Ancient GrudgesFilled with a touch of arcane gith knowledge. Has Advantage on Attack Rolls against aberrations. Buff Advantage on attack rolls (under a condition) 1 Befuddled Full page → Affected entity can't control its actions and wanders around without direction. Condition Automatically fails Strength saving throws; Automatically fails Dexterity saving throws 1 Burning Acid Full page → The hatchery waters burn through all those who'd intrude upon it. Debuff 2d6 Acid damage each turn; −2 Armour Class — Confused Full page → Affected entity is hostile to everyone, wanders around aimlessly, and occasionally skips turns in its stupor. Effect — 7 Confused Stupor Full page → Too confused to act - affected entity wastes its turn doing nothing. Condition Automatically fails Strength saving throws; Automatically fails Dexterity saving throws 1 Contagion Poisoned: Stage 1 Full page → Affected entity has Disadvantage on Attack Rolls and Checks. Each turn, it must succeed a Saving Throw, or th… Disease Disadvantage on attack rolls; Disadvantage on ability checks 8 Contagion Poisoned: Stage 2 Full page → Affected entity has Disadvantage on Attack Rolls and Checks. Each turn, it must succeed a Saving Throw, or th… Disease Disadvantage on attack rolls; Disadvantage on ability checks 1 Contagion Poisoned: Stage 3 Full page → Affected entity has Disadvantage on Attack Rolls and Checks. Each turn, it must succeed a Saving Throw, or th… Disease Disadvantage on attack rolls; Disadvantage on ability checks 3 ControlledThis undead is under the control of a paladin. It will follow the paladin and attack their enemies. Effect — 1 Corrosive Spit: Dissolved Full page → Covered in corrosive fluid. Affected entity's Armour Class has been reduced by 5. The spit can be removed wit… Debuff −5 Armour Class 1 Corrosive Spit: Dissolving Full page → Covered in corrosive fluid. Affected entity's Armour Class has been reduced by 1 and it takes 1d10 Acid damag… Debuff −1 Armour Class 1 Corrosive Spit: Dissolving (−2 Armour Class) Full page → Covered in corrosive fluid. Affected entity's Armour Class has been reduced by 2 and it takes 1d10 Acid damag… Debuff −2 Armour Class 1 Corrosive Spit: Dissolving (−3 Armour Class) Full page → Covered in corrosive fluid. Affected entity's Armour Class has been reduced by 3 and it takes 1d10 Acid damag… Debuff −3 Armour Class 1 Corrosive Spit: Dissolving (−4 Armour Class) Full page → Covered in corrosive fluid. Affected entity's Armour Class has been reduced by 4 and it takes 1d10 Acid damag… Debuff −4 Armour Class 1 Cosmic Omen: Ability CheckYou gain a +1d6 bonus to Ability Checks. Buff +1d6 to skill check; +1d6 to ability checks 1 CountercharmYou have Advantage on Saving Throws against being Charmed and Frightened. Effect — 2 Countercharm AuraYou and allies within 9 m have Advantage on Saving Throws against being Charmed and Frightened. Effect — 1 Crawling Gnaw Full page → Infected with zombie mucus. If the affected entity dies before the infection wears off, it will temporarily r… Disease — 1 CrouchingEnemies have Disadvantage on ranged attacks against a crouching creatures. They have Advantage on melee attac… Debuff Attacks against it have Advantage (within 3 m); Attacks against it have Disadvantage (beyond 3 m) 1 Crown of Madness Full page → Instilled with magical madness. Will attack the nearest creature, other than the spellcaster. Condition Can't use Reaction 4 Crusader's MantleNear a paladin's holy aura. Weapon attacks deal an additional 1d4 Radiant damage. Buff +1d4 Radiant damage with weapon attacks 1 Crusader's Mantle AuraEmitting a holy aura. Your and your nearby allies' weapon attacks deal an additional 1d4 Radiant damage. Buff +1d4 Radiant damage with weapon attacks 2 Crystal SkinAffected entity has Resistance to all elemental damage. Buff