Almanauts
Baldur's Gate 3
Verified for build 25605617598 entries

Spells · page 2

Every spell, cantrip and class action with its level, cost, range, save or attack roll, damage at each spell slot and who can learn it.

598 entries
Full page →Heal yourself and increase your hit point maximum by 5 hit points.Level 2AbjurationAction——
Infuse your crossbow bolts with arcane energy. Your ranged weapon attacks deal an additional 1d4 Force damage.Action—Bonus action——
Magically augment your ability to annihilate your foes with powerful attacks. The number you need to roll a C…Level 1DivinationBonus action——
Bind to your main hand weapon. Its damage becomes magical, you cannot drop or throw it, and you become Profic…Action—Action——
Huddle behind your shield to increase your Armour Class by 1 and reap scorching retaliation upon attackers wh…Action—Bonus action1d6 FireDexterity save
Pain is a path to power. Take 1d4 Slashing damage to receive a +1d4 bonus to Attack Rolls and Saving Throws.Action—Bonus action——
Replenish 1 expended Warlock spell slots.Action—Action——
Gain Hastened.Level 3TransmutationAction——
You are considered a construct. Your weapon Attack Rolls have Advantage, and you have Resistance to Lightning…Action—Bonus action——
Hide from enemies by succeeding Stealth checks. Stick to the dark and avoid enemy sightlines. Attacking or ca…Action—Bonus action——
Create a cloud of magical darkness and immediately attempt to Hide.Action—Bonus action——
Aberrations, celestials, elementals, fey, fiends, and undead have Disadvantage on Attack Rolls against you.Level 5AbjurationAction——
Your weapon attacks deal an additional 1d4 Radiant damage.Level 1EvocationBonus action——
Gain Advantage on Attack Rolls against celestials, fiends, and undead.Action—Bonus action——
Hide from enemies by succeeding Stealth checks. Stick to the dark and avoid enemy sightlines. Attacking or ca…Action—Bonus action——
Let your darkest emotions burst forth as a menacing pulse to Frighten nearby enemies.Action—Action—Wisdom save
Full page →Give the Flail of Elemental Ages a +1 bonus to Attack Rolls and an additional 1d4 Acid, Cold, or Fire damage…Level 3TransmutationBonus action——
Full page →Channel primordial might into your weapon. Until the end of your Rage, your weapon will deal additional Acid,…Action—Free——
Grow in size to become stronger.Action—Action——
Recite your Oath to regain 1 Channel Oath Charge.Action—Action——
Full page →Gain Dash immediately and as a bonus action on each of your turns until this spell ends.Level 1TransmutationBonus action——
Full page →Gain 7 temporary hit points.Level 1NecromancyAction——
Full page →You and nearby allies gain Immunity to Falling damage.Level 1TransmutationBonus action——
Charm or Frighten nearby foes with the feywild's beguiling, disturbing magics.Action—Action—Wisdom save
Full page →Wreathe your body in flames that shed light in a 3 m radius, provide Resistance to Fire or Cold damage, and r…Level 4EvocationAction2d8 Fire + 2d8 Cold—
Full page →Ice-cold flames shed light in a 3 m radius. You take only half the damage of all Fire damage, and deal 2d8 Co…Level 4EvocationAction2d8 Cold—
Full page →Scorching flames shed light in a 3 m radius. You take only half the damage of all Cold damage, and deal 2d8 F…Level 4EvocationAction2d8 Fire—
Conjure a flaming scimitar in your hand that deals 3d6 Fire damage and sheds bright light in a 3 m radius and…Level 2EvocationBonus action——
Bestow the ability to Fly upon yourself.Level 3TransmutationBonus action——
Your Rage turns into a frenzy! You gain Frenzied Strike and Enraged Throw. You can also make an Improvised We…Action—Bonus action——
Become stone, gaining Resistance to non-magical Bludgeoning, Piercing, and Slashing damage.Level 4AbjurationAction——
Grow to a fearsome size. Your weapons deal an additional 1d6 damage and you gain 27 temporary hit points and…Action—Action——
Enter a Rage and increase in size. Your Rage damage bonus is doubled on Throw attacks.Action—Bonus action——
Bestow the ability to Fly upon yourself.Level 3TransmutationBonus action——
You gain a +10 bonus to your Attack Roll.Action————
While not in combat, regain half your Ki Points (rounded down).Action—Action——
Emanate a soothing aura. You and nearby allies regain 1d4 hit points at the start of your turn.Action—Bonus action——
Heal yourself and all nearby allies for Paladin level + Charisma modifier + proficiency bonus hit points. Reg…Action—Bonus action——
Full page →React to your next attacker with flames that deal 2d10 Fire damage.Level 1Evocation—2d10 FireDexterity save
You and everyone around can't be poisoned, diseased, or frightened. Your HP increases, and you make Wisdom Sa…Level 6ConjurationAction——
Camouflage yourself with your environment to become Invisible and gain a +10 bonus to Stealth Checks, as long…Action—Action——
Let out a bone-chilling howl that Numbs all nearby creatures.Action—Bonus action—Wisdom save (DC 14)
Full page →React to your next attacker with flames that deal 3d10 Fire damage.Level 2EvocationFree3d10 FireDexterity save
Full page →Adopt a new identity, changing your appearance.Action—Action——
After the countdown is over, all Gondians will suffer a terrible fate.Action—Action——
Looks like there is something inside the lantern. Inspect it closely.Action—Free——
Become Invisible.Action—Action——
Triple your jumping distance.Level 1TransmutationBonus action——
Full page →Imbue yourself with elemental energy sourced from the draconic goddess, Kereska.Level 4EvocationAction——
