Almanauts
Baldur's Gate 3
Verified for build 256056171,505 entries

Conditions · page 4

Every condition and status effect with exactly what it does, how long it lasts and what ends it, its damage each turn, and every spell, item and feature that applies, removes or prevents it.

1,505 entries
Full page →Has Disadvantage on Dexterity and Charisma Checks.DebuffDisadvantage on Dexterity checks; Disadvantage on Charisma checks38
Attack Rolls against the affected entity have Advantage and it has Disadvantage on Strength and Dexterity Che…DebuffAttacks against it have Advantage; Disadvantage on Strength checks2
A storm of vicious lightning is soon to erupt - striking all standing in the open.Effect—1
Takes [1] per turn.Effect——
Affected entity is focussing all their magic and effort on casting Karsus' Compulsion until their next turn.…DebuffCan't use Action; Can't use Bonus Action1
Full page →Trapped in a spider's web. Can't move or take actions, bonus actions, or reactions. The condition ends upon t…ConditionResistant to Piercing damage; Resistant to Bludgeoning damage1
Full page →Affected entity has dropped its weapon to the ground.Effect—10
Full page →Can move without provoking Opportunity Attacks.EffectMoving away doesn't provoke opportunity attacks8
Appearance is entirely changed.DisguiseGrants Dispel Disguise32
Aberrations, celestials, elementals, fey, fiends and undead have Disadvantage on Attack Rolls against this cr…EffectAttacks against it have Disadvantage; Grants Dispel Evil And Good: Break Enchantment1
Not paying any attention to their surroundings. The distractor's allies have Advantage on their next Attack R…Effect—3
Melee attacks deal an additional 3d6 Radiant damage.Effect—1
Weapon attacks deal an additional 1d4 Radiant damage.Buff+1d4 Radiant damage with weapon attacks1
Protected by a paladin's divine essence. Resistant to all damage.BuffTakes half damage1
Has Advantage on Attack Rolls against celestials, fiends, and undead.BuffAdvantage on attack rolls (under a condition)1
Focusing on avoiding attacks. Attack Rolls against the affected entity have Disadvantage, and the entity has…EffectAttacks against it have Disadvantage; Advantage on Dexterity saving throws—
Effect—1
Full page →Affected entity will follow and fight alongside the caster of this spell. Every time it takes damage, it may…Effect—7
Full page →If you reach 0 hit points, you fall Unconscious and must make Death Saving Throws. On 3 successes, you stop b…DebuffAutomatically fails Strength saving throws; Automatically fails Dexterity saving throws—
Movement speed increased by 3 m. Affected entity can make a weapon attack that deals an additional 1d8 damage.Buff+3 m movement speed; Grants Dread Ambusher (Melee)1
Has Disadvantage on Dexterity and Charisma Checks.DebuffDisadvantage on Dexterity checks; Disadvantage on Charisma checks3
Although drunk, you are Immune to the negative effects of alcohol, thanks to your training in the Way of the…Effect—1
You gain an additional 3 m movement and can move without provoking Opportunity Attacks.BuffMoving away doesn't provoke opportunity attacks; +3 m movement speed1
Has Advantage on Charisma Checks.BuffAdvantage on Charisma checks2
You are Resistant to Acid damage.BuffResistant to Acid damage1
You are Resistant to Cold damage.BuffResistant to Cold damage1
You are Resistant to Fire damage.BuffResistant to Fire damage1
You are Resistant to Lightning damage.BuffResistant to Lightning damage1
You are Resistant to Poison damage.BuffResistant to Poison damage1
Full page →Channelling primordial might. Until the end of your Rage, your weapon will deal an additional 1d6 Acid damage…BuffWeapon property: Thrown; +1d6 Acid damage with weapon attacks2
Channelling primordial might. Until the end of your Rage, your weapon will deal an additional 1d6 Cold damage…BuffWeapon property: Thrown; +1d6 Cold damage with weapon attacks1
Full page →Channelling primordial might. Until the end of your Rage, your weapon will deal an additional 1d6 Fire damage…BuffWeapon property: Thrown; +1d6 Fire damage with weapon attacks1
