Almanauts
Baldur's Gate 3
Verified for build 256056171,505 entries

Conditions · page 2

Every condition and status effect with exactly what it does, how long it lasts and what ends it, its damage each turn, and every spell, item and feature that applies, removes or prevents it.

1,505 entries
Full page →Banished from this plane of existence. Can't be targeted. Can't move or take actions, bonus actions, or react…ConditionInvulnerable; Can't see8
Full page →Can use Bardic Inspiration to add a +1d6 bonus to the next Attack Roll, Ability Check, or Saving Throw.Buff+1 Bardic Inspiration; Grants the reaction Bardic Attack1
Can use Bardic Inspiration to add a +1d8 bonus to the next Attack Roll, Ability Check, or Saving Throw.Buff+1 Bardic Inspiration; Grants the reaction Bardic Attack1
Can use Bardic Inspiration to add a +1d10 bonus to the next Attack Roll, Ability Check, or Saving Throw.Buff+1 Bardic Inspiration; Grants the reaction Bardic Attack1
Armour Class increased to 16.EffectArmour Class 16 + modifier2
Has Advantage on Wisdom Saving Throws and Death Saving Throws, and regains the maximum hit points possible wh…BuffAdvantage on Wisdom saving throws; Healing it receives is maximised2
Full page →Has Advantage on Constitution Checks and gains 7 temporary hit points.BuffAdvantage on Constitution checks; 7 temporary hit points2
Wild magic has twisted the affected entity's fate. It gained a +1d4 bonus to Ability Checks.Buff+1d4 to skill check; +1d4 to ability checks1
Wild magic has twisted the affected entity's fate. It received a -1d4 penalty to Ability Checks.Debuff−1d4 to skill check; −1d4 to ability checks1
Affected entity has used its Benign Transposition feature for the day. To replenish this feature, the entity…Effect—2
Full page →Bhaal revels in the affected entity's gift for murder, granting it a +1 bonus to Armour Class per marked kill…Buff+1 Armour Class1
Full page →Has Resistance against Bludgeoning, Piercing, and Slashing damage.BuffResistant to Bludgeoning damage from weapons; Resistant to Slashing damage from weapons5
Full page →Invoking the Bladesong. You gain a +2 bonus to Armour Class and your movement speed is increased by 3 m. You…Effect—1
A charge that will increase how much damage you deal to enemies by 1d6 Force damage when using Bladesong Clim…Effect—1
A charge that will increase how much you heal yourself and your allies by 1d6 hit points when using Bladesong…Effect—1
Bladesinging impeded by armour. Until the armour is removed, your Bladesong won't grant any benefits or let y…Effect——
Bladesinging impeded by a shield. Until the shield is removed, your Bladesong won't grant any benefits or let…Effect——
Bladesinging impeded by a weapon. Until the weapon is removed, your Bladesong won't grant any benefits or let…Effect——
Bladesinging impeded due to being unarmed. Until a valid weapon is equipped, your Bladesong won't grant any b…Effect——
Full page →Takes 2 Slashing damage at the start of each turn and has Disadvantage on Constitution Saving Throws. Removed…Condition2 Slashing damage each turn; Disadvantage on Constitution saving throws27
Full page →Gains a +1d4 bonus to Attack Rolls and Saving Throws.Buff+1d4 to attack rolls; +1d4 to saving throws4
Has Advantage on Stealth Checks.BuffAdvantage on Stealth checks1
Full page →Has Disadvantage on Attack Rolls. Range of attacks and spells reduced to 3 m. Attack Rolls against Blinded cr…ConditionDisadvantage on attack rolls; Attacks against it have Advantage30
Full page →Has Disadvantage on Attack Rolls. Range of attacks and spells reduced to 3 m. Attack Rolls against Blinded cr…ConditionDisadvantage on attack rolls; Attacks against it have Advantage1
Full page →Has Disadvantage on Attack Rolls. Range of attacks and spells reduced to 3 m. Attack Rolls against Blinded cr…ConditionDisadvantage on attack rolls; Attacks against it have Advantage5
Attackers have Disadvantage on Attack Rolls against this creature, unless they do not rely on sight or can se…DebuffAttacks against it have Disadvantage (under a condition)4
Bolstered by wild magic. Has a +1d4 bonus to Attack Rolls and Ability Checks.Buff+1d4 to attack rolls; +1d4 to ability checks1
