Almanauts
Elden Ring
BossLimgraveAltus PlateauChanged in 2 patchesVerified for build 25827938

Grave Warden Duelist

Fought in 6 places, from 2,190 HP to 8,800 HP at Consecrated Snowfield · Ordina, Liturgical Town: each place carries its own area scaling. It takes the most damage from Fire and the least from Standard.

HP (NG)
2,190–8,800
HP in NG+7
12,504
Stance
65
Weakest to
Fire -20%
Resists most
Standard 0%
Places
6

Appears in 6 places · HP 2,190–8,800

Each place uses its own copy with that area's scaling. First playthrough, offline; jump to a place for its full stats, rewards and map marker.

PlaceHPHP in NG+7StanceRunesPhys. defense
Limgrave · Murkwater Catacombs2,190 lowest9,57565—101 lowest
Altus Plateau · Sainted Hero's Graveordinary enemy · no marker3,4407,124 lowest651,049 (differs from most places)110
Leyndell, Royal Capital · Fortified Manor, First Floor×2 · ordinary enemy · no marker4,7398,599651,502 (differs from most places)113
Capital Outskirts · Auriza Side Tomb6,24012,763 highest65—111
Consecrated Snowfieldordinary enemy · no marker6,6009,378654,649120 highest
Consecrated Snowfield · Ordina, Liturgical Townordinary enemy · no marker8,800 highest12,504654,649120 highest

Marked values differ from most of the other places.

Each place

Limgrave

Place 1 of 6: Murkwater Catacombs

Boss fightNearest Site of Grace: Murkwater CatacombsScaling ×2.282

Show on map
HP · lowest
2,190
NG+7 HP
9,575
Stance
65
Weakest to
Slash −10%
Resists most
Standard, Strike, Pierce, Magic, Fire, Lightning and Holy 0%
Negation, defense and status buildup
Damage negation
Standard0%
Slash-10%
Strike0%
Pierce0%
Magic0%
Fire0%
Lightning0%
Holy0%
Flat defense

Physical 101 · Magic 101 · Fire 101 · Lightning 101 · Holy 101

Status buildup to proc
Status1st proc2nd3rd4th
Poison226268366656
Scarlet Rot226268366656
Bleed170198240338
Frost226268366656
Sleep226268366656
MadnessImmune
Death BlightImmune
HP in each journey
  1. NG2,190
  2. +16,839
  3. +27,523
  4. +37,865
  5. +48,207
  6. +58,891
  7. +69,233
  8. +79,575

Rewards

Once per playthrough, on its defeat.

Other bosses in Limgrave

Altus Plateau

Place 2 of 6: Sainted Hero's Grave

Ordinary enemy hereNearest Site of Grace: Sainted Hero's GraveScaling ×2.688

Not on the map: fought as an ordinary enemy here
HP
3,440
NG+7 HP · lowest
7,124
Stance
65
Runes · differs
1,049
Weakest to
Slash −10%
Resists most
Standard, Strike, Pierce, Magic, Fire, Lightning and Holy 0%
Negation, defense and status buildup
Damage negation
Standard0%
Slash-10%
Strike0%
Pierce0%
Magic0%
Fire0%
Lightning0%
Holy0%
Flat defense

Physical 110 · Magic 110 · Fire 110 · Lightning 110 · Holy 110

Status buildup to proc
Status1st proc2nd3rd4th
Poison240282380670
Scarlet Rot240282380670
Bleed180208250348
Frost240282380670
Sleep240282380670
MadnessImmune
Death BlightImmune
HP in each journey
  1. NG3,440
  2. +15,088
  3. +25,597
  4. +35,852
  5. +46,106
  6. +56,615
  7. +66,869
  8. +77,124

Other bosses in Altus Plateau

Leyndell, Royal Capital

Place 3 of 6: Fortified Manor, First Floor

Ordinary enemy hereNearest Site of Grace: Fortified Manor, First Floor×2 hereScaling ×3.703

