Spew forth a cone of acid. | Action | — | Action | 2d6 Acid | Dexterity save |
Full page →Create two linked teleportation portals. | Level 6 | Conjuration | Action | — | — |
| AUse Transmutation magic to attack all those within the line of your shot. Each target must succeed a Saving T… | Action | — | Action | weapon damage + 1d6 Piercing | Dexterity save |
Summon a wall of razor-sharp blades that turns the area into Difficult Terrain and damages anyone foolish eno… | Level 6 | Evocation | Action | 6d10 Slashing | Dexterity save |
Full page →Evoke a heavenly flare and possibly Blind your target. | Level 3 | Evocation | Action | weapon damage + 3d8 Radiant | Melee weapon attack |
Full page →Possibly marks your target with light, preventing it from turning Invisible. | Level 2 | Evocation | Action | weapon damage + 2d6 Radiant | Melee weapon attack |
Full page →Each flammable target is hit with 3d6 Fire damage. | Level 1 | Evocation | Action | 3d6 Fire | Dexterity save |
Full page →Swing your weapon in a large arc to attack up to 3 enemies at once. | Action | — | Action | MainMeleeWeapon/2 MainWeaponDamageType | Melee weapon attack |
Channel your mettlesome strength and strike all creatures in a line. | Action | — | Action | MainMeleeWeapon + ProficiencyBonus MainWeaponDamageType | Melee weapon attack |
Full page →Blind creatures up to a combined 33 hit points. | Level 1 | Illusion | Action | — | — |
Full page →Make a flurry of frost, crisp air, and condensed snow crystals erupt from your hands. | Level 5 | Evocation | Action | 8d8 Cold | Constitution save |
Full page →Channel your weapon's essence into a destructive, widespread volley. | Level 3 | Conjuration | Action | 2d8 MainMeleeWeaponDamageType + weapon damage | Dexterity save |
Unleash a beam of brilliant light that Blinds all creatures in its path. | Action | — | Action | 2d10 Radiant | Dexterity save |
Full page →Teleport yourself and up to 1 adjacent ally to a place you can see. The ally cannot be larger than medium. | Level 4 | Conjuration | Action | — | — |
You teleport to an unoccupied space you can see. However, your clothes do not teleport with you. | Level 2 | Conjuration | Bonus action | — | — |
Deals an additional 1d8 Radiant damage to fiends and undead. | Action | — | Action | weapon damage + 2d8 Radiant | Melee weapon attack |
Deals an additional 1d8 Radiant damage to fiends and undead. | Action | — | Action | weapon damage + 2d8 Radiant | Melee weapon attack |
Deals an additional 1d8 Radiant damage to fiends and undead. | Action | — | Action | weapon damage + 2d8 Radiant | Melee weapon attack |
Pick up an item or creature and throw it at a target, dealing additional damage and knocking it Prone. | Action | — | Bonus action | 1 + StrengthModifier Bludgeoning + 1d4 + StrengthModifier Bludgeoning + 2d4 + StrengthModifier Bludgeoning + ThrownWeapon + StrengthModifier ThrownWeaponDamageType + 1d6 ThrownWeaponDamageType + 1d8 Bludgeoning + 2d8 Bludgeoning | Ranged Unarmed Attack |
Full page →Hostile targets drop everything and become Fearful: they have Disadvantage on Ability Checks and Attack Rolls. | Level 3 | Illusion | Action | — | Wisdom save |
Spew forth a cone of fire. | Action | — | Action | 2d6 Fire | Dexterity save |
Release a wave of thunderous force that pushes away all creatures and objects. | Action | Evocation | Action | 2d8 Thunder | Constitution save |
Spew forth a cone of ice. | Action | — | Action | 2d6 Cold | Constitution save |
Swing your weapon with all your might. You can attack multiple targets, but become Off Balanced. | Action | — | Action | MainMeleeWeapon + 1d6 MainMeleeWeaponDamageType | Melee weapon attack |
