Inquisitor's Might
- Kind
- Buff
- Lasts
- 2 turns
Weapon attacks deal an additional Charisma modifier Radiant damage and can Daze targets for 1 turn.
What it does
- +Charisma modifier (at least 1) Radiant damage with weapon attacks
Inquisitor's Might
Weapon deals an additional Charisma modifier Radiant damage and may possibly inflict Dazed.
Decoded from the status's boosts and functors in the game's stats files; the description above is the game's own.
How long it lasts
- 2 turns · 2 sources
The duration is set by whatever applies it; the counts are the sources below.
What applies it 2
Every spell, item, feature and effect in the game data that applies it, traced through the hidden helper statuses and passives in between.
Spells and actions 1
Inquisitor's Might · 2 turns
Creature and other abilities 1
- Inquisitor's Might · 2 turns