Not on the map: fought as an ordinary enemy here

Grave Warden Duelist · 3,554 HP

HP
3,554
NG+7 HP
6,449
Stance
65
Runes
1,502
Weakest to
Slash −10%
Resists most
Standard, Strike, Pierce, Magic, Fire, Lightning and Holy 0%
Negation, defense and status buildup
Damage negation
Standard0%
Slash-10%
Strike0%
Pierce0%
Magic0%
Fire0%
Lightning0%
Holy0%
Flat defense

Physical 113 · Magic 113 · Fire 113 · Lightning 113 · Holy 113

Status buildup to proc
Status1st proc2nd3rd4th
Poison244286384674
Scarlet Rot244286384674
Bleed183211253351
Frost244286384674
Sleep244286384674
MadnessImmune
Death BlightImmune
HP in each journey
  1. NG3,554
  2. +14,607
  3. +25,067
  4. +35,298
  5. +45,528
  6. +55,989
  7. +66,219
  8. +76,449

Grave Warden Duelist · 4,739 HP

HP
4,739
NG+7 HP
8,599
Stance
65
Runes · differs
1,502
Weakest to
Slash −10%
Resists most
Standard, Strike, Pierce, Magic, Fire, Lightning and Holy 0%
Negation, defense and status buildup
Damage negation
Standard0%
Slash-10%
Strike0%
Pierce0%
Magic0%
Fire0%
Lightning0%
Holy0%
Flat defense

Physical 113 · Magic 113 · Fire 113 · Lightning 113 · Holy 113

Status buildup to proc
Status1st proc2nd3rd4th
Poison244286384674
Scarlet Rot244286384674
Bleed183211253351
Frost244286384674
Sleep244286384674
MadnessImmune
Death BlightImmune
HP in each journey
  1. NG4,739
  2. +16,142
  3. +26,757
  4. +37,064
  5. +47,371
  6. +57,985
  7. +68,292
  8. +78,599

Other bosses in Leyndell, Royal Capital

Capital Outskirts

Place 4 of 6: Auriza Side Tomb

Boss fightNearest Site of Grace: Auriza Side TombScaling ×6.5

Show on map
HP
6,240
NG+7 HP · highest
12,763
Stance
65
Weakest to
Slash −10%
Resists most
Standard, Strike, Pierce, Magic, Fire, Lightning and Holy 0%
Negation, defense and status buildup
Damage negation
Standard0%
Slash-10%
Strike0%
Pierce0%
Magic0%
Fire0%
Lightning0%
Holy0%
Flat defense

Physical 111 · Magic 111 · Fire 111 · Lightning 111 · Holy 111

Status buildup to proc
Status1st proc2nd3rd4th
Poison242284382672
Scarlet Rot242284382672
Bleed181209251349
Frost242284382672
Sleep242284382672
MadnessImmune
Death BlightImmune
HP in each journey
  1. NG6,240
  2. +19,116
  3. +210,028
  4. +310,484
  5. +410,939
  6. +511,851
  7. +612,307
  8. +712,763

Rewards

Once per playthrough, on its defeat.

Other bosses in Capital Outskirts

Place 5 of 6: Consecrated Snowfield

Ordinary enemy hereNearest Site of Grace: Consecrated SnowfieldScaling ×6.875

Not on the map: fought as an ordinary enemy here
HP
6,600
NG+7 HP
9,378
Stance
65
Runes
4,649
Weakest to
Fire −20%
Resists most
Standard, Strike, Pierce, Magic, Lightning and Holy 0%
Negation, defense and status buildup
Damage negation
Standard0%
Slash-10%
Strike0%
Pierce0%
Magic0%
Fire-20%
Lightning0%
Holy0%
Flat defense

Physical 120 · Magic 120 · Fire 120 · Lightning 120 · Holy 120

Status buildup to proc
Status1st proc2nd3rd4th
Poison6018911,3481,348
Scarlet Rot1,2931,7501,7501,750
Bleed200228270368
Frost267309407697
Sleep267309407697
MadnessImmune
Death BlightImmune
HP in each journey
  1. NG6,600
  2. +16,698
  3. +27,368
  4. +37,703
  5. +48,038
  6. +58,708
  7. +69,043
  8. +79,378

