Almanauts
Baldur's Gate 3
Verified for build 256056171,505 entries

Conditions · page 6

Every condition and status effect with exactly what it does, how long it lasts and what ends it, its damage each turn, and every spell, item and feature that applies, removes or prevents it.

1,505 entries
Enemies have Advantage on attacks against you.EffectAttacks against it have Advantage1
Full page →Transformed into a dire wolf in all the ways that matter.Shapeshift—1
Full page →Transformed into a minotaur in all the ways that matter.Shapeshift—1
Full page →Transformed into a phase spider in all the ways that matter.Shapeshift—1
Full page →Transformed into a shadow mastiff in all the ways that matter.Shapeshift—1
Full page →Take 2d6 Poison damage at the start of every turn until you succeed a Constitution Saving Throw.Condition2d6 Poison damage each turn1
A liquid gift from a hag of suspect motivation.Effect—1
Hit point maximum reduced. Creature will die if its hit point maximum is reduced to 0.Debuff−8 maximum hit points1
Armour Class increased by 2. Regains 2d4 + 1 hit points each turn.Buff+2 Armour Class1
Full page →Strength is increased by 2 until the next Long Rest. Upon resting, Strength is indefinitely reduced by 1.Curse+2 Strength1
Strength is indefinitely reduced by 1.Effect—1
Full page →Takes 1d4 + 1 Psychic damage every turn, and is vulnerable to Psychic damage. Deal damage to remove this cond…CurseVulnerable to Psychic damage1
Tempted by Ethel's whispers.Effect——
Disadvantage on Wisdom Saving Throws until rest.CurseDisadvantage on Wisdom checks1
Full page →Increasingly feverish. Disadvantage on Ability Checks and Saving Throws using Strength.DiseaseDisadvantage on Strength checks; Disadvantage on Strength saving throws1
The fiend cannot Fiendishly Seduce more than one creature at a time.Effect——
Full page →Crushed by fever. Disadvantage on Attack Rolls, and Ability Checks and Saving Throws using Strength.DiseaseDisadvantage on Strength checks; Disadvantage on Strength saving throws1
Full page →Flesh is decaying. Disadvantage on Ability Checks and Saving Throws using Charisma. Vulnerable to all damage.DiseaseDisadvantage on Charisma checks; Disadvantage on Charisma saving throws1
Movement speed increased by half and doesn't provoke Opportunity Attacks.Buff+4.5 m movement speed; Moving away doesn't provoke opportunity attacks1
Full page →Affected entity is incapacitated and cannot be damaged while held within the grapple. Help it to free it!ConditionInvulnerable1
Full page →At the start of each turn, the target makes a Strength Saving Throw to attempt to free themselves. On a faile…Condition—1
Affected entity has Grappled another creature. Cannot move while Grappling. Interrupted by receiving damage.DebuffCan't use Action; Can't use Bonus Action1
Affected entity has Grappled another creature. Cannot move while Grappling. Interrupted by receiving damage.DebuffCan't use Action; Can't use Bonus Action1
Affected entity will take 2d6 Slashing damage when it moves, and its movement speed is reduced by 3.Debuff−3 m movement speed1
Can make a melee attack as a bonus action.BuffGrants Great Weapon Master: Bonus Attack1
Full page →Entity has Advantage on Attack Rolls. Attack Rolls against it have Disadvantage. When interacting with items,…BuffInvisible; Advantage on attack rolls4
Gains a +1d4 bonus to Ability Checks.Buff+1d4 to skill check; +1d4 to ability checks2
You have a +10 bonus to your next attack roll.Buff+10 to attack rolls1
Full page →The next Attack Roll made against this creature has Advantage.DebuffAttacks against it have Advantage8
Full page →Bleeding from the inside. Suffers 1d6 Piercing damage at end of turn.Debuff1d6 Piercing damage each turn1
Ethel has taken control. Condition lasts until mask is removed or spellcaster is dead.Effect—1
Full page →Creature is hallucinating. It has Disadvantage on Ability Checks, wanders around uncontrollably, and can't ta…ConditionDisadvantage on ability checks1
Full page →Movement speed reduced by 50%. Removed by healing.ConditionHalf movement speed2
Adds 1d4 psychic damage to your attacks. You get one boon per enemy caught in the radius of your Psychic Plag…Buff+1d4 Psychic damage with weapon attacks—
