Almanauts
Baldur's Gate 3
Verified for build 25605617598 entries

Spells · page 5

Every spell, cantrip and class action with its level, cost, range, save or attack roll, damage at each spell slot and who can learn it.

598 entries
Full page →Possibly knock your enemy Prone.Action—Action1d4 + max(DexterityModifier,StrengthModifier) MainMeleeWeaponDamageTypeMelee weapon attack
Full page →Curse a creature to be haunted by darkness. It takes 2d8 Necrotic damage if it enters or starts its turn in a…Level 4NecromancyBonus action2d8 NecroticCharisma save (DC 14)
Strike out greedily, dealing an additional proficiency bonus Main Melee Weapon Damage Type damage per 300 gol…Action—Actionweapon damage + ProficiencyBonus MainMeleeWeaponDamageTypeMelee weapon attack
Pierce an enemy's flesh and possibly make them Bleed.Action—ActionMainMeleeWeapon + ProficiencyBonus MainMeleeWeaponDamageType + 1d6 NecroticMelee weapon attack
Deal additional damage equal to your Proficiency Bonus. On a successful hit, you gain Bloodrender, which lets…Action—ActionMainMeleeWeapon + ProficiencyBonus MainMeleeWeaponDamageTypeMelee weapon attack
Full page →Expose the weak points of an enemy. They become Vulnerable to Bludgeoning, Slashing, or Piercing damage.Level 1TransmutationFree——
Challenge an enemy to attack only you, inflicting Bleeding on the target.ActionEnchantmentBonus action—Wisdom save
Pull an undead creature from the depths of the Shadow Lantern's depraved magic to join your side in combat.ActionNecromancyAction——
Deal additional Acid damage equal to your Proficiency Bonus. On a hit, create a pool of acid around the targe…Action—Actionweapon damage + ProficiencyBonus AcidMelee weapon attack
Unleash the wails of the dead that fell to your blade, and possibly instil Crown of Madness in the target.Action—Actionweapon damage + ProficiencyBonus PsychicMelee weapon attack
Full page →Deal additional Radiant damage equal to your Proficiency Bonus. On a hit, light erupts around you in a 3 m ar…Action—Actionweapon damage + ProficiencyBonus RadiantMelee weapon attack
Full page →Imbue a weapon with elemental power. It receives a +1 bonus to Attack Rolls, and deals an additional 1d4 dama…Level 3TransmutationAction——
While you are not dual-wielding, you can make an additional melee attack with The Dueller.Action—Bonus actionweapon damageMelee weapon attack
Clout a foe with your lightning-suffused flail and Stun them.Action—Actionweapon damage + 1d10 LightningMelee weapon attack
Consume 4 of your Lightning Charges to mark a foe. When the target moves create an electrical blast with 2 ra…Action—Bonus action—Dexterity save (DC 13)
Your attack conjures thick sticky webbing that possibly Enwebs your target(s).Level 1ConjurationActionweapon damageMelee weapon attack
Subjugate the undead with your commands.Level 1EnchantmentAction—Wisdom save
Summon a familiar with the form of a quasit that can turn Invisible and Scare enemies.Level 1ConjurationAction——
Immolate your blade like a phoenix wing and strike a foe with its blazing steel.Action—ActionMainMeleeWeapon + ProficiencyBonus MainMeleeWeaponDamageType + 2d6 FireMelee weapon attack
Full page →Possibly throw your enemy Off Balance.Action—Bonus action1d4 BludgeoningMelee weapon attack
Punch twice in quick succession and possibly push the target 5 m away.Action—Bonus actionMartialArtsUnarmedDamage Bludgeoning + MartialArtsUnarmedDamage BludgeoningUnarmed attack
Punch twice in quick succession and Stagger the target, making it unable to take reactions.Action—Bonus actionMartialArtsUnarmedDamage Bludgeoning + MartialArtsUnarmedDamage BludgeoningUnarmed attack
Punch twice in quick succession and possibly knock the target Prone.Action—Bonus actionMartialArtsUnarmedDamage Bludgeoning + MartialArtsUnarmedDamage BludgeoningUnarmed attack
You add your Proficiency Bonus as Cold damage. When the attack hits, apply Frostbite. The creature takes 1d4…Action—Actionweapon damage + ProficiencyBonus ColdMelee weapon attack
Full page →Lash out with deadly claws and possibly Paralyse the target.Level 1NecromancyAction2d6 NecroticMelee spell attack
Create an invisible spectral hand that can manipulate and interact with objects.CantripConjurationAction——
Slam your weapon into the ground, thunderously impacting nearby foes and possibly pushing them away.Action—Actionweapon damage + ProficiencyBonus ThunderDexterity save
Teleport to an area and deal 2d8 Fire damage where you land. The impact blast spreads in a 3 m zone.Action—Bonus action——
Slash a target and possibly Silence it.Action—ActionMainMeleeWeapon + ProficiencyBonus MainMeleeWeaponDamageTypeMelee weapon attack
Sear and Frighten a target with nothing but your glower.Action—Action2d8 FireIntelligence save