Full page →Heal yourself and increase your hit point maximum by 10 hit points.Level 3AbjurationAction——
Using the spiritual energy in the amulet, you restore a number of Ki Points equal to your martial arts die.Action—Action——
Full page →Gain Proficiency in all Skills of a chosen Ability.Action—Action——
Conjure a flaming scimitar in your hand that deals 3d6 Fire damage and sheds bright light in a 3 m radius and…Level 2EvocationBonus action——
Consume 3 Lightning Charges and release a blast of electricity that damages and Jolts nearby enemies.Action—Action1d6 LightningDexterity save
Focus the electricity in your veins to strengthen your next Lightning spell or cantrip.Action—Bonus action——
Bathe yourself in the shielding magic of Selûne's watchful gaze.Level 1AbjurationAction——
Anyone within range adds their Proficiency Bonus to Saving Throws against spells.Action—Bonus action——
Push past your physical limits, taking 6d6 Piercing damage to gain an additional attack and double your movem…Action—Free——
Full page →Heal your nearby allies.Level 3EvocationBonus action——
You make a Performance Check, success granting all your melee weapon attacks additional damage equal to your…Action—Action——
Full page →Create 3 illusory duplicates of yourself that distract attackers. Each duplicate increases your Armour Class…Level 2IllusionAction——
Transform into a tiny mist cloud. It can't fall, and fits through small openings. It is very hard to damage.ActionTransmutationAction——
Replenish expended spell slots while out of combat.Action—Action——
Release a fraction of your inner fire. All nearby creatures take damage and start Burning Fiercely.Action—Bonus action1d10 FireConstitution save (DC 15)
Full page →Call forth a veil of shadows and silence that gives you and all nearby companions a +10 bonus to Stealth Chec…Level 2AbjurationAction——
Attack Rolls against you have Disadvantage, and you have Advantage on Dexterity Saving Throws.Action—Bonus action——
You can replenish expended spell slots of your choice up to third level.Action—Action——
The sword hums in anticipation, ready to Sing or Shriek.Action—Action——
The sword Shrieks. All enemies within 6 m of range have a 1d4 penalty to Charisma, Wisdom and Intelligence Sa…Action—Action——
The sword sings a melody. All allies within 6 m of range have a 1d4 bonus to Attack Rolls and Charisma, Wisdo…Action—Action——
Play an enchanting crowd-pleaser to attract and delight those around you.Action—Free——
Take the shape of a dire raven that can avoid attention and Blind enemies. It has 13 hit points.Action—Action——
Full page →Heal all allies you can see.Level 2EvocationAction——
Full page →Sacrifice 6 m movement speed to deal an additional Strength modifier (at least 1) Main Melee Weapon Damage Ty…Action————
Evoke a healing energy that restores your alliesAction—Action——
Full page →A flame in your hand sheds a light in a 9 m radius and deals 1d8 Fire damage when thrown.CantripConjurationAction——
Amplify your reflexes to better contend with incoming missiles. Ranged weapon attacks against you have Disadv…Level 2AbjurationAction——
The sun's divine power dispels any magical darkness.Action—Action2d10 + Level RadiantConstitution save
Deal 2 extra damage with melee and improvised weapons, and throwing.Action—Bonus action——
Enter a Rage that releases all the magic roiling inside of you, causing a random magical effect.Action—Bonus action——
Focus your mind to read the thoughts of certain creatures while talking to them.Action—Action——
A protective shell envelops you. It reflects any projectiles targeted at you back to their point of origin.Action—Bonus action——
Play your instrument to restore one of your Bardic Inspiration slots.Action—Action——
Gain the ability to Fly.ActionTransmutationAction——
Transform into a cloud, becoming Resistant to all damage, gains Advantage on Constitution, Dexterity, and Str…Level 3TransmutationAction——
Infuse your crossbow bolts with holy energy. Your ranged weapon attacks possibly inflict Turn Undead.Action—Bonus action——
Turn your weapon into a Sacred Weapon. It has a higher chance of hitting, and emits a bright light.Action—Action——
If you have a +3 bonus from Scarlet Remittance, consume it to regain 3d10 hit points.Action—Action——
Draw on your stamina to heal yourself.Action—Bonus action——
Full page →Become able to see Invisible creatures, and possibly reveal them to others.Level 2DivinationAction—Dexterity save
Set yourself on fire to gain Heat.Action—Bonus action1d4 Fire—
Hide from enemies by succeeding Stealth checks. Stick to the dark and avoid enemy sightlines. Attacking or ca…Action—Bonus action——
Call forth a veil of shadows and silence that gives you and all nearby companions a +10 bonus to Stealth Chec…ActionAbjurationAction——
Encase yourself with a shimmering field of magic that increases your Armour Class by 2.Level 1AbjurationBonus action——
Full page →Heal yourself and increase your hit point maximum by 10 hit points.Level 3AbjurationAction——
Replenish an expended spell slot of any level.Action—Bonus action——
Spend 1 turn of Force Conduit to become a strong bulwark that cannot be moved unwillingly.Action—Bonus action——
Become able to see Invisible creatures, and possibly reveal them to others.Action—Action—Dexterity save
Spend 1 turn of Force Conduit to pull every enemy in the radius toward you with damaging force.Action—Action1d4 ForceDexterity save
Grow in size to become stronger.Level 2TransmutationAction——