Almanauts
Baldur's Gate 3
Verified for build 25605617598 entries

Spells · page 3

Every spell, cantrip and class action with its level, cost, range, save or attack roll, damage at each spell slot and who can learn it.

598 entries
Frighten an enemy. They'll have Disadvantage on Ability Checks and Attack Rolls, and they cannot move.Action—Action—Wisdom save
Teleport directly to the temple of Bhaal.Action—Action——
Full page →Convince a beast not to attack you.Level 1EnchantmentAction—Wisdom save
Full page →Create an undead servant from a corpse.Level 3NecromancyAction——
Create an invisible, magical eye that can scout the path ahead for you.Level 4ConjurationAction——
Full page →Close a door or container with a magical lock. It can no longer be lockpicked or opened with Knock.Level 2AbjurationAction——
Up to 3 creatures receive a -1d4 penalty to Attack Rolls and Saving Throws.Level 1EnchantmentAction—Charisma save
Full page →Temporarily Banish your target to another plane of existence.Level 4AbjurationAction—Charisma save
Inspire an ally to add a +1d6 bonus to their next Attack Roll, Ability Check, or Saving Throw.Action—Bonus action——
Protect a creature from attacks: increase its Armour Class up to 16.Level 2TransmutationAction——
Full page →Give a target a 1d4 bonus or penalty to Ability Checks. You can also apply this bonus or penalty to a target'…Action————
Teleport to a nearby, unoccupied space, or swap places with an ally.Action—Action——
Full page →Curse a creature with your touch. The curse either bestows Disadvantage on checks and Saving Throws or attack…Level 3NecromancyAction—Wisdom save
Full page →Bless up to 3 creatures. They gain a +1d4 bonus to Attack Rolls and Saving Throws.Level 1EnchantmentAction——
Grant another creature Advantage on Stealth Checks.Action—Action——
Full page →Plants take maximum damage from this spell, and have Disadvantage on the Saving Throw against it.Level 4NecromancyAction8d8 NecroticConstitution save
Full page →Blind a creature. Attack Rolls against it have Advantage and the foe attacks with Disadvantage.Level 2NecromancyAction—Constitution save
You or an ally receive a +1d4 bonus to Attack Rolls and Ability Checks.Action—Action——
You or an ally recover a Level 1 spell slot.Action—Action——
You or an ally recover a Level 2 spell slot.Action—Action——
You or an ally recover a Level 3 spell slot.Action—Action——
Full page →Prevent the target from healing until your next turn. The target cannot help Downed characters. An undead tar…CantripNecromancyAction1d8 NecroticRanged spell attack
Full page →Strike with your weapon, afflicting your foe with a resonance that hurts them for 1d8 Thunder damage when the…ActionEvocationActionweapon damageMelee weapon attack
Try to kick a target away. Your chances depend on your Athletics, and are higher if you're hidden or invisibl…Action—Bonus actionUnarmedDamage Bludgeoning—
Full page →Sacrifice 6 m movement speed. For the rest of your turn, roll melee damage twice and use the highest result.Action————
Full page →Spend 6 m of your movement speed. For the rest of your turn, roll ranged damage twice and use the highest res…Action————
Full page →Explode a corpse, causing it to impale those around it.CantripNecromancyAction1d10 PiercingDexterity save
Full page →Lightning strikes all targets within range. Then for 10 turns, you can call down lightning again without expe…Level 3ConjurationAction3d10 LightningDexterity save
Humanoids can't be Charmed, Frightened, or become enraged.Level 2EnchantmentAction——
Full page →Charm a humanoid to prevent it from attacking you. You gain Advantage on Charisma Checks in dialogue.Level 1EnchantmentAction—Wisdom save
Full page →Sculpt a massive sphere of entropic energy around a creature. Devastate the target and all surrounding creatu…Level 6NecromancyAction8d6 NecroticConstitution save
Full page →Conjure a cloud of spinning daggers that attack anyone inside.Level 2ConjurationAction4d4 Slashing—
Full page →Craft a large cloud that inflicts 5d8 Poison damage per turn. You can reposition the cloud every turn.Level 5ConjurationAction5d8 PoisonConstitution save
Inspire an ally to add a +1d6 bonus to their next Attack Roll, Ability Check, Saving Throw, weapon damage, or…Action—Bonus action——
Full page →Command a creature to flee, move closer, freeze, drop to the ground or drop its weapon.Level 1EnchantmentAction—Wisdom save
Direct an ally to strike a foe. The ally uses a reaction on their next turn to make a weapon attack.Action—Action——
Force an enemy to attack only you, giving it Disadvantage against other targets.Level 1EnchantmentBonus action—Wisdom save
Full page →Possibly Daze your target. They can't take reactions and lose the Dexterity bonus to their Armour Class.Action—Actionweapon damageMelee weapon attack
Full page →Confuse a group of creatures, causing them to attack at random, wander around aimlessly, and occasionally ski…Level 4EnchantmentAction—Wisdom save
Bend the barrier between the Planes until they disgorge an elemental ally to follow and fight for you.Level 5ConjurationAction——
Conjure a minor elemental to fight alongside you.Level 4ConjurationAction——
Conjure a dryad to fight alongside you. She can use Nature's Step, Entangle enemies, and Summon a wood woad.Level 4ConjurationAction——
Full page →Poison a target and possibly afflict them with a disease of your choice.Level 5NecromancyAction—Melee spell attack
Use the power of your Oath to gain control over an undead creature. The undead will follow you around and att…Action—Action—Wisdom save
Give your allies a +1d6 bonus to Ability Checks.Action————
You and any allies within 9 m have Advantage on Saving Throws against being Charmed or Frightened.Action—Action——