Full page →Ward an ally. They gain Resistance to all damage, and a +1 bonus to their Armour Class and Saving Throws. Eac… | Level 2 | Abjuration | Action | — | — |
Damages all nearby creatures and objects. Creatures made of inorganic material such as stone have Disadvantag… | Action | Evocation | Action | 3d8 Thunder | Constitution save |
Full page →Summon a strong wind that clears all clouds and pushes creatures back 5 m, forcing them Off Balance. | Level 2 | Evocation | Action | — | Strength save |
Equips the Surgeon with a bloated, biting leech, allowing him to cast Leech. | Action | — | Bonus action | 3d8 Piercing | — |
Equips the Surgeon with a gory, jagged bonesaw, allowing him to cast Bloody Bonesaw. | Action | — | Bonus action | 3d8 Piercing | — |
Equips the Surgeon with a crusty, rusted syringe, allowing him to cast This Won't Hurt A Bit. | Action | — | Bonus action | 3d8 Piercing | — |
Equips the Surgeon with a poisonous trepan, allowing him to cast Terror Trepan. | Action | — | Bonus action | 3d8 Piercing | — |
Spew hellish flames and strike your foes. | Action | — | Action | weapon damage + 2d6 Fire | Dexterity save |
Full page →Slash at your target's vital points to make it Bleed. | Action | — | Action | weapon damage | Melee weapon attack |
Full page →Possibly marks your target with light, preventing it from turning Invisible. | Level 2 | Evocation | Action | weapon damage + 2d6 Radiant | Melee weapon attack |
Full page →Deal an extra 2d6 Fire damage and set your target on fire: it takes 1d6 Fire damage every turn. | Level 1 | Evocation | Action | weapon damage + 2d6 Fire | Melee weapon attack |
Full page →Each flammable target is hit with 3d6 Fire damage. | Level 2 | Evocation | Action | 4d6 Fire | Dexterity save |
Full page →Call forth a blast of lightning that hits all creatures in the line of the eruption. | Level 3 | Evocation | Action | 8d6 Lightning | Dexterity save |
Spew forth a cone of lightning. | Action | — | Action | 2d6 Lightning | Dexterity save |
| MThrow a creature or object that is Medium-sized or smaller. | Action | — | Bonus action | 1 Bludgeoning + 1d4 Bludgeoning + 2d4 Bludgeoning + ThrownWeapon ThrownWeaponDamageType + 1d8 Bludgeoning + 2d8 Bludgeoning + 1d6 ThrownWeaponDamageType + 1d6 Acid + 1d6 Cold + 1d6 Fire + 1d6 Lightning + 1d6 Thunder | Ranged Unarmed Attack |
Spew forth a cone of poison. | Action | — | Action | 2d6 Poison | Constitution save |
| RDeal extra damage to a foe you have Advantage against. You can also use this attack without Advantage if ther… | Action | — | Action | MainMeleeWeapon + 1d6 MainMeleeWeaponDamageType | Melee weapon attack |
Swing your weapon in a cyclone of steel that deals razorblade-sharp damage to all enemies within range. | Action | — | Action | MainMeleeWeapon + ProficiencyBonus MainWeaponDamageType | Melee weapon attack |
Swing your weapon in a large arc that knocks targets back 3 m. | Action | — | Action | 2d12 + UnarmedMeleeAbilityModifier Slashing + 3d6 Necrotic | Melee weapon attack |
Pull a miscreant towards you for more thorough correction. | Action | — | Action | 3d8 Bludgeoning | Dexterity save |
Full page →Revive a companion. They return to life with 1 hit point. | Level 3 | Necromancy | Action | — | — |
Summon a strong wind that clears all clouds and pushes creatures back 5 m, forcing them Off Balance. | Action | — | Action | — | Strength save |
Full page →Deal an extra 1d6 Fire damage and set your target on fire: it takes 1d6 Fire damage every turn. | Level 1 | Evocation | Action | weapon damage + 1d6 Fire | Melee weapon attack |