Resistant to Fire damage; Resistant to Cold damage 1 Cursed: Attack Disadvantage Full page → Has Disadvantage on Attack Rolls against the source of the curse. Curse Disadvantage on attack rolls (under a condition) 1 Cursed: Charisma Full page → Disadvantage on Ability Checks and Saving Throws using Charisma. Curse Disadvantage on Charisma checks; Disadvantage on Charisma saving throws 1 Cursed: ConstitutionDisadvantage on Ability Checks and Saving Throws using Constitution. Curse Disadvantage on Constitution checks; Disadvantage on Constitution saving throws 1 Cursed: DexterityDisadvantage on Ability Checks and Saving Throws using Dexterity. Curse Disadvantage on Dexterity checks; Disadvantage on Dexterity saving throws 1 Cursed: Dread Full page → Each turn, the affected entity has to succeed a Wisdom Saving Throw or skip its turn. Curse — 1 Cursed: Filled with Dread Full page → Gave in to the dread bestowed upon it by its curse, and can't move or take actions, bonus actions, or reactio… Condition — 1 Cursed: IntelligenceDisadvantage on Ability Checks and Saving Throws using Intelligence. Curse Disadvantage on Intelligence checks; Disadvantage on Intelligence saving throws 1 Cursed: Strength Full page → Disadvantage on Ability Checks and Saving Throws using Strength. Curse Disadvantage on Strength checks; Disadvantage on Strength saving throws 4 Cursed: Wisdom Full page → Disadvantage on Ability Checks and Saving Throws using Wisdom. Curse Disadvantage on Wisdom checks; Disadvantage on Wisdom saving throws 1 Dampen ElementsThe first time you are hit with Acid, Cold, Fire, Lightning, or Thunder damage, you have Resistance against t… Buff Resistant to Acid damage; Resistant to Cold damage 1 Dancing LightsIlluminates 9 m radius. Effect — 4 Dark One's Blessing Full page → Gained temporary hit points equal to its Charisma Modifier and Warlock level combined. Effect Charisma modifier + Warlock level temporary hit points (under a condition); Warlock level temporary hit points (under a condition) 1 DarkvisionCan see in the dark out to a range of 12 m. Buff Darkvision 12 m 3 Darkvision (Third Eye: Darkvision)Can see in the dark out to a range of 24 m. Buff Darkvision 24 m 1 Dash Full page → Movement speed is doubled. Debuff Movement speed ×2; Can't be Difficult Terrain (under a condition) 12 Dash (Cunning Action: Dash) Full page → Movement speed is doubled. Debuff Movement speed ×4; Can't be Difficult Terrain (under a condition) 5 Dash (Movement speed ×3) Full page → Movement speed is doubled. Debuff Movement speed ×3; Can't be Difficult Terrain (under a condition) 7 DaylightShining with the light of the sun. Dispels darkness in a 15 m radius. Effect — 3 Dazed Full page → Has Disadvantage on Wisdom Saving Throws, can't take reactions, and loses the Dexterity bonus to their Armour… Debuff Can't use Reaction; Disadvantage on Wisdom saving throws 13 Death WardThe next time damage would reduce the affected entity to 0 hit points, it remains conscious with 1 hit point… Effect — 2 Defensive DuellistWhen attacked with a melee attack, the creature uses a reaction to increase its Armour Class by proficiency b… Buff +2 Armour Class — Deflect MissilesYou can use your reaction to deflect the missiles from ranged weapon attacks. When you do so, the damage is r… Effect Takes 1d10 + Dexterity modifier less damage (under a condition) — Despair: ApathyDisadvantage on Ability Checks and Saving Throws using Dexterity. Debuff Disadvantage on Dexterity checks; Disadvantage on Dexterity saving throws 3 Despair: DreadDisadvantage on all Ability Checks and Saving Throws. Debuff Disadvantage on all saving throws; Disadvantage on ability checks 1 Despair: Madness Full page → You are wracked with despondent madness that imposes Disadvantage on Dexterity Checks and Wisdom, Intelligenc… Debuff