Alcohol Full page → Has Disadvantage on Dexterity and Charisma Checks. Debuff Disadvantage on Dexterity checks; Disadvantage on Charisma checks 38 AmbushedAttack Rolls against the affected entity have Advantage and it has Disadvantage on Strength and Dexterity Che… Debuff Attacks against it have Advantage; Disadvantage on Strength checks 2 Ansur's IreA storm of vicious lightning is soon to erupt - striking all standing in the open. Effect — 1 Burning (variant 4)Takes [1] per turn. Effect — — Channelling Karsus' CompulsionAffected entity is focussing all their magic and effort on casting Karsus' Compulsion until their next turn.… Debuff Can't use Action; Can't use Bonus Action 1 Cocooned Full page → Trapped in a spider's web. Can't move or take actions, bonus actions, or reactions. The condition ends upon t… Condition Resistant to Piercing damage; Resistant to Bludgeoning damage 1 Disarmed Full page → Affected entity has dropped its weapon to the ground. Effect — 10 Disengage Full page → Can move without provoking Opportunity Attacks. Effect Moving away doesn't provoke opportunity attacks 8 Disguise SelfAppearance is entirely changed. Disguise Grants Dispel Disguise 32 Dispel Evil and GoodAberrations, celestials, elementals, fey, fiends and undead have Disadvantage on Attack Rolls against this cr… Effect Attacks against it have Disadvantage; Grants Dispel Evil And Good: Break Enchantment 1 DistractedNot paying any attention to their surroundings. The distractor's allies have Advantage on their next Attack R… Effect — 3 Divine EminenceMelee attacks deal an additional 3d6 Radiant damage. Effect — 1 Divine FavourWeapon attacks deal an additional 1d4 Radiant damage. Buff +1d4 Radiant damage with weapon attacks 1 Divine GuardianProtected by a paladin's divine essence. Resistant to all damage. Buff Takes half damage 1 Divine SenseHas Advantage on Attack Rolls against celestials, fiends, and undead. Buff Advantage on attack rolls (under a condition) 1 DodgingFocusing on avoiding attacks. Attack Rolls against the affected entity have Disadvantage, and the entity has… Effect Attacks against it have Disadvantage; Advantage on Dexterity saving throws — Dominate BeastEffect — 1 Dominated Full page → Affected entity will follow and fight alongside the caster of this spell. Every time it takes damage, it may… Effect — 7 Downed Full page → If you reach 0 hit points, you fall Unconscious and must make Death Saving Throws. On 3 successes, you stop b… Debuff Automatically fails Strength saving throws; Automatically fails Dexterity saving throws — Dread AmbusherMovement speed increased by 3 m. Affected entity can make a weapon attack that deals an additional 1d8 damage. Buff +3 m movement speed; Grants Dread Ambusher (Melee) 1 DrunkHas Disadvantage on Dexterity and Charisma Checks. Debuff Disadvantage on Dexterity checks; Disadvantage on Charisma checks 3 Drunk (Way of the Drunken Master)Although drunk, you are Immune to the negative effects of alcohol, thanks to your training in the Way of the… Effect — 1 D Drunken TechniqueYou gain an additional 3 m movement and can move without provoking Opportunity Attacks. Buff Moving away doesn't provoke opportunity attacks; +3 m movement speed 1 Eagle's SplendourHas Advantage on Charisma Checks. Buff Advantage on Charisma checks 2 Elemental Affinity: Acid ResistanceYou are Resistant to Acid damage. Buff Resistant to Acid damage 1 Elemental Affinity: Cold ResistanceYou are Resistant to Cold damage. Buff Resistant to Cold damage 1 Elemental Affinity: Fire ResistanceYou are Resistant to Fire damage. Buff Resistant to Fire damage 1 