Full page →Possibly knock your enemy Prone. | Action | — | Action | 1d4 + max(DexterityModifier,StrengthModifier) MainMeleeWeaponDamageType | Melee weapon attack |
Full page →Curse a creature to be haunted by darkness. It takes 2d8 Necrotic damage if it enters or starts its turn in a… | Level 4 | Necromancy | Bonus action | 2d8 Necrotic | Charisma save (DC 14) |
Strike out greedily, dealing an additional proficiency bonus Main Melee Weapon Damage Type damage per 300 gol… | Action | — | Action | weapon damage + ProficiencyBonus MainMeleeWeaponDamageType | Melee weapon attack |
Pierce an enemy's flesh and possibly make them Bleed. | Action | — | Action | MainMeleeWeapon + ProficiencyBonus MainMeleeWeaponDamageType + 1d6 Necrotic | Melee weapon attack |
Deal additional damage equal to your Proficiency Bonus. On a successful hit, you gain Bloodrender, which lets… | Action | — | Action | MainMeleeWeapon + ProficiencyBonus MainMeleeWeaponDamageType | Melee weapon attack |
Full page →Expose the weak points of an enemy. They become Vulnerable to Bludgeoning, Slashing, or Piercing damage. | Level 1 | Transmutation | Free | — | — |
Challenge an enemy to attack only you, inflicting Bleeding on the target. | Action | Enchantment | Bonus action | — | Wisdom save |
Pull an undead creature from the depths of the Shadow Lantern's depraved magic to join your side in combat. | Action | Necromancy | Action | — | — |
Deal additional Acid damage equal to your Proficiency Bonus. On a hit, create a pool of acid around the targe… | Action | — | Action | weapon damage + ProficiencyBonus Acid | Melee weapon attack |
Unleash the wails of the dead that fell to your blade, and possibly instil Crown of Madness in the target. | Action | — | Action | weapon damage + ProficiencyBonus Psychic | Melee weapon attack |
Full page →Deal additional Radiant damage equal to your Proficiency Bonus. On a hit, light erupts around you in a 3 m ar… | Action | — | Action | weapon damage + ProficiencyBonus Radiant | Melee weapon attack |
Full page →Imbue a weapon with elemental power. It receives a +1 bonus to Attack Rolls, and deals an additional 1d4 dama… | Level 3 | Transmutation | Action | — | — |
While you are not dual-wielding, you can make an additional melee attack with The Dueller. | Action | — | Bonus action | weapon damage | Melee weapon attack |
Clout a foe with your lightning-suffused flail and Stun them. | Action | — | Action | weapon damage + 1d10 Lightning | Melee weapon attack |
Consume 4 of your Lightning Charges to mark a foe. When the target moves create an electrical blast with 2 ra… | Action | — | Bonus action | — | Dexterity save (DC 13) |
Your attack conjures thick sticky webbing that possibly Enwebs your target(s). | Level 1 | Conjuration | Action | weapon damage | Melee weapon attack |
Subjugate the undead with your commands. | Level 1 | Enchantment | Action | — | Wisdom save |
Summon a familiar with the form of a quasit that can turn Invisible and Scare enemies. | Level 1 | Conjuration | Action | — | — |
Immolate your blade like a phoenix wing and strike a foe with its blazing steel. | Action | — | Action | MainMeleeWeapon + ProficiencyBonus MainMeleeWeaponDamageType + 2d6 Fire | Melee weapon attack |
Full page →Possibly throw your enemy Off Balance. | Action | — | Bonus action | 1d4 Bludgeoning | Melee weapon attack |
Punch twice in quick succession and possibly push the target 5 m away. | Action | — | Bonus action | MartialArtsUnarmedDamage Bludgeoning + MartialArtsUnarmedDamage Bludgeoning | Unarmed attack |
Punch twice in quick succession and Stagger the target, making it unable to take reactions. | Action | — | Bonus action | MartialArtsUnarmedDamage Bludgeoning + MartialArtsUnarmedDamage Bludgeoning | Unarmed attack |
Punch twice in quick succession and possibly knock the target Prone. | Action | — | Bonus action | MartialArtsUnarmedDamage Bludgeoning + MartialArtsUnarmedDamage Bludgeoning | Unarmed attack |
