Spirit Guardians Aura (variant 6)
- Kind
- Buff
- Lasts
- 10 turns or until removed (a long rest)
- Saving throw (game tooltip)
- Wisdom
Spirits protect the affected entity. Nearby enemies take 4d8 Necrotic damage per turn, and their movement speed is halved. The caster can't become Invisible while concentrating on this spell. On a successful save, targets still take half damage.
What it does
- Immune to Invisible effects
Decoded from the status's boosts and functors in the game's stats files; the description above is the game's own.
How long it lasts
- until removed · 1 source
- 10 turns · 1 source
The duration is set by whatever applies it; the counts are the sources below. "Until removed" ends at a long rest at the latest.
- Ends when it becomes Sanctuary.
Shares a stack with 7
These replace or block each other rather than adding up.
What applies it 1
Every spell, item, feature and effect in the game data that applies it, traced through the hidden helper statuses and passives in between.
Creature and other abilities 1
- Spirit Guardians · 10 turns or until removed
Conditions it causes 1
Other buffs 459
Spirit Guardians Aura (variant 7)
Spirit Guardians Aura (variant 8)
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Spirit Guardians Aura (variant 3)
Spirit Guardians Aura (variant 4)
Spirit Guardians Aura (variant 5)
Static Discharge: Supercharge
Stealthier
Stoneskin
Sudden Rush- Superior Elixir of Arcane Cultivation
Supreme Defences- all 460