Disadvantage on Dexterity checks; Disadvantage on Dexterity saving throws 1 Detect Evil and GoodEffect — 1 Detect ThoughtsCan read the thoughts of certain creatures while talking to them. Effect — 6 Devoured IntellectIntelligence has been reduced by 1 per turn. Debuff −1 Intelligence 1 Difficult Terrain Full page → Movement speed halved. Debuff Moving costs double movement 8 Difficult Terrain: Deep WaterMovement speed halved. Debuff Moving costs double movement — Difficult Terrain: Lava Full page → Movement speed halved. Debuff Moving costs double movement — Difficult Terrain: Mud Full page → Movement speed halved. Debuff Moving costs double movement — Difficult Terrain: Vines Full page → Movement speed halved. Debuff Moving costs double movement — Difficult Terrain: Web Full page → Movement speed halved. Debuff Moving costs double movement — Digestive Juices Full page → While doused in corrosive digestive juice, this creature takes 1d6 Acid damage per turn, is Vulnerable to Pie… Debuff 1d6 Acid damage each turn; Vulnerable to Piercing damage 1 Dipped in Fire Full page → Weapon deals additional Fire damage. Buff +1d4 Fire damage with weapon attacks 1 Dipped in Poison Full page → Weapon deals an additional 1d4 Poison damage. Weapon coating +1d4 Poison damage with weapon attacks 1 Disintegrating CorpseThis corpse is not long for this world. Effect — — Enthralled (variant 2)No longer in control of itself. Effect — 1 Ethel's Poison Full page → Debilitated by specially-mixed poison. Goblins are particularly vulnerable. Debuff 2d6 Poison damage each turn 1 F FiendEffect — 1 Greater ToughnessThis material is extremely strong. Only a hit that deals at least 50 damage can damage it. Effect — — Maimed Full page → Movement speed reduced to 0, and has Disadvantage on Dexterity Saving Throws. Removed by healing. Condition Movement speed ×0; Can't move 4 Medium ToughnessThis material is unusually strong. Only a hit that deals at least 22 damage can damage it. Effect — — Mental InstructionReceived instruction from Sa'varsh Kethk. Affected entity has 20 temporary hit points and deals an additional… Buff +2d6 Psychic damage with weapon attacks; 20 temporary hit points 2 Mindsteal LinkLeeching the psychic energy of those around him. Receives a +1 bonus to Armour Class and deals an additional… Effect — 4 Mindsteal Link (Debuff)Being drained by Ch'r'ai W'wargaz. Received a -2 penalty on its Armour Class and is Vulnerable to Psychic dam… Debuff Vulnerable to Psychic damage; −2 Armour Class 3 Mummy Rot Full page → Your maximum hit points is reduced by 8. You cannot be healed. Curse −8 maximum hit points; Can't regain hit points 2 Otherworldly MiasmaWeakened by alien fumes. Vulnerable to Bludgeoning, Piercing, and Slashing damage. Condition Vulnerable to Bludgeoning damage; Vulnerable to Slashing damage — Otherworldly Miasma (Resistant to Bludgeoning damage)Alien fumes have hardened this githyanki's skin. It is Resistant to Bludgeoning, Piercing, and Slashing damag… Condition Resistant to Bludgeoning damage; Resistant to Slashing damage — Pinched Full page → Takes 2 Piercing damage at the beginning of each turn and movement speed is reduced by 3 m. Condition 1d4 Piercing damage each turn; −3 m movement speed 1 Plant Growth Full page → The ground is covered with plants and weeds. Movement speed is quartered. Debuff Movement costs ×4 — Radiant RetortWhenever you take radiant damage, reflect it back at your attacker twofold as Force damage. Effect — — Silvanus' BlessingHas Proficiency in Nature and Animal Handling. Effect Proficiency in Animal Handling; Proficiency in Nature — Soul EchoWhile this companion's body is gone, their soul lingers on and can be used to resurrect them. Shapeshift — — Spore Servant Full page → The animating spores of a myconid sovereign have taken over this dead