Unnerved
- Kind
- Condition
- Lasts
- 2 turns
This entity cannot take actions as their courage has been stifled by a ghost.
What it does
- Can't use Action
Decoded from the status's boosts and functors in the game's stats files; the description above is the game's own.
How long it lasts
- 2 turns · 2 sources
The duration is set by whatever applies it; the counts are the sources below.
What applies it 2
Every spell, item, feature and effect in the game data that applies it, traced through the hidden helper statuses and passives in between.
Creature and other abilities 2
- Perturbing Visage · 2 turns
- Unnerving Screech · 2 turns
What removes it 7
Spells and actions 4
Hand Me My Leech · removes frightened effects
Hand Me My Saw · removes frightened effects
Hand Me My Syringe · removes frightened effects
Hand Me My Trepan · removes frightened effects
Class features, feats and races 1
Monk · level 7 · removes frightened effects
Other conditions 1
- Noblestalk · removes frightened effects
Creature and other abilities 1
- Stillness of Mind · removes frightened effects
What prevents it 22
Effects that make a creature immune to it, by name or to every status of its kind.
Weapons and armour 4
Cerebral Citadel Armour · while equipped · through Frightened Immunity
Cloth of Authority · while equipped · through Dauntless- Dauntless Amulet · while equipped · through Dauntless
Sarevok's Horned Helmet · while equipped · through Dauntless
Class features, feats and races 1
Circle of the Land · level 10 · through Nature's Ward
Other conditions 17
Aura of Courage
Aura of Courage (variant 2)
Calmed
Downed- Emboldened Bravery
Form of Dread
Frenzied
Heroism- Hope of the House
Mating Frenzy
Protection from Evil and Good
Psionic Ward- Psionic Ward Aura
Spore Servant
Thoroughly Stuffed
Welcome Spectre- Welcome Spectre