Almanauts
Elden Ring Nightreign
NightlordThe Forsaken HollowsVerified for build 22818764

Harmonia

Seven valkyries clad in white armor. These servants of the heavens restore the balance of the world by wielding heroic weapons that purify chaos.

But even heroines must one day sleep, so why not retire early to the annals of history?

Expedition
Balancers
Weak to
Frostbite
Content
The Forsaken Hollows

HP by party size and depth

The final fight's HP: base pool × the boss's own scaling effects, × the duo or trio effect, × the Deep of Night depth effect. Weak to Frostbite (the expedition menu's hint).

Weapon-Bequeathed Harmonia

PlayersNormalDepth 1Depth 2Depth 3Depth 4Depth 5
Solo6,7968,8359,3659,93011,11911,676
Duo13,59317,67118,73119,86022,23923,353
Trio20,39026,50728,09729,79033,35835,030

Damage absorption

Standard
0
Slash
−10%
Strike
0
Pierce
−10%
Magic
0
Fire
0
Lightning
0
Holy
40%

Status resistance

Poison
252 (+290, +747, +747, +747, +747 after each proc)
Scarlet Rot
252 (+290, +747, +747, +747, +747 after each proc)
Blood Loss
252 (+290, +747, +747, +747, +747 after each proc)
Frostbite
252 (+290, +747, +747, +747, +747 after each proc)
Sleep
Immune
Madness
Immune
Death Blight
Immune

In a duo / trio: HP ×2 / ×3, poise damage taken ×0.55 / ×0.3, status build-up taken ×0.85 / ×0.7. Deep of Night attack power: ×1.3, ×1.547, ×1.841, ×2.54, ×2.947 (depth 1–5).

Other versions of Weapon-Bequeathed Harmonia in the game's params 4

VersionSoloDuoTrioTrio, depth 5
Everdark Worm2,2403,9215,60212,100
Everdark Phase 28381,1321,4263,080
Version 45661,1321,6992,919
Version 55661,1321,6993,670

Each is another NpcParam row of the same enemy (phases, adds or other fights); the boss page has their full tables.

Weapon-Bequeathed Harmonia - Halberd

PlayersNormalDepth 1Depth 2Depth 3Depth 4Depth 5
Solo1,4401,7281,7281,8722,0162,160
Duo1,4401,7281,7281,8722,0162,160
Trio1,4401,7281,7281,8722,0162,160

Damage absorption

Standard
0
Slash
8%
Strike
−10%
Pierce
0
Magic
0
Fire
8%
Lightning
10%
Holy
30%

Status resistance

Poison
252 (+457, +457, +457, +457, +457 after each proc)
Scarlet Rot
252 (+457, +457, +457, +457, +457 after each proc)
Blood Loss
252 (+290, +747, +747, +747, +747 after each proc)
Frostbite
252 (+290, +747, +747, +747, +747 after each proc)
Sleep
154 (+42, +140, +430, +887, +887 after each proc)
Madness
Immune
Death Blight
Immune

In a duo / trio: HP ×1 / ×1, poise damage taken ×1 / ×1, status build-up taken ×1 / ×1. Deep of Night attack power: ×1.2, ×1.3, ×1.45, ×1.7, ×1.85 (depth 1–5).

Other versions of Weapon-Bequeathed Harmonia - Halberd in the game's params 2

VersionSoloDuoTrioTrio, depth 5
Everdark Phase 28381,1321,4263,080
Version 35661,1321,6993,670

Each is another NpcParam row of the same enemy (phases, adds or other fights); the boss page has their full tables.

Weapon-Bequeathed Harmonia - Mace

PlayersNormalDepth 1Depth 2Depth 3Depth 4Depth 5
Solo8381,0481,1741,3171,6361,812
Duo1,1321,4151,5851,7782,2082,446
Trio1,4261,7821,9962,2392,7813,080

Damage absorption

Standard
0
Slash
8%
Strike
−10%
Pierce
0
Magic
0
Fire
8%
Lightning
10%
Holy
30%

Status resistance

Poison
252 (+457, +457, +457, +457, +457 after each proc)
Scarlet Rot
252 (+457, +457, +457, +457, +457 after each proc)
Blood Loss
252 (+290, +747, +747, +747, +747 after each proc)
Frostbite
252 (+290, +747, +747, +747, +747 after each proc)
Sleep
154 (+42, +140, +430, +887, +887 after each proc)
Madness
Immune
Death Blight
Immune

In a duo / trio: HP ×1.35 / ×1.7, poise damage taken ×0.7 / ×0.55, status build-up taken ×0.9475 / ×0.895. Deep of Night attack power: ×1.25, ×1.55, ×1.92, ×2.83, ×3.31 (depth 1–5).

Other versions of Weapon-Bequeathed Harmonia - Mace in the game's params 1

VersionSoloDuoTrioTrio, depth 5
Version 25661,1321,6993,670

Each is another NpcParam row of the same enemy (phases, adds or other fights); the boss page has their full tables.

Harmonia (Everdark Sovereign)

The Everdark Sovereign version fights the "Everdark Sovereign" variant of the same boss: its HP by party size and depth, and the chance it is the Deep of Night target at each depth.

Depth 1Depth 2Depth 3Depth 4Depth 5
0%3.23%5.65%8.06%8.06%

Chance it is the Deep of Night target

Each depth draws its Nightlord by weight from the expedition list (NightBossMenuParam); this is its share.

Depth 1Depth 2Depth 3Depth 4Depth 5
16.1%12.9%10.5%8.06%8.06%

Shifting Earth on its expeditions

The chance each map variant is drawn for an expedition against this Nightlord (MapPatternSet weights). See all Nightlords on the Shifting Earth odds page.

MapNormalNormal, with DLCDeep of NightDeep, with DLC
No Shifting Earth0%76.5%0%58%
Mountaintop0%3.23%0%6%
The Crater0%3.23%0%6%
Rotted Woods0%3.23%0%6%
Great Hollow0%10.6%0%18%
Shrouded City0%3.23%0%6%