Aberrant Shape Full page → Shapeshift Can't cast spells; Grants Dismiss Aberrant Shape 1 Abjure Enemy: Frightened Full page → Cannot move. Frightened entities also have Disadvantage on Ability Checks and Attack Rolls. Condition Disadvantage on ability checks; Disadvantage on attack rolls 2 Abjure Enemy: SlowMovement speed is halved. Taking damage ends this condition. Debuff Movement costs ×1.5 2 Absorb Elements: Acid Damage Full page → The affected entity deals an additional 1d6 Acid damage the next time it deals damage with a weapon. Buff +1d6 Acid damage (under a condition) 1 Absorb Elements: Cold Damage Full page → The affected entity deals an additional 1d6 Cold damage the next time it deals damage with a weapon. Buff +1d6 Cold damage (under a condition) 1 Absorb Elements: Fire Damage Full page → The affected entity deals an additional 1d6 Fire damage the next time it deals damage with a weapon. Buff +1d6 Fire damage (under a condition) 1 Absorb Elements: Lightning Damage Full page → The affected entity deals an additional 1d6 Lightning damage the next time it deals damage with a weapon. Buff +1d6 Lightning damage (under a condition) 1 Absorb Elements: Thunder Damage Full page → The affected entity deals an additional 1d6 Thunder damage the next time it deals damage with a weapon. Buff +1d6 Thunder damage (under a condition) 1 Acid Full page → Reduces Armour Class by 2. Debuff −2 Armour Class 6 Action Surge Full page → Can take an extra action this turn. Buff +1 Action 16 Aid Full page → Hit point maximum increased by 5. Buff +5 maximum hit points 4 Aid (+15 maximum hit points)Hit point maximum increased by 15. Buff +15 maximum hit points 2 Aid (+20 maximum hit points)Hit point maximum increased by 20. Buff +20 maximum hit points 1 Aid (+25 maximum hit points)Hit point maximum increased by 25. Buff +25 maximum hit points 1 A Alter Self Full page → Shapeshift — — Arcane Lock Full page → Locked through magical means. Can't be opened by lockpicking or the use of Knock. Effect — 3 Arcane Ward Full page → Your arcane ward blocks damage equal to its charges and then loses 1 charge. Casting Abjuration spells will a… Buff Takes 1 less damage 5 Armour of AgathysGained 15 temporary hit points. If hit with a melee attack, the attacker takes 15 Cold damage and this effect… Effect 15 temporary hit points 3 Armour of Agathys (10 temporary hit points)Gained 10 temporary hit points. If hit with a melee attack, the attacker takes 10 Cold damage and this effect… Effect 10 temporary hit points 1 Armour of Agathys (20 temporary hit points)Gained 20 temporary hit points. If hit with a melee attack, the attacker takes 20 Cold damage and this effect… Effect 20 temporary hit points 1 Armour of Agathys (25 temporary hit points) Full page → Gained 25 temporary hit points. If hit with a melee attack, the attacker takes 25 Cold damage and this effect… Effect 25 temporary hit points 1 Armour of Agathys (30 temporary hit points)Gained 30 temporary hit points. If hit with a melee attack, the attacker takes 30 Cold damage and this effect… Effect 30 temporary hit points 1 Armour of Agathys (5 temporary hit points) Full page → Gained 5 temporary hit points. If hit with a melee attack, the attacker takes 5 Cold damage and this effect e… Effect 5 temporary hit points 2 Arms of HadarCan't take reactions. Debuff Can't use Reaction 2 A Arsonist's OilAffected entity has been stripped of its Fire Resistance. Debuff Vulnerable to Fire damage 1 Aspect of the ElkMovement speed increased by 1.5 m, as long as the affected entity stays near the barbarian. Buff +1.5 m movement speed 1 Aspect of the Elk Aura Full page → Affected entity and nearby