Almanauts
Baldur's Gate 3
Verified for build 2560561741 entries

Feats

Every feat with its requirements and exactly what it does: the passives it grants decoded into plain effects, and the choices it offers.

41 entries
You increase one Ability by 2, or two Abilities by 1, to a maximum of 20.—Yes
Your Charisma increases by 1, to a maximum of 20. Your Proficiency Bonus is also doubled for Deception and Pe…——
You gain a +5 bonus to Initiative and can't be Surprised.——
Your Strength or Dexterity increases by 1, to a maximum of 20. When you are Prone, standing up uses significa…——
You gain Charger: Weapon Attack and Charger: Shove.——
When you make crossbow attacks within melee range, the Attack Rolls do not have Disadvantage. Your Piercing S…——
When attacked while wielding a Finesse Weapon you're Proficient with, you can use a reaction to add your Prof…Dexterity 13 or higher—
You can use Two-Weapon Fighting even if your weapons aren't Light, and you gain a +1 bonus to Armour Class wh…——
Full page →You gain Advantage on Perception Checks made to detect hidden objects and on Saving Throws made to avoid or r…——
Your Constitution increases by 1, to a maximum of 20. You regain full hit points each time you take a Short R…——
Full page →Your spells and attacks ignore Resistance to a damage type of your choice. When you cast spells of that type,…—Yes
Full page →When you land a Critical Hit or kill a target with a melee weapon attack, you can make another melee weapon a…——
You gain Armour Proficiency with Heavy Armour and your Strength increases by 1, to a maximum of 20.Proficiency with medium armour—
Your Strength increases by 1, to a maximum of 20. Incoming damage from non-magical attacks also decreases by…Proficiency with heavy armour—
You gain Armour Proficiency with Light Armour and your Strength or Dexterity increases by 1, to a maximum of…——
You gain 3 Luck Points, which you can use to gain Advantage on Attack Rolls, Ability Checks, or Saving Throws…——
Full page →When a creature casts a spell within melee range of you, you have Advantage on any Saving Throw against it, a…——
Full page →You learn 2 cantrips and a Level 1 spell from the bard spell list. You can cast the Level 1 spell once per Lo…——
Full page →You learn 2 cantrips and a Level 1 spell from the cleric spell list. You can cast the Level 1 spell once per…——
Full page →You learn 2 cantrips and a Level 1 spell from the druid spell list. You can cast the Level 1 spell once per L…——
Full page →You learn 2 cantrips and a Level 1 spell from the sorcerer spell list. You can cast the Level 1 spell once pe…——
Full page →You learn 2 cantrips and a Level 1 spell from the warlock spell list. You can cast the Level 1 spell once per…——
Full page →You learn 2 cantrips and a Level 1 spell from the wizard spell list. You can cast the Level 1 spell once per…——
Full page →You learn two manoeuvres from the Battle Master subclass and gain a Superiority Die to fuel them. You regain…——
Full page →When you wear Medium Armour, it doesn't impose Disadvantage on Stealth Checks. The bonus to Armour Class you…Proficiency with medium armour—
Your movement speed increases, and difficult terrain doesn't slow you down when you Dash. If you move after m…——
You gain Armour Proficiency with Medium Armour and shields, and your Strength or Dexterity increases by 1, to…Proficiency with light armour—
You gain Musical Instrument Proficiency, and your Charisma increases by 1, to a maximum of 20.——
Full page →When attacking with a glaive, halberd, quarterstaff, or spear, you can use a bonus action to attack with the…——
Full page →You increase an Ability by 1, to a maximum of 20, and gain Proficiency in that Ability's Saving Throws.——
You learn two ritual spells of your choice.——
When making melee weapon attacks, you roll your damage dice twice and use the highest result.——
Full page →When an enemy within melee range attacks an ally, you can use a reaction to make a weapon attack against that…——
Full page →Your ranged weapon attacks do not receive penalties from High Ground Rules. Ranged weapon attacks with weapon…——
Full page →You gain a +2 bonus to Dexterity Saving Throws while wielding a shield. If a spell forces you to make a Dexte…——
You gain Proficiency in 3 Skills of your choice.——
You learn a cantrip, and the number you need to roll a Critical Hit with spells is reduced by 1. This effect…——
When you make an unarmed attack, use an improvised weapon, or throw something, your Strength Modifier is adde…——
Your hit point maximum increases by 2 for every level you have gained.——
You gain Advantage on Saving Throws to maintain Concentration on a spell. You can also use a reaction to cast…——
Full page →You gain Proficiency with four weapons of your choice, and your Strength or Dexterity increases by 1, to a ma…——