Almanauts
Baldur's Gate 3
Verified for build 25605617598 entries

Spells · page 6

Every spell, cantrip and class action with its level, cost, range, save or attack roll, damage at each spell slot and who can learn it.

598 entries
Spew forth a cone of acid.Action—Action2d6 AcidDexterity save
Full page →Create two linked teleportation portals.Level 6ConjurationAction——
Use Transmutation magic to attack all those within the line of your shot. Each target must succeed a Saving T…Action—Actionweapon damage + 1d6 PiercingDexterity save
Summon a wall of razor-sharp blades that turns the area into Difficult Terrain and damages anyone foolish eno…Level 6EvocationAction6d10 SlashingDexterity save
Full page →Evoke a heavenly flare and possibly Blind your target.Level 3EvocationActionweapon damage + 3d8 RadiantMelee weapon attack
Full page →Possibly marks your target with light, preventing it from turning Invisible.Level 2EvocationActionweapon damage + 2d6 RadiantMelee weapon attack
Full page →Each flammable target is hit with 3d6 Fire damage.Level 1EvocationAction3d6 FireDexterity save
Full page →Swing your weapon in a large arc to attack up to 3 enemies at once.Action—ActionMainMeleeWeapon/2 MainWeaponDamageTypeMelee weapon attack
Channel your mettlesome strength and strike all creatures in a line.Action—ActionMainMeleeWeapon + ProficiencyBonus MainWeaponDamageTypeMelee weapon attack
Full page →Blind creatures up to a combined 33 hit points.Level 1IllusionAction——
Full page →Make a flurry of frost, crisp air, and condensed snow crystals erupt from your hands.Level 5EvocationAction8d8 ColdConstitution save
Full page →Channel your weapon's essence into a destructive, widespread volley.Level 3ConjurationAction2d8 MainMeleeWeaponDamageType + weapon damageDexterity save
Unleash a beam of brilliant light that Blinds all creatures in its path.Action—Action2d10 RadiantDexterity save
Full page →Teleport yourself and up to 1 adjacent ally to a place you can see. The ally cannot be larger than medium.Level 4ConjurationAction——
You teleport to an unoccupied space you can see. However, your clothes do not teleport with you.Level 2ConjurationBonus action——
Deals an additional 1d8 Radiant damage to fiends and undead.Action—Actionweapon damage + 2d8 RadiantMelee weapon attack
Deals an additional 1d8 Radiant damage to fiends and undead.Action—Actionweapon damage + 2d8 RadiantMelee weapon attack
Deals an additional 1d8 Radiant damage to fiends and undead.Action—Actionweapon damage + 2d8 RadiantMelee weapon attack
Pick up an item or creature and throw it at a target, dealing additional damage and knocking it Prone.Action—Bonus action1 + StrengthModifier Bludgeoning + 1d4 + StrengthModifier Bludgeoning + 2d4 + StrengthModifier Bludgeoning + ThrownWeapon + StrengthModifier ThrownWeaponDamageType + 1d6 ThrownWeaponDamageType + 1d8 Bludgeoning + 2d8 BludgeoningRanged Unarmed Attack
Full page →Hostile targets drop everything and become Fearful: they have Disadvantage on Ability Checks and Attack Rolls.Level 3IllusionAction—Wisdom save
Spew forth a cone of fire.Action—Action2d6 FireDexterity save
Release a wave of thunderous force that pushes away all creatures and objects.ActionEvocationAction2d8 ThunderConstitution save
Spew forth a cone of ice.Action—Action2d6 ColdConstitution save
Swing your weapon with all your might. You can attack multiple targets, but become Off Balanced.Action—ActionMainMeleeWeapon + 1d6 MainMeleeWeaponDamageTypeMelee weapon attack
Full page →Ward an ally. They gain Resistance to all damage, and a +1 bonus to their Armour Class and Saving Throws. Eac…Level 2AbjurationAction——
Damages all nearby creatures and objects. Creatures made of inorganic material such as stone have Disadvantag…ActionEvocationAction3d8 ThunderConstitution save
Full page →Summon a strong wind that clears all clouds and pushes creatures back 5 m, forcing them Off Balance.Level 2EvocationAction—Strength save
Equips the Surgeon with a bloated, biting leech, allowing him to cast Leech.Action—Bonus action3d8 Piercing—
Equips the Surgeon with a gory, jagged bonesaw, allowing him to cast Bloody Bonesaw.Action—Bonus action3d8 Piercing—
Equips the Surgeon with a crusty, rusted syringe, allowing him to cast This Won't Hurt A Bit.Action—Bonus action3d8 Piercing—
Equips the Surgeon with a poisonous trepan, allowing him to cast Terror Trepan.Action—Bonus action3d8 Piercing—