Full page →Affected entity's maximum hit points have been reduced by the damage inflicted by the Harm spell.Disease−14d6 maximum hit points1
Full page →Affected entity has a +2 bonus to Armour Class, Advantage on Dexterity Saving Throws, its movement speed is d…Condition+9 m movement speed; +2 Armour Class2
Full page →Creature has a +2 bonus to Armour Class, Advantage on Dexterity Saving Throws, its movement speed is doubled,…Buff+9 m movement speed; +2 Armour Class6
Full page →Creature has a +2 bonus to Armour Class, Advantage on Dexterity Saving Throws, its movement speed is doubled,…Buff+9 m movement speed; +2 Armour Class1
The creature can't regain hit points from this feat again until it finishes a long rest.Effect—1
Affected paladin is calling upon the powers of nature. The paladin and its allies within 3 m will regain Pala…Effect—1
Resistant to poison damage until rest.BuffResistant to Poison damage1
Full page →Metal is glowing red-hot. The caster can deal 2d8 Fire damage to the creature touching the heated metal. If t…Effect—4
Metal is glowing red-hot. The caster can deal 3d8 Fire damage to the creature touching the heated metal. If t…Effect—2
Metal is glowing red-hot. The caster can deal 4d8 Fire damage to the creature touching the heated metal. If t…Effect—1
Metal is glowing red-hot. The caster can deal 5d8 Fire damage to the creature touching the heated metal. If t…Effect—1
Metal is glowing red-hot. The caster can deal 6d8 Fire damage to the creature touching the heated metal. If t…Effect—1
Full page →Has Disadvantage on Attack Rolls and Ability Checks until the start of the caster's next Turn.DebuffDisadvantage on attack rolls; Disadvantage on ability checks4
Creature can reapply the damage dealt by the heated metal.BuffGrants Heat Metal: Reapply Damage (under a condition)3
Can't be Frightened. Receives 5 temporary hit points per turn.BuffImmune to Frightened effects3
Full page →Cursed by a Hexblade warlock. The warlock who cursed this entity adds their Proficiency Bonus to damage rolls…Effect—11
Full page →The warlock bound to this weapon is always Proficient with it. The weapon's damage is magical and uses the wa…DebuffWeapon property: Magical; Weapon attacks use Charisma10
Creature suffers an additional 1d6 Necrotic damage from the spellcaster. It also has Disadvantage on Charisma…CurseDisadvantage on Charisma checks2
Creature suffers an additional 1d6 Necrotic damage from the spellcaster. It also has Disadvantage on Constitu…CurseDisadvantage on Constitution checks2
Full page →Creature suffers an additional 1d6 Necrotic damage from the spellcaster. It also has Disadvantage on Dexterit…CurseDisadvantage on Dexterity checks2
Creature suffers an additional 1d6 Necrotic damage from the spellcaster. It also has Disadvantage on Intellig…CurseDisadvantage on Intelligence checks2
Creature suffers an additional 1d6 Necrotic damage from the spellcaster. It also has Disadvantage on Strength…CurseDisadvantage on Strength checks2
Creature suffers an additional 1d6 Necrotic damage from the spellcaster. It also has Disadvantage on Wisdom C…CurseDisadvantage on Wisdom checks2
Full page →Affected entity is invisible. It has Advantage on Attack Rolls. It has a +10 bonus to Stealth Checks. Invisib…BuffInvisible; Advantage on attack rolls1
Full page →Affected entity can't move or take actions, bonus actions, or reactions, and has Disadvantage on Strength and…ConditionDisadvantage on Strength saving throws; Disadvantage on Dexterity saving throws5
Full page →Affected entity is Paralysed. Attacks made against it within 3 m are always Critical Hits.ConditionAutomatically fails Strength saving throws; Automatically fails Dexterity saving throws3
Full page →Affected entity can't move or take actions, bonus actions, or reactions. Attacks against the entity are alway…ConditionAutomatically fails Strength saving throws; Automatically fails Dexterity saving throws8
Affected entity is protected by a vengeful aura. Attackers take 1d4 Radiant damage when they hit the entity w…Effect—1
Creature is open to a follow-up attack.Effect—3