Grind your saw's blackest teeth into an enemy's calves and possibly Slow them.Action—ActionMainMeleeWeapon + ProficiencyBonus MainMeleeWeaponDamageType + 1d6 NecroticMelee weapon attack
Inject an enemy with the mysterious liquid in your syringe and possibly Poison them.Action—ActionMainMeleeWeapon + ProficiencyBonus MainMeleeWeaponDamageType + 1d6 NecroticMelee weapon attack
Use your blessed touch to heal a creature or cure it of all diseases and poisons.Action—Action——
Full page →Cure a creature from disease, poison, paralysis or blindness.Level 2AbjurationAction——
Full page →Infuse an object with an aura of light.CantripEvocationAction—Dexterity save
Full page →Increase a creature's movement speed by 3 m.Level 1TransmutationAction——
Full page →Protect a target from attacks: increase its Armour Class to 13 + its Dexterity modifier.Level 1AbjurationAction——
Full page →Create a spectral hand that can manipulate and interact with objects.CantripConjurationAction——
Full page →Infuse a weapon with arcane energy. The weapon becomes magical, receiving a +1 bonus to Attack and Damage Rol…Level 2TransmutationAction——
Imbue 2 allies with your vigour and grant them 5 temporary hit points. If they're hit with a melee attack, th…Action—Bonus action——
Full page →Command a creature to flee, move closer, freeze, drop to the ground or drop its weapon.Action—Bonus action——
Possibly Frighten your target. They'll have Disadvantage on Ability Checks and Attack Rolls and be unable to…Action—ActionMainMeleeWeapon + 1d8 MainMeleeWeaponDamageTypeMelee weapon attack
Cleave into a Charmed or Frightened foe's brain tissue and invigorate your body.Action—Bonus action1d10 Psychic—
Full page →Create an illusion that compels nearby creatures to investigate.CantripIllusionAction——
Full page →Surrounded by silver mist, you teleport to an unoccupied space you can see.Level 2ConjurationBonus action——
Full page →Call down a beam of light that damages any creature that enters the beam or starts its turn in the light. You…Level 2EvocationAction2d10 RadiantConstitution save
Strike a foe, conjuring an illusory swarm of moon-pale butterflies, granting Advantage on attacks against the…Action—Actionweapon damageMelee weapon attack
Illuminate the area around you with wisps of moonish light that make movement difficult for enemies and bolst…ActionEvocationAction——
Restrain an enemy. They cannot move. Attack Rolls against them have Advantage. Their Attack Rolls and Dexteri…Action—Action—Strength save
Full page →Enclose a target in a sphere of shimmering force, blocking all incoming damage and spell effects.Level 4EvocationAction—Dexterity save
Roll a Persuasion check to beguile a humanoid, who must contest it with an Insight check. Enemies who fail ga…Action—Action——
Paralyzes its target.Level 3NecromancyAction—Constitution save
Thrust forward with diabolical precision, possibly stymying your target's ability to heal.Action—ActionMainMeleeWeapon + ProficiencyBonus MainMeleeWeaponDamageType + ProficiencyBonus NecroticMelee weapon attack
Send Belm snaking out with an adder's speed, the very exemplar of swiftness embodied in steel.Action—Bonus actionweapon damageMelee weapon attack
Full page →Deal damage to a creature each turn. At the start of its turn, it takes Psychic damage. Each subsequent time…Level 2IllusionAction1d6 PsychicIntelligence save
Full page →Haunt a creature with its worst nightmares. It takes 4d10 Psychic damage per turn, cannot move, has Disadvant…Level 4IllusionAction4d10 PsychicWisdom save
Full page →Deal regular damage and possibly inflict Gaping Wounds, which cause extra damage on attacks.Action—Actionweapon damageMelee weapon attack
Beseech one of these otherworldly entities for aid.Level 6ConjurationAction——
Conjure a fiendish cambion to fight alongside you. It can cast Fiendish Charm, Draining Kiss, and Rays of Fir…Level 6ConjurationAction——
Full page →Target an otherworldly creature and attach its consciousness to your own. It will follow and fight for you as…Level 5AbjurationAction—Wisdom save
Full page →Make weeds burst from the ground and smother the area. Creatures moving through the weeds have their movement…Level 3TransmutationAction——
On a hit, surround the target in a noxious cloud that possibly Poisons those within it.Action—Actionweapon damage + ProficiencyBonus PoisonMelee weapon attack
Full page →Transform a creature into a harmless sheep.Level 4TransmutationAction—Wisdom save
Full page →Make a non-lethal attack against an enemy and possibly Daze them.Action—Bonus action1d4 BludgeoningMelee weapon attack
After scoring a Critical Hit, use your bonus action to make an additional attack.Action—Bonus actionweapon damageMelee weapon attack