You add your Proficiency Bonus as Cold damage. When the attack hits, apply Frostbite. The creature takes 1d4… | Action | — | Action | weapon damage + ProficiencyBonus Cold | Melee weapon attack |
Full page →Lash out with deadly claws and possibly Paralyse the target. | Level 1 | Necromancy | Action | 2d6 Necrotic | Melee spell attack |
Create an invisible spectral hand that can manipulate and interact with objects. | Cantrip | Conjuration | Action | — | — |
Slam your weapon into the ground, thunderously impacting nearby foes and possibly pushing them away. | Action | — | Action | weapon damage + ProficiencyBonus Thunder | Dexterity save |
Teleport to an area and deal 2d8 Fire damage where you land. The impact blast spreads in a 3 m zone. | Action | — | Bonus action | — | — |
Slash a target and possibly Silence it. | Action | — | Action | MainMeleeWeapon + ProficiencyBonus MainMeleeWeaponDamageType | Melee weapon attack |
Sear and Frighten a target with nothing but your glower. | Action | — | Action | 2d8 Fire | Intelligence save |
Grind your saw's blackest teeth into an enemy's calves and possibly Slow them. | Action | — | Action | MainMeleeWeapon + ProficiencyBonus MainMeleeWeaponDamageType + 1d6 Necrotic | Melee weapon attack |
Inject an enemy with the mysterious liquid in your syringe and possibly Poison them. | Action | — | Action | MainMeleeWeapon + ProficiencyBonus MainMeleeWeaponDamageType + 1d6 Necrotic | Melee weapon attack |
Use your blessed touch to heal a creature or cure it of all diseases and poisons. | Action | — | Action | — | — |
Full page →Cure a creature from disease, poison, paralysis or blindness. | Level 2 | Abjuration | Action | — | — |
Full page →Infuse an object with an aura of light. | Cantrip | Evocation | Action | — | Dexterity save |
Full page →Increase a creature's movement speed by 3 m. | Level 1 | Transmutation | Action | — | — |
Full page →Protect a target from attacks: increase its Armour Class to 13 + its Dexterity modifier. | Level 1 | Abjuration | Action | — | — |
Full page →Create a spectral hand that can manipulate and interact with objects. | Cantrip | Conjuration | Action | — | — |
Full page →Infuse a weapon with arcane energy. The weapon becomes magical, receiving a +1 bonus to Attack and Damage Rol… | Level 2 | Transmutation | Action | — | — |
| MImbue 2 allies with your vigour and grant them 5 temporary hit points. If they're hit with a melee attack, th… | Action | — | Bonus action | — | — |
| M Full page →Command a creature to flee, move closer, freeze, drop to the ground or drop its weapon. | Action | — | Bonus action | — | — |
Possibly Frighten your target. They'll have Disadvantage on Ability Checks and Attack Rolls and be unable to… | Action | — | Action | MainMeleeWeapon + 1d8 MainMeleeWeaponDamageType | Melee weapon attack |
Cleave into a Charmed or Frightened foe's brain tissue and invigorate your body. | Action | — | Bonus action | 1d10 Psychic | — |
Full page →Create an illusion that compels nearby creatures to investigate. | Cantrip | Illusion | Action | — | — |
Full page →Surrounded by silver mist, you teleport to an unoccupied space you can see. | Level 2 | Conjuration | Bonus action | — | — |
Full page →Call down a beam of light that damages any creature that enters the beam or starts its turn in the light. You… | Level 2 | Evocation | Action | 2d10 Radiant | Constitution save |
Strike a foe, conjuring an illusory swarm of moon-pale butterflies, granting Advantage on attacks against the… | Action | — | Action | weapon damage | Melee weapon attack |
Illuminate the area around you with wisps of moonish light that make movement difficult for enemies and bolst… | Action | Evocation | Action | — | — |
Restrain an enemy. They cannot move. Attack Rolls against them have Advantage. Their Attack Rolls and Dexteri… | Action | — | Action | — | Strength save |
