Gladius
A many-legged beast appearing from shadow,
carrying on its back a chain-link sword
used to hunt its prey. Between the fangs
of its many heads flicker overwhelming
flames. When assailed by multiple shadows,
only sacred light can hinder the hunt.
- Expedition
- Tricephalos
- Weak to
- Holy
HP by party size and depth
The final fight's HP: base pool × the boss's own scaling effects, × the duo or trio effect, × the Deep of Night depth effect. Weak to Holy (the expedition menu's hint).
Gladius, Beast of Night
| Players | Normal | Depth 1 | Depth 2 | Depth 3 | Depth 4 | Depth 5 |
|---|---|---|---|---|---|---|
| Solo | 11,328 | 14,160 | 15,859 | 17,784 | 22,089 | 24,468 |
| Duo | 22,656 | 28,320 | 31,718 | 35,569 | 44,179 | 48,936 |
| Trio | 33,984 | 42,480 | 47,577 | 53,354 | 66,268 | 73,405 |
Damage absorption
- Standard
- 0
- Slash
- 0
- Strike
- 0
- Pierce
- −10%
- Magic
- 0
- Fire
- 50%
- Lightning
- 0
- Holy
- −35%
Status resistance
- Poison
- 542 (+457, +457, +457, +457, +457 after each proc)
- Scarlet Rot
- 252 (+290, +747, +747, +747, +747 after each proc)
- Blood Loss
- 252 (+290, +747, +747, +747, +747 after each proc)
- Frostbite
- 542 (+457, +457, +457, +457, +457 after each proc)
- Sleep
- 154 (+98, +388, +845, +845, +845 after each proc)
- Madness
- Immune
- Death Blight
- Immune
In a duo / trio: HP ×2 / ×3, poise damage taken ×0.55 / ×0.3, status build-up taken ×0.85 / ×0.7. Deep of Night attack power: ×1.25, ×1.55, ×1.92, ×2.83, ×3.31 (depth 1–5).
Other versions of Gladius, Beast of Night in the game's params 5
| Version | Solo | Duo | Trio | Trio, depth 5 |
|---|---|---|---|---|
| Version 2 | 11,894 | 23,788 | 35,683 | 61,303 |
| Version 3 | 11,328 | 22,656 | 33,984 | 58,384 |
| Version 4 | 5,856 | 7,612 | 9,369 | 16,096 |
| Version 5 | 3,360 | 3,360 | 3,360 | 3,360 |
| Version 6 | 3,200 | 3,200 | 3,200 | 3,200 |
Each is another NpcParam row of the same enemy (phases, adds or other fights); the boss page has their full tables.
Gladius (Everdark Sovereign)
The Everdark Sovereign version fights the "Everdark Sovereign" variant of the same boss: its HP by party size and depth, and the chance it is the Deep of Night target at each depth.
Gladius, Beast of Night
| Players | Normal | Depth 1 | Depth 2 | Depth 3 | Depth 4 | Depth 5 |
|---|---|---|---|---|---|---|
| Solo | 11,894 | 14,868 | 16,652 | 18,674 | 23,194 | 25,691 |
| Duo | 23,788 | 29,736 | 33,304 | 37,348 | 46,388 | 51,383 |
| Trio | 35,683 | 44,604 | 49,956 | 56,022 | 69,582 | 77,075 |
| Depth 1 | Depth 2 | Depth 3 | Depth 4 | Depth 5 |
|---|---|---|---|---|
| 0% | 2.02% | 3.53% | 5.04% | 5.04% |
Chance it is the Deep of Night target
Each depth draws its Nightlord by weight from the expedition list (NightBossMenuParam); this is its share.
| Depth 1 | Depth 2 | Depth 3 | Depth 4 | Depth 5 |
|---|---|---|---|---|
| 10.1% | 8.06% | 6.55% | 5.04% | 5.04% |
Shifting Earth on its expeditions
The chance each map variant is drawn for an expedition against this Nightlord (MapPatternSet weights). See all Nightlords on the Shifting Earth odds page.
| Map | Normal | Normal, with DLC | Deep of Night | Deep, with DLC |
|---|---|---|---|---|
| No Shifting Earth | 84% | 84% | 76% | 73.1% |
| Mountaintop | 4% | 4% | 6% | 3.85% |
| The Crater | 4% | 4% | 6% | 3.85% |
| Rotted Woods | 4% | 4% | 6% | 3.85% |
| Shrouded City | 4% | 4% | 6% | 3.85% |
| Great Hollow | 0% | 0% | 0% | 11.5% |