Almanauts
Elden Ring
BossCapital OutskirtsChanged in 2 patchesVerified for build 25827938

Crucible Knight Ordovis

5,460 HP at Capital Outskirts · Auriza Hero's Grave, with the area's scaling applied. It takes the most damage from Fire and the least from Magic.

HP (NG)
5,460
HP in NG+7
11,167
Stance
80
Weakest to
Fire 20%
Resists most
Magic 40%
Nearest grace
Auriza Hero's Grave

Where you fight it

Its stats where it stands, with that area's scaling (first playthrough, offline).

Capital Outskirts

Auriza Hero's Grave

Boss fightNearest Site of Grace: Auriza Hero's GraveScaling ×6.5

Show on map

The fight 2 to defeat

  1. Crucible Knight Ordovis ×25,460 HP
HP
5,460
NG+7 HP
11,167
Stance
80
Weakest to
Fire and Lightning 20%
Resists most
Magic and Holy 40%
Negation, defense and status buildup
Damage negation
Standard35%
Slash35%
Strike35%
Pierce35%
Magic40%
Fire20%
Lightning20%
Holy40%
Flat defense

Physical 111 · Magic 111 · Fire 111 · Lightning 111 · Holy 111

Status buildup to proc
Status1st proc2nd3rd4th
Poison5448341,2911,291
Scarlet Rot5448341,2911,291
BleedImmune
Frost5448341,2911,291
Sleep5448341,2911,291
MadnessImmune
Death BlightImmune
HP in each journey
  1. NG5,460
  2. +17,977
  3. +28,774
  4. +39,173
  5. +49,572
  6. +510,370
  7. +610,769
  8. +711,167

Rewards

Once per playthrough, when every enemy of the fight is dead.

Other bosses in Capital Outskirts

How Crucible Knight Ordovis fights

At Capital Outskirts · Auriza Hero's Grave, its toughest placement: 5,460 HP.

Phases by HP exact

60%
  • It checks its HP at 60% when it chooses what to do.

Attacks the game's own

The attacks it picks on its own, most used first. Damage is the attack power of its strongest hit at this placement, before your defense and negation.

AttackParryBlockDamage
Single hit (1)1 hit · first hit after 0.8 sYesYes592physical
Projectile (1)1 hit · first hit after 0.8 sNoYes501physical
Single hit (2)1 hit · first hit after 1.8 sYesYes706physical
Strike (shield)1 hit · first hit after 1.1 sNoYes638strike
Single hit (3)1 hit · first hit after 1.1 sYesYes615physical
Thrust (1)1 hit · first hit after 1.2 sYesYes660pierce
Single hit (4)1 hit · first hit after 0.9 sYesYes478physical
Strike (tail)1 hit · first hit after 0.6 sNoYes546319 holy · 227 strike
Flying Tackle1 hit · first hit after 2.1 sNoYes729pierce
Projectile (2)1 hit · first hit after 1.1 sNoYes410holy
Single hit + projectile (two hand)2 hits · first hit after 1.0 sHit 2Yes774physical
Single hit + projectile2 hits · first hit after 2.6 sHit 1Yes1,071752 physical · 319 holy
5 more attacks it chains after another one
AttackParryBlockDamage
Single hit (5)1 hit · first hit after 1.3 s · after Projectile (2) and Projectile (3)YesYes615physical
Thrust (2)1 hit · first hit after 1.1 sYesYes660pierce
2-hit strike combo (big tail)2 hits · first hit after 1.0 sNoYes820501 strike · 319 holy
Projectile (3)1 hit · first hit after 1.1 s · after Projectile (2)NoYes410holy
Double Spin2 hits · first hit after 1.2 sYesYes729physical

Parry: whether a parry works on it (for combos, which hits). Block: whether a shield stops it; grabs go through.

Attack choice by distance the boss's own

How often it opens with each attack at each range, from its main weight tables (it switches between 27 sets of tables by state; the main one is shown).

  • Single hit (1)
  • Projectile (1)
  • Single hit (2)
  • Other attacks and moves
Show as a table
DistanceMost likely picks
under 1 mMoving or other actions 50% · Single hit (1) 25% · Projectile (1) 25%
1–3.5 mMoving or other actions 40% · Single hit (1) 20% · Single hit (2) 20%
3.5–4.5 mMoving or other actions 60% · Single hit (2) 20% · Projectile (1) 20%
4.5–5 mMoving or other actions 70% · Single hit (1) 15% · Single hit (2) 15%
5–7.5 mMoving or other actions 90% · Single hit (1) 10%
7.5–10 mMoving or other actions 100%
10–15 mMoving or other actions 100%
15 m +Moving or other actions 100%
Attacks
17
With a cooldown
13 1–20 s

What hurts it most

  1. Fire20% +23%
  2. Lightning20% +23%
  3. Standard35%
  4. Slash35% ±0
  5. Strike35% ±0
  6. Pierce35% ±0
  7. Magic40% −8%
  8. Holy40% −8%

Negation (lower lets more through), and how much more or less damage that type deals than Standard does.

Status procs to kill it

Status1st procHP per procProcs to kill
BleedImmune
Frost5445761011,706 buildup
Poison54497466,542 buildup
Scarlet Rot5442,23532,669 buildup

From full HP with that status alone; thresholds grow after each proc. Frostbite's extra 20% damage taken isn't counted.

Attacks, their hits, parry and block, grabs and damage are the boss's own; so is when it picks them. Attack names follow the names players commonly use; the rest are described from their hits.

Kill-speed simulator New

How many hits Crucible Knight Ordovis takes with your weapon and stats, in any journey: damage per hit through its defense and negations, stance, and status procs as its thresholds grow.

Simulate Crucible Knight Ordovis

Patch history 2

Every patch that changed its numbers, version by version.

  1. 1.02.1from 1.00
    • HP776→840
    • Standard negation40%→35%
    • Slash negation40%→35%
    • Strike negation40%→35%
    • Pierce negation40%→35%
    Every changed value (8)
    ValueBeforetoAfterChange
    Key changes 5
    HP×2 variants776840+64+8.2%
    Standard negation×2 variants40%35%−5 pts
    Slash negation×2 variants40%35%−5 pts
    Strike negation×2 variants40%35%−5 pts
    Pierce negation×2 variants40%35%−5 pts
    Linked data 1
    SpEffect ID [31]×2 variants-14,301changed
    2 technical values (sorting, effects, display)
    ValueBeforetoAfterChange
    Network Warp Display50110changed
    Network Warp Display62110changed
  2. 1.12.1from 1.10
      Every changed value (2)
      ValueBeforetoAfterChange
      Damage 1
      HP Burn Damage %×2 variants0100+100
      Linked data 1
      DLC Completion SpEffect ID×2 variants0-1changed