Spew hellish flames and strike your foes.Action—Actionweapon damage + 2d6 FireDexterity save
Full page →Slash at your target's vital points to make it Bleed.Action—Actionweapon damageMelee weapon attack
Full page →Possibly marks your target with light, preventing it from turning Invisible.Level 2EvocationActionweapon damage + 2d6 RadiantMelee weapon attack
Full page →Deal an extra 2d6 Fire damage and set your target on fire: it takes 1d6 Fire damage every turn.Level 1EvocationActionweapon damage + 2d6 FireMelee weapon attack
Full page →Each flammable target is hit with 3d6 Fire damage.Level 2EvocationAction4d6 FireDexterity save
Full page →Call forth a blast of lightning that hits all creatures in the line of the eruption.Level 3EvocationAction8d6 LightningDexterity save
Spew forth a cone of lightning.Action—Action2d6 LightningDexterity save
Throw a creature or object that is Medium-sized or smaller.Action—Bonus action1 Bludgeoning + 1d4 Bludgeoning + 2d4 Bludgeoning + ThrownWeapon ThrownWeaponDamageType + 1d8 Bludgeoning + 2d8 Bludgeoning + 1d6 ThrownWeaponDamageType + 1d6 Acid + 1d6 Cold + 1d6 Fire + 1d6 Lightning + 1d6 ThunderRanged Unarmed Attack
Spew forth a cone of poison.Action—Action2d6 PoisonConstitution save
Deal extra damage to a foe you have Advantage against. You can also use this attack without Advantage if ther…Action—ActionMainMeleeWeapon + 1d6 MainMeleeWeaponDamageTypeMelee weapon attack
Swing your weapon in a cyclone of steel that deals razorblade-sharp damage to all enemies within range.Action—ActionMainMeleeWeapon + ProficiencyBonus MainWeaponDamageTypeMelee weapon attack
Swing your weapon in a large arc that knocks targets back 3 m.Action—Action2d12 + UnarmedMeleeAbilityModifier Slashing + 3d6 NecroticMelee weapon attack
Pull a miscreant towards you for more thorough correction.Action—Action3d8 BludgeoningDexterity save
Full page →Revive a companion. They return to life with 1 hit point.Level 3NecromancyAction——
Summon a strong wind that clears all clouds and pushes creatures back 5 m, forcing them Off Balance.Action—Action—Strength save
Full page →Deal an extra 1d6 Fire damage and set your target on fire: it takes 1d6 Fire damage every turn.Level 1EvocationActionweapon damage + 1d6 FireMelee weapon attack
Create a sound-proof sphere. All within are Silenced and Immune to Thunder damage.ActionIllusionAction——
Teleport into the shadows. The next spell you cast that turn will benefit from Distant Spell without costing…Action—Bonus action——
Create a climbable ice cube.Action—Action——
Full page →Damages all nearby creatures and objects. Creatures made of inorganic material such as stone have Disadvantag…Level 2EvocationAction3d8 ThunderConstitution save
Protect a creature from attacks: increase its Armour Class by 2.Level 1AbjurationBonus action——
Full page →The target cannot use reactions. This spell has Advantage on creatures with metal armour.CantripEvocationAction1d8 LightningMelee spell attack
Create a sound-proof sphere. All within are Silenced and Immune to Thunder damage.Level 2IllusionAction——
Attack up to 2 enemies at once.Action—ActionMainMeleeWeapon + 1d6 MainWeaponDamageTypeMelee weapon attack
Full page →Put creatures into a magical slumber. Select targets up to a combined 24 hit points.Level 1EnchantmentAction——
Full page →Call forth a storm that disrupts the Concentration of spellcasters, douses fires, and creates an ice surface.Level 3ConjurationAction—Constitution save
Full page →Target up to 6 creatures and Slow them. Movement and actions are affected, and their AC and Dexterity saves a…Level 3TransmutationAction—Wisdom save
Deal extra damage to a foe you have Advantage against.Action—ActionMainMeleeWeapon + 1d6 MainMeleeWeaponDamageTypeMelee weapon attack
Hit a Drunk target and sober them up by dealing bonus Psychic damage. On a successful hit, the monk also lose…Action—ActionMartialArtsUnarmedDamage Bludgeoning + 2d8 + WisdomModifier PsychicUnarmed attack
Full page →Grant a semblance of life to a humanoid corpse, allowing it to answer up to 5 questions.Level 3NecromancyAction——
Full page →Shape a piece of ground into hard spikes. Movement is halved. A creature walking on the spikes takes 2d4 Pier…Level 2TransmutationAction2d4 Piercing—
Full page →Summon a floating, spectral weapon that attacks your enemies alongside you.Level 2EvocationBonus action1d8 + modifier Force—