Full page →Cannot regain hit points. Cannot help Downed characters. If Undead, has Disadvantage on Attack Rolls.DebuffCan't regain hit points; Disadvantage on attack rolls (under a condition)8
Affected entity will take 1d8 Thunder damage when it moves.Effect—3
Affected entity will take 2d8 Thunder damage when it moves.Effect—1
Affected entity will take 3d8 Thunder damage when it moves.Effect—1
Affected entity will take 1d8 Thunder damage when it moves.Effect—1
Affected entity will take 2d8 Thunder damage when it moves.Effect—1
Affected entity will take 3d8 Thunder damage when it moves.Effect—1
The affected entity sheds light in a 1.5 m radius, preventing it from becoming Invisible.BuffImmune to Invisible effects4
Full page →Affected entity has been rapidly cooled while aflame, making it Vulnerable to Thunder and Bludgeoning damage.Debuff2d6 Cold damage each turn; Vulnerable to Thunder damage1
Has Advantage on Strength Checks. Carrying capacity doubled.BuffAdvantage on Strength checks; Carrying capacity ×23
A nearby shadar-kai is imposing Disadvantage on this creature's Saving Throws.DebuffDisadvantage on Strength saving throws; Disadvantage on Dexterity saving throws1
Full page →Takes 1d4 Fire damage per turn.Debuff1d4 Fire damage each turn46
Full page →Takes 1d4 Fire damage per turn.Debuff2d6 Fire damage each turn—
Takes 1d4 Fire damage per turn.Effect——
Full page →Takes 1d10 Fire damage per turn.Debuff1d10 Fire damage each turn1
Creature can be struck by Call Lightning.Effect—1
This creature's allies will appear next turn to defend it.DebuffCan't move; Can't use Bonus Action2
This creature's allies will appear next turn to defend it.DebuffCan't use Bonus Action; Grants Signalling Cry1
This creature's allies will appear next turn to defend it.DebuffCan't move; Can't use Bonus Action1
This creature's allies will appear next turn to defend it.DebuffCan't move; Can't use Bonus Action1
Can't be Charmed or Frightened, and can't Rage.BuffImmune to Charmed effects; Immune to Frightened effects2
Has Advantage on Dexterity Checks and only takes half damage from falling.BuffAdvantage on Dexterity checks; Fall damage ×0.53
Full page →Covered in caustic brine. Takes 1d4 Acid damage per turn.Debuff1d4 Acid damage each turn1
Full page →Affected entity is compelled to attack the paladin that challenged them. Any attacks they might make against…DebuffDisadvantage on attack rolls (under a condition)1
Full page →Has Advantage on Attack Rolls and imposes Disadvantage on enemy Attack Rolls. Invisibility ends early if the…BuffInvisible; Advantage on attack rolls1
Full page →Can't attack spellcaster. Spellcaster has Advantage on Charisma Checks in dialogue.ConditionCan't harm whoever charmed it20
Full page →Friendly to the charmer and its allies. Taking damage ends this condition.ConditionCan't harm whoever charmed it1
Has Disadvantage on Constitution Saving Throws and has one fewer action. Removed by healing.ConditionDisadvantage on Constitution saving throws; −1 Action1
Full page →Affected entity is Vulnerable to Cold damage and Resistant to Fire damage.EffectResistant to Fire damage; Vulnerable to Cold damage7
Movement speed is doubled. Enemies have Disadvantage on Opportunity Attacks against them.DebuffMovement speed ×2; Disadvantage on attack rolls (under a condition)1
Full page →Has Advantage on Attack Rolls and imposes Disadvantage on enemy Attack Rolls. Attacking, casting spells, or e…BuffInvisible; Advantage on attack rolls1
Full page →Spinning daggers fill the air. Anyone inside the whirlwind takes 4d4 Slashing damage each turn.Effect—2
Full page →Takes 10d4 Slashing damage per turn.Debuff10d4 Slashing damage each turn1
Full page →Takes 12d4 Slashing damage per turn.Debuff12d4 Slashing damage each turn1
Full page →Takes 4d4 Slashing damage per turn.Debuff4d4 Slashing damage each turn1
Full page →Takes 6d4 Slashing damage per turn.Debuff6d4 Slashing damage each turn1
Full page →Takes 8d4 Slashing damage per turn.Debuff8d4 Slashing damage each turn1
Spinning daggers fill the air. Anyone inside the whirlwind takes 8d4 Slashing damage each turn.Effect—1
Spinning daggers fill the air. Anyone inside the whirlwind takes 10d4 Slashing damage each turn.Effect—1