Create a sound-proof sphere. All within are Silenced and Immune to Thunder damage. | Action | Illusion | Action | — | — |
| STeleport into the shadows. The next spell you cast that turn will benefit from Distant Spell without costing… | Action | — | Bonus action | — | — |
Create a climbable ice cube. | Action | — | Action | — | — |
Full page →Damages all nearby creatures and objects. Creatures made of inorganic material such as stone have Disadvantag… | Level 2 | Evocation | Action | 3d8 Thunder | Constitution save |
Protect a creature from attacks: increase its Armour Class by 2. | Level 1 | Abjuration | Bonus action | — | — |
Full page →The target cannot use reactions. This spell has Advantage on creatures with metal armour. | Cantrip | Evocation | Action | 1d8 Lightning | Melee spell attack |
Create a sound-proof sphere. All within are Silenced and Immune to Thunder damage. | Level 2 | Illusion | Action | — | — |
Attack up to 2 enemies at once. | Action | — | Action | MainMeleeWeapon + 1d6 MainWeaponDamageType | Melee weapon attack |
Full page →Put creatures into a magical slumber. Select targets up to a combined 24 hit points. | Level 1 | Enchantment | Action | — | — |
Full page →Call forth a storm that disrupts the Concentration of spellcasters, douses fires, and creates an ice surface. | Level 3 | Conjuration | Action | — | Constitution save |
Full page →Target up to 6 creatures and Slow them. Movement and actions are affected, and their AC and Dexterity saves a… | Level 3 | Transmutation | Action | — | Wisdom save |
Deal extra damage to a foe you have Advantage against. | Action | — | Action | MainMeleeWeapon + 1d6 MainMeleeWeaponDamageType | Melee weapon attack |
| SHit a Drunk target and sober them up by dealing bonus Psychic damage. On a successful hit, the monk also lose… | Action | — | Action | MartialArtsUnarmedDamage Bludgeoning + 2d8 + WisdomModifier Psychic | Unarmed attack |
Full page →Grant a semblance of life to a humanoid corpse, allowing it to answer up to 5 questions. | Level 3 | Necromancy | Action | — | — |
Full page →Shape a piece of ground into hard spikes. Movement is halved. A creature walking on the spikes takes 2d4 Pier… | Level 2 | Transmutation | Action | 2d4 Piercing | — |
Full page →Summon a floating, spectral weapon that attacks your enemies alongside you. | Level 2 | Evocation | Bonus action | 1d8 + modifier Force | — |
The target takes 1d4 + Charisma modifier (at least 1) Necrotic damage each turn and Attack Rolls against it h… | Action | — | Action | 1d4 + max(1,CharismaModifier) Necrotic | Charisma save |
Full page →Possibly Stagger your target. It can't take reactions and is more likely to miss. | Level 4 | Evocation | Action | weapon damage + 4d6 Psychic | Melee weapon attack |
Full page →Create a cloud of gas so nauseating it prevents creatures from taking actions. | Level 3 | Conjuration | Action | — | Constitution save |
Full page →Turn a creature's flesh hard as stone. It takes only half the damage of all non-magical Bludgeoning, Piercing… | Level 4 | Abjuration | Action | — | — |
Possibly Stuns the target. | Action | — | Action | weapon damage | Melee weapon attack |
Possibly Stuns the target. | Action | — | Action | MartialArtsUnarmedDamage Bludgeoning | Unarmed attack |
Summon a familiar with the form of a quasit that can turn Invisible and Scare enemies. | Level 1 | Conjuration | Free | — | — |
Full page →A beam of brilliant light sears and Blinds all creatures in its path. | Level 6 | Evocation | Action | 6d8 Radiant | Constitution save |
