Full page →Heal yourself and increase your hit point maximum by 5 hit points. | Level 2 | Abjuration | Action | — | — |
Infuse your crossbow bolts with arcane energy. Your ranged weapon attacks deal an additional 1d4 Force damage. | Action | — | Bonus action | — | — |
Magically augment your ability to annihilate your foes with powerful attacks. The number you need to roll a C… | Level 1 | Divination | Bonus action | — | — |
Bind to your main hand weapon. Its damage becomes magical, you cannot drop or throw it, and you become Profic… | Action | — | Action | — | — |
Huddle behind your shield to increase your Armour Class by 1 and reap scorching retaliation upon attackers wh… | Action | — | Bonus action | 1d6 Fire | Dexterity save |
Pain is a path to power. Take 1d4 Slashing damage to receive a +1d4 bonus to Attack Rolls and Saving Throws. | Action | — | Bonus action | — | — |
Replenish 1 expended Warlock spell slots. | Action | — | Action | — | — |
Gain Hastened. | Level 3 | Transmutation | Action | — | — |
You are considered a construct. Your weapon Attack Rolls have Advantage, and you have Resistance to Lightning… | Action | — | Bonus action | — | — |
Hide from enemies by succeeding Stealth checks. Stick to the dark and avoid enemy sightlines. Attacking or ca… | Action | — | Bonus action | — | — |
Create a cloud of magical darkness and immediately attempt to Hide. | Action | — | Bonus action | — | — |
Aberrations, celestials, elementals, fey, fiends, and undead have Disadvantage on Attack Rolls against you. | Level 5 | Abjuration | Action | — | — |
Your weapon attacks deal an additional 1d4 Radiant damage. | Level 1 | Evocation | Bonus action | — | — |
Gain Advantage on Attack Rolls against celestials, fiends, and undead. | Action | — | Bonus action | — | — |
Hide from enemies by succeeding Stealth checks. Stick to the dark and avoid enemy sightlines. Attacking or ca… | Action | — | Bonus action | — | — |
Let your darkest emotions burst forth as a menacing pulse to Frighten nearby enemies. | Action | — | Action | — | Wisdom save |
Full page →Give the Flail of Elemental Ages a +1 bonus to Attack Rolls and an additional 1d4 Acid, Cold, or Fire damage… | Level 3 | Transmutation | Bonus action | — | — |
| E Full page →Channel primordial might into your weapon. Until the end of your Rage, your weapon will deal additional Acid,… | Action | — | Free | — | — |
Grow in size to become stronger. | Action | — | Action | — | — |
Recite your Oath to regain 1 Channel Oath Charge. | Action | — | Action | — | — |
Full page →Gain Dash immediately and as a bonus action on each of your turns until this spell ends. | Level 1 | Transmutation | Bonus action | — | — |
Full page →Gain 7 temporary hit points. | Level 1 | Necromancy | Action | — | — |
Full page →You and nearby allies gain Immunity to Falling damage. | Level 1 | Transmutation | Bonus action | — | — |
Charm or Frighten nearby foes with the feywild's beguiling, disturbing magics. | Action | — | Action | — | Wisdom save |
Full page →Wreathe your body in flames that shed light in a 3 m radius, provide Resistance to Fire or Cold damage, and r… | Level 4 | Evocation | Action | 2d8 Fire + 2d8 Cold | — |
Full page →Ice-cold flames shed light in a 3 m radius. You take only half the damage of all Fire damage, and deal 2d8 Co… | Level 4 | Evocation | Action | 2d8 Cold | — |
Full page →Scorching flames shed light in a 3 m radius. You take only half the damage of all Cold damage, and deal 2d8 F… | Level 4 | Evocation | Action | 2d8 Fire | — |
Conjure a flaming scimitar in your hand that deals 3d6 Fire damage and sheds bright light in a 3 m radius and… | Level 2 | Evocation | Bonus action | — | — |
Bestow the ability to Fly upon yourself. | Level 3 | Transmutation | Bonus action | — | — |
Your Rage turns into a frenzy! You gain Frenzied Strike and Enraged Throw. You can also make an Improvised We… | Action | — | Bonus action | — | — |
Become stone, gaining Resistance to non-magical Bludgeoning, Piercing, and Slashing damage. | Level 4 | Abjuration | Action | — | — |
Grow to a fearsome size. Your weapons deal an additional 1d6 damage and you gain 27 temporary hit points and… | Action | — | Action | — | — |
