Almanauts
Baldur's Gate 3
Verified for build 256056171,505 entries

Conditions · page 5

Every condition and status effect with exactly what it does, how long it lasts and what ends it, its damage each turn, and every spell, item and feature that applies, removes or prevents it.

1,505 entries
While near the God of Ambition, this creature has a +10 bonus to all Ability Checks.Buff+10 to skill check; +10 to ability checks1
Any allies near Gale Dekarios, the God of Ambition, receive a +10 bonus to all Ability Checks.Buff+10 to skill check; +10 to ability checks—
Recently suffered Fire damage. Has Disadvantage on Attack Rolls and Ability Checks.DebuffDisadvantage on attack rolls; Disadvantage on ability checks—
You revel in the clarity granted by your pain. You have a +2 bonus to Attack Rolls and Wisdom Saving Throws f…Buff+2 to attack rolls; +2 to Wisdom saving throws1
Gains Bite as a bonus action.BuffGrants Bite1
Has Disadvantage on Dexterity Saving Throws.DebuffDisadvantage on Dexterity saving throws1
Full page →Buthir is enraged! Strength increased by 4, Armour Class reduced by 2.Rage+4 Strength; −2 Armour Class1
Full page →Buthir is enraged! Strength increased by 4, Armour Class reduced by 2, and has Resistance to all physical dam…Rage+4 Strength; −2 Armour Class1
Creature carries a powder keg. It could explode at any moment.Debuff−3 m movement speed—
Full page →If you reach 0 hit points, you fall Unconscious and must make Death Saving Throws. On 3 successes, you stop b…ConditionInvulnerable—
As a reaction to receiving damage, the incubus has travelled to the Ethereal Plane and can't be damaged or ta…ConditionInvulnerable; Can't see—
Enemies have Disadvantage on melee attacks against the affected entity.DebuffAttacks against it have Disadvantage (melee attacks)1
Lack of rest has left you exhausted. There are six levels of exhaustion, and each level is worse than the las…Condition——
Dash available as a bonus action.BuffGrants Dash: Bonus Action2
Creature is distracted. The next attack against the creature from within 1.5 m is guaranteed to be a Critical…DebuffHits against it are critical hits within 2 m1
Entity can recast Eyebite without expending a spell slot.BuffGrants Eyebite: Asleep; Grants Eyebite: Panicked5
Full page →Affected entity has Disadvantage on Attack Rolls and Checks.DebuffDisadvantage on attack rolls; Disadvantage on ability checks1
You can see normally in darkness, both magical and non-magical, to a distance of 25 m.EffectDarkvision 24 m; Can't be Blinded1
Full page →Shedding dim light. Incoming attacks have Advantage. Cannot be Invisible.BuffAttacks against it have Advantage; Immune to Invisible effects6
Gained 7 temporary hit points.Effect7 temporary hit points3
Gained 12 temporary hit points.Effect12 temporary hit points1
Gained 17 temporary hit points.Effect17 temporary hit points1
Gained 22 temporary hit points.Effect22 temporary hit points1
Gained 27 temporary hit points.Effect27 temporary hit points1
Gained 32 temporary hit points.Effect32 temporary hit points1
Affected entity's fists are flickering with flame. Its melee attacks deal an additional 1d4 Fire damage.Buff+1d4 Fire damage with weapon attacks; +1d4 Fire damage with unarmed attacks1
Full page →Affected entity has Disadvantage on Ability Checks and Attack Rolls. It must run from the source of its fear,…ConditionDisadvantage on ability checks; Disadvantage on attack rolls10
Full page →Rate of descent is slowed, granting Immunity to Falling damage.EffectNo fall damage5
Full page →Has sunk into a magical coma deep enough to imitate death. Resistant to all damage except Psychic damage, and…ConditionCan't move; Immune to Poisoned effects3
Full page →You have Resistance to Acid damage.BuffResistant to Acid damage1
Full page →You have Resistance to Bludgeoning damage.BuffResistant to Bludgeoning damage1
Full page →You have Resistance to Cold damage.BuffResistant to Cold damage1
Full page →You have Resistance to Fire damage.BuffResistant to Fire damage1
Full page →You have Resistance to Force damage.BuffResistant to Force damage1