The target takes 1d4 + Charisma modifier (at least 1) Necrotic damage each turn and Attack Rolls against it h…Action—Action1d4 + max(1,CharismaModifier) NecroticCharisma save
Full page →Possibly Stagger your target. It can't take reactions and is more likely to miss.Level 4EvocationActionweapon damage + 4d6 PsychicMelee weapon attack
Full page →Create a cloud of gas so nauseating it prevents creatures from taking actions.Level 3ConjurationAction—Constitution save
Full page →Turn a creature's flesh hard as stone. It takes only half the damage of all non-magical Bludgeoning, Piercing…Level 4AbjurationAction——
Possibly Stuns the target.Action—Actionweapon damageMelee weapon attack
Possibly Stuns the target.Action—ActionMartialArtsUnarmedDamage BludgeoningUnarmed attack
Summon a familiar with the form of a quasit that can turn Invisible and Scare enemies.Level 1ConjurationFree——
Full page →A beam of brilliant light sears and Blinds all creatures in its path.Level 6EvocationAction6d8 RadiantConstitution save
Expel fire from your outstretched hands and ignite anything flammable.ActionEvocationAction3d6 FireDexterity save
Full page →Throw a creature or object up to 18 m with a thought. Once per turn, you can use Telekinesis again without ex…Level 5TransmutationAction1 Bludgeoning + 1d4 Bludgeoning + 2d4 Bludgeoning + ThrownWeapon ThrownWeaponDamageTypeStrength save
Full page →Pulls the creature 3 m closer to you.CantripTransmutationAction1d6 PiercingMelee spell attack
Full page →Pushes your target 3 m away and possibly knocks it Prone.Level 1EvocationActionweapon damage + 2d6 ThunderMelee weapon attack
Full page →Release a wave of thunderous force that pushes away all creatures and objects.Level 1EvocationAction2d8 ThunderConstitution save
Full page →Ring the bell of impending doom. If the target is at full health, you deal 1d8 Necrotic damage instead.CantripNecromancyAction1d12 NecroticWisdom save
Full page →Swipe at a creature to knock it Prone.Action—Action1d4 BludgeoningMelee weapon attack
Full page →The target cannot use reactions. This spell has Advantage on creatures with metal armour.ActionEvocationAction1d10 LightningMelee spell attack
Full page →Store some of your transmutation magic in a small stone. A creature carrying the stone gains a benefit of you…Action—Free——
Resurrect a companion. They return to life with all of their hit points.Level 9NecromancyAction——
Full page →Gain Advantage on your next Attack Roll.CantripDivinationAction——
Grant an ally a +2 bonus on Intimidation Checks.Action—Action——
Full page →Touch an enemy to siphon their life force and regain half as many hit points.Level 3NecromancyAction3d6 NecroticMelee spell attack
Full page →Insult a creature: it has Disadvantage on its next Attack Roll.CantripEnchantmentAction1d4 PsychicWisdom save
Grant an ally a +2 bonus on Persuasion Checks.Action—Action——
Fire a cascade of magical broadheads and bodkin arrows upon nearby foes.Action—Actionweapon damageRanged weapon attack
Gain Advantage on Attack Rolls against an enemy.Action—Bonus action——
Full page →Create a blazing wall of fire, burning anyone who dares stand too close.Level 4EvocationAction5d8 FireDexterity save
Full page →Raise a wall of solid ice that deals 10d6 Cold damage to anyone standing in its way.Level 6EvocationAction10d6 Cold + 10d6 ColdDexterity save
Full page →Raise a wall of non-magical, solid stone.Level 5EvocationAction——
Create a wall of pliable, twisted thorns surrounded by Entangling vines.Level 6ConjurationAction7d8 PiercingDexterity save
Full page →Ward an ally. They gain Resistance to all damage, and a +1 bonus to their Armour Class and Saving Throws. Eac…Level 2AbjurationAction——
Full page →Possibly pulls the target towards you or knocks it Prone.Action—Action3d10 BludgeoningDexterity save
Full page →Cover an area in thick, flammable webbing that slows creatures within and possibly Enwebs them.Level 2ConjurationAction—Dexterity save
Shoot an eye ray that deals immense damage.Action——4d8 + 3 NecroticConstitution save
Full page →Possibly Frighten your target. They'll have Disadvantage on Ability Checks and Attack Rolls and be unable to…Level 1EvocationActionweapon damage + 1d6 PsychicMelee weapon attack
Emit a powerful gale of wind that clears all clouds and pushes creatures back 5 m, possibly inflicting Off Ba…ActionEvocationAction6d6 ThunderStrength save