Strike with subjugating fury, adding your Proficiency Bonus to the damage roll. If you hit a fiend or undead…Action—ActionMainMeleeWeapon + ProficiencyBonus MainMeleeWeaponDamageType + 2d6 MainMeleeWeaponDamageTypeMelee weapon attack
Full page →Touch a creature to grant it Resistance to Acid, Cold, Fire, Lightning, or Thunder damage.Level 3AbjurationAction——
Full page →Protect an ally against the attacks and powers of aberrations, celestials, elementals, fey, fiends, and undea…Level 1AbjurationAction——
Touch a creature to neutralise all poisons affecting it, and grant it protection against poisonous influences.Level 2AbjurationAction——
Full page →Strike at a creature with a gossamer, skin-adhering web and pull it 3 m closer to you.CantripTransmutationAction1d6 PiercingMelee spell attack
Gain a beast companion that accompanies you on your adventures and fights alongside you.Action—Action——
Frightens your target.Level 3NecromancyAction—Wisdom save
Until your next turn, you have Advantage on Attack Rolls, but enemies also have Advantage against you.Action—Actionweapon damageMelee weapon attack
Full page →Touch a creature or object to remove all Curses and Hexes affecting it.Level 3AbjurationAction——
Full page →Make a target more resistant to spell effects and conditions: it receives a +1d4 bonus to Saving Throws.CantripAbjurationAction——
Smash into a foe, wounding them and healing your own injuries.Action—ActionMainMeleeWeapon + ProficiencyBonus MainMeleeWeaponDamageType + ProficiencyBonus NecroticMelee weapon attack
Target yourself or an ally to additionally grant the target's Proficiency Bonus to their Attack Rolls.Action—Bonus action——
Full page →Engulf a target in a flame-like radiance.CantripEvocationAction1d8 RadiantDexterity save
Full page →You or an ally cannot be targeted until you attack or harm a creature. You can still take damage from area sp…Level 1AbjurationBonus action——
Cut into an enemy, dealing MainMeleeWeapon + proficiency bonus Main Melee Weapon Damage Type damage + an addi…Action—Actionweapon damage + ProficiencyBonus FireMelee weapon attack
Full page →Disguise up to 4 members of your adventuring party.Level 5IllusionAction——
Make a creature smaller. Its weapons deal 1d4 less damage. It has Disadvantage on Strength Checks and Saving…Level 2TransmutationAction—Constitution save
Summon a spiritual twin of Sethan in a point you can see, dealing 3d8 + spellcasting ability modifier Force d…Level 6EvocationBonus action3d8 + modifier Force—
Teleport from shadow to shadow. Afterwards, you have Advantage on your next melee Attack Roll.Action—Bonus action——
Teleport to a foe from a hidden position, striking them with the creeping, psychic ferocity of the shadows th…Action—Actionweapon damage + 3d8 PsychicMelee weapon attack
Teleport to a foe from a hidden position, striking them with the creeping, psychic ferocity of the shadows th…Action—ActionMartialArtsUnarmedDamage Bludgeoning + 3d8 PsychicUnarmed attack
Teleport to an unoccupied, obscured spot.Action—Action——
Strike an enemy, adding your Proficiency Bonus to the damage. Moreover, if the attack hits, it deals an addit…Action—ActionMainMeleeWeapon + ProficiencyBonus MainMeleeWeaponDamageType + 1d6 PsychicMelee weapon attack
Transform into a blue jay, able to Fly.Action—Action—Wisdom save
Create a dark shroud that Heavily Obscures and Blinds creatures within. Creatures cannot make ranged attacks…Level 2EvocationAction——
Full page →Pulls the creature 3 m closer to you.CantripTransmutationBonus action1d4 + max(1,modifier) PiercingMelee spell attack
Rend the enemy's body and soul, and possibly Stun them.Action—Actionweapon damage + ProficiencyBonus PsychicMelee weapon attack
Slam into a foe, preventing them (and yourself) from being moved involuntarily.Action—ActionMainMeleeWeapon + ProficiencyBonus MainMeleeWeaponDamageTypeMelee weapon attack
Summon a raven familiar that can Blind enemies with its beak.Level 3ConjurationAction——
Deal additional damage equal to your Proficiency Bonus. On a hit, Large, Huge, or Gargantuan creatures take a…Action—ActionMainMeleeWeapon + ProficiencyBonus MainMeleeWeaponDamageTypeMelee weapon attack
Make a burr hole into an enemy's skull and possibly knock them Prone.Action—ActionMainMeleeWeapon + ProficiencyBonus MainMeleeWeaponDamageType + 1d6 NecroticMelee weapon attack
Protect a creature from attacks: increase its Armour Class by 2.Level 1AbjurationBonus action——
Smite the magical bonds keeping a creature Restrained, Paralysed, and Stunned, freeing it.Action—Action—Melee weapon attack
Point your ringed finger at a target to make it Vulnerable to Poison damage, unless it is Immune to Poison da…Action—Action—Constitution save (DC 14)
Full page →Your attack summons thorny vines that possibly Ensnare your target.Level 1ConjurationBonus action1d4 BludgeoningStrength save