by weight from the expedition list (NightBossMenuParam); this is its share.
| Depth 1 | Depth 2 | Depth 3 | Depth 4 | Depth 5 |
|---|---|---|---|---|
| 0% | 2.02% | 3.53% | 5.04% | 5.04% |
Shifting Earth on its expeditions
The chance each map variant is drawn for an expedition against this Nightlord (MapPatternSet weights). See all Nightlords on the Shifting Earth odds page.
| Map | Normal | Normal, with DLC | Deep of Night | Deep, with DLC |
|---|---|---|---|---|
| No Shifting Earth | 84% | 84% | 76% | 73.1% |
| Mountaintop | 4% | 4% | 6% | 3.85% |
| The Crater | 4% | 4% | 6% | 3.85% |
| Rotted Woods | 4% | 4% | 6% | 3.85% |
| Shrouded City | 4% | 4% | 6% | 3.85% |
| Great Hollow | 0% | 0% | 0% | 11.5% |