Full page →Throw a bubble of acid that damages each creature it hits. | Cantrip | Conjuration | Action | 1d6 Acid | Dexterity save |
Immediately gain an extra action to use this turn. | Action | — | Free | — | — |
Full page →Heal your allies and increase their hit point maximum by 5 hit points. | Level 2 | Abjuration | Action | — | — |
Touch your amulet to subsume a sliver of the knowledge of the gith. You gain Advantage on Attack Rolls agains… | Action | — | Bonus action | — | — |
Replenish spell slots while out of combat. You cannot restore spell slots above 5th level. | Action | — | Action | — | — |
| AUse Abjuration magic to potentially Banish your target to the Feywild. | Action | — | Action | weapon damage | Ranged weapon attack |
| AUse Enchantment magic to deal an additional 2d6 Psychic damage. Target must succeed a Saving Throw or become… | Action | — | Action | weapon damage + 2d6 Psychic | Ranged weapon attack |
| AUse Evocation magic to make your arrow explode on impact and deal an additional 2d6 Force damage to targets w… | Action | — | Action | weapon damage + 2d6 Force | Ranged weapon attack |
| AUse Necromantic magic to deal an additional 2d6 Necrotic damage. Target must succeed a Saving Throw or become… | Action | — | Action | weapon damage + 2d6 Necrotic | Ranged weapon attack |
| ADeal an additional 2d6 Poison damage. Affected entity's Movement Speed is reduced by 3 m and it will take 2d6… | Action | — | Action | weapon damage + 2d6 Poison | Ranged weapon attack |
| AUse Divination magic to make your arrow seek a target. The arrow deals an additional 1d6 Force damage and pos… | Action | — | Action | weapon damage + 1d6 Force | Dexterity save |
| AUse Illusion magic to deal an additional 2d6 Psychic damage. Target must succeed a Saving Throw or become Bli… | Action | — | Action | weapon damage + 2d6 Psychic | Ranged weapon attack |
Full page →Gain 5 temporary hit points and deal 5 Cold damage to any creature that hits you with a melee attack. | Level 1 | Abjuration | Action | — | — |
Full page →Prevent targets from using reactions. | Level 1 | Conjuration | Action | 2d6 Necrotic | Strength save |
Full page →Gain Proficiency in all Skills of a chosen Ability. | Action | — | Action | — | — |
You and any nearby allies can't be Frightened. The aura disappears if you fall Unconscious. | Action | — | Free | — | — |
You and any nearby allies can't be Charmed. The aura disappears if you fall Unconscious. | Action | — | Free | — | — |
You and any nearby fiends and undead gain an additional Charisma modifier (at least 1) Main Melee Weapon Dama… | Action | — | Free | — | — |
You and any nearby allies gain a +Charisma modifier (at least 1) bonus to Saving Throws. The aura disappears… | Action | — | Free | — | — |
You and any nearby allies take only half the damage from spells. The aura disappears if you fall Unconscious. | Action | — | Free | — | — |
Full page →Possibly Banish your target to another plane of existence. | Level 5 | Abjuration | Action | weapon damage + 5d10 Force | Ranged weapon attack |
Full page →Your allies will regain the maximum hit points possible when healed. They also gain Advantage on Wisdom Savin… | Level 3 | Abjuration | Action | — | — |
Full page →Throw a shard of ice that deals 1d10 Piercing damage. It explodes and deals 2d6 Cold damage to anyone nearby.… | Action | — | Action | 1d10 Piercing + 2d6 Cold | Ranged spell attack |
Full page →Take only half the damage from Bludgeoning, Piercing, and Slashing attacks. | Cantrip | Abjuration | Action | — | — |
| BInvoke the Bladesong. You gain a +2 bonus to Armour Class and your movement speed increases by 3 m. You also… | Action | — | — | — | — |
Weave the lost magic of the children of Deep Duerra into your shot and possibly Blind your target. | Action | — | Action | MainRangedWeapon + ProficiencyBonus MainRangedWeaponDamageType | Ranged weapon attack |
Full page →At the end of your turn, roll a d20. On 11 or higher, you vanish into the Ethereal Plane. While there, you ca… | Level 3 | Transmutation | Action | — | — |
Make a ranged attack with your equipped weapon. | Action | — | Bonus action | weapon damage | Ranged weapon attack |
Full page →Attackers have Disadvantage on Attack Rolls against you. | Level 2 | Illusion | Action | — | — |
Frighten your target with intimidating arrows. After attacking, ranged weapon attacks made by Gontr Mael deal… | Action | — | Action | MainRangedWeapon + ProficiencyBonus MainRangedWeaponDamageType + 1d8 Radiant | Ranged weapon attack |
Leap at a target and possibly knock it Prone. | Action | — | Bonus action | — | Strength save |
Charge forward and possibly knock your foes back 3 m. | Action | — | Action | 1d4 + StrengthModifier Bludgeoning | Strength save |