Expel fire from your outstretched hands and ignite anything flammable. | Action | Evocation | Action | 3d6 Fire | Dexterity save |
Full page →Throw a creature or object up to 18 m with a thought. Once per turn, you can use Telekinesis again without ex… | Level 5 | Transmutation | Action | 1 Bludgeoning + 1d4 Bludgeoning + 2d4 Bludgeoning + ThrownWeapon ThrownWeaponDamageType | Strength save |
Full page →Pulls the creature 3 m closer to you. | Cantrip | Transmutation | Action | 1d6 Piercing | Melee spell attack |
Full page →Pushes your target 3 m away and possibly knocks it Prone. | Level 1 | Evocation | Action | weapon damage + 2d6 Thunder | Melee weapon attack |
Full page →Release a wave of thunderous force that pushes away all creatures and objects. | Level 1 | Evocation | Action | 2d8 Thunder | Constitution save |
| T Full page →Ring the bell of impending doom. If the target is at full health, you deal 1d8 Necrotic damage instead. | Cantrip | Necromancy | Action | 1d12 Necrotic | Wisdom save |
Full page →Swipe at a creature to knock it Prone. | Action | — | Action | 1d4 Bludgeoning | Melee weapon attack |
Full page →The target cannot use reactions. This spell has Advantage on creatures with metal armour. | Action | Evocation | Action | 1d10 Lightning | Melee spell attack |
Resurrect a companion. They return to life with all of their hit points. | Level 9 | Necromancy | Action | — | — |
Full page →Gain Advantage on your next Attack Roll. | Cantrip | Divination | Action | — | — |
Grant an ally a +2 bonus on Intimidation Checks. | Action | — | Action | — | — |
Full page →Touch an enemy to siphon their life force and regain half as many hit points. | Level 3 | Necromancy | Action | 3d6 Necrotic | Melee spell attack |
Full page →Insult a creature: it has Disadvantage on its next Attack Roll. | Cantrip | Enchantment | Action | 1d4 Psychic | Wisdom save |
Grant an ally a +2 bonus on Persuasion Checks. | Action | — | Action | — | — |
Fire a cascade of magical broadheads and bodkin arrows upon nearby foes. | Action | — | Action | weapon damage | Ranged weapon attack |
Gain Advantage on Attack Rolls against an enemy. | Action | — | Bonus action | — | — |
Full page →Create a blazing wall of fire, burning anyone who dares stand too close. | Level 4 | Evocation | Action | 5d8 Fire | Dexterity save |
Full page →Raise a wall of solid ice that deals 10d6 Cold damage to anyone standing in its way. | Level 6 | Evocation | Action | 10d6 Cold + 10d6 Cold | Dexterity save |
Full page →Raise a wall of non-magical, solid stone. | Level 5 | Evocation | Action | — | — |
Create a wall of pliable, twisted thorns surrounded by Entangling vines. | Level 6 | Conjuration | Action | 7d8 Piercing | Dexterity save |
Full page →Ward an ally. They gain Resistance to all damage, and a +1 bonus to their Armour Class and Saving Throws. Eac… | Level 2 | Abjuration | Action | — | — |
Full page →Possibly pulls the target towards you or knocks it Prone. | Action | — | Action | 3d10 Bludgeoning | Dexterity save |
Full page →Cover an area in thick, flammable webbing that slows creatures within and possibly Enwebs them. | Level 2 | Conjuration | Action | — | Dexterity save |
Shoot an eye ray that deals immense damage. | Action | — | — | 4d8 + 3 Necrotic | Constitution save |
Full page →Possibly Frighten your target. They'll have Disadvantage on Ability Checks and Attack Rolls and be unable to… | Level 1 | Evocation | Action | weapon damage + 1d6 Psychic | Melee weapon attack |
Emit a powerful gale of wind that clears all clouds and pushes creatures back 5 m, possibly inflicting Off Ba… | Action | Evocation | Action | 6d6 Thunder | Strength save |