Spinning daggers fill the air. Anyone inside the whirlwind takes 12d4 Slashing damage each turn.Effect—1
Full page →While it remains in the cloud, affected entity takes 5d8 Poison damage every turn.Effect—3
Full page →Has Disadvantage on Attack Rolls. Range of attacks and spells reduced to 3 m. Attack Rolls against Blinded cr…ConditionDisadvantage on attack rolls; Attacks against it have Advantage11
Full page →Can use their Bardic Inspiration to add a +1d6 bonus to their next Attack Roll, Ability Check, or Saving Thro…Buff+1 Bardic Inspiration; Grants the reaction Valiant Attack1
Can use their Bardic Inspiration to add a +1d8 bonus to their next Attack Roll, Ability Check, or Saving Thro…Buff+1 Bardic Inspiration; Grants the reaction Valiant Attack1
Can use their Bardic Inspiration to add a +1d10 bonus to their next Attack Roll, Ability Check, or Saving Thr…Buff+1 Bardic Inspiration; Grants the reaction Valiant Attack1
Affected entity has to move towards the spellcaster using the shortest route possible and can't take any othe…DebuffCan't use Action; Can't use Bonus Action2
Full page →Affected entity has to move as far away from the spellcaster by the fastest available means and can't do anyt…ConditionCan't use Action; Can't use Bonus Action3
Full page →Can't move or take actions, bonus actions, or reactions, and has Disadvantage on Strength and Dexterity Savin…ConditionDisadvantage on Strength saving throws; Disadvantage on Dexterity saving throws4
Full page →Cannot move or take actions, bonus actions, or reactions.ConditionCan't move; Can't use Action5
Cannot attack creatures other than the spellcaster.DebuffDisadvantage on attack rolls (under a condition)1
Understand the literal meaning of any spoken or written language.Effect—1
Full page →Affected entity can't move. Attack Rolls against it have Advantage, while its Attack Rolls and Dexterity Savi…Condition2d6+2 Piercing + 1d4 Necrotic damage each turn; Attacks against it have Advantage1
Wrapped around a target to Constrict it and can't move.DebuffCan't use Action; Can't use Bonus Action1
Armour Class increased by 4.Buff+4 Armour Class2
Full page →While in this defensive state, the Steel Watcher becomes Unyielding and can use its Repair Matrix, Hellfire M…EffectCan't move; Can't use Reaction1
A githyanki raider marked you in Vlaakith's name to gain Advantage on attack rolls against you.Effect—1
This area is filled with the bones of the dead. The spell Animate Dead: Skeleton does not require a skeleton…Effect——
Full page →Takes 1d4 Radiant damage per turn.Debuff1d4 Radiant damage each turn1
Full page →Crawling with tiny spiders that deal 1d4 Piercing damage and 1d4 Poison damage each turn. At the start of you…Disease1d4 Necrotic + 1d4 Piercing damage each turn1
Full page →Takes 10d6 Fire damage per turn.Debuff10d6 Fire damage each turn—
Targeted by a bard's fluid attack. The bard can teleport next to the creature.Effect—2
Full page →Affected entity can't move.ConditionCan't move1
Full page →Affected entity takes 1d4 Poison damage each turn. It must succeed a Constitution Saving Throw or take an add…Condition1d4 Poison damage each turn—
Full page →Affected entity can immediately use a reaction to make a weapon attack.BuffGrants Commander's Strike3
Full page →Affected entity can immediately use a reaction to make a weapon attack.BuffGrants Commander's Strike3
Unstable psionics fill your mind after using a twisted illithid restoration pod. Whenever you attack or cast…Effect——
Full page →Cannot move. Attack Rolls against the affected entity have Advantage, while the entity's Attack Rolls and Dex…ConditionAttacks against it have Advantage; Disadvantage on attack rolls3
Full page →Flames from the heart of Avernus engulf this entity, inflicting 6d6 Fire damage per turn.Debuff6d6 Fire damage each turn2
Take 1d4 Piercing damage damage when moving. Each time you move, reduce the condition duration by 1.Debuff—2
Seized by great joy, affected entity is more energized and also more mentally compliant. Entity has Advantage…DebuffAdvantage on Strength checks; Advantage on Constitution checks—
Full page →Has Disadvantage on Constitution Saving Throws, and Constitution is reduced by 1.Disease−3 Constitution; Disadvantage on Constitution saving throws1