Wild Magic: Weapon Infusion
- Kind
- Buff
- Lasts
- 10 turns
Magic infuses this weapon. Until the end of the barbarian's Rage, it deals an additional 1d6 Force damage and gains the Light and Thrown properties. If thrown, it immediately reappears in the barbarian's hand.
What it does
- Weapon property: Thrown
- Weapon property: Light
- +1d6 Force damage with weapon attacks
Decoded from the status's boosts and functors in the game's stats files; the description above is the game's own.
How long it lasts
- 10 turns · 1 source
The duration is set by whatever applies it; the counts are the sources below.
What applies it 1
Every spell, item, feature and effect in the game data that applies it, traced through the hidden helper statuses and passives in between.
Creature and other abilities 1
- Wild Magic: Weapon Infusion · 10 turns