Full page →Enclose a target in a sphere of shimmering force, blocking all incoming damage and spell effects. | Level 4 | Evocation | Action | — | Dexterity save |
| PRoll a Persuasion check to beguile a humanoid, who must contest it with an Insight check. Enemies who fail ga… | Action | — | Action | — | — |
Paralyzes its target. | Level 3 | Necromancy | Action | — | Constitution save |
Thrust forward with diabolical precision, possibly stymying your target's ability to heal. | Action | — | Action | MainMeleeWeapon + ProficiencyBonus MainMeleeWeaponDamageType + ProficiencyBonus Necrotic | Melee weapon attack |
Send Belm snaking out with an adder's speed, the very exemplar of swiftness embodied in steel. | Action | — | Bonus action | weapon damage | Melee weapon attack |
Full page →Deal damage to a creature each turn. At the start of its turn, it takes Psychic damage. Each subsequent time… | Level 2 | Illusion | Action | 1d6 Psychic | Intelligence save |
Full page →Haunt a creature with its worst nightmares. It takes 4d10 Psychic damage per turn, cannot move, has Disadvant… | Level 4 | Illusion | Action | 4d10 Psychic | Wisdom save |
Full page →Deal regular damage and possibly inflict Gaping Wounds, which cause extra damage on attacks. | Action | — | Action | weapon damage | Melee weapon attack |
Beseech one of these otherworldly entities for aid. | Level 6 | Conjuration | Action | — | — |
Conjure a fiendish cambion to fight alongside you. It can cast Fiendish Charm, Draining Kiss, and Rays of Fir… | Level 6 | Conjuration | Action | — | — |
Full page →Target an otherworldly creature and attach its consciousness to your own. It will follow and fight for you as… | Level 5 | Abjuration | Action | — | Wisdom save |
Full page →Make weeds burst from the ground and smother the area. Creatures moving through the weeds have their movement… | Level 3 | Transmutation | Action | — | — |
On a hit, surround the target in a noxious cloud that possibly Poisons those within it. | Action | — | Action | weapon damage + ProficiencyBonus Poison | Melee weapon attack |
Full page →Transform a creature into a harmless sheep. | Level 4 | Transmutation | Action | — | Wisdom save |
Full page →Make a non-lethal attack against an enemy and possibly Daze them. | Action | — | Bonus action | 1d4 Bludgeoning | Melee weapon attack |
After scoring a Critical Hit, use your bonus action to make an additional attack. | Action | — | Bonus action | weapon damage | Melee weapon attack |
Strike with subjugating fury, adding your Proficiency Bonus to the damage roll. If you hit a fiend or undead… | Action | — | Action | MainMeleeWeapon + ProficiencyBonus MainMeleeWeaponDamageType + 2d6 MainMeleeWeaponDamageType | Melee weapon attack |
Full page →Touch a creature to grant it Resistance to Acid, Cold, Fire, Lightning, or Thunder damage. | Level 3 | Abjuration | Action | — | — |
Full page →Protect an ally against the attacks and powers of aberrations, celestials, elementals, fey, fiends, and undea… | Level 1 | Abjuration | Action | — | — |
Touch a creature to neutralise all poisons affecting it, and grant it protection against poisonous influences. | Level 2 | Abjuration | Action | — | — |
Full page →Strike at a creature with a gossamer, skin-adhering web and pull it 3 m closer to you. | Cantrip | Transmutation | Action | 1d6 Piercing | Melee spell attack |
Gain a beast companion that accompanies you on your adventures and fights alongside you. | Action | — | Action | — | — |
Frightens your target. | Level 3 | Necromancy | Action | — | Wisdom save |
Until your next turn, you have Advantage on Attack Rolls, but enemies also have Advantage against you. | Action | — | Action | weapon damage | Melee weapon attack |
Full page →Touch a creature or object to remove all Curses and Hexes affecting it. | Level 3 | Abjuration | Action | — | — |
Full page →Make a target more resistant to spell effects and conditions: it receives a +1d4 bonus to Saving Throws. | Cantrip | Abjuration | Action | — | — |
