Almanauts
Baldur's Gate 3
Verified for build 25605617598 entries

Spells

Every spell, cantrip and class action with its level, cost, range, save or attack roll, damage at each spell slot and who can learn it.

598 entries
Full page →Throw a bubble of acid that damages each creature it hits.CantripConjurationAction1d6 AcidDexterity save
Immediately gain an extra action to use this turn.Action—Free——
Full page →Heal your allies and increase their hit point maximum by 5 hit points.Level 2AbjurationAction——
Touch your amulet to subsume a sliver of the knowledge of the gith. You gain Advantage on Attack Rolls agains…Action—Bonus action——
Replenish spell slots while out of combat. You cannot restore spell slots above 5th level.Action—Action——
Use Abjuration magic to potentially Banish your target to the Feywild.Action—Actionweapon damageRanged weapon attack
Use Enchantment magic to deal an additional 2d6 Psychic damage. Target must succeed a Saving Throw or become…Action—Actionweapon damage + 2d6 PsychicRanged weapon attack
Use Evocation magic to make your arrow explode on impact and deal an additional 2d6 Force damage to targets w…Action—Actionweapon damage + 2d6 ForceRanged weapon attack
Use Necromantic magic to deal an additional 2d6 Necrotic damage. Target must succeed a Saving Throw or become…Action—Actionweapon damage + 2d6 NecroticRanged weapon attack
Deal an additional 2d6 Poison damage. Affected entity's Movement Speed is reduced by 3 m and it will take 2d6…Action—Actionweapon damage + 2d6 PoisonRanged weapon attack
Use Divination magic to make your arrow seek a target. The arrow deals an additional 1d6 Force damage and pos…Action—Actionweapon damage + 1d6 ForceDexterity save
Use Illusion magic to deal an additional 2d6 Psychic damage. Target must succeed a Saving Throw or become Bli…Action—Actionweapon damage + 2d6 PsychicRanged weapon attack
Full page →Gain 5 temporary hit points and deal 5 Cold damage to any creature that hits you with a melee attack.Level 1AbjurationAction——
Full page →Prevent targets from using reactions.Level 1ConjurationAction2d6 NecroticStrength save
Full page →Gain Proficiency in all Skills of a chosen Ability.Action—Action——
You and any nearby allies can't be Frightened. The aura disappears if you fall Unconscious.Action—Free——
You and any nearby allies can't be Charmed. The aura disappears if you fall Unconscious.Action—Free——
You and any nearby fiends and undead gain an additional Charisma modifier (at least 1) Main Melee Weapon Dama…Action—Free——
You and any nearby allies gain a +Charisma modifier (at least 1) bonus to Saving Throws. The aura disappears…Action—Free——
You and any nearby allies take only half the damage from spells. The aura disappears if you fall Unconscious.Action—Free——
Full page →Possibly Banish your target to another plane of existence.Level 5AbjurationActionweapon damage + 5d10 ForceRanged weapon attack
Full page →Your allies will regain the maximum hit points possible when healed. They also gain Advantage on Wisdom Savin…Level 3AbjurationAction——
Full page →Throw a shard of ice that deals 1d10 Piercing damage. It explodes and deals 2d6 Cold damage to anyone nearby.…Action—Action1d10 Piercing + 2d6 ColdRanged spell attack
Full page →Take only half the damage from Bludgeoning, Piercing, and Slashing attacks.CantripAbjurationAction——
Invoke the Bladesong. You gain a +2 bonus to Armour Class and your movement speed increases by 3 m. You also…Action————
Weave the lost magic of the children of Deep Duerra into your shot and possibly Blind your target.Action—ActionMainRangedWeapon + ProficiencyBonus MainRangedWeaponDamageTypeRanged weapon attack
Make a ranged attack with your equipped weapon.Action—Bonus actionweapon damageRanged weapon attack
Full page →Attackers have Disadvantage on Attack Rolls against you.Level 2IllusionAction——
Frighten your target with intimidating arrows. After attacking, ranged weapon attacks made by Gontr Mael deal…Action—ActionMainRangedWeapon + ProficiencyBonus MainRangedWeaponDamageType + 1d8 RadiantRanged weapon attack
Leap at a target and possibly knock it Prone.Action—Bonus action—Strength save
Charge forward and possibly knock your foes back 3 m.Action—Action1d4 + StrengthModifier BludgeoningStrength save
