Almanauts
Elden Ring
BossDeeproot DepthsChanged in 3 patchesVerified for build 25827938

Fia's Champions

A fight of 5 at Deeproot Depths · Prince of Death's Throne: Fia's Champion (1,551 HP), Sorcerer Rogier (5,802 HP), Lionel the Lionhearted (5,802 HP) and 2 × Fia's Champion (1,551 HP), in waves. It takes the most damage from Lightning and the least from Standard.

HP (NG)
1,551–5,802
HP in NG+7
10,178
Stance
100
Weakest to
Lightning -25%
Resists most
Standard 0%
Nearest grace
Prince of Death's Throne

Where you fight it

Its stats where it stands, with that area's scaling (first playthrough, offline).

Deeproot Depths

Prince of Death's Throne

Boss fightNearest Site of Grace: Prince of Death's ThroneScaling ×3.741

Show on map

The fight 5 to defeat

  1. Wave 1Fia's Champion1,551 HP
  2. Wave 2Sorcerer Rogier5,802 HP
  3. Wave 3Lionel the Lionhearted5,802 HP
  4. Wave 3Fia's Champion ×21,551 HP

Each champion takes the look and equipment of another player's character (offline, one of the game's own sets), and that armor adds to its negation and resistances.

Fia's Champion · 1,551 HP

HP
1,551
NG+7 HP
2,171
Stance
100
Weakest to
Lightning −25%
Resists most
Standard, Slash, Strike, Pierce, Magic, Fire and Holy 0%
Negation, defense and status buildup
Damage negation
Standard0%
Slash0%
Strike0%
Pierce0%
Magic0%
Fire0%
Lightning-25%
Holy0%
Flat defense

Physical 100 · Magic 100 · Fire 100 · Lightning 100 · Holy 100

Status buildup to proc
Status1st proc2nd3rd4th
Poison100130177244
Scarlet Rot100130177244
Bleed100130177244
Frost100130177244
SleepImmune
MadnessImmune
Death BlightImmune
HP in each journey
  1. NG1,551
  2. +11,551
  3. +21,706
  4. +31,783
  5. +41,861
  6. +52,016
  7. +62,093
  8. +72,171

Sorcerer Rogier · 5,802 HP

HP
5,802
NG+7 HP
10,178
Stance
100
Weakest to
Lightning −25%
Resists most
Standard, Slash, Strike, Pierce, Magic, Fire and Holy 0%
Negation, defense and status buildup
Damage negation
Standard0%
Slash0%
Strike0%
Pierce0%
Magic0%
Fire0%
Lightning-25%
Holy0%
Flat defense

Physical 114 · Magic 114 · Fire 114 · Lightning 114 · Holy 114

Status buildup to proc
Status1st proc2nd3rd4th
Poison111144196271
Scarlet Rot111144196271
Bleed111144196271
Frost111144196271
SleepImmune
MadnessImmune
Death BlightImmune
HP in each journey
  1. NG5,802
  2. +17,270
  3. +27,997
  4. +38,360
  5. +48,724
  6. +59,451
  7. +69,814
  8. +710,178

Lionel the Lionhearted · 5,802 HP

HP
5,802
NG+7 HP
10,178
Stance
100
Weakest to
Lightning −25%
Resists most
Standard, Slash, Strike, Pierce, Magic, Fire and Holy 0%
Negation, defense and status buildup
Damage negation
Standard0%
Slash0%
Strike0%
Pierce0%
Magic0%
Fire0%
Lightning-25%
Holy0%
Flat defense

Physical 114 · Magic 114 · Fire 114 · Lightning 114 · Holy 114

Status buildup to proc
Status1st proc2nd3rd4th
Poison111144196271
Scarlet Rot111144196271
Bleed111144196271
Frost111144196271
SleepImmune
MadnessImmune
Death BlightImmune
HP in each journey
  1. NG5,802
  2. +17,270
  3. +27,997
  4. +38,360
  5. +48,724
  6. +59,451
  7. +69,814
  8. +710,178

Rewards

Once per playthrough, when every enemy of the fight is dead.

