Fighter
- Kind
- Class
- Hit points at level 1
- 10 + Constitution modifier
- Hit points per level
- 6 + Constitution modifier
- Hit die
- d10
- Primary ability
- Strength
Fighters have mastered the art of combat, wielding weapons with unmatched skill and wearing armour like a second skin.
Level progression
Level by level, from the game's progression table: what you get, what you choose, and when you pick a subclass or a feat.
- Level 1Proficiency in 2 skills
Acrobatics, Animal Handling, Athletics, History, Insight, Intimidation, Perception, Survival
Gains a spellChoose 1- Archery: You gain a +2 bonus to ranged weapon attacks.
- Defence: You gain a +1 bonus to Armour Class while wearing armour.
- Duelling: When you are wielding a melee weapon that is not Two-Handed in one hand, and no weapon in the other, you deal an additional 2 damage with that weapon.
- Great Weapon Fighting: When you roll a 1 or 2 on a damage die for an attack with a two-handed melee weapon, that die is rerolled once.
- Protection: When you have a shield, impose Disadvantage on an attack against your allies when you are within 1.5 m. You must be able to see the attacker.
- Two-Weapon Fighting: When you make an attack with your off-hand weapon, you can add your Ability Modifier to the damage of the attack.
Ability bonuses at character creation (+2 and +1)Strength, Dexterity, Constitution, Intelligence, Wisdom, Charisma
Proficiency in Strength saving throws · Proficiency in Constitution saving throws · Proficiency with light armour · Proficiency with medium armour · Proficiency with heavy armour · Proficiency with shields · Proficiency with simple weapons · Proficiency with martial weapons
- Level 2Gains a spell
- Level 3
Choose a subclass
- Level 4
- Level 5Extra Attack
Can make an additional free attack after making an unarmed or weapon attack. If you gain the Extra Attack feature from more than one class, they don't add together.
- Level 6
- Level 8
- Level 9Indomitable
You have become as durable as an iron golem. Whenever you fail a Saving Throw, you can roll again, using the new result instead.
Grants the reaction Indomitable
- Level 11Improved Extra Attack
You can make two additional attacks after attacking with your main-hand weapon.
Replaces Extra Attack
- Level 12
Hit points by level
| Level | Con +0 | Con +1 | Con +2 | Con +3 |
|---|---|---|---|---|
| 1 | 10 | 11 | 12 | 13 |
| 2 | 16 | 18 | 20 | 22 |
| 3 | 22 | 25 | 28 | 31 |
| 4 | 28 | 32 | 36 | 40 |
| 5 | 34 | 39 | 44 | 49 |
| 6 | 40 | 46 | 52 | 58 |
| 7 | 46 | 53 | 60 | 67 |
| 8 | 52 | 60 | 68 | 76 |
| 9 | 58 | 67 | 76 | 85 |
| 10 | 64 | 74 | 84 | 94 |
| 11 | 70 | 81 | 92 | 103 |
| 12 | 76 | 88 | 100 | 112 |
10 at level 1, then 6 per level, plus the Constitution modifier at every level (single-class).