Elemental Affinity: Lightning ResistanceYou are Resistant to Lightning damage. Buff Resistant to Lightning damage 1 Elemental Affinity: Poison ResistanceYou are Resistant to Poison damage. Buff Resistant to Poison damage 1 E Elemental Cleaver: Acid Full page → Channelling primordial might. Until the end of your Rage, your weapon will deal an additional 1d6 Acid damage… Buff Weapon property: Thrown; +1d6 Acid damage with weapon attacks 2 E Elemental Cleaver: ColdChannelling primordial might. Until the end of your Rage, your weapon will deal an additional 1d6 Cold damage… Buff Weapon property: Thrown; +1d6 Cold damage with weapon attacks 1 E Elemental Cleaver: Fire Full page → Channelling primordial might. Until the end of your Rage, your weapon will deal an additional 1d6 Fire damage… Buff Weapon property: Thrown; +1d6 Fire damage with weapon attacks 1 E Elemental Cleaver: LightningChannelling primordial might. Until the end of your Rage, your weapon will deal an additional 1d6 Lightning d… Buff Weapon property: Thrown; +1d6 Lightning damage with weapon attacks 1 E Elemental Cleaver: ThunderChannelling primordial might. Until the end of your Rage, your weapon will deal an additional 1d6 Thunder dam… Buff Weapon property: Thrown; +1d6 Thunder damage with weapon attacks 1 Elemental Weapon Full page → Has a +1 bonus to Attack Rolls and deals an additional 1d4 Acid damage. Buff +1 to weapon attack rolls; +1d4 Acid damage with weapon attacks 3 Elemental Weapon (+1d4 Cold damage with weapon attacks) Full page → Has a +1 bonus to Attack Rolls and deals an additional 1d4 Cold damage. Buff +1 to weapon attack rolls; +1d4 Cold damage with weapon attacks 3 Elemental Weapon (+1d4 Fire damage with weapon attacks) Full page → Has a +1 bonus to Attack Rolls and deals an additional 1d4 Fire damage. Buff +1 to weapon attack rolls; +1d4 Fire damage with weapon attacks 3 Elemental Weapon (+1d4 Lightning damage with weapon attacks)Has a +1 bonus to Attack Rolls and deals an additional 1d4 Lightning damage. Buff +1 to weapon attack rolls; +1d4 Lightning damage with weapon attacks 2 Elemental Weapon (+1d4 Thunder damage with weapon attacks)Has a +1 bonus to Attack Rolls and deals an additional 1d4 Thunder damage. Buff +1 to weapon attack rolls; +1d4 Thunder damage with weapon attacks 2 Elemental Weapon (Elemental Weapon: Acid) Full page → Has a +2 bonus to Attack Rolls and deals an additional 2d4 Acid damage. Buff +2 to weapon attack rolls; +2d4 Acid damage with weapon attacks 1 Elemental Weapon (Elemental Weapon: Cold) Full page → Has a +2 bonus to Attack Rolls and deals an additional 2d4 Cold damage. Buff +2 to weapon attack rolls; +2d4 Cold damage with weapon attacks 1 Elemental Weapon (Elemental Weapon: Fire)Has a +2 bonus to Attack Rolls and deals an additional 2d4 Fire damage. Buff +2 to weapon attack rolls; +2d4 Fire damage with weapon attacks 1 Elemental Weapon (Elemental Weapon: Lightning)Has a +2 bonus to Attack Rolls and deals an additional 2d4 Lightning damage. Buff +2 to weapon attack rolls; +2d4 Lightning damage with weapon attacks 1 Elemental Weapon (Elemental Weapon: Thunder) Full page → Has a +2 bonus to Attack Rolls and deals an additional 2d4 Thunder damage. Buff +2 to weapon attack rolls; +2d4 Thunder damage with weapon attacks 1 EncumberedCarrying too much weight. Movement speed is reduced, and Jump distance is halved. Effect Movement costs ×1.5; Jump distance ×0.5 — Endless Rage Full page → While Raging, deals an additional 1d4 Main Melee Weapon Damage Type damage with weapon attacks, but receives… Debuff 1d4 Psychic damage each turn; +1d4 damage with weapon