Almanauts
Baldur's Gate 3
ClassVerified for build 25605617
Sorcerer icon

Sorcerer

Kind
Class
Hit points at level 1
6 + Constitution modifier
Hit points per level
4 + Constitution modifier
Hit die
d6
Primary ability
Charisma
Spellcasting ability
Charisma

Sorcerers are natural spellcasters, drawing on inherent magic from a gift or bloodline.

Level progression

Level by level, from the game's progression table: what you get, what you choose, and when you pick a subclass or a feat.

  1. Level 1
    Proficiency in 2 skills

    Arcana, Deception, Insight, Intimidation, Persuasion, Religion

    Ability bonuses at character creation (+2 and +1)

    Strength, Dexterity, Constitution, Intelligence, Wisdom, Charisma

    Proficiency in Constitution saving throws · Proficiency in Charisma saving throws · Proficiency with daggers · Proficiency with quarterstaffs · Proficiency with light crossbows

    +2 1st-level spell slots

    Choose a subclass

  2. Level 2
    Choose 2
    • Metamagic: Careful Spell: Allies automatically succeed Saving Throws against spells that require them. Costs 1 Sorcery Point per spell.
    • Metamagic: Distant Spell: Increase the range of spells by 50%. Melee spells get a range of 9 m. Costs 1 Sorcery Point per spell.
    • Metamagic: Extended Spell: Double the duration of conditions, summons, and surfaces caused by spells. Costs 1 Sorcery Point per spell.
    • Metamagic: Twinned Spell: Spells that only target 1 creature can target an additional creature. Costs 1 Sorcery Point per spell slot level used. Cantrips also cost 1 Sorcery Point.

    +2 Sorcery Point

    +1 1st-level spell slot

  3. Level 3
    Choose 1
    • Metamagic: Careful Spell: Allies automatically succeed Saving Throws against spells that require them. Costs 1 Sorcery Point per spell.
    • Metamagic: Distant Spell: Increase the range of spells by 50%. Melee spells get a range of 9 m. Costs 1 Sorcery Point per spell.
    • Metamagic: Extended Spell: Double the duration of conditions, summons, and surfaces caused by spells. Costs 1 Sorcery Point per spell.
    • Metamagic: Heightened Spell: Targets of spells that require Saving Throws have Disadvantage on their first Saving Throw. Costs 3 Sorcery Points per spell.
    • Metamagic: Quickened Spell: Spells that cost an action cost a bonus action instead. Costs 3 Sorcery Points per spell.
    • Metamagic: Subtle Spell: You can cast spells while Silenced. Costs 1 Sorcery Point per spell.
    • Metamagic: Twinned Spell: Spells that only target 1 creature can target an additional creature. Costs 1 Sorcery Point per spell slot level used. Cantrips also cost 1 Sorcery Point.

    +1 Sorcery Point

    +1 1st-level spell slot · +2 2nd-level spell slots

  4. Level 4
  5. Level 5
  6. Level 6
  7. Level 7
  8. Level 8
  9. Level 9
  10. Level 10
    Choose 1
    • Metamagic: Careful Spell: Allies automatically succeed Saving Throws against spells that require them. Costs 1 Sorcery Point per spell.
    • Metamagic: Distant Spell: Increase the range of spells by 50%. Melee spells get a range of 9 m. Costs 1 Sorcery Point per spell.
    • Metamagic: Extended Spell: Double the duration of conditions, summons, and surfaces caused by spells. Costs 1 Sorcery Point per spell.
    • Metamagic: Heightened Spell: Targets of spells that require Saving Throws have Disadvantage on their first Saving Throw. Costs 3 Sorcery Points per spell.
    • Metamagic: Quickened Spell: Spells that cost an action cost a bonus action instead. Costs 3 Sorcery Points per spell.
    • Metamagic: Subtle Spell: You can cast spells while Silenced. Costs 1 Sorcery Point per spell.
    • Metamagic: Twinned Spell: Spells that only target 1 creature can target an additional creature. Costs 1 Sorcery Point per spell slot level used. Cantrips also cost 1 Sorcery Point.

    +1 Sorcery Point

    +1 5th-level spell slot

  11. Level 11
  12. Level 12

Spell slots by level

Level1st2nd3rd4th5th6th
12—————
23—————
342————
443————
5432———
6433———
74331——
84332——
943331—
1043332—
11433321
12433321

Running totals of the slots each level adds in the progression table, for a single-class character.

Class resources by level

LevelSorcery Point
1—
22
33
44
55
66
77
88
99
1010
1111
1212

Hit points by level

LevelCon +0Con +1Con +2Con +3
16789
210121416
314172023
418222630
522273237
626323844
730374451
834425058
938475665
1042526272
1146576879
1250627486

6 at level 1, then 4 per level, plus the Constitution modifier at every level (single-class).

Subclasses 4

Spells 95

Always known or prepared

Can pick