Channelling primordial might. Until the end of your Rage, your weapon will deal an additional 1d6 Lightning d…BuffWeapon property: Thrown; +1d6 Lightning damage with weapon attacks1
Channelling primordial might. Until the end of your Rage, your weapon will deal an additional 1d6 Thunder dam…BuffWeapon property: Thrown; +1d6 Thunder damage with weapon attacks1
Full page →Has a +1 bonus to Attack Rolls and deals an additional 1d4 Acid damage.Buff+1 to weapon attack rolls; +1d4 Acid damage with weapon attacks3
Full page →Has a +1 bonus to Attack Rolls and deals an additional 1d4 Cold damage.Buff+1 to weapon attack rolls; +1d4 Cold damage with weapon attacks3
Full page →Has a +1 bonus to Attack Rolls and deals an additional 1d4 Fire damage.Buff+1 to weapon attack rolls; +1d4 Fire damage with weapon attacks3
Has a +1 bonus to Attack Rolls and deals an additional 1d4 Lightning damage.Buff+1 to weapon attack rolls; +1d4 Lightning damage with weapon attacks2
Has a +1 bonus to Attack Rolls and deals an additional 1d4 Thunder damage.Buff+1 to weapon attack rolls; +1d4 Thunder damage with weapon attacks2
Full page →Has a +2 bonus to Attack Rolls and deals an additional 2d4 Acid damage.Buff+2 to weapon attack rolls; +2d4 Acid damage with weapon attacks1
Full page →Has a +2 bonus to Attack Rolls and deals an additional 2d4 Cold damage.Buff+2 to weapon attack rolls; +2d4 Cold damage with weapon attacks1
Has a +2 bonus to Attack Rolls and deals an additional 2d4 Fire damage.Buff+2 to weapon attack rolls; +2d4 Fire damage with weapon attacks1
Has a +2 bonus to Attack Rolls and deals an additional 2d4 Lightning damage.Buff+2 to weapon attack rolls; +2d4 Lightning damage with weapon attacks1
Full page →Has a +2 bonus to Attack Rolls and deals an additional 2d4 Thunder damage.Buff+2 to weapon attack rolls; +2d4 Thunder damage with weapon attacks1
Carrying too much weight. Movement speed is reduced, and Jump distance is halved.EffectMovement costs ×1.5; Jump distance ×0.5—
Full page →While Raging, deals an additional 1d4 Main Melee Weapon Damage Type damage with weapon attacks, but receives…Debuff1d4 Psychic damage each turn; +1d4 damage with weapon attacks1
Full page →Size is increased, weapon attacks deal an additional 1d4 damage, and the affected entity has Advantage on Str…BuffAdvantage on Strength checks; Advantage on Strength saving throws7
Full page →Cannot move and takes 1d6 Piercing damage per turn. Attack Rolls against the creature have Advantage, while t…Condition1d6 Piercing damage each turn; Attacks against it have Advantage7
Cannot move and takes 2d6 Piercing damage per turn. Attack Rolls against the creature have Advantage, while t…Condition2d6 Piercing damage each turn; Attacks against it have Advantage2
Cannot move and takes 3d6 Piercing damage per turn. Attack Rolls against the creature have Advantage, while t…Condition3d6 Piercing damage each turn; Attacks against it have Advantage2
Cannot move and takes 4d6 Piercing damage per turn. Attack Rolls against the creature have Advantage, while t…Condition4d6 Piercing damage each turn; Attacks against it have Advantage2
Cannot move and takes 5d6 Piercing damage per turn. Attack Rolls against the creature have Advantage, while t…Condition5d6 Piercing damage each turn; Attacks against it have Advantage2
Cannot move and takes 6d6 Piercing damage per turn. Attack Rolls against the creature have Advantage, while t…Condition6d6 Piercing damage each turn; Attacks against it have Advantage2
Full page →Affected entity can't move. Attack Rolls against it have Advantage, while its Attack Rolls and Dexterity Savi…ConditionAttacks against it have Advantage; Disadvantage on attack rolls1
Full page →Affected entity can't move. Attack Rolls against it have Advantage, while its Attack Rolls and Dexterity Savi…ConditionAttacks against it have Advantage; Disadvantage on attack rolls1
Peripheral vision reduced. Will keep looking at the spellcaster.Effect—1
Full page →Missed an attack on a warlock. The warlock has Advantage on their next Attack Roll against the affected entit…EffectAttacks against it have Advantage (under a condition)1
