Almanauts
Baldur's Gate 3
Verified for build 256056171,505 entries

Conditions

Every condition and status effect with exactly what it does, how long it lasts and what ends it, its damage each turn, and every spell, item and feature that applies, removes or prevents it.

1,505 entries
Full page →ShapeshiftCan't cast spells; Grants Dismiss Aberrant Shape1
Full page →Cannot move. Frightened entities also have Disadvantage on Ability Checks and Attack Rolls.ConditionDisadvantage on ability checks; Disadvantage on attack rolls2
Movement speed is halved. Taking damage ends this condition.DebuffMovement costs ×1.52
Full page →The affected entity deals an additional 1d6 Acid damage the next time it deals damage with a weapon.Buff+1d6 Acid damage (under a condition)1
Full page →The affected entity deals an additional 1d6 Cold damage the next time it deals damage with a weapon.Buff+1d6 Cold damage (under a condition)1
Full page →The affected entity deals an additional 1d6 Fire damage the next time it deals damage with a weapon.Buff+1d6 Fire damage (under a condition)1
Full page →The affected entity deals an additional 1d6 Lightning damage the next time it deals damage with a weapon.Buff+1d6 Lightning damage (under a condition)1
Full page →The affected entity deals an additional 1d6 Thunder damage the next time it deals damage with a weapon.Buff+1d6 Thunder damage (under a condition)1
Full page →Reduces Armour Class by 2.Debuff−2 Armour Class6
Full page →Can take an extra action this turn.Buff+1 Action16
Full page →Hit point maximum increased by 5.Buff+5 maximum hit points4
Hit point maximum increased by 15.Buff+15 maximum hit points2
Hit point maximum increased by 20.Buff+20 maximum hit points1
Hit point maximum increased by 25.Buff+25 maximum hit points1
Full page →Shapeshift——
Full page →Locked through magical means. Can't be opened by lockpicking or the use of Knock.Effect—3
Full page →Your arcane ward blocks damage equal to its charges and then loses 1 charge. Casting Abjuration spells will a…BuffTakes 1 less damage5
Gained 15 temporary hit points. If hit with a melee attack, the attacker takes 15 Cold damage and this effect…Effect15 temporary hit points3
Gained 10 temporary hit points. If hit with a melee attack, the attacker takes 10 Cold damage and this effect…Effect10 temporary hit points1
Gained 20 temporary hit points. If hit with a melee attack, the attacker takes 20 Cold damage and this effect…Effect20 temporary hit points1
Full page →Gained 25 temporary hit points. If hit with a melee attack, the attacker takes 25 Cold damage and this effect…Effect25 temporary hit points1
Gained 30 temporary hit points. If hit with a melee attack, the attacker takes 30 Cold damage and this effect…Effect30 temporary hit points1
Full page →Gained 5 temporary hit points. If hit with a melee attack, the attacker takes 5 Cold damage and this effect e…Effect5 temporary hit points2
Can't take reactions.DebuffCan't use Reaction2
Affected entity has been stripped of its Fire Resistance.DebuffVulnerable to Fire damage1
Movement speed increased by 1.5 m, as long as the affected entity stays near the barbarian.Buff+1.5 m movement speed1
Full page →Affected entity and nearby allies have a +1.5 m bonus to movement speed.Buff+1.5 m movement speed1
Gained Barbarian level × 2 temporary hit points.Effect2 × Barbarian level temporary hit points1
Affected entity has a +Dexterity modifier bonus to Stealth Checks, as long as it stays near the barbarian.Buff+Dexterity modifier Stealth1
Full page →Affected entity and nearby allies have a +Dexterity modifier bonus to Stealth Checks.Buff+Dexterity modifier Stealth1
Has Proficiency in all Skills of a chosen Ability.Effect—1
Has Proficiency in Deception, Intimidation, Performance, and Persuasion.EffectProficiency in Persuasion; Proficiency in Deception1
Has Proficiency in Acrobatics, Sleight of Hand, and Stealth.EffectProficiency in Acrobatics; Proficiency in Sleight Of Hand1
Has Proficiency in Arcana, History, Investigation, Nature, and Religion.EffectProficiency in Arcana; Proficiency in History1