Smash into a foe, wounding them and healing your own injuries. | Action | — | Action | MainMeleeWeapon + ProficiencyBonus MainMeleeWeaponDamageType + ProficiencyBonus Necrotic | Melee weapon attack |
| RTarget yourself or an ally to additionally grant the target's Proficiency Bonus to their Attack Rolls. | Action | — | Bonus action | — | — |
Full page →Engulf a target in a flame-like radiance. | Cantrip | Evocation | Action | 1d8 Radiant | Dexterity save |
Full page →You or an ally cannot be targeted until you attack or harm a creature. You can still take damage from area sp… | Level 1 | Abjuration | Bonus action | — | — |
Cut into an enemy, dealing MainMeleeWeapon + proficiency bonus Main Melee Weapon Damage Type damage + an addi… | Action | — | Action | weapon damage + ProficiencyBonus Fire | Melee weapon attack |
Full page →Disguise up to 4 members of your adventuring party. | Level 5 | Illusion | Action | — | — |
Make a creature smaller. Its weapons deal 1d4 less damage. It has Disadvantage on Strength Checks and Saving… | Level 2 | Transmutation | Action | — | Constitution save |
Summon a spiritual twin of Sethan in a point you can see, dealing 3d8 + spellcasting ability modifier Force d… | Level 6 | Evocation | Bonus action | 3d8 + modifier Force | — |
Teleport from shadow to shadow. Afterwards, you have Advantage on your next melee Attack Roll. | Action | — | Bonus action | — | — |
Teleport to a foe from a hidden position, striking them with the creeping, psychic ferocity of the shadows th… | Action | — | Action | weapon damage + 3d8 Psychic | Melee weapon attack |
Teleport to a foe from a hidden position, striking them with the creeping, psychic ferocity of the shadows th… | Action | — | Action | MartialArtsUnarmedDamage Bludgeoning + 3d8 Psychic | Unarmed attack |
Teleport to an unoccupied, obscured spot. | Action | — | Action | — | — |
Strike an enemy, adding your Proficiency Bonus to the damage. Moreover, if the attack hits, it deals an addit… | Action | — | Action | MainMeleeWeapon + ProficiencyBonus MainMeleeWeaponDamageType + 1d6 Psychic | Melee weapon attack |
Transform into a blue jay, able to Fly. | Action | — | Action | — | Wisdom save |
Create a dark shroud that Heavily Obscures and Blinds creatures within. Creatures cannot make ranged attacks… | Level 2 | Evocation | Action | — | — |
Full page →Pulls the creature 3 m closer to you. | Cantrip | Transmutation | Bonus action | 1d4 + max(1,modifier) Piercing | Melee spell attack |
Rend the enemy's body and soul, and possibly Stun them. | Action | — | Action | weapon damage + ProficiencyBonus Psychic | Melee weapon attack |
Slam into a foe, preventing them (and yourself) from being moved involuntarily. | Action | — | Action | MainMeleeWeapon + ProficiencyBonus MainMeleeWeaponDamageType | Melee weapon attack |
Summon a raven familiar that can Blind enemies with its beak. | Level 3 | Conjuration | Action | — | — |
Deal additional damage equal to your Proficiency Bonus. On a hit, Large, Huge, or Gargantuan creatures take a… | Action | — | Action | MainMeleeWeapon + ProficiencyBonus MainMeleeWeaponDamageType | Melee weapon attack |
Make a burr hole into an enemy's skull and possibly knock them Prone. | Action | — | Action | MainMeleeWeapon + ProficiencyBonus MainMeleeWeaponDamageType + 1d6 Necrotic | Melee weapon attack |
Protect a creature from attacks: increase its Armour Class by 2. | Level 1 | Abjuration | Bonus action | — | — |
Smite the magical bonds keeping a creature Restrained, Paralysed, and Stunned, freeing it. | Action | — | Action | — | Melee weapon attack |
Point your ringed finger at a target to make it Vulnerable to Poison damage, unless it is Immune to Poison da… | Action | — | Action | — | Constitution save (DC 14) |
Full page →Your attack summons thorny vines that possibly Ensnare your target. | Level 1 | Conjuration | Bonus action | 1d4 Bludgeoning | Strength save |