Full page →Strike an enemy with lightning. Three more bolts will leap from the target, electrifying as many as three oth…Level 6EvocationAction10d8 LightningDexterity save
Challenge the enemies around you, compelling them to attack only you. Any attacks they might make against oth…Action—Bonus action—Wisdom save
Wrap yourself in shadows to become Invisible if you are obscured.Action—Action——
Charge forward and Shove the first enemy in your way. Your chances depend on your Athletics, and are higher i…Action—Action——
Deal more damage: charge forward and slam your weapon into the first enemy in your way.Action—ActionMainMeleeWeapon + 5 MainMeleeWeaponDamageTypeMelee weapon attack
Channel fey magic to Charm nearby beasts and plants.Action—Action—Wisdom save
Full page →Call forth the cold mountain winds and reduce the target's movement speed by 3 m.ActionEvocationAction1d10 ColdRanged spell attack
Full page →Hurl a sphere that deals 3d8 Thunder damage and possibly creates a surface on impact. Alternatively, choose a…Level 1EvocationAction3d8 ThunderRanged spell attack
Click the heels of your boots to gain speed and freedom of movement.Action—Bonus action——
Wrap yourself in shadows to become Invisible if you are obscured.Action—Action——
Spend spell slots to gain Sorcery Points.Action—Bonus action——
Spend Sorcery Points to unlock a spell slot.Action—Bonus action——
Full page →Radiate a holy power that emboldens you and nearby allies. You and your allies' weapon attacks deal an additi…Level 3EvocationAction——
Cover more distance this turn: double your movement speed.Action—Bonus action——
Retreat safely: moving won't provoke Opportunity Attacks.Action—Bonus action——
Full page →Summon the apparitions of 6 master strategists. Each apparition strikes a target of your choosing, dealing 2d…Level 5EvocationAction12d6 + 36 Force—
Attack defensively, increasing your Armour Class by 4 if you hit.Action—ActionMainRangedWeapon + 1d6 MainRangedWeaponDamageTypeRanged weapon attack
Full page →Create a shockwave of either divine or malevolent thunder that damages nearby creatures and possibly knocks t…Level 5EvocationAction5d6 Thunder + 5d6 RadiantConstitution save
Full page →Focus your mind to read the thoughts of certain creatures while talking to them.Level 2DivinationAction——
Full page →Shred a foe's very essence by pulling on strands of the Weave.Level 5NecromancyAction10d6 + 20 NecroticConstitution save (DC 18)
Full page →Magically change all aspects of your appearance.Level 1IllusionAction——
Full page →If the target fails a Dexterity Saving Throw, and the 10d6 + 40 Force damage reduces it to 0 hit points, it d…Level 6TransmutationAction10d6 + 40 ForceDexterity save
Full page →Conjure 1 beam(s) of crackling energy.CantripEvocationAction1d10 ForceRanged spell attack
Full page →Expel the fire burning through your veins as 3 flaming rays. Each ray deals 2d6 Fire damage.ActionEvocationAction2d6 FireRanged spell attack
Full page →Your attack summons thorny vines that possibly Ensnare your target.Level 1ConjurationActionweapon damageRanged weapon attack
Hit your foe from afar. Your next melee attacks deal an additional 1d4 Fire damage.Action—ActionMartialArtsUnarmedDamage Bludgeoning + 1d10 FireUnarmed attack
Full page →Hurl a mote of fire.CantripEvocationAction1d10 FireRanged spell attack
Full page →Shoot a bright flame from your fingers that explodes upon contact, torching everything in the vicinity.Level 3EvocationAction8d6 FireDexterity save
Full page →Hurl a mote of fire.CantripEvocationAction1d10 FireRanged spell attack
Shoot a bright flame from your fingers that explodes upon contact, torching everything in the vicinity.ActionEvocationAction8d6 FireDexterity save
Fly to a target position.Action————
Full page →The next Attack Roll against this target has Advantage.Level 1EvocationAction4d6 RadiantRanged spell attack
Full page →The thorns deal weapon damage to the target and then explode. The explosion deals an additional 1d10 Piercing…Level 1ConjurationActionweapon damage + 1d10 PiercingDexterity save
Full page →Shoot an enemy in the thigh and possibly reduce their movement speed by 50%.Action—Actionweapon damageRanged weapon attack
Lob a small payload at the target, wounding them and possibly inflicting Dazed.Action—Actionweapon damageRanged weapon attack
