Almanauts
Armored Core VI
WeaponLinear RifleVerified for build 21034069
LR-036 CURTIS art

LR-036 CURTIS

High-speed linear rifle developed by Balam.
A special type of rifle that accelerates rounds using
electromagnetic propulsion. Charging the weapon further
increases round velocity, in turn increasing damage.

Try it in the assembly planner

Firepower

142attack per trigger
135impact per trigger
355damage per second
338impact per second
Element
kinetic
Accumulative impact
52
Direct hit adjustment
220%
Ideal range
190 m
Rapid fire
2.5 / s
Recoil
19
Magazine
12
Total rounds
420
Reload time
2.2 s
Ammo cost
100
Lock range
200 m

Charged (0.5 s): attack 689, impact 850, accumulative impact 260.

  • One magazine: 1,704 damage (12 × 142).
  • Firing magazine after magazine with reloads in between: about 243 damage per second (12 shots at 2.5/s, then 2.2 s to reload).

Per second = attack × hits × rapid fire: sustained, before reloads, overheating and range falloff.

Damage per second: #25 of 36 arm units

  1. HG-003 COQUILLETT415 Handgun
  2. IB-C03W1: WLT 011394 Coral Rifle
  3. DF-MG-02 CHANG-CHEN390 Machine Gun
  4. RF-025 SCUDDER386 Assault Rifle
  5. LR-036 CURTIS355 Linear Rifle
  6. RF-024 TURNER350 Assault Rifle
  7. MA-J-200 RANSETSU-RF320 Burst Rifle
  8. LR-037 HARRIS314 Linear Rifle
  9. WR-0555 ATTACHE310 Heavy Machine Gun
Arm weapons with a rapid-fire rate, by damage per second (before reloads).

In an assembly

  • Weighs 31% of a typical arms load limit (13,540) when held in an arm.

Overview

Type
Linear Rifle
Mounts on
R-arm, L-arm, R-back, L-back
Weight
4,150
EN load
289
Game ID
10000100

Other linear rifles 1

Same slot, closest in weight

Patch history: tracking from regulation build 21034069; every later balance change will show here.

Raw game dataAs the game defines it
  • categoryLinear Rifle
  • weight4150
  • enLoad289
  • slots[right-arm, left-arm, right-back, left-back]
  • attack{7}
    • elementkinetic
    • attackPower142
    • impact135
    • accumulativeImpact52
    • directHitAdjustment220
    • idealRange190
    • hits1
  • chargedAttack{7}
    • elementkinetic
    • attackPower689
    • impact850
    • accumulativeImpact260
    • directHitAdjustment220
    • idealRange220
    • hits1
  • chargeTime0.5
  • rapidFire2.5
  • recoil19
  • magazine12
  • totalRounds420
  • reloadTime2.2
  • ammoCost100
  • lockRange200