allies have a +1.5 m bonus to movement speed. Buff +1.5 m movement speed 1 Aspect of the StallionGained Barbarian level × 2 temporary hit points. Effect 2 × Barbarian level temporary hit points 1 Aspect of the WolfAffected entity has a +Dexterity modifier bonus to Stealth Checks, as long as it stays near the barbarian. Buff +Dexterity modifier Stealth 1 Aspect of the Wolf Aura Full page → Affected entity and nearby allies have a +Dexterity modifier bonus to Stealth Checks. Buff +Dexterity modifier Stealth 1 Astral KnowledgeHas Proficiency in all Skills of a chosen Ability. Effect — 1 Astral Knowledge: CharismaHas Proficiency in Deception, Intimidation, Performance, and Persuasion. Effect Proficiency in Persuasion; Proficiency in Deception 1 Astral Knowledge: DexterityHas Proficiency in Acrobatics, Sleight of Hand, and Stealth. Effect Proficiency in Acrobatics; Proficiency in Sleight Of Hand 1 Astral Knowledge: IntelligenceHas Proficiency in Arcana, History, Investigation, Nature, and Religion. Effect Proficiency in Arcana; Proficiency in History 1 Astral Knowledge: StrengthHas Proficiency in Athletics. Effect Proficiency in Athletics 1 Astral Knowledge: WisdomHas Proficiency in Animal Handling, Insight, Medicine, Perception, and Survival. Effect Proficiency in Animal Handling; Proficiency in Insight 1 Aura of Courage Full page → The paladin and any nearby allies can't be Frightened. Buff Immune to Frightened effects 1 Aura of Courage (variant 2)Can't be Frightened within 3 m of the spellcaster. Buff Immune to Frightened effects 1 Aura of Devotion Full page → The paladin and any nearby allies can't be Charmed. Buff Immune to Charmed effects 1 Aura of Devotion (variant 2)Can't be Charmed within 3 m of the spellcaster. Buff Immune to Charmed effects 1 Aura of Hate Full page → The paladin and any nearby fiends and undead deal an additional Charisma modifier (at least 1) Main Melee Wea… Buff +Charisma modifier (at least 1) damage with weapon attacks (melee attacks) 1 Aura of Hate (variant 2)Deals an additional Charisma modifier (at least 1) Main Melee Weapon Damage Type damage to damage dealt with… Buff +Charisma modifier (at least 1) damage with weapon attacks (melee attacks) 1 Aura of MurderNearby hostile creatures become Vulnerable to Piercing damage, unless they are Resistant or Immune to it. Effect — 2 Aura of Protection Full page → The paladin and any nearby allies have a +Charisma modifier (at least 1) bonus on Saving Throws. Buff +Charisma modifier (at least 1) to saving throws; +Charisma modifier (at least 1) to death saving throws 1 Aura of Protection (variant 2)Has a +Charisma modifier (at least 1) bonus on Saving Throws within 3 m of the spellcaster. Buff +Charisma modifier (at least 1) to saving throws; +Charisma modifier (at least 1) to death saving throws 1 Aura of TerrorNearby enemies have Disadvantage on attack rolls and Saving Throws. Creatures that can't be Frightened are im… Effect — 1 Aura of Terror (Debuff)Bane's oppressive aura gives the affected entity Disadvantage on attack rolls and Saving Throws while within… Debuff Disadvantage on attack rolls; Disadvantage on all saving throws 1 Aura of Vile OblivionAll nearby light sources get extinguished when the Wraith is nearby. Effect — — Aura of Warding Full page → The paladin and any nearby allies have Resistance to damage from spells. Effect — 1 Aura of Warding (variant 2)Resistant to damage from spells within 3 m of the spellcaster. Effect — 1 Bane Full page → Has a 1d4 penalty to Attack Rolls and Saving Throws. Debuff −1d4 to attack rolls; −1d4 to saving throws 10 BloodlessFeels a bit woozy. -1 to Attack Rolls, Saving Throws, and most