Full page →Strike an enemy with lightning. Three more bolts will leap from the target, electrifying as many as three oth… | Level 6 | Evocation | Action | 10d8 Lightning | Dexterity save |
| CChallenge the enemies around you, compelling them to attack only you. Any attacks they might make against oth… | Action | — | Bonus action | — | Wisdom save |
Wrap yourself in shadows to become Invisible if you are obscured. | Action | — | Action | — | — |
Charge forward and Shove the first enemy in your way. Your chances depend on your Athletics, and are higher i… | Action | — | Action | — | — |
Deal more damage: charge forward and slam your weapon into the first enemy in your way. | Action | — | Action | MainMeleeWeapon + 5 MainMeleeWeaponDamageType | Melee weapon attack |
Channel fey magic to Charm nearby beasts and plants. | Action | — | Action | — | Wisdom save |
Full page →Call forth the cold mountain winds and reduce the target's movement speed by 3 m. | Action | Evocation | Action | 1d10 Cold | Ranged spell attack |
Full page →Hurl a sphere that deals 3d8 Thunder damage and possibly creates a surface on impact. Alternatively, choose a… | Level 1 | Evocation | Action | 3d8 Thunder | Ranged spell attack |
Click the heels of your boots to gain speed and freedom of movement. | Action | — | Bonus action | — | — |
Wrap yourself in shadows to become Invisible if you are obscured. | Action | — | Action | — | — |
Spend spell slots to gain Sorcery Points. | Action | — | Bonus action | — | — |
Spend Sorcery Points to unlock a spell slot. | Action | — | Bonus action | — | — |
Full page →Radiate a holy power that emboldens you and nearby allies. You and your allies' weapon attacks deal an additi… | Level 3 | Evocation | Action | — | — |
Cover more distance this turn: double your movement speed. | Action | — | Bonus action | — | — |
Retreat safely: moving won't provoke Opportunity Attacks. | Action | — | Bonus action | — | — |
Full page →Summon the apparitions of 6 master strategists. Each apparition strikes a target of your choosing, dealing 2d… | Level 5 | Evocation | Action | 12d6 + 36 Force | — |
Attack defensively, increasing your Armour Class by 4 if you hit. | Action | — | Action | MainRangedWeapon + 1d6 MainRangedWeaponDamageType | Ranged weapon attack |
Full page →Create a shockwave of either divine or malevolent thunder that damages nearby creatures and possibly knocks t… | Level 5 | Evocation | Action | 5d6 Thunder + 5d6 Radiant | Constitution save |
Full page →Focus your mind to read the thoughts of certain creatures while talking to them. | Level 2 | Divination | Action | — | — |
Full page →Shred a foe's very essence by pulling on strands of the Weave. | Level 5 | Necromancy | Action | 10d6 + 20 Necrotic | Constitution save (DC 18) |
Full page →Magically change all aspects of your appearance. | Level 1 | Illusion | Action | — | — |
Full page →If the target fails a Dexterity Saving Throw, and the 10d6 + 40 Force damage reduces it to 0 hit points, it d… | Level 6 | Transmutation | Action | 10d6 + 40 Force | Dexterity save |
Full page →Conjure 1 beam(s) of crackling energy. | Cantrip | Evocation | Action | 1d10 Force | Ranged spell attack |
Full page →Expel the fire burning through your veins as 3 flaming rays. Each ray deals 2d6 Fire damage. | Action | Evocation | Action | 2d6 Fire | Ranged spell attack |
Full page →Your attack summons thorny vines that possibly Ensnare your target. | Level 1 | Conjuration | Action | weapon damage | Ranged weapon attack |
Hit your foe from afar. Your next melee attacks deal an additional 1d4 Fire damage. | Action | — | Action | MartialArtsUnarmedDamage Bludgeoning + 1d10 Fire | Unarmed attack |
Full page →Hurl a mote of fire. | Cantrip | Evocation | Action | 1d10 Fire | Ranged spell attack |
Full page →Shoot a bright flame from your fingers that explodes upon contact, torching everything in the vicinity. | Level 3 | Evocation | Action | 8d6 Fire | Dexterity save |
Full page →Hurl a mote of fire. | Cantrip | Evocation | Action | 1d10 Fire | Ranged spell attack |
Shoot a bright flame from your fingers that explodes upon contact, torching everything in the vicinity. | Action | Evocation | Action | 8d6 Fire | Dexterity save |
Fly to a target position. | Action | — | — | — | — |
Full page →The next Attack Roll against this target has Advantage. | Level 1 | Evocation | Action | 4d6 Radiant | Ranged spell attack |
Full page →The thorns deal weapon damage to the target and then explode. The explosion deals an additional 1d10 Piercing… | Level 1 | Conjuration | Action | weapon damage + 1d10 Piercing | Dexterity save |
Full page →Shoot an enemy in the thigh and possibly reduce their movement speed by 50%. | Action | — | Action | weapon damage | Ranged weapon attack |
| HLob a small payload at the target, wounding them and possibly inflicting Dazed. | Action | — | Action | weapon damage | Ranged weapon attack |