Full page →You have Resistance to Lightning damage.BuffResistant to Lightning damage1
Full page →You have Resistance to Necrotic damage.BuffResistant to Necrotic damage1
Full page →You have Resistance to Piercing damage.BuffResistant to Piercing damage1
You have Resistance to Poison damage.BuffResistant to Poison damage1
You have Resistance to Psychic damage.BuffResistant to Psychic damage1
Full page →You have Resistance to Radiant damage.BuffResistant to Radiant damage1
Full page →You have Resistance to Slashing damage.BuffResistant to Slashing damage1
Full page →You have Resistance to Thunder damage.BuffResistant to Thunder damage1
Protected by a nearby ally. The next Attack Roll against you has Disadvantage.DebuffAttacks against it have Disadvantage—
Full page →Wreathed in ice-cold flames. Affected entity sheds light in a 3 m radius, has Resistance to Fire damage, and…BuffResistant to Fire damage6
Full page →Wreathed in scorching flames. Affected entity sheds light in a 3 m radius, has Resistance to Cold damage, and…BuffResistant to Cold damage6
This blade deals 3d6 Fire damage. It sheds bright light in a 3 m radius and dim light in a 6 m radius. Attack…EffectNo ability modifier added to damage—
The blade deals 3d6 Fire damage and uses your Charisma Modifier for Attack Rolls. It also sheds bright light…EffectNo ability modifier added to damage; Weapon attacks use Charisma—
Full page →Creature is standing within 1.5 m of a flaming sphere and will take 2d6 Fire damage at the end of its turn. O…Effect—3
Full page →Creature is standing within 1.5 m of a flaming sphere and will take 3d6 Fire damage at the end of its turn. O…Effect—2
Full page →Creature is standing within 1.5 m of a flaming sphere and will take 4d6 Fire damage at the end of its turn. O…Effect—2
Full page →Creature is standing within 1.5 m of a flaming sphere and will take 5d6 Fire damage at the end of its turn. O…Effect—2
Full page →Creature is standing within 1.5 m of a flaming sphere and will take 6d6 Fire damage at the end of its turn. O…Effect—2
Enemies and objects within 1.5 m of the sphere at the end of their turn take 2d6 Fire damage. On a successful…Effect——
Enemies and objects within 1.5 m of the sphere at the end of their turn take 3d6 Fire damage. On a successful…Effect——
Enemies and objects within 1.5 m of the sphere at the end of their turn take 4d6 Fire damage. On a successful…Effect——
Enemies and objects within 1.5 m of the sphere at the end of their turn take 5d6 Fire damage. On a successful…Effect——
Enemies and objects within 1.5 m of the sphere at the end of their turn take 6d6 Fire damage. On a successful…Effect——
Full page →Creature is contained within an iron flask. Upon release, the creature is friendly to you and your companions…ConditionCan't use Reaction1
Full page →Affected entity cannot move as its body begins to petrify over the course of 3 turns. Attack Rolls against it…DebuffAttacks against it have Advantage; Disadvantage on attack rolls2
Full page →Affected entity cannot move as its body progresses toward petrification. Attack Rolls against it have Advanta…DebuffAttacks against it have Advantage; Disadvantage on attack rolls1
Full page →Affected entity cannot move as its body enters the final bone-stiffening stages of petrification. Attack Roll…DebuffAttacks against it have Advantage; Disadvantage on attack rolls1
Can Fly to a target position.BuffGrants Fly7
Advantage on Saving Throws against being Charmed, Frightened, Grappled, or Restrained while within 1.5 m of a…Buff——
Has Advantage on Intelligence Checks.BuffAdvantage on Intelligence checks2
Full page →Movement speed can't be reduced by Difficult Terrain, spells, or magical effects. Can't be Paralysed or Restr…BuffImmune to Paralysed effects; Immune to Restrained effects3
Full page →Overwhelmed with rage, the gnoll can attack three times per turn.RageGrants Multiattack (Ranged); Grants Multiattack (under a condition)1
Full page →Has Advantage on Charisma Checks directed at the target creature.Condition—1