Ability Checks. Debuff −1 to saving throws; −1 to attack rolls 2 C Coated in Arsonist's Oil Full page → Coated in an oil that strips targets that are Resistant to Fire damage of their Resistance. Targets that are… Weapon coating — 1 C Coated in Diluted Oil of Sharpness Full page → The arcane oil coating this weapon grants it a +1 bonus to Damage and Attack Rolls. The weapon has become mag… Weapon coating +1 weapon enchantment (attack and damage); +1 damage with weapon attacks 1 C Coated in Oil of Bane Full page → Targets become Baned for 2 turns unless they succeed a Charisma Saving Throw. Weapon coating — 1 C Coated in Oil of Combustion Full page → Coated in flammable oil. On a hit, the target is doused in oil for 2 turns. If it takes Fire damage, the oil… Weapon coating — 1 C Coated in Oil of Diminution Full page → Targets must succeed a Constitution Saving Throw or receive Disadvantage on Strength Checks and Saving Throws… Weapon coating — 1 C Coated in Oil of Freezing Full page → Targets receive Encrusted with Frost for 2 turns. Weapon coating — 1 C Coated in Toxin Full page → Targets take 1d4 Poison damage at the end of their next turn, unless they succeed a Constitution Saving Throw. Weapon coating — 2 C Coated in Wizardsbane Oil Full page → Severely dampens the power of any spellcaster struck with this weapon. Targets receive a −3 penalty to spell… Weapon coating — 1 E Elixir of Arcane Cultivation Full page → Has an additional Level 1 spell slot. Replaces effects from other elixirs when drunk. Buff +1 Spell Slot (level 1) 1 E Elixir of BarkskinArmour Class increased to 16. Effect Armour Class 16 + modifier 1 E Elixir of Battlemage's PowerAffected entity has Arcane Acuity until its next Long Rest. Replaces effects from other elixirs when drunk. Effect — 1 E Elixir of Bloodlust Full page → Affected entity has entered a murderous state of bloodlust. Once per turn, when it kills an enemy, it gains 5… Effect — 1 E Elixir of Bloodlust (Buff)Affected entity has entered a murderous state of bloodlust. Once per turn, when it kills an enemy, it gains [… Buff +1 Action 1 Elixir of DarkvisionCan see in the dark for up to 12 m. Buff Darkvision 12 m 1 Elixir of Guileful Movement Full page → Movement speed can't be reduced by Difficult Terrain, spells, or magical effects. Can't be Paralysed or Restr… Buff Immune to Paralysed effects; Immune to Restrained effects 1 E Elixir of Peerless Focus Full page → Affected entity's ability to maintain its spells has increased. It has Advantage to Saving Throws against bei… Effect Advantage on Concentration saving throws; Can't be Sleeping 1 Elixir of The Colossus Full page → Size is increased, weapon attacks deal an additional 1d4 damage, and the affected entity has Advantage on Str… Buff Advantage on Strength checks; Advantage on Strength saving throws 1 E Elixir of Viciousness Full page → The number you need to roll a Critical Hit while attacking is reduced by 1. This effect can stack. Replaces e… Effect Critical hits on 19–20 1 E Elixir of Vigilance Full page → Affected entity has a +5 bonus to Initiative and can't be Surprised. Replaces effects from other elixirs when… Effect +5 Initiative; Can't be Surprised 1 ExtinguishedThis light was snuffed out. Effect — — G Greater Elixir of Arcane Cultivation Full page → Has an additional Level 2 spell slot. Replaces effects from other elixirs when drunk. Buff +1 Spell Slot (level 2) 1 HappyAstarion's vampiric hunger has been temporarily sated. +1 to all Attack Rolls, Saving Throws, and most Abilit… Buff +1 to saving throws; +1 to attack rolls 2 Marshalled UndeadThe affected entity has Advantage against being Turned while within 18 