| GEnter a Rage and increase in size. Your Rage damage bonus is doubled on Throw attacks. | Action | — | Bonus action | — | — |
Bestow the ability to Fly upon yourself. | Level 3 | Transmutation | Bonus action | — | — |
You gain a +10 bonus to your Attack Roll. | Action | — | — | — | — |
While not in combat, regain half your Ki Points (rounded down). | Action | — | Action | — | — |
Emanate a soothing aura. You and nearby allies regain 1d4 hit points at the start of your turn. | Action | — | Bonus action | — | — |
Heal yourself and all nearby allies for Paladin level + Charisma modifier + proficiency bonus hit points. Reg… | Action | — | Bonus action | — | — |
Full page →React to your next attacker with flames that deal 2d10 Fire damage. | Level 1 | Evocation | — | 2d10 Fire | Dexterity save |
You and everyone around can't be poisoned, diseased, or frightened. Your HP increases, and you make Wisdom Sa… | Level 6 | Conjuration | Action | — | — |
Camouflage yourself with your environment to become Invisible and gain a +10 bonus to Stealth Checks, as long… | Action | — | Action | — | — |
Let out a bone-chilling howl that Numbs all nearby creatures. | Action | — | Bonus action | — | Wisdom save (DC 14) |
Full page →React to your next attacker with flames that deal 3d10 Fire damage. | Level 2 | Evocation | Free | 3d10 Fire | Dexterity save |
Full page →Adopt a new identity, changing your appearance. | Action | — | Action | — | — |
After the countdown is over, all Gondians will suffer a terrible fate. | Action | — | Action | — | — |
Looks like there is something inside the lantern. Inspect it closely. | Action | — | Free | — | — |
Become Invisible. | Action | — | Action | — | — |
Triple your jumping distance. | Level 1 | Transmutation | Bonus action | — | — |
Full page →Imbue yourself with elemental energy sourced from the draconic goddess, Kereska. | Level 4 | Evocation | Action | — | — |
Full page →Heal yourself and increase your hit point maximum by 10 hit points. | Level 3 | Abjuration | Action | — | — |
Using the spiritual energy in the amulet, you restore a number of Ki Points equal to your martial arts die. | Action | — | Action | — | — |
Full page →Gain Proficiency in all Skills of a chosen Ability. | Action | — | Action | — | — |
Conjure a flaming scimitar in your hand that deals 3d6 Fire damage and sheds bright light in a 3 m radius and… | Level 2 | Evocation | Bonus action | — | — |
Consume 3 Lightning Charges and release a blast of electricity that damages and Jolts nearby enemies. | Action | — | Action | 1d6 Lightning | Dexterity save |
Focus the electricity in your veins to strengthen your next Lightning spell or cantrip. | Action | — | Bonus action | — | — |
Bathe yourself in the shielding magic of Selûne's watchful gaze. | Level 1 | Abjuration | Action | — | — |
Anyone within range adds their Proficiency Bonus to Saving Throws against spells. | Action | — | Bonus action | — | — |
Push past your physical limits, taking 6d6 Piercing damage to gain an additional attack and double your movem… | Action | — | Free | — | — |
Full page →Heal your nearby allies. | Level 3 | Evocation | Bonus action | — | — |
You make a Performance Check, success granting all your melee weapon attacks additional damage equal to your… | Action | — | Action | — | — |
Full page →Create 3 illusory duplicates of yourself that distract attackers. Each duplicate increases your Armour Class… | Level 2 | Illusion | Action | — | — |
Transform into a tiny mist cloud. It can't fall, and fits through small openings. It is very hard to damage. | Action | Transmutation | Action | — | — |
Replenish expended spell slots while out of combat. | Action | — | Action | — | — |
Release a fraction of your inner fire. All nearby creatures take damage and start Burning Fiercely. | Action | — | Bonus action | 1d10 Fire | Constitution save (DC 15) |
Full page →Call forth a veil of shadows and silence that gives you and all nearby companions a +10 bonus to Stealth Chec… | Level 2 | Abjuration | Action | — | — |