Your weapon attacks deal only half damage.Effect—1
Carrying far too much weight. Movement speed heavily reduced, and you can no longer climb or Jump. You also h…DebuffMovement costs ×3; Disadvantage on attack rolls—
Full page →Ansur is gathering energy while airborne and is Resistant to all damage.BuffCan't move; Can't use Reaction1
Full page →The mix of chemicals has thrown the Owlbear into a fit of rage. It is stronger, jumps further, gains a multia…Rage+2 Strength1
Engulfed in a wall of blazing flames. The affected entity takes 7d8 Fire damage per turn it stays within 3 m…Effect——
This great drake will use its Fire Breath on the next creature that attacks it.Effect——
This great drake will use its Lightning Breath on the next creature that attacks it.Effect——
Full page →Affected entity is Slowed by the Netherbrain's psyche-shattering might.Debuff−2 Armour Class; −2 to Dexterity saving throws2
The equipment you were wearing, is available in your inventory.Effect—1
While within 6 m of Prince Orpheus, the affected entity has Resistance to Psychic damage and a +3 bonus to In…BuffResistant to Psychic damage; +3 to Intelligence saving throws1
Deal at least 1 Bludgeoning damage to an enemy to regain a Portent Die.Effect——
Casting a Conjuration spell will result in a new Portent Die.Effect——
Deal at least 1 Piercing damage to an enemy to regain a Portent Die.Effect——
Deal at least 1 Fire damage to an enemy to regain a Portent Die.Effect——
Casting a Transmutation spell will result in a new Portent Die.Effect——
Deal at least 1 Slashing damage to an enemy to regain a Portent Die.Effect——
Casting a Necromancy spell will result in a new Portent Die.Effect——
When you Help an ally, you will gain a new Portent Die on your next short rest.Effect——
Casting an Evocation spell will result in a new Portent Die.Effect——
Casting an Illusion spell will result in a new Portent Die.Effect——
Deal at least 1 Force damage to an enemy to regain a Portent Die.Effect——
Deal at least 1 Cold damage to an enemy to regain a Portent Die.Effect——
Deal at least 1 Necrotic damage to an enemy to regain a Portent Die.Effect——
Casting an Abjuration spell will result in a new Portent Die.Effect——
Deal at least 1 Psychic damage to an enemy to regain a Portent Die.Effect——
Deal at least 1 Radiant damage to an enemy to regain a Portent Die.Effect——
Deal at least 1 Acid damage to an enemy to regain a Portent Die.Effect——
Casting a Divination spell will result in a new Portent Die.Effect——
Dealing the killing blow to an enemy will result in a new Portent Die after taking a short rest.Effect——
Deal at least 1 Lightning damage to an enemy to regain a Portent Die.Effect——
Casting an Enchantment spell will result in a new Portent Die.Effect——
Deal at least 1 Thunder damage to an enemy to regain a Portent Die.Effect——
Deal at least 1 Poison damage to an enemy to regain a Portent Die.Effect——
Appearance is entirely changed.DisguiseGrants End Shapeshift32
Affected entity deals an additional 1d6 Psychic damage, as long as the source of the aura isn't Incapacitated.Effect—2
Full page →Affected entity and its allies deal an additional 1d6 Psychic damage, as long as it isn't Incapacitated. The…Buff+3 m movement speed1
Full page →Affected entity and nearby allies deal an additional 1d6 Psychic damage. Nearby enemies receive Spindleweb Sk…Buff+3 m movement speed1
Affected entity has a −6 to Armour Class, as long as the source of the aura isn't Incapacitated.Debuff−6 Armour Class1
Affected entity has Disadvantage on its next Saving Throw against a spell cast by the source of the condition.DebuffDisadvantage on all saving throws (under a condition)1
ShapeshiftCan't cast spells; No fall damage1
Full page →An enemy has made you drop your weapon to the ground.Effect—15
An enemy has taken your weapon.Effect—2
Full page →Withers has plucked your spirit briefly from beyond the grave to observe this party - but only observe.ShapeshiftCan't cast spells; Reaction set to 0—