Has Proficiency in Athletics.EffectProficiency in Athletics1
Has Proficiency in Animal Handling, Insight, Medicine, Perception, and Survival.EffectProficiency in Animal Handling; Proficiency in Insight1
Full page →The paladin and any nearby allies can't be Frightened.BuffImmune to Frightened effects1
Can't be Frightened within 3 m of the spellcaster.BuffImmune to Frightened effects1
Full page →The paladin and any nearby allies can't be Charmed.BuffImmune to Charmed effects1
Can't be Charmed within 3 m of the spellcaster.BuffImmune to Charmed effects1
Full page →The paladin and any nearby fiends and undead deal an additional Charisma modifier (at least 1) Main Melee Wea…Buff+Charisma modifier (at least 1) damage with weapon attacks (melee attacks)1
Deals an additional Charisma modifier (at least 1) Main Melee Weapon Damage Type damage to damage dealt with…Buff+Charisma modifier (at least 1) damage with weapon attacks (melee attacks)1
Nearby hostile creatures become Vulnerable to Piercing damage, unless they are Resistant or Immune to it.Effect—2
Full page →The paladin and any nearby allies have a +Charisma modifier (at least 1) bonus on Saving Throws.Buff+Charisma modifier (at least 1) to saving throws; +Charisma modifier (at least 1) to death saving throws1
Has a +Charisma modifier (at least 1) bonus on Saving Throws within 3 m of the spellcaster.Buff+Charisma modifier (at least 1) to saving throws; +Charisma modifier (at least 1) to death saving throws1
Nearby enemies have Disadvantage on attack rolls and Saving Throws. Creatures that can't be Frightened are im…Effect—1
Bane's oppressive aura gives the affected entity Disadvantage on attack rolls and Saving Throws while within…DebuffDisadvantage on attack rolls; Disadvantage on all saving throws1
All nearby light sources get extinguished when the Wraith is nearby.Effect——
Full page →The paladin and any nearby allies have Resistance to damage from spells.Effect—1
Resistant to damage from spells within 3 m of the spellcaster.Effect—1
Full page →Has a 1d4 penalty to Attack Rolls and Saving Throws.Debuff−1d4 to attack rolls; −1d4 to saving throws10
Feels a bit woozy. -1 to Attack Rolls, Saving Throws, and most Ability Checks.Debuff−1 to saving throws; −1 to attack rolls2
Full page →Coated in an oil that strips targets that are Resistant to Fire damage of their Resistance. Targets that are…Weapon coating—1
Full page →The arcane oil coating this weapon grants it a +1 bonus to Damage and Attack Rolls. The weapon has become mag…Weapon coating+1 weapon enchantment (attack and damage); +1 damage with weapon attacks1
Full page →Targets become Baned for 2 turns unless they succeed a Charisma Saving Throw.Weapon coating—1
Full page →Coated in flammable oil. On a hit, the target is doused in oil for 2 turns. If it takes Fire damage, the oil…Weapon coating—1
Full page →Targets must succeed a Constitution Saving Throw or receive Disadvantage on Strength Checks and Saving Throws…Weapon coating—1
Full page →Targets receive Encrusted with Frost for 2 turns.Weapon coating—1
Full page →Targets take 1d4 Poison damage at the end of their next turn, unless they succeed a Constitution Saving Throw.Weapon coating—2
Full page →Severely dampens the power of any spellcaster struck with this weapon. Targets receive a −3 penalty to spell…Weapon coating—1
Full page →Has an additional Level 1 spell slot. Replaces effects from other elixirs when drunk.Buff+1 Spell Slot (level 1)1
Armour Class increased to 16.EffectArmour Class 16 + modifier1
Affected entity has Arcane Acuity until its next Long Rest. Replaces effects from other elixirs when drunk.Effect—1
Full page →Affected entity has entered a murderous state of bloodlust. Once per turn, when it kills an enemy, it gains 5…Effect—1
Affected entity has entered a murderous state of bloodlust. Once per turn, when it kills an enemy, it gains […Buff+1 Action1
Can see in the dark for up to 12 m.BuffDarkvision 12 m1
Full page →Movement speed can't be reduced by Difficult Terrain, spells, or magical effects. Can't be Paralysed or Restr…BuffImmune to Paralysed effects; Immune to Restrained effects1