Drops per kill

Other bosses in Consecrated Snowfield

Consecrated Snowfield

Place 6 of 6: Ordina, Liturgical Town

Ordinary enemy hereNearest Site of Grace: Ordina, Liturgical TownScaling ×6.875

Not on the map: fought as an ordinary enemy here
HP · highest
8,800
NG+7 HP
12,504
Stance
65
Runes
4,649
Weakest to
Fire −20%
Resists most
Standard, Strike, Pierce, Magic, Lightning and Holy 0%
Negation, defense and status buildup
Damage negation
Standard0%
Slash-10%
Strike0%
Pierce0%
Magic0%
Fire-20%
Lightning0%
Holy0%
Flat defense

Physical 120 · Magic 120 · Fire 120 · Lightning 120 · Holy 120

Status buildup to proc
Status1st proc2nd3rd4th
Poison6018911,3481,348
Scarlet Rot1,2931,7501,7501,750
Bleed200228270368
Frost267309407697
Sleep267309407697
MadnessImmune
Death BlightImmune
HP in each journey
  1. NG8,800
  2. +18,932
  3. +29,825
  4. +310,271
  5. +410,718
  6. +511,611
  7. +612,058
  8. +712,504

Drops per kill

Other bosses in Consecrated Snowfield

How Grave Warden Duelist fights

At Consecrated Snowfield · Ordina, Liturgical Town, its toughest placement: 8,800 HP.

Phases by HP exact

90%70%
  • It checks its HP at 90%, 70% when it chooses what to do.

Attacks the game's own

The attacks it picks on its own, most used first. Damage is the attack power of its strongest hit at this placement, before your defense and negation.

AttackParryBlockDamage
14-hit combo + projectile15 hits · first hit after 0.5 sNoYes1,237physical
Chain (1)1 hit · first hit after 0.9 sNoYes655physical
Single hit (1)1 hit · first hit after 1.4 sNoYes727physical
Single hit (2)1 hit · first hit after 1.6 sYesYes1,019physical
Chain (2)1 hit · first hit after 0.5 sNoYes655physical
Single hit (axe)1 hit · first hit after 0.9 sNoYes727physical
Single hit (3)1 hit · first hit after 0.8 sNoYes655physical
Single hit (4)1 hit · first hit after 1.3 sYesYes727physical
3-hit combo3 hits · first hit after 1.0 sNoYes655physical
Rot Breath1 hit · first hit after 1.0 sNoYes72physical
Grab (1)1 hit · first hit after 1.2 sNoNo1,455physical, if it catches you
9 more attacks it chains after another one
AttackParryBlockDamage
Single hit (5)1 hit · first hit after 0.9 s · after Chain (2) and Single hit (axe) or 2 moreNoYes727physical
Single hit (6)1 hit · first hit after 0.8 s · after Single hit (5) and Single hit (4) or 1 moreNoYes946physical
2-hit combo (1)2 hits · first hit after 1.1 s · after Single hit (6)Hit 2Yes1,019physical
2-hit combo (2)2 hits · first hit after 2.3 s · after Chain (2) and Single hit (axe) or 9 moreHit 1Yes946physical
2-hit combo (3)2 hits · first hit after 1.1 s · after Single hit (6)YesYes946physical
Grab (2)1 hit · first hit after 1.2 s · after Grab (1) and Chain (2) or 10 moreNoNo1,164physical, if it catches you
Kick (1)1 hit · first hit after 1.7 s · after Single hit (5) and Single hit (4) or 1 moreNoYes727strike
Kick (2)2 hits · first hit after 1.5 s · after Single hit (5) and 2-hit combo (1) or 3 moreNoYes946physical
2-hit combo (4)2 hits · first hit after 0.7 sNoYes1,019physical

Parry: whether a parry works on it (for combos, which hits). Block: whether a shield stops it; grabs go through.

Attack choice by distance the boss's own

How often it opens with each attack at each range, from its main weight tables (it switches between 7 sets of tables by state; the main one is shown).