m of the spellcaster. Effect — 1 Melf's Acid Arrow Full page → Takes 2d4 Acid damage at end of their turn. Debuff 2d4 Acid damage each turn 3 Melf's Acid Arrow (3d4 Acid) Full page → Takes 3d4 Acid damage at end of their turn. Debuff 3d4 Acid damage each turn 3 Melf's Acid Arrow (4d4 Acid) Full page → Takes 4d4 Acid damage at end of their turn. Debuff 4d4 Acid damage each turn 2 Melf's Acid Arrow (5d4 Acid) Full page → Takes 5d4 Acid damage at end of their turn. Debuff 5d4 Acid damage each turn 2 Melf's Acid Arrow (6d4 Acid) Full page → Takes 6d4 Acid damage at end of their turn. Debuff 6d4 Acid damage each turn 1 Myrkul's PresenceThe apostle exudes the god of death's unholy will and Bone Chills all nearby creatures. Effect — — O Oil of Accuracy Full page → Has a +2 bonus to Attack Rolls with the oiled weapon. Weapon coating +2 to weapon attack rolls 1 O Oil of CombustionAffected entity is doused in oil. If it takes Fire damage, the oil immolates, dealing 3d6 Fire damage in an a… Effect — 1 P Potion of Angelic Relief Full page → Affected entity falls asleep for 2 rounds. When it wakes up, it receives the effects of a Short Rest and all… Condition Automatically fails Strength saving throws; Automatically fails Dexterity saving throws 1 P Potion of Angelic Slumber Full page → Affected entity falls asleep for 2 rounds. When it wakes up, it receives the effects of a Long Rest. If inter… Condition Automatically fails Strength saving throws; Automatically fails Dexterity saving throws 1 Potion of FlyingCan Fly to a target position. Buff Grants Fly 1 P Potion of Glorious VaultingJump distance is tripled. Effect Jump distance ×3 1 P Psionic EnrichmentAfter using a tadpole power, affected entity gains Advantage on all attacks for 3 rounds. Buff Advantage on attack rolls 1 P Psionic Weakening Full page → Affected entity has Disadvantage on Constitution, Wisdom and Intelligence Saving Throws. Replaces effects fro… Debuff Disadvantage on Constitution saving throws; Disadvantage on Wisdom saving throws 1 P Purple Worm Toxin Full page → Affected entity takes 1d10 Poison damage at the end of its next turn. Condition 1d10 Poison damage each turn 2 Rejuvenating MiasmaAnimate Dead doesn't require a corpse in this area due to a lingering necrotic stench. Effect — — S Serpent Fang Toxin Full page → Affected entity takes 1d6 Poison damage at the end of its next turn. Condition 1d6 Poison damage each turn 2 Simple Toxin Full page → Affected entity takes 1d4 Poison damage at the end of its next turn. Condition 1d4 Poison damage each turn 2 S Superior Elixir of Arcane Cultivation Full page → Has an additional Level 3 spell slot. Replaces effects from other elixirs when drunk. Buff +1 Spell Slot (level 3) 1 S Supreme Elixir of Arcane Cultivation Full page → Has an additional Level 4 spell slot. Replaces effects from other elixirs when drunk. Buff +1 Spell Slot (level 4) 1 T Temporary Hit Points (Elixir of Bloodlust) Full page → Elixir of Bloodlust granted you 5 temporary hit points. Replaces effects from other elixirs when drunk. Effect 5 temporary hit points 1 Warden of VitalityClose enough to a friendly paladin to be healed with Restore Vitality. Effect — 1 Warden of Vitality (Buff)Affected entity can use Restore Vitality to heal itself or nearby allies. Buff Grants Restore Vitality 1 W Wizardsbane Oil Full page → Affected entity's magic has been severely impaired by Wizardsbane Oil. It has a −3 penalty to spell attack ro… Debuff −3 to melee spell attack rolls; −3 to ranged spell attack rolls 1 W Wyvern Toxin Full page → Affected entity takes 1d8 Poison damage at the end of its next turn. Condition 1d8 Poison damage each turn 2