Full page →Throw a shard of ice that deals 1d10 Piercing damage. It explodes and deals 2d6 Cold damage to anyone nearby.… | Level 1 | Conjuration | Action | 1d10 Piercing + 2d6 Cold | Ranged spell attack |
Fire a shimmering bolt that inflicts 1 turn of Radiating Orb upon the target. | Action | — | Bonus action | 1d4 MainRangedWeaponDamageType | Ranged weapon attack |
Jump up, down, and across. Your Strength affects how far you can jump. | Action | — | Bonus action | — | — |
Full page →After the arrow hits, smaller bolts snake out from the target toward nearby creatures. | Level 3 | Transmutation | Action | 4d8 Lightning + 2d8 Lightning | Dexterity save |
Full page →Shoot 3 magical darts, each dealing 1d4 + 1 Force damage. They always hit their target. | Level 1 | Evocation | Action | 3d4 + 3 Force | — |
Full page →Shoot a green arrow that covers the target and the ground with acid. Deals 4d4 Acid damage immediately and 2d… | Level 2 | Evocation | Action | 4d4 Acid + 2d4 Acid | Ranged spell attack |
Shoot a target with enough force to push it back 6 m. Afterwards, you can Teleport to the target. | Action | — | Action | MainRangedWeapon + 1d6 MainRangedWeaponDamageType | Ranged weapon attack |
After using Dash or Disengage this turn, you can make a ranged attack as a bonus action. | Action | — | Bonus action | weapon damage | Ranged weapon attack |
Full page →Play a tune to attract and delight those around you. | Action | — | Free | — | — |
Full page →Deal regular damage and possibly inflict Gaping Wounds, which cause extra damage on attacks. | Action | — | Action | weapon damage | Ranged weapon attack |
Full page →Project a puff of noxious gas. | Cantrip | Conjuration | Action | 1d12 Poison | Constitution save |
Pushes your target back 4.5 m. | Action | — | Action | MainRangedWeapon + 1d8 MainRangedWeaponDamageType | Ranged weapon attack |
| RDeal extra damage to a foe you have Advantage against. You can also use this attack without Advantage if ther… | Action | — | Action | MainRangedWeapon + 1d6 MainRangedWeaponDamageType | Ranged weapon attack |
Full page →Weaken a foe: they deal half damage with weapon attacks using Strength. | Level 2 | Necromancy | Action | — | Ranged spell attack |
Full page →Reduces the target's movement speed by 3 m. | Cantrip | Evocation | Action | 1d8 Cold | Ranged spell attack |
Full page →Possibly Poisons the target. | Level 1 | Necromancy | Action | 2d8 Poison | Ranged spell attack |
Full page →Hurl 3 rays of fire. Each ray deals 3d6 Fire damage. | Level 2 | Evocation | Action | 3d6 Fire + 3d6 Fire + 3d6 Fire | Ranged spell attack |
Full page →Charge forward and attack the first enemy in your way, possibly pushing them Off Balance. | Action | — | Action | 1d4 + max(DexterityModifier,StrengthModifier) Piercing | Melee weapon attack |
Full page →Hurl 3 rays of fire. Each ray deals 2d6 Fire damage. | Level 2 | Evocation | Action | 6d6 Fire | Ranged spell attack |
Full page →Hurl 4 rays of fire. Each ray deals 2d6 Fire damage. | Level 3 | Evocation | Action | 8d6 Fire | Ranged spell attack |
Full page →Magically change all aspects of your appearance. | Level 1 | Illusion | Action | — | — |
Attack up to 2 enemies at once. | Action | — | Action | MainRangedWeapon + 1d6 MainRangedWeaponDamageType | Ranged weapon attack |
Deal extra damage to a foe you have Advantage against. | Action | — | Action | MainRangedWeapon + 1d6 MainRangedWeaponDamageType | Ranged weapon attack |
Full page →Hurl a sphere that deals 3d8 Thunder damage and possibly creates a surface on impact. | Action | Evocation | Action | 3d8 Thunder | Ranged spell attack |
Rush ahead in a straight line. Reduces the duration of your Momentum by 1 turn. | Action | — | Free | — | Melee weapon attack |
Full page →The next Attack Roll against this target has Advantage. | Level 1 | Evocation | Action | 4d6 Radiant | Ranged spell attack |
Double your movement speed. Jump no longer requires a bonus action. | Action | — | Bonus action | — | — |
Retreat to safety by Disengaging. Jump no longer requires a bonus action. | Action | — | Bonus action | — | — |
You gain the ability to see in the dark out to a range of 24 m. | Action | — | Action | — | — |
Full page →While this aura lasts, you can cast Restore Vitality as a bonus action to heal yourself or nearby allies. | Level 3 | Evocation | Action | — | — |
Full page →Link yourself to a target with a bolt of lightning. Deal an additional 1d12 Lightning damage each turn by act… | Level 1 | Evocation | Action | 1d12 Lightning | Ranged spell attack |
| WCondense part of your swarm into a mass that lifts you up. Gain a flying speed of 9 m and become unaffected b… | Action | — | Bonus action | — | — |
Rush forward, creating an air vortex that blasts foes and possibly inflicts Bleeding. | Action | — | Action | 6d8 Thunder | Dexterity save (DC 15) |