Other bosses in Deeproot Depths

How Fia's Champions fights

At Deeproot Depths · Prince of Death's Throne, its toughest placement: 5,802 HP.

What hurts it most

  1. Lightning-25% +25%
  2. Standard0%
  3. Slash0% ±0
  4. Strike0% ±0
  5. Pierce0% ±0
  6. Magic0% ±0
  7. Fire0% ±0
  8. Holy0% ±0

Negation (lower lets more through), and how much more or less damage that type deals than Standard does.

Status procs to kill it

Status1st procHP per procProcs to kill
Bleed11197062,121 buildup
Frost111610105,941 buildup
Poison11199662,121 buildup
Scarlet Rot1112,2903451 buildup

From full HP with that status alone; thresholds grow after each proc. Frostbite's extra 20% damage taken isn't counted.

AI facts are the boss's own: selection weights, HP checks, distances and cooldowns. Its attacks aren't traced yet, so they aren't listed.

What Fia's Champions fights with

The equipment the game gives it where it is placed, slot by slot, as on your own character. What the game has no name for was made for NPCs only.

All at Deeproot Depths · Prince of Death's Throne.

Fia's Champion: loadout 1 of 4

Fia's Champion: loadout 2 of 4

Fia's Champion: loadout 3 of 4

SlotEquipment
Right handColossal Weapon +18 (made for NPCs, no name in the game · Ash of War: Endure)
Left handColossal Weapon +18 (made for NPCs, no name in the game)
HeadPumpkin Helm
BodyBloodhound Knight Armor
ArmsGelmir Knight Gauntlets
LegsGelmir Knight Greaves

Fia's Champion: loadout 4 of 4

SlotEquipment
Right handGlintstone Staff +18 (made for NPCs, no name in the game · Ash of War: Quickstep)
Left handHeater Shield +18
HeadHigh Page Hood
BodyGodskin Apostle Robe
ArmsAstrologer Gloves
LegsTraveling Maiden Boots
Spells1 spell made for NPCs (no name in the game)

Sorcerer Rogier

SlotEquipment
Right handRogier's Rapier +10 (Ash of War: Glintblade Phalanx)
Left handGlintstone Staff +10 (made for NPCs, no name in the game)
HeadSpellblade's Pointed Hat
BodySpellblade's Traveling Attire
ArmsSpellblade's Gloves
LegsSpellblade's Trousers
Spells3 spells made for NPCs (no name in the game)

Lionel the Lionhearted

SlotEquipment
Right handGreat Épée +8 (Ash of War: Repeating Thrust)
Left handGlintstone Staff +10 (made for NPCs, no name in the game)
HeadLionel's Helm
BodyLionel's Armor
ArmsLionel's Gauntlets
LegsLionel's Greaves
Spells2 spells made for NPCs (no name in the game)

Kill-speed simulator New

How many hits Fia's Champions takes with your weapon and stats, in any journey: damage per hit through its defense and negations, stance, and status procs as its thresholds grow.

Simulate Fia's Champions

Patch history 3

Every patch that changed its numbers, version by version.

  1. 1.02.1from 1.00
      Every changed value (6)
      ValueBeforetoAfterChange
      Linked data 4
      Game Clear - SpEffect ID019,511changed
      Multiplayer Correction Param ID-1300changed
      Game Clear - SpEffect ID019,511changed
      Multiplayer Correction Param ID-1300changed
      2 technical values (sorting, effects, display)
      ValueBeforetoAfterChange
      Disable Respawn upon Rest10changed
      Disable Respawn upon Rest10changed
    • 1.03.1from 1.02.1
        Every changed value (2)
        ValueBeforetoAfterChange
        Linked data 2
        SpEffect ID [25]295,20018,672changed
        SpEffect ID [25]295,20018,672changed
      • 1.12.1from 1.10
          Every changed value (4)
          ValueBeforetoAfterChange
          Damage 2
          HP Burn Damage %0100+100
          HP Burn Damage %0100+100
          Linked data 2
          DLC Completion SpEffect ID0-1changed
          DLC Completion SpEffect ID0-1changed