Full page →Cannot move. Frightened entities also have Disadvantage on Ability Checks and Attack Rolls.ConditionDisadvantage on ability checks; Disadvantage on attack rolls40
Full page →Affected entity is utterly enamelled in ice and is incapacitated. If it is dealt Bludgeoning, Thunder, or For…ConditionVulnerable to Bludgeoning damage; Vulnerable to Thunder damage1
Full page →Compelled to shuffle and dance. Affected entity can't move or take actions. Attack Rolls against it have Adva…DebuffAttacks against it have Advantage; Disadvantage on attack rolls1
Full page →Attacks against this creature deal an additional 2 Piercing damage. Removed by healing.Condition—5
Full page →Affected entity is being strangled by a garrotte. It is Silenced and takes 3d6 Bludgeoning damage per turn. I…Condition3d6 Bludgeoning damage each turn; Can't cast spells with a verbal component2
Full page →Cannot move. Attack Rolls against the affected entity have Advantage, while the entity's Attack Rolls and Dex…ConditionAttacks against it have Advantage; Disadvantage on attack rolls1
Strangling a creature with a garrotte. Moving more than 5 m away from the creature will break the garrotte.EffectCan't move; Grants Shadow Teleport2
Strangling a creature with a garrotte. Moving more than 5 m away from the creature will break the garrotte.DebuffCan't move1
Full page →Transformed into a cloud of mist. Resistant to all non-magical damage, has Advantage on Constitution, Dexteri…ShapeshiftAdvantage on Strength saving throws; Advantage on Dexterity saving throws8
Effect——
Disadvantage on Attack Rolls against targets other than the spellcaster.DebuffDisadvantage on attack rolls2
The flaming sphere cannot move unless it uses its caster's bonus action.DebuffCan't move (under a condition); Can't use Bonus Action (under a condition)—
Affected entity is Immune to all damage.BuffInvulnerable; Advantage on all saving throws5
Pain is the path to clarity. When you have 30% hit points or less, you gain a +2 bonus to Attack Rolls and Wi…Effect——
Full page →The owlbear is enraged! Strength increased by 2.Rage+2 Strength; Grants Multiattack1
Full page →The owlbear is enraged! Strength increased by 2 and has Resistance to all physical damage.Rage+2 Strength; Grants Multiattack1
Has Advantage on Attack Rolls if one of its allies is within 0.5 m of its target and isn't Incapacitated.BuffAdvantage on attack rolls—
Deals an additional Strength modifier (at least 1) Main Melee Weapon Damage Type damage with melee attacks.Effect—1
Affected entity has a +5 bonus to Saving Throws and can't be Frightened while within 3 m of the spellcaster.Buff+5 to saving throws; Immune to Frightened effects1
This trap will detonate next turn.Effect——
When a gnoll Downs a creature with a melee attack on its turn, it regains 1 bonus action and half of its move…Buff+4.5 m movement speed; +1 Bonus Action—
Strength is increased by 3, while Armour Class is decreased by 1.Effect+3 Strength; −1 Armour Class1
Armour Class is increased by 2, and reflects the first projectile flying towards it back at the attacker, aft…Buff+2 Armour Class; Deflects projectiles1
Full page →Rage brews within the gnoll. Once it gives in to its fury, it'll be able to attack multiple times per turn.Rage—1
Full page →Creature's movement speed is increased by 1.5 m, and its next weapon attack deals an additional 2d4 + 1 Fire…Buff+2d4 + 1 Fire damage with weapon attacks; +5 m movement speed1
Full page →Can't take bonus actions or reactions.CurseCan't use Reaction; Can't use Bonus Action1
Creature is enraged! Gained an additional attack per turn. Strength increased by 2, Armour Class reduced by 1.Rage+2 Strength; −1 Armour Class1
Creature is enraged! Gains an additional attack per turn. Strength increased by 2 and has Resistance to physi…Rage+2 Strength; Resistant to Slashing damage1
Movement speed is increased by 18 m and moving doesn't provoke Opportunity Attacks.Buff+9 m movement speed1
An enemy is close. Has Disadvantage on ranged Attack Rolls.Effect——
You can hear the faint ticking of a nearby trap...Effect——
A lingering, familiar chill runs down your spine... Could it be? No. Surely not.Effect—1