attacks 1 Enlarged Full page → Size is increased, weapon attacks deal an additional 1d4 damage, and the affected entity has Advantage on Str… Buff Advantage on Strength checks; Advantage on Strength saving throws 7 Ensnared Full page → Cannot move and takes 1d6 Piercing damage per turn. Attack Rolls against the creature have Advantage, while t… Condition 1d6 Piercing damage each turn; Attacks against it have Advantage 7 Ensnared (2d6 Piercing)Cannot move and takes 2d6 Piercing damage per turn. Attack Rolls against the creature have Advantage, while t… Condition 2d6 Piercing damage each turn; Attacks against it have Advantage 2 Ensnared (3d6 Piercing)Cannot move and takes 3d6 Piercing damage per turn. Attack Rolls against the creature have Advantage, while t… Condition 3d6 Piercing damage each turn; Attacks against it have Advantage 2 Ensnared (4d6 Piercing)Cannot move and takes 4d6 Piercing damage per turn. Attack Rolls against the creature have Advantage, while t… Condition 4d6 Piercing damage each turn; Attacks against it have Advantage 2 Ensnared (5d6 Piercing)Cannot move and takes 5d6 Piercing damage per turn. Attack Rolls against the creature have Advantage, while t… Condition 5d6 Piercing damage each turn; Attacks against it have Advantage 2 Ensnared (6d6 Piercing)Cannot move and takes 6d6 Piercing damage per turn. Attack Rolls against the creature have Advantage, while t… Condition 6d6 Piercing damage each turn; Attacks against it have Advantage 2 Ensnared (Twisted Oak Crook) Full page → Affected entity can't move. Attack Rolls against it have Advantage, while its Attack Rolls and Dexterity Savi… Condition Attacks against it have Advantage; Disadvantage on attack rolls 1 Entangled Full page → Affected entity can't move. Attack Rolls against it have Advantage, while its Attack Rolls and Dexterity Savi… Condition Attacks against it have Advantage; Disadvantage on attack rolls 1 EnthralledPeripheral vision reduced. Will keep looking at the spellcaster. Effect — 1 Entropic Ward Full page → Missed an attack on a warlock. The warlock has Advantage on their next Attack Roll against the affected entit… Effect Attacks against it have Advantage (under a condition) 1 Feeble (Arcane Shot: Enfeebling Arrow)Your weapon attacks deal only half damage. Effect — 1 Heavily EncumberedCarrying far too much weight. Movement speed heavily reduced, and you can no longer climb or Jump. You also h… Debuff Movement costs ×3; Disadvantage on attack rolls — Hoarding Energy Full page → Ansur is gathering energy while airborne and is Resistant to all damage. Buff Can't move; Can't use Reaction 1 Induced Rage Full page → The mix of chemicals has thrown the Owlbear into a fit of rage. It is stronger, jumps further, gains a multia… Rage +2 Strength 1 Kith'raki Inferno: AuraEngulfed in a wall of blazing flames. The affected entity takes 7d8 Fire damage per turn it stays within 3 m… Effect — — Legendary Action: Draconic FuryThis great drake will use its Fire Breath on the next creature that attacks it. Effect — — Legendary Action: Draconic WrathThis great drake will use its Lightning Breath on the next creature that attacks it. Effect — — Mindbroken Full page → Affected entity is Slowed by the Netherbrain's psyche-shattering might. Debuff −2 Armour Class; −2 to Dexterity saving throws 2 NakedThe equipment you were wearing, is available in your inventory. Effect — 1 Orphic FavourWhile within 6 m of Prince Orpheus, the affected entity has Resistance to Psychic damage and a +3 bonus to In… Buff Resistant to Psychic damage; +3 to Intelligence saving throws 1 Prophecy: A Blunt ToolDeal