Abjuration
- Kind
- Subclass
- Hit points at level 1
- 6 + Constitution modifier
- Hit die
- d6
- Primary ability
- Intelligence
- Spellcasting ability
- Intelligence
- Spells
- Prepared from the class list
You twist and harden the Weave into arcane wards to protect yourself and others. Learning Abjuration spells from scrolls only costs you 25g per spell level, not 50.
Level progression
What this subclass adds at each Wizard level, from the game's progression table: what you get, what you choose.
- Level 2Arcane Ward
The residual magic of your spells forms a ward around you that protects you from harm.
Learn 2 spellsFrom 23 Wizard spells (listed on the Wizard page).
Abjuration savant: copying abjuration spells costs half
- Level 3Learn 2 spells
From 48 Wizard spells (listed on the Wizard page).
- Level 4Learn 1 spell
From 16 Wizard spells (listed on the Wizard page).
Learn 2 spellsFrom 48 Wizard spells (listed on the Wizard page).
- Level 5Learn 2 spells
From 67 Wizard spells (listed on the Wizard page).
- Level 6Projected Ward
When a nearby ally takes damage and you have an active Arcane Ward, you can sacrifice your ward to reduce the damage they take.
Grants the reaction Projected Ward
Learn 2 spellsFrom 67 Wizard spells (listed on the Wizard page).
- Level 7Learn 2 spells
From 81 Wizard spells (listed on the Wizard page).
- Level 8Learn 2 spells
From 81 Wizard spells (listed on the Wizard page).
- Level 9Learn 2 spells
From 90 Wizard spells (listed on the Wizard page).
- Level 10Improved Abjuration
Each time you take a Short Rest, the intensity of your Arcane Ward increases by an amount equal to your wizard level.
Learn 1 spellFrom 16 Wizard spells (listed on the Wizard page).
Learn 2 spellsFrom 90 Wizard spells (listed on the Wizard page).
- Level 11Learn 2 spells
From 102 Wizard spells (listed on the Wizard page).
- Level 12Learn 2 spells
From 102 Wizard spells (listed on the Wizard page).
Subclass of
Spells 118
Can pick from 118 Wizard spells, listed on the Wizard page.