Almanauts
Elden Ring
BossDeeproot DepthsChanged in 3 patchesVerified for build 25827938

Crucible Knight Siluria

4,606 HP at Deeproot Depths · The Nameless Eternal City, with the area's scaling applied. It takes the most damage from Fire and the least from Magic.

HP (NG)
4,606
HP in NG+7
7,680
Stance
80
Weakest to
Fire 20%
Resists most
Magic 40%
Nearest grace
The Nameless Eternal City

Where you fight it

Its stats where it stands, with that area's scaling (first playthrough, offline).

Deeproot Depths

The Nameless Eternal City

Boss fightNearest Site of Grace: The Nameless Eternal CityScaling ×5.484

Show on map
HP
4,606
NG+7 HP
7,680
Stance
80
Weakest to
Fire and Lightning 20%
Resists most
Magic and Holy 40%
Negation, defense and status buildup
Damage negation
Standard35%
Slash35%
Strike35%
Pierce35%
Magic40%
Fire20%
Lightning20%
Holy40%
Flat defense

Physical 117 · Magic 117 · Fire 117 · Lightning 117 · Holy 117

Status buildup to proc
Status1st proc2nd3rd4th
Poison5618511,3081,308
Scarlet Rot5618511,3081,308
BleedImmune
Frost5618511,3081,308
Sleep5618511,3081,308
MadnessImmune
Death BlightImmune
HP in each journey
  1. NG4,606
  2. +15,486
  3. +26,035
  4. +36,309
  5. +46,583
  6. +57,132
  7. +67,406
  8. +77,680

Rewards

Once per playthrough, on its defeat.

Other bosses in Deeproot Depths

How Crucible Knight Siluria fights

At Deeproot Depths · The Nameless Eternal City, its toughest placement: 4,606 HP.

Phases by HP exact

60%
  • It checks its HP at 60% when it chooses what to do.

Attacks the game's own

The attacks it picks on its own, most used first. Damage is the attack power of its strongest hit at this placement, before your defense and negation.

AttackParryBlockDamage
Single hit (1)1 hit · first hit after 1.8 sYesYes1,005physical
2-hit strike combo (big tail)2 hits · first hit after 1.0 sNoYes1,167713 strike · 454 holy
Single hit (2)1 hit · first hit after 0.8 sYesYes843physical
Projectile (1)1 hit · first hit after 1.1 sNoYes583holy
Strike (shield)1 hit · first hit after 1.1 sNoYes908strike
Single hit (3)1 hit · first hit after 1.1 sYesYes875physical
Projectile (2)1 hit · first hit after 0.8 sNoYes713physical
Strike (tail)1 hit · first hit after 0.6 sNoYes778454 holy · 324 strike
Fire Breath1 hit · first hit after 1.5 sNoYes810fire
Projectile (3)1 hit · first hit after 1.0 sNoYes583holy
10 more attacks it chains after another one
AttackParryBlockDamage
Single hit (4)1 hit · first hit after 1.3 s · after Projectile (1) and Projectile (3)YesYes875physical
Thrust (1)1 hit · first hit after 1.1 s · after Projectile (1) and Projectile (3)YesYes940pierce
Thrust (2)1 hit · first hit after 1.2 s · after Projectile (1) and Projectile (3)YesYes940pierce
Single hit (5)1 hit · first hit after 0.9 s · after Projectile (1) and Projectile (3)YesYes681physical
Strike (1)1 hit · first hit after 1.3 s · after Projectile (1) and Projectile (3)YesYes1,038strike
Strike (2)1 hit · first hit after 1.5 s · after Projectile (1) and Projectile (3)YesYes1,005strike
Grab (1)1 hit · first hit after 1.7 s · after Projectile (1) and Projectile (3)NoNo1,7511,297 physical · 454 holy, if it catches you
Fire Breath Back1 hit · first hit after 1.7 s · after Fire Breath and Projectile (1) or 1 moreNoYes810fire
Grab (2)1 hit · first hit after 1.1 s · after Projectile (1) and Projectile (3)NoNo1,7511,297 physical · 454 holy, if it catches you
Single hit + projectile (two hand)2 hits · first hit after 1.0 s · after Projectile (3)Hit 2Yes1,102physical

Parry: whether a parry works on it (for combos, which hits). Block: whether a shield stops it; grabs go through.