Can attack a second creature close to its first target.BuffGrants Horde Breaker Follow-Up (Melee); Grants Horde Breaker Follow-Up (Ranged)2
Full page →Terrified by a sorcerer's twisted presence. Takes 1d4 Psychic damage each turn. Removed upon succeeding an In…Debuff1d4 Psychic damage each turn1
Can use a bonus action to reapply Hunter's Mark to another target.BuffGrants Reapply Hunter's Mark1
Affected entity suffers an additional 1d6 damage if the spellcaster hits it with a weapon attack.Effect—3
Full page →Can't move or take actions, bonus actions, or reactions. Spellcaster has Advantage on Ability Checks in dialo…ConditionCan't move; Can't use Action2
Full page →Can't move or take actions, bonus actions, or reactions. Removed by taking damage or when Helped.ConditionCan't move2
Full page →Can't move or take actions, bonus actions, or reactions.ConditionCan't use Action; Can't use Reaction1
Full page →You are Charmed by a devil, and must support it in battle. You can make another Saving Throw against this eff…Effect—1
Full page →Affected entity takes 1d4 Fire damage on their turn and cannot recover hit points.Debuff1d4 Fire damage each turn; Can't regain hit points1
Full page →Hostile to all other creatures for the condition's duration.Curse—1
Bolstered with supernatural resolve. Attacks deal an additional 1d4 Force damage.Effect—2
Nearby allies deal an additional 1d4 Force damage, as long as the hobgoblin isn't incapacitated.Effect—1
Allied creatures within 6 m deal an additional 1d4 Force damage on their attacks. Non-branded creatures withi…Effect—1
Full page →Consumed by exhaustion in the aftermath of Haste. Can't move or take actions, bonus actions, or reactions.ConditionAutomatically fails Strength saving throws; Automatically fails Dexterity saving throws4
Full page →Armour Class is reduced by 2. Can't take reactions.Curse−2 Armour Class; Can't use Reaction1
Wisdom is indefinitely reduced by 1.Curse—1
Allergic to magic. If a spell or cantrip is cast close to the gremishka, it might react to the magic and trig…Effect——
Full page →This gremishka has been polymorphed into a panther.Shapeshift—1
Full page →Illusory spiders run up and down the creature's body, imposing Disadvantage on Ability Checks and Attack Roll…ConditionDisadvantage on ability checks; Disadvantage on attack rolls1
Gains Bite until next Long Rest.BuffGrants Bite1
When hit, must succeed a Strength Saving Throw or fall Prone.Effect—1
Creature has recently cut itself.Effect—1
Full page →Polma is enraged! Strength increased by 4, Armour Class reduced by 2.Rage+4 Strength; −2 Armour Class1
Full page →Can cast Hex without expending a new spell slot.BuffGrants Reapply Hex7
Suddenly feeling a lot better.Effect—1
Full page →Open wound is starting to rot. Disadvantage on Ability Checks and Saving Throws using Charisma.DiseaseDisadvantage on Charisma checks; Disadvantage on Charisma saving throws1
Affected entity's lifeforce has been drained by the incubus, reducing its maximum hit points by 30 hit points.Debuff−30 maximum hit points1
Priestess Gut draws on the Absolute's might to fell a great statue with her mind.Effect—1
Gains a +1d4 bonus to Attack Rolls and Saving Throws.Buff+1d4 to attack rolls; +1d4 to saving throws2
The affected entity is immune to Diseases, Poisons and being Frightened, it makes all Wisdom Saving Throws wi…BuffImmune to Disease effects; Immune to Poisoned effects1
Vines encase the corpse, holding it tightly in place.Effect——
Has Disadvantage on Constitution Saving Throws.DebuffDisadvantage on Constitution saving throws1
The gremishka is reacting to nearby magic and has become unstable. At the start of its next turn, it will tri…Effect—1
Has Disadvantage on Attack Rolls and Strength Saving Throws. Removed if an ally Helps this creature.DebuffDisadvantage on attack rolls; Disadvantage on Strength saving throws1
Full page →Something waits for the creature to sleep. It takes 3d6 Psychic damage during its next Long Rest.Curse—1
Has a 1d4 penalty to Attack Rolls and Saving Throws.Debuff−1d4 to attack rolls; −1d4 to saving throws1
Receives +2 bonus to Armour Class.Buff+2 Armour Class1