Full page →Throw a shard of ice that deals 1d10 Piercing damage. It explodes and deals 2d6 Cold damage to anyone nearby.…Level 1ConjurationAction1d10 Piercing + 2d6 ColdRanged spell attack
Fire a shimmering bolt that inflicts 1 turn of Radiating Orb upon the target.Action—Bonus action1d4 MainRangedWeaponDamageTypeRanged weapon attack
Jump up, down, and across. Your Strength affects how far you can jump.Action—Bonus action——
Full page →After the arrow hits, smaller bolts snake out from the target toward nearby creatures.Level 3TransmutationAction4d8 Lightning + 2d8 LightningDexterity save
Full page →Shoot 3 magical darts, each dealing 1d4 + 1 Force damage. They always hit their target.Level 1EvocationAction3d4 + 3 Force—
Full page →Shoot a green arrow that covers the target and the ground with acid. Deals 4d4 Acid damage immediately and 2d…Level 2EvocationAction4d4 Acid + 2d4 AcidRanged spell attack
Shoot a target with enough force to push it back 6 m. Afterwards, you can Teleport to the target.Action—ActionMainRangedWeapon + 1d6 MainRangedWeaponDamageTypeRanged weapon attack
After using Dash or Disengage this turn, you can make a ranged attack as a bonus action.Action—Bonus actionweapon damageRanged weapon attack
Full page →Play a tune to attract and delight those around you.Action—Free——
Full page →Deal regular damage and possibly inflict Gaping Wounds, which cause extra damage on attacks.Action—Actionweapon damageRanged weapon attack
Full page →Project a puff of noxious gas.CantripConjurationAction1d12 PoisonConstitution save
Pushes your target back 4.5 m.Action—ActionMainRangedWeapon + 1d8 MainRangedWeaponDamageTypeRanged weapon attack
Deal extra damage to a foe you have Advantage against. You can also use this attack without Advantage if ther…Action—ActionMainRangedWeapon + 1d6 MainRangedWeaponDamageTypeRanged weapon attack
Full page →Weaken a foe: they deal half damage with weapon attacks using Strength.Level 2NecromancyAction—Ranged spell attack
Full page →Reduces the target's movement speed by 3 m.CantripEvocationAction1d8 ColdRanged spell attack
Full page →Possibly Poisons the target.Level 1NecromancyAction2d8 PoisonRanged spell attack
Full page →Hurl 3 rays of fire. Each ray deals 3d6 Fire damage.Level 2EvocationAction3d6 Fire + 3d6 Fire + 3d6 FireRanged spell attack
Full page →Charge forward and attack the first enemy in your way, possibly pushing them Off Balance.Action—Action1d4 + max(DexterityModifier,StrengthModifier) PiercingMelee weapon attack
Full page →Hurl 3 rays of fire. Each ray deals 2d6 Fire damage.Level 2EvocationAction6d6 FireRanged spell attack
Full page →Hurl 4 rays of fire. Each ray deals 2d6 Fire damage.Level 3EvocationAction8d6 FireRanged spell attack
Full page →Magically change all aspects of your appearance.Level 1IllusionAction——
Attack up to 2 enemies at once.Action—ActionMainRangedWeapon + 1d6 MainRangedWeaponDamageTypeRanged weapon attack
Deal extra damage to a foe you have Advantage against.Action—ActionMainRangedWeapon + 1d6 MainRangedWeaponDamageTypeRanged weapon attack
Full page →Hurl a sphere that deals 3d8 Thunder damage and possibly creates a surface on impact.ActionEvocationAction3d8 ThunderRanged spell attack
Rush ahead in a straight line. Reduces the duration of your Momentum by 1 turn.Action—Free—Melee weapon attack
Full page →The next Attack Roll against this target has Advantage.Level 1EvocationAction4d6 RadiantRanged spell attack
Double your movement speed. Jump no longer requires a bonus action.Action—Bonus action——
Retreat to safety by Disengaging. Jump no longer requires a bonus action.Action—Bonus action——
You gain the ability to see in the dark out to a range of 24 m.Action—Action——
Full page →While this aura lasts, you can cast Restore Vitality as a bonus action to heal yourself or nearby allies.Level 3EvocationAction——
Full page →Link yourself to a target with a bolt of lightning. Deal an additional 1d12 Lightning damage each turn by act…Level 1EvocationAction1d12 LightningRanged spell attack
Condense part of your swarm into a mass that lifts you up. Gain a flying speed of 9 m and become unaffected b…Action—Bonus action——
Rush forward, creating an air vortex that blasts foes and possibly inflicts Bleeding.Action—Action6d8 ThunderDexterity save (DC 15)