creature's body, moving it according to… Condition Can't be Befuddled; Can't be Noxious Fumes 1 Stricken With Blinding Sickness Full page → Fingernails of searing pain dig into the affected entity's eyes. It has Disadvantage on Wisdom Checks and Sav… Disease Disadvantage on Wisdom checks; Disadvantage on Wisdom saving throws 2 Stricken With Filth FeverBeaded and adrip with thick oily sweat, the affected entity has Disadvantage on Checks, Saving Throws, and At… Disease Disadvantage on Strength checks; Disadvantage on Strength saving throws 2 Stricken With Flesh Rot Full page → Rotting in their own vat of stinking skin, the affected entity has Disadvantage on Charisma Checks and Vulner… Disease Disadvantage on Charisma checks; Vulnerable to All damage 3 Stricken With Mindfire Full page → Affected entity's brain is cooking in a stew of hot blood. It has Disadvantage on Intelligence Checks and Sav… Disease Disadvantage on Intelligence checks; Disadvantage on Intelligence saving throws 2 Stricken With SeizuresInvoluntary convulsions shiver through the affected entity, giving it Disadvantage on Ability Checks, Saving… Disease Disadvantage on Dexterity checks; Disadvantage on Dexterity saving throws 2 Stricken With Slimy Doom Full page → Affected entity oozes waxy, globulous blood. It has Disadvantage on Constitution Checks and Saving Throws. In… Disease Disadvantage on Constitution checks; Disadvantage on Constitution saving throws 3 SturdyThis material is rather strong. Only a hit that deals at least 10 damage can damage it. Effect — — Tharchiate Vigour Full page → Granted 20 temporary hit points by the Tharchiate Codex's enervating magic. Effect 20 temporary hit points 2 U UndeadDetect Evil and Good: Creature is undead. Effect — 1 Unstoppable: 1 Full page → Reduce the next damage taken by the entity to 1 and consumes one charge of Unstoppable. Unstoppable creatures… Buff Takes 1000 less damage (under a condition) 1 Unstoppable: 10 Full page → Reduce the next damage taken by the entity to 1 and consumes one charge of Unstoppable. Unstoppable creatures… Buff Takes 1000 less damage (under a condition) 1 Unstoppable: 11 Full page → Reduce the next damage taken by the entity to 1 and consumes one charge of Unstoppable. Unstoppable creatures… Buff Takes 1000 less damage (under a condition) 1 Unstoppable: 2 Full page → Reduce the next damage taken by the entity to 1 and consumes one charge of Unstoppable. Unstoppable creatures… Buff Takes 1000 less damage (under a condition) 1 Unstoppable: 3 Full page → Reduce the next damage taken by the entity to 1 and consumes one charge of Unstoppable. Unstoppable creatures… Buff Takes 1000 less damage (under a condition) 1 Unstoppable: 4 Full page → Reduce the next damage taken by the entity to 1 and consumes one charge of Unstoppable. Unstoppable creatures… Buff Takes 1000 less damage (under a condition) 1 Unstoppable: 5 Full page → Reduce the next damage taken by the entity to 1 and consumes one charge of Unstoppable. Unstoppable creatures… Buff Takes 1000 less damage (under a condition) 1 Unstoppable: 6 Full page → Reduce the next damage taken by the entity to 1 and consumes one charge of Unstoppable. Unstoppable creatures… Buff Takes 1000 less damage (under a condition) 1 Unstoppable: 7 Full page → Reduce the next damage taken by the entity to 1 and consumes one charge of Unstoppable. Unstoppable creatures… Buff Takes 1000 less damage (under a condition) 2 Unstoppable: 8 Full page → Reduce the next damage taken by the entity to 1 and consumes one charge of Unstoppable. Unstoppable creatures… Buff Takes 1000 less damage (under a condition) 1 Unstoppable: 9 Full page → Reduce the next damage taken by the entity to 1 and consumes one charge of Unstoppable. Unstoppable creatures… Buff Takes 1000 less damage (under a condition) 1