Full page →Affected entity's ability to maintain its spells has increased. It has Advantage to Saving Throws against bei…EffectAdvantage on Concentration saving throws; Can't be Sleeping1
Full page →Size is increased, weapon attacks deal an additional 1d4 damage, and the affected entity has Advantage on Str…BuffAdvantage on Strength checks; Advantage on Strength saving throws1
Full page →The number you need to roll a Critical Hit while attacking is reduced by 1. This effect can stack. Replaces e…EffectCritical hits on 19–201
Full page →Affected entity has a +5 bonus to Initiative and can't be Surprised. Replaces effects from other elixirs when…Effect+5 Initiative; Can't be Surprised1
This light was snuffed out.Effect——
Full page →Has an additional Level 2 spell slot. Replaces effects from other elixirs when drunk.Buff+1 Spell Slot (level 2)1
Astarion's vampiric hunger has been temporarily sated. +1 to all Attack Rolls, Saving Throws, and most Abilit…Buff+1 to saving throws; +1 to attack rolls2
The affected entity has Advantage against being Turned while within 18 m of the spellcaster.Effect—1
Full page →Takes 2d4 Acid damage at end of their turn.Debuff2d4 Acid damage each turn3
Full page →Takes 3d4 Acid damage at end of their turn.Debuff3d4 Acid damage each turn3
Full page →Takes 4d4 Acid damage at end of their turn.Debuff4d4 Acid damage each turn2
Full page →Takes 5d4 Acid damage at end of their turn.Debuff5d4 Acid damage each turn2
Full page →Takes 6d4 Acid damage at end of their turn.Debuff6d4 Acid damage each turn1
The apostle exudes the god of death's unholy will and Bone Chills all nearby creatures.Effect——
Full page →Has a +2 bonus to Attack Rolls with the oiled weapon.Weapon coating+2 to weapon attack rolls1
Affected entity is doused in oil. If it takes Fire damage, the oil immolates, dealing 3d6 Fire damage in an a…Effect—1
Full page →Affected entity falls asleep for 2 rounds. When it wakes up, it receives the effects of a Short Rest and all…ConditionAutomatically fails Strength saving throws; Automatically fails Dexterity saving throws1
Full page →Affected entity falls asleep for 2 rounds. When it wakes up, it receives the effects of a Long Rest. If inter…ConditionAutomatically fails Strength saving throws; Automatically fails Dexterity saving throws1
Can Fly to a target position.BuffGrants Fly1
Jump distance is tripled.EffectJump distance ×31
After using a tadpole power, affected entity gains Advantage on all attacks for 3 rounds.BuffAdvantage on attack rolls1
Full page →Affected entity has Disadvantage on Constitution, Wisdom and Intelligence Saving Throws. Replaces effects fro…DebuffDisadvantage on Constitution saving throws; Disadvantage on Wisdom saving throws1
Full page →Affected entity takes 1d10 Poison damage at the end of its next turn.Condition1d10 Poison damage each turn2
Animate Dead doesn't require a corpse in this area due to a lingering necrotic stench.Effect——
Full page →Affected entity takes 1d6 Poison damage at the end of its next turn.Condition1d6 Poison damage each turn2
Full page →Affected entity takes 1d4 Poison damage at the end of its next turn.Condition1d4 Poison damage each turn2
Full page →Has an additional Level 3 spell slot. Replaces effects from other elixirs when drunk.Buff+1 Spell Slot (level 3)1
Full page →Has an additional Level 4 spell slot. Replaces effects from other elixirs when drunk.Buff+1 Spell Slot (level 4)1
Full page →Elixir of Bloodlust granted you 5 temporary hit points. Replaces effects from other elixirs when drunk.Effect5 temporary hit points1
Close enough to a friendly paladin to be healed with Restore Vitality.Effect—1
Affected entity can use Restore Vitality to heal itself or nearby allies.BuffGrants Restore Vitality1
Full page →Affected entity's magic has been severely impaired by Wizardsbane Oil. It has a −3 penalty to spell attack ro…Debuff−3 to melee spell attack rolls; −3 to ranged spell attack rolls1
Full page →Affected entity takes 1d8 Poison damage at the end of its next turn.Condition1d8 Poison damage each turn2