Full page →Try to stop a spell being cast.Level 3AbjurationReaction——
Full page →Call forth rain or destroy a water-based surface.Level 1TransmutationAction——
Full page →Raise a corpse as a heinous mummy that fights by your side.Level 6NecromancyAction——
Call forth rain. It extinguishes exposed flames and forms a water surface.Level 1TransmutationAction——
Full page →Instil madness in a humanoid enemy, making them attack the creature closest to them (other than you), even if…Level 2EnchantmentAction—Wisdom save
Full page →Heal a creature you can touch.Level 1EvocationAction——
Attack defensively, increasing your Armour Class by 4 if you hit.Action—ActionMainMeleeWeapon + 1d6 MainMeleeWeaponDamageTypeMelee weapon attack
Create a cloud of darkness while you attack.Action—Actionweapon damageMelee weapon attack
Full page →Tentacles sprout from the ground, turning the area into Difficult Terrain, attacking and Smothering creatures…Level 4ConjurationAction3d6 BludgeoningStrength save
Expend spell slots to regain hit points while in Wild Shape.Action—Bonus action——
Full page →Possibly Maims your target. They can't move.Action—Action1d4 + max(DexterityModifier,StrengthModifier) MainMeleeWeaponDamageTypeMelee weapon attack
Full page →Unleash a soothing hum of energy that heals you and nearby allies.Level 5EvocationAction——
Call forth rain. It extinguishes exposed flames and forms a water surface.Action—Action——
Thrust your weapon with enough force to push your target back 6 m. Afterwards, you can Teleport to the target.Action—ActionMainMeleeWeapon + 1d6 MainMeleeWeaponDamageTypeMelee weapon attack
Full page →Weave a shadowy shortsword in your hand that deals 2d8 Psychic damage.Level 2IllusionBonus action——
Full page →When you are about to be hit by an enemy, increase your Armour Class by 5. You take no damage from Magic Miss…Level 1AbjurationReaction——
Your staff or club becomes magical: it deals 1d8 + spellcasting ability modifier Bludgeoning damage, and uses…CantripTransmutationBonus action——
Become Invisible.Action—Action——
The deva can cast Wrathful Smite, Revivify, and Concussive Smash.Level 6ConjurationAction——
You and your allies are revitalised as though you would have taken a Short Rest.Action—Action——
Full page →Gain the ability to comprehend and communicate with beasts.Level 1DivinationAction——
Full page →Call forth spirits to protect you. Nearby enemies take 3d8 Radiant damage or 3d8 Necrotic damage per turn, an…Level 3ConjurationAction—Wisdom save
A constellation of an archer appears on you. As a Bonus Action while in this Starry Form, you can cast Lumino…Action—Bonus action——
A constellation of a life-giving chalice appears on you. Whenever you cast a healing spell that consumes a sp…Action—Bonus action——
Full page →A constellation of a wise dragon appears on you. When you make a Saving Throw to maintain Concentration on a…Action—Bonus action——
Blend into the environment so completely that you become Invisible.Action—Action——
Gain Druid level × 4 temporary hit points and deal an additional 1d6 Necrotic damage while you have them. Cas…Action—Action——
Speak with the consciousness lingering inside the Sentient Amulet.Action—Free——
Gain Advantage on Intimidation and Performance Checks.ActionTransmutationAction——
Turn nearby fey and fiends. They are forced to flee and cannot come close to you.Action—Action—Wisdom save
Shout out and heal all nearby non-enemy creatures.Action—Bonus action——
Turn nearby undead and fiends. They are forced to flee and cannot come close to you.Action—Action—Wisdom save
Pray to Turn all undead that can see you.Action—Action—Wisdom save
Wrap yourself in shadows to become Invisible if you are obscured.Action—Action——
Ritually bind the weapon in your main hand. The weapon can't be knocked out of your hand, and it automaticall…Action—Action——
Strike out at all nearby foes, making separate attack rolls against each target.Action—Actionweapon damageMelee weapon attack
Regain half your Ki Points and enter a temporary state of Wholeness where you regain ki points and have an ex…Action—Action——
Full page →Magically assume the shape of a beast.Action—Action——
Take the shape of an air myrmidon.Action—Action——
Full page →Assume the shape of a giant badger that can Burrow into the ground. The badger has a starting health of 13 hi…Action—Action——
Assume the shape of a polar bear that can Goad enemies into attacking it. The polar bear has a starting healt…Action—Action——
Full page →Take the shape of a cat that can avoid attention and Meow to distract enemies. It has 2 hit points.Action—Action——
Full page →Assume the shape of a deep rothé that casts Dancing Lights and Charges its enemies. The deep rothé has a star…Action—Action——
Full page →Take the shape of a dilophosaurus whose Corrosive Spit can dissolve a target's Armour Class.Action—Action——
Take the shape of a dire raven that can avoid attention and Blind enemies. It has 13 hit points.Action—Action——
Take the shape of an earth myrmidon.Action—Action——
Take the shape of a fire myrmidon.Action—Action——
Full page →Take the shape of an owlbear that can Rupture the ground and become Enraged.Action—Action——
Take the shape of a panther that can Prowl around invisibly.Action—Action——
Take the shape of a sabre-toothed tiger that can Shred Armour and regenerate hit points.Action—Action——
Full page →Assume the shape of a giant spider that can Enweb enemies. The giant spider has a starting health of 20 hit p…Action—Action——
Take the shape of a water myrmidon.Action—Action——
Full page →Assume the shape of a dire wolf that can Incite allies and Distract enemies. The dire wolf has a starting hea…Action—Action——
Transform yourself and all nearby party members into tiny clouds of mist to avoid attacks.Level 6TransmutationAction——