Attack choice by distance the boss's own

How often it opens with each attack at each range, from its main weight tables (it switches between 15 sets of tables by state; the main one is shown).

  • Single hit (1)
  • 2-hit strike combo (big tail)
  • Single hit (2)
  • Projectile (1)
  • Other attacks and moves
Show as a table
DistanceMost likely picks
under 2 mMoving or other actions 40% · Single hit (2) 20% · Single hit (1) 20%
2–3 mMoving or other actions 40% · Single hit (2) 20% · Single hit (1) 20%
3–4.5 mMoving or other actions 60% · Single hit (1) 20% · 2-hit strike combo (big tail) 20%
4.5–5 mMoving or other actions 70% · 2-hit strike combo (big tail) 20% · Single hit (2) 10%
5–7.5 mMoving or other actions 100%
7.5–10 mMoving or other actions 100%
10–15 mMoving or other actions 100%
15 m +Moving or other actions 100%
Attacks
20
With a cooldown
10 1–15 s

What hurts it most

  1. Fire20% +23%
  2. Lightning20% +23%
  3. Standard35%
  4. Slash35% ±0
  5. Strike35% ±0
  6. Pierce35% ±0
  7. Magic40% −8%
  8. Holy40% −8%

Negation (lower lets more through), and how much more or less damage that type deals than Standard does.

Status procs to kill it

Status1st procHP per procProcs to kill
BleedImmune
Frost5614911011,876 buildup
Poison56192066,644 buildup
Scarlet Rot5612,09632,720 buildup

From full HP with that status alone; thresholds grow after each proc. Frostbite's extra 20% damage taken isn't counted.

Attacks, their hits, parry and block, grabs and damage are the boss's own; so is when it picks them. Attack names follow the names players commonly use; the rest are described from their hits.

Kill-speed simulator New

How many hits Crucible Knight Siluria takes with your weapon and stats, in any journey: damage per hit through its defense and negations, stance, and status procs as its thresholds grow.

Simulate Crucible Knight Siluria

Patch history 3

Every patch that changed its numbers, version by version.

  1. 1.02.1from 1.00
    • HP776→840
    • Runes2,964→0
    • Drop table250,000,200→-1
    • Standard negation40%→35%
    • Slash negation40%→35%
    • Strike negation40%→35%
    • Pierce negation40%→35%
    Every changed value (18)
    ValueBeforetoAfterChange
    Key changes 7
    HP776840+64+8.2%
    Runes2,9640−2,964−100%
    Drop table250,000,200-1changed
    Standard negation40%35%−5 pts
    Slash negation40%35%−5 pts
    Strike negation40%35%−5 pts
    Pierce negation40%35%−5 pts
    Other numbers 1
    Threat Level112+11+1100%
    Linked data 7
    SpEffect ID [3]07,110changed
    SpEffect ID [5]090,400changed
    Game Clear - SpEffect ID07,510changed
    SpEffect ID [10]095,010changed
    SpEffect ID [15]5,262-1changed
    Multiplayer Correction Param ID200400changed
    SpEffect ID [31]-14,301changed
    3 technical values (sorting, effects, display)
    ValueBeforetoAfterChange
    Network Warp Display62110changed
    Is Boss Soul Drop01changed
    Is Synced with Host World01changed
  2. 1.03.1from 1.02.1
      Every changed value (2)
      ValueBeforetoAfterChange
      Linked data 2
      SpEffect ID [3]7,1107,130changed
      Game Clear - SpEffect ID7,5107,530changed
    • 1.12.1from 1.10
        Every changed value (2)
        ValueBeforetoAfterChange
        Damage 1
        HP Burn Damage %0100+100
        Linked data 1
        DLC Completion SpEffect ID0-1changed