Attack Rolls against you have Disadvantage, and you have Advantage on Dexterity Saving Throws. | Action | — | Bonus action | — | — |
You can replenish expended spell slots of your choice up to third level. | Action | — | Action | — | — |
The sword hums in anticipation, ready to Sing or Shriek. | Action | — | Action | — | — |
The sword Shrieks. All enemies within 6 m of range have a 1d4 penalty to Charisma, Wisdom and Intelligence Sa… | Action | — | Action | — | — |
The sword sings a melody. All allies within 6 m of range have a 1d4 bonus to Attack Rolls and Charisma, Wisdo… | Action | — | Action | — | — |
Play an enchanting crowd-pleaser to attract and delight those around you. | Action | — | Free | — | — |
Take the shape of a dire raven that can avoid attention and Blind enemies. It has 13 hit points. | Action | — | Action | — | — |
Full page →Heal all allies you can see. | Level 2 | Evocation | Action | — | — |
Full page →Sacrifice 6 m movement speed to deal an additional Strength modifier (at least 1) Main Melee Weapon Damage Ty… | Action | — | — | — | — |
Evoke a healing energy that restores your allies | Action | — | Action | — | — |
Full page →A flame in your hand sheds a light in a 9 m radius and deals 1d8 Fire damage when thrown. | Cantrip | Conjuration | Action | — | — |
Amplify your reflexes to better contend with incoming missiles. Ranged weapon attacks against you have Disadv… | Level 2 | Abjuration | Action | — | — |
The sun's divine power dispels any magical darkness. | Action | — | Action | 2d10 + Level Radiant | Constitution save |
Deal 2 extra damage with melee and improvised weapons, and throwing. | Action | — | Bonus action | — | — |
Enter a Rage that releases all the magic roiling inside of you, causing a random magical effect. | Action | — | Bonus action | — | — |
Focus your mind to read the thoughts of certain creatures while talking to them. | Action | — | Action | — | — |
A protective shell envelops you. It reflects any projectiles targeted at you back to their point of origin. | Action | — | Bonus action | — | — |
Play your instrument to restore one of your Bardic Inspiration slots. | Action | — | Action | — | — |
Gain the ability to Fly. | Action | Transmutation | Action | — | — |
Transform into a cloud, becoming Resistant to all damage, gains Advantage on Constitution, Dexterity, and Str… | Level 3 | Transmutation | Action | — | — |
Infuse your crossbow bolts with holy energy. Your ranged weapon attacks possibly inflict Turn Undead. | Action | — | Bonus action | — | — |
Turn your weapon into a Sacred Weapon. It has a higher chance of hitting, and emits a bright light. | Action | — | Action | — | — |
If you have a +3 bonus from Scarlet Remittance, consume it to regain 3d10 hit points. | Action | — | Action | — | — |
Draw on your stamina to heal yourself. | Action | — | Bonus action | — | — |
Full page →Become able to see Invisible creatures, and possibly reveal them to others. | Level 2 | Divination | Action | — | Dexterity save |
Set yourself on fire to gain Heat. | Action | — | Bonus action | 1d4 Fire | — |
Hide from enemies by succeeding Stealth checks. Stick to the dark and avoid enemy sightlines. Attacking or ca… | Action | — | Bonus action | — | — |
Call forth a veil of shadows and silence that gives you and all nearby companions a +10 bonus to Stealth Chec… | Action | Abjuration | Action | — | — |
Encase yourself with a shimmering field of magic that increases your Armour Class by 2. | Level 1 | Abjuration | Bonus action | — | — |
Full page →Heal yourself and increase your hit point maximum by 10 hit points. | Level 3 | Abjuration | Action | — | — |
Replenish an expended spell slot of any level. | Action | — | Bonus action | — | — |
Spend 1 turn of Force Conduit to become a strong bulwark that cannot be moved unwillingly. | Action | — | Bonus action | — | — |
Become able to see Invisible creatures, and possibly reveal them to others. | Action | — | Action | — | Dexterity save |
Spend 1 turn of Force Conduit to pull every enemy in the radius toward you with damaging force. | Action | — | Action | 1d4 Force | Dexterity save |
Grow in size to become stronger. | Level 2 | Transmutation | Action | — | — |