at least 1 Bludgeoning damage to an enemy to regain a Portent Die. Effect — — Prophecy: A Little HelpCasting a Conjuration spell will result in a new Portent Die. Effect — — Prophecy: A Little PrickDeal at least 1 Piercing damage to an enemy to regain a Portent Die. Effect — — Prophecy: Burn After ReadingDeal at least 1 Fire damage to an enemy to regain a Portent Die. Effect — — Prophecy: ChangesCasting a Transmutation spell will result in a new Portent Die. Effect — — Prophecy: Cutting EdgeDeal at least 1 Slashing damage to an enemy to regain a Portent Die. Effect — — Prophecy: Dead RightCasting a Necromancy spell will result in a new Portent Die. Effect — — Prophecy: Delivering AlmsWhen you Help an ally, you will gain a new Portent Die on your next short rest. Effect — — Prophecy: EvocativeCasting an Evocation spell will result in a new Portent Die. Effect — — Prophecy: Feign SurpriseCasting an Illusion spell will result in a new Portent Die. Effect — — Prophecy: Forceful InsistenceDeal at least 1 Force damage to an enemy to regain a Portent Die. Effect — — Prophecy: Frosty ReceptionDeal at least 1 Cold damage to an enemy to regain a Portent Die. Effect — — Prophecy: Grave FateDeal at least 1 Necrotic damage to an enemy to regain a Portent Die. Effect — — Prophecy: GuardedCasting an Abjuration spell will result in a new Portent Die. Effect — — Prophecy: HeadacheDeal at least 1 Psychic damage to an enemy to regain a Portent Die. Effect — — Prophecy: Holy EpiphanyDeal at least 1 Radiant damage to an enemy to regain a Portent Die. Effect — — Prophecy: Melting PotDeal at least 1 Acid damage to an enemy to regain a Portent Die. Effect — — Prophecy: PredictableCasting a Divination spell will result in a new Portent Die. Effect — — Prophecy: Reap RewardsDealing the killing blow to an enemy will result in a new Portent Die after taking a short rest. Effect — — Prophecy: Shocking RevelationDeal at least 1 Lightning damage to an enemy to regain a Portent Die. Effect — — Prophecy: SpellbindingCasting an Enchantment spell will result in a new Portent Die. Effect — — Prophecy: Thunderous ApplauseDeal at least 1 Thunder damage to an enemy to regain a Portent Die. Effect — — Prophecy: Venomous WordsDeal at least 1 Poison damage to an enemy to regain a Portent Die. Effect — — ShapeshiftedAppearance is entirely changed. Disguise Grants End Shapeshift 32 Spindleweb FanaticAffected entity deals an additional 1d6 Psychic damage, as long as the source of the aura isn't Incapacitated. Effect — 2 Spindleweb Fanaticism Full page → Affected entity and its allies deal an additional 1d6 Psychic damage, as long as it isn't Incapacitated. The… Buff +3 m movement speed 1 Spindleweb Fanaticism (variant 2) Full page → Affected entity and nearby allies deal an additional 1d6 Psychic damage. Nearby enemies receive Spindleweb Sk… Buff +3 m movement speed 1 Spindleweb SkepticismAffected entity has a −6 to Armour Class, as long as the source of the aura isn't Incapacitated. Debuff −6 Armour Class 1 Stricken with Eldritch InertiaAffected entity has Disadvantage on its next Saving Throw against a spell cast by the source of the condition. Debuff Disadvantage on all saving throws (under a condition) 1 Vampire Bat FormShapeshift Can't cast spells; No fall damage 1 Weapon Dropped! Full page → An enemy has made you drop your weapon to the ground. Effect — 15 Weapon Stolen!An enemy has taken your weapon. Effect — 2 Welcome Spectre Full page → Withers has plucked your spirit briefly from beyond the grave to observe this party - but only observe. Shapeshift Can't cast spells; Reaction set to 0 —