  • 14-hit combo + projectile
  • Chain (1)
  • Single hit (1)
  • Single hit (2)
  • Other attacks and moves
Show as a table
DistanceMost likely picks
3–5 mMoving or other actions 35% · 14-hit combo + projectile 25% · Single hit (1) 15%
5–8 mMoving or other actions 45% · 14-hit combo + projectile 30% · Chain (1) 25%
8–15 mMoving or other actions 60% · 14-hit combo + projectile 20% · Chain (1) 20%
Attacks
20
With a cooldown
5 10–20 s
Walk in before attacking
6 from up to 10 m

What hurts it most

  1. Fire-20% +20%
  2. Slash-10% +10%
  3. Standard0%
  4. Strike0% ±0
  5. Pierce0% ±0
  6. Magic0% ±0
  7. Lightning0% ±0
  8. Holy0% ±0

Negation (lower lets more through), and how much more or less damage that type deals than Standard does.

Status procs to kill it

Status1st procHP per procProcs to kill
Bleed2001,42073,954 buildup
Frost267910108,604 buildup
Poison6011,18489,580 buildup
Scarlet Rot1,2932,77646,543 buildup

From full HP with that status alone; thresholds grow after each proc. Frostbite's extra 20% damage taken isn't counted.

Attacks, their hits, parry and block, grabs and damage are the boss's own; so is when it picks them. Attack names follow the names players commonly use; the rest are described from their hits.

Drop odds

Chance per kill at 100 Discovery (Arcane and items raise it), and at higher Discovery for the drops it affects.

Fortified Manor, First Floor

Grave Warden Duelist drops
ItemChanceAt 200 DiscoveryAt 300 DiscoveryAt 400 DiscoveryKills for 90%
Duelist Greataxe4%7.69%11.1%14.3%57
Duelist Helm3%5.83%8.49%11%76
Gravekeeper Cloak3%5.83%8.49%11%76
Duelist Greaves3%5.83%8.49%11%76

This enemy rolls 4 drop tables on each kill (its own and the ones that follow it), each on its own.

Leyndell, Royal Capital · Fortified Manor, First Floor

Grave Warden Duelist drops
ItemChanceAt 200 DiscoveryAt 300 DiscoveryAt 400 DiscoveryKills for 90%
Battle Hammer4%7.69%11.1%14.3%57
Duelist Helm3%5.83%8.49%11%76
Gravekeeper Cloak3%5.83%8.49%11%76
Duelist Greaves3%5.83%8.49%11%76

This enemy rolls 4 drop tables on each kill (its own and the ones that follow it), each on its own.

Consecrated Snowfield

Grave Warden Duelist drops
ItemChanceKills for 90%
Rotten Battle Hammeronce100%—
Rotten Duelist Helmonce100%—

This enemy rolls 2 drop tables on each kill (its own and the ones that follow it), each on its own.

Consecrated Snowfield · Ordina, Liturgical Town

Grave Warden Duelist drops
ItemChanceKills for 90%
Rotten Duelist Greavesonce100%—
Rotten Greataxeonce100%—

This enemy rolls 2 drop tables on each kill (its own and the ones that follow it), each on its own.

Kill-speed simulator New

How many hits Grave Warden Duelist takes with your weapon and stats, in any journey: damage per hit through its defense and negations, stance, and status procs as its thresholds grow.

Simulate Grave Warden Duelist

Patch history 2

Every patch that changed its numbers, version by version.

  1. 1.02.1from 1.00
    • Runes919→1,049
    • Slash negation-20%→-10%
    • Pierce negation-20%→0%
    • Runes1,221→1,502
    Every changed value (7)
    ValueBeforetoAfterChange
    Key changes 4
    Runes9191,049+130+14%
    Slash negation×5 variants-20%-10%+10 pts
    Pierce negation×5 variants-20%0%+20 pts
    Runes×2 variants1,2211,502+281+23%
    Linked data 2
    SpEffect ID [14]×2 variants90,2000changed
    SpEffect ID [31]×2 variants-14,301changed
    1 technical value (sorting, effects, display)
    ValueBeforetoAfterChange
    Weak Point - Material SFX [2]×5 variants139106changed
  2. 1.12.1from 1.10
      Every changed value (2)
      ValueBeforetoAfterChange
      Damage 1
      HP Burn Damage %×7 variants0100+100
      Linked data 1